Professional Documents
Culture Documents
LEVEL
Skills
Abilities
ABILITY
ADV
DIS
STR
STRENGTH
DEX
15
DEXTERITY
CON
10
CONSTITUTION
INT
14
INTELLIGENCE
WIS
14
WISDOM
CHA
10
CHARISMA
SAVING THROW
+1
+3
+2
+4
PROF.
BONUS
Ability Save DC
14
=8+
PROFIENCY
BONUS
Dexterity
Intelligence
+2
+4
+2 Arcana (INT)
+3 Athletics (STR)
Senses
Limited Features
MAX. USAGES
+2 Insight (WIS)
0
INSPIRATION
SR
LR
RECOVERY
Deception (CHA)
+4 History (INT)
Proficiency
Bonus
16 Passive Perception
FEATURE
+2
+2
14
Darkvision 60 ft
PROF. EXP.
+4 Acrobatics (DEX)
Hide 2nd DC
MODIFIER
12
Name: Shin
Player: John Meyer
Class: Rogue 1, Ranger 1
Add:
Next level: 900
Experience: 780
Knight
Background:
Size: Medium Height: 5'0
Weight:
Race: Fire Genasi
Gender: male Hair: Orange
Eyes: Crimson red Skin: Rust Red
Age: 23
Alignment: Chaotic Neutral Faith:
Intimidation (CHA)
+4 Investigation (INT)
+2 Medicine (WIS)
Dawn
+4 Nature (INT)
USED
+2
+6 Perception (WIS)
+2 Persuasion (CHA)
Performance (CHA)
+2 Religion (INT)
+6 Stealth (DEX)
+4 Survival (WIS)
+4 Thieves' Tools (DEX)
DEX
Combat
+2
+
+
2
+
Studded Leather
ARMOR
BONUS
AC DURING REST
DEXTERITY
MOD
STEALTH
DISADV.
MISC
MOD 2
Dex
Finesse, light
HP
HALF DAMAGE
D 10 + 0
LEVEL
Dex
Melee
+4
1d6+2 Piercing
Club (bone)
Str
Melee
+3
1d4+1
Hand crossbow
Dex
30/120 ft
+4
1d6+2 Piercing
Unarmed strike
Melee
+3
TOTAL
TYPE
Reload
1+1
AMMUNITION
I
II
III
CON
USED
DC10
I
II
III
AND
DIE
LIVE
DIE
Actions
1d4+2 Piercing
Shortsword
+4
Str
+ 0
Melee, 20/60 ft
Light
D 8
1d6+2 Piercing
Dex
Finesse, light
HIT
DICE
+4
TOTAL
18 18
Melee
Dagger
TYPE
CURRENT
RESISTANCE
Fire
ATTACKS
PER ACTION
WOUNDS
MISC
MOD 1
PROF ABILITY
78
Bolts
Reload AMMUNITION
20 ft
Heal
Attacks
Shortsword
30 ft
TEMPORARY HP
SHIELD
BONUS
MAGIC
+ 0
SPEED
ENCUMBERED
Bludgeoning
Bludgeoning
BONUS ACTIONS
Dual Wield second attack
REACTIONS
Opportunity Attack
12
AC
SPEED
Health
Defense
14
Initiative
MISC.
Background
Features
PERSONALITY TRAITS
Racial Traits
If you do me an injury, I will crush you, ruin your name, and salt your fields.
IDEAL
Armor:
Weapons:
Lig
Light
Si
Simple
M
Medium
Ma
Martial
(Chaotic)
BOND
Choose Feature
Class Features
Independence: I must prove that I can handle myself without the coddling of my family.
FLAW
I hide a truly scandalous secret that could ruin my family forever.
He
Heavy
avy
O
Other:
Shields
Rogue, level 1:
Feats
FEAT:
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.
I know the secret rogue language that I can use to convey messages inconspicuously
FEAT:
Ranger, level 1:
FEAT:
I can double my proficiency bonus for Int/Wis checks concerning Favored terrain
While traveling for an hour or more in Favored terrain I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food
FEAT:
- If alone (or alone with beast companion), I can move stealthily at my normal pace
- When tracking, I also learn the exact number, size, and time since passing
FEAT:
Add Equipment
Equipment
1
Hand crossbow
5
3
13
ADVENTURING GEAR
# LBS
- Crossbow bolts
78 0,08
- Dagger
- Club (bone)
- Signet ring
- Scroll of pedigree
- Crowbar
- Pitons
0,25
- Tinderbox
- Waterskin
- Thieves' tools
- Rations, days of
- Hemp Rope, Feet of
50
5
0,2
- Assorted bones
- Manacles
Background Feature
Retainers
I have the service of three retainers loyal to me family, one of whom is another noble and
my squire. My other retainers are commoners who can perform mundane tasks for me,
but they do not fight for me, will not follow me into obviously dangerous areas (such as
dungeons), and will leave if they are frequently endangered or abused.
SUBTOTAL
Proficiencies
Languages
Common
Thieves' Cant
Primordial
Draconic
Orc
Undercommon
Ignan
ENCUMBERED
61 120 lb
STR 5
-10 FT SPEED
PLATINUM
= 10 GP
Dragon chess
GOLD
=10 SP
25
Thieves' tools
23
SUBTOTAL
HEAVILY ENCUMBERED
121 - STR 10
FT SPEED
180 lb -D20
ISADV. STR, DEX, CON
ELECTRUM
= 5 SP
SILVER
= 10 CP
PUSH/DRAG/LIFT
181 - STR 15 - 30
SPEED = 5 FT
360 lb
COPPER LIFESTYLE:
54,1
TOTAL WEIGHT
77,6 lb
GEAR & COINS
Wealthy
DAILY PRICE:
4 gp
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
# LBS
ADVENTURING GEAR
Backpack, with:
CHARACTER: Shin
Possessions
Status
LEVEL
EFFECT (CUMULATIVE)
Disadvantage on Ability Checks
Speed halved
Speed reduced to 0
Death
ig
g
1
2
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Frightened
Petrified
Poisoned
Prone
Grappled
Restrained
Speed drops to 0.
Incapacitated
Invisible
Paralyzed
Notes
Stunned
Unconscious
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Magic Items
Exhaustion
Extra Equipment
# LBS
GEAR
Backpack
GEAR
# LBS
I can double my proficiency bonus for Int/Wis checks concerning underdark terrain
While traveling for an hour or more in underdark terrain I gain the following benefits:
- My allies and I are not slowed by difficult terrain and can't get lost except by magic
- I am alert to danger even when doing something else; I forage twice as much food
- If alone (or alone with beast companion), I can move stealthily at my normal pace
- When tracking, I also learn the exact number, size, and time since passing
TOTAL WEIGHT
Other Holdings
Glowing moss rock (5 feet of light)
TOTAL WEIGHT
Background
Character History
Character Portrait
Reset Portrait
Appearance
Enemies
Organization Symbol
Reset Symbol
Name:
Race:
Height:
Companion
ABILITY
10
10
10
10
10
10
MISC.
MODIFIER
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
SAVING THROW
BONUS
Skills
Age:
Size: Medium
Attacks
Passive Perception
ATTACKS
ACTION
PER
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
Speed
Health
Defense
Heal
TEMPORARY HP
DC10
III
HIT DICE
LEVEL
Features
I
II
III
HP
MAX HIT POINTS
Initiative
II
CURRENT
AC
LIVE
DIE
WOUNDS
DEX
+ 0
Gender:
Weight:
DIE
CON
USED
Annotations
Notes
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Notes