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Fantasy Battles

th
The 9
Age

Dread Elves
Army Rules
Version 0.11.0 Beta

Army Special Rules


Armoury
Magical Items
Quick Reference Sheet
Change Log

Lords
Heroes
Core
Special
Rare
Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Special Rules


Killer Instinct
A model part with this special rule may reroll all natural to-wound rolls of 1 in Close Combat.

Master of the Dark Arts


If your army includes one or more models with this rule, add an additional +1 to channelling attempts for Power Dice.

Aura of Despair
Enemy units in base contact with one or more units with this special rule roll an extra D6 for Leadership tests
(excluding Break tests) and discard the lowest dice.

Alpha Predator
A Monster with this special rule gains +1 Weapon Skill, Initiative and Leadership.

Fleet Commander

Beast Master

Models with this special rule have Innate Defence (5+) but
may not take any mount. When a model with this special
rule joins a unit of Corsairs, Dread Legionnaires or
Repeater Auxiliaries, the model and all Rank-and-File
models in the unit gain Swiftstride, and enemy units that
break from a combat with this combined unit roll an
additional D6 for the fleeing distance roll and discard the
highest dice.

Friendly units of Cavalry, Monstrous Cavalry, Monsters,


and War Beasts within 12 of a model with this special
rule may roll 3D6 for Leadership tests and discard the
highest dice.
Mounted models affected by this special
rule roll 3D6 for for Frenzy and Stupidity tests and
discard the highest dice
.
At the beginning of every Close Combat Round, one
M
o
n
s
t
e
r, Monstrous Cavalry,
o

r
C

a
v
a
l
r
y
unit within 6" of
a model with this special rule may gain the Hatred
special rule for the remainder of the Round. If a Cavalry
or Monstrous Cavalry unit is chosen, only the mounts are
affected.

For each character model with this special rule, a single


unit of Corsairs may have the Vanguard special rule. Fleet
Commander characters joined to such units also gain the
Vanguard rule.

Divine Blessings
At the beginning of each Game Turn, the owner chooses one of the three effects listed below to apply for the remainder
of that Game Turn.
A single friendly unit with the Killer Instinct special rule within 6 of a model with this special rule may gain one of the
Blessings listed below. This range is increased to 12 if it is mounted by a Cult High Priest. A single unit cannot be
affected by more than one Divine Blessing at any time and only model parts with the Killer Instinct special rule are
affected by the Blessing. Furthermore, only units with the same Cult Alignment or lacking any Cult Alignment may be
chosen as targets.

The unit gains Ward Save (5+)


or
The unit gains +1 Attack
or
The unit gains Armour Piercing (1) in Close Combat and for any Shooting Attacks. If the affected models or
Shooting Attacks already have Armour Piercing, then the Armour Piercing is increased by 1 (Special Attacks
never benefit from this bonus).

Armoury
Petrifying Stare:
Shooting Weapon. Range (12), Strength 4, Multiple Shots (2), Armour Piercing (6). The to-wound rolls of attacks made
with this weapon are made against the targets Initiative instead of against its Toughness.
Repeater Crossbow:
Shooting Weapon. Range (24), Strength 3, Armour Piercing (1) , Multiple Shots (2).
Gladiator Weapons:
Close Combat Weapon. The bearer has the Weapon Master special rule. This weapon may be used as Hand Weapon &
Shield, Flail, Additional Hand Weapon, Great Weapon or Halberd.
Executioners Blade:
Great Weapon. Lethal Strike and Multiple Wounds (2, Infantry, Monstrous Beast, Cavalry).

Cults
Models from a Dread Elves army may be part of a single cult. Alignment confers various bonuses but also certain
restrictions.

Cult Alignment (X)


Characters aligned with the cult cannot join units with one or more models from the other cult.

Cult Chosen (X)


Cult Chosens get special rules corresponding to their cult

Cult of Nabh

Cult of Yema

Models part with the Cult Chosen (Nabh) gain Hatred.

Models part with the Cult Chosen (Yema) gain


Armour Piercing (1).

Characters with the Cult Chosen (Nabh) also gain


Poisoned Attacks.

Characters with the Cult Chosen (Yema) also gain


Aura of Despair.

If the General is aligned with the Cult of Nabh the


following rules apply:

If the General is aligned with the Cult of Yema the


following rules apply:

Any number of Core units may be upgraded to


Cult Alignment (Nabh) and Cult Chosen (Nabh)
for 1 pt/model

Any number of Core units may be upgraded to


Cult Alignment (Yema) and Cult Chosen (Yema)
for 1 pt/model

Executioner units may be upgraded to Cult


Chosen (Nabh) for
2 pts/model.

Dark Acolytes
and
Medusa units may be
upgraded to Cult Chosen (Yema) for 1 pt/model.

The army cannot include any model with the


Cult Alignment (Yema)

The army cannot include any model with the


Cult Alignment (Nabh)

Magical items
Magical Weapons
Headsmans Axe
(
60 / 40
pts) - Infantry only
Type: Great Weapon. Attacks with this weapon are made
at +3 Strength (instead of +2) and have Multiple Wounds
(2).

