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Examples of Combat
As an example we will take part of the battle of Tannenburg during the First World War. The
German 20th Corps, under Scholtz, is attacked by elements of the Russian 2nd Army, under
Samsonov. The Germans have 4 brigades, the Russians 8. The Russians are poorly trained and
equipped and exhausted after advancing for days over sandy soil. Each Russian Unit = -1. The
Germans are very well trained, but are not in a defensive position. Each German Unit +1. The battle
is as follows:
Initial Dice Throw:
RUSSIAN: 2-1 5-1 5-1 3-1 3-1 1-1 3-1 3-1 (all at -1 base)
GERMAN: 3+1 6+1 3+1 3+1 (all at +1 base)
The Russians lose three matchups and are therefore pushed back with one Brigade Destroyed (for
the three losses - marked with [ ]) and two Brigades now fighting with a -2 (-1 for being poor
troops and -1 for losing in the first days battle). One of the German units has expended a lot of
ammunition, so loses its +1 advantage. The Russians order an attack the very next day.
Initial Dice Throw:
RUSSIAN:
GERMAN:
6-1
6+0
1-2
2+1
RUSSIAN:
GERMAN:
5
6
4
4
1-1
3+1
[4]
3
2-1
2+1
3
3
6-2
1
4-1
5-1
The Russians succeed in pushing back one of the German units and forcing an already depleted unit
to use up ammunition (becoming a net -1), but are pushed back themselves and two units use a lot
of ammo (one of which becomes combat ineffective on -3). Overall, as the success is matched by
failure, the line itself holds. The Russians attack again, the next day:
Initial Dice Throw:
RUSSIAN: 5 4 3 3 2 1
GERMAN: 4 3 3 2
The Russians, throwing their freshest units into the front line, finally overwhelm the German
defenders, who lose a Brigade (the depleted one). Had the German time to have fortified their
position, the outcome could have been very different. In the game, the combat resolution took less
time to work out, than it did for you to read this page.