Enchanted Items
Dragons Blood Potion (50 pts)
One use only. May be activated at the start of any Phase.
For the duration of the Player Turn, the bearer has
Strength 6, Toughness 6 and Breath Weapon (Strength 4,
Flaming Attacks).

Beastmasters Lash
(40 pts)
Type: Hand Weapon. The wearer gains +1 Attack. Close
Combat attacks with this weapon are always made at
Strength 5 (ignore any modifiers). If a model suffers an
unsaved wound from this weapon,
reduce target's
attacks by the number of unsaved wounds dealt for the
remainder of this Combat Round.

Ring of Shadows
(35 pts)
The bearer's unit
counts as being in Soft Cover. If it is
already in Cover, it gains Hard Cover instead
. Close
Combat attacks made against the bearer's unit are made
at -1 WS.

Magical Armour
Crimson Mail
(
20
pts) - Infantry only
Type: Heavy Armour. For each unsaved wound inflicted
by the wearer during Combat, the wearer gains +1
Armour Save (up to a maximum of 1+) for the remainder
of the game.

Arcane Items
Dagger of Moraec
(50 / 25 pts)
At the start of the Magic Phase, the bearer may inflict D3
wounds on its own unit, with no saves allowed. If the
bearer does so, during this Magic Phase, the bearer gains
an additional +2 to the casting modifier it receives from
its Wizard Level, up to a maximum of
+3
.

Talismans
Amulet of Spite
(35 pts)
The bearer gains Magic Resistance (2). If an enemy
Wizard within 12 successfully casts and resolves a spell
and two (or more) Power Dice rolled an unmodified '1',
the caster suffers a Miscast with PDU = 2. A single casting
roll cannot result in more than 1 Miscast.

Wandering Familiar
(25 pts)
At the start of every friendly M
agic Phase
, the Player may
place a 20x20mm base within 6" of the owner of the
Familiar. This base must be put more than 1 away from
other models and from Impassable terrain. Once placed
down, the Player must declare which side of the base is
the front. When casting spells, the owner of the Familiar
may choose to use the position of this base when
drawing Line of Sight, measuring Range and determining
front arc. At the end of the Phase, the Familliar base is
removed.

Midnight Cloak
(60 / 50 pts)
The wearer gains Ward Save (3+), which can only be
used against Ranged Attacks. The wearer gains Lethal
Strike and Multiple Wounds (D3) in the first Combat
Round after it charged into Close Combat.

Magical Standards
Dread Fleet Standard
(90pts) - Fleet Commander only
Each unit of Corsairs and Dread Legionaries within 8"
gain +1 strength in close combat.
Bloody Banner of Nabh
(35 pts)
Any model parts with Killer Instinct inside a unit which
carries this standard may reroll failed to-wound rolls of
'1' or '2' in Close Combat.

Army List
LORDS
Dread Prince
140 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Armour:

Options:

Light Armour

May take Magical Items


up to 100
May become (one choice only)
Fleet Commander
25
- Fleet Commander may take
Vanguard
20
Beast Master
25
May take Heavy Armour
8
May take a Shield
5
May take a Close Combat Weapon (one choice only)
Great Weapon
10
Halberd
10
Additional Hand Weapon
5
Lance
15
May take a Shooting Weapon (one choice only)
Repeater Crossbow
4
Throwing Weapon
4
May take a mount:
Elven Horse
20
Raptor
35
Pegasus
60
Manticore
120
Hunting Chariot
120
Raptor Chariot
125
Dragon
250

Elves Special Rules


:

Killer Instinct, Lightning Reflexes

pts

Cult High Priest


160 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Additional Hand Weapon


Elves Special Rules
:

Killer Instinct, Lightning Reflexes


A Cult High Priest must take one of the Alignments listed below, granting additional special rules and options.
May join the Cult of Nabh

May join the Cult of Yema

Alignment:

Alignment:

Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)

Cult Alignment (
Yema
)
Cult Chosen (
Yema
)

Special Rules
:

Options:

pts

May take Magical Items


May take any of the following:
Shield
Light Armour
Gladiator Weapons
May take a mount (one choice only):
Elven Horse
Raptor
Pegasus
Divine Altar of Yema

up to 100

Magic Resistance (1),


Devastating Charge
Options:

pts

May take Magical Items


May take any of the following:
Light Armour
Executioners Blade
May take a mount (one choice only):
Manticore
Divine Altar of Nabh

up to 100
8
25
120
150

5
8
25
20
30
60
150

Exalted Oracle
190

pts
single model

WS

BS

Ld

Elves Special Rules


:

Killer Instinct, Lightning Reflexes


Special Rules
:

Master of the Dark Arts


Magic:

Level 3 Wizard Master .


Generate spells from any
Path of Battle Magic or Path of Black Magic. If the
Cult of Yema upgrade is chosen, only spells from
the Path of Lust or Path of Black Magic may be
generated.

Infantry 20x20mm base

Options:

pts

May become a Level 4 Wizard Master


May join the Cult of Yema
May take Magical Items
May take a mount (one choice only)
Elven Horse
Raptor
Pegasus
Manticore
Dragon

35
20
up to 100

20
25
40
100
300

HEROES
Captain
70 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

Light Armour

May take Magical Items


up to 50
May become Battle Standard Bearer
25
May become (one choice only)
Fleet Commander
15
- Fleet Commander may take
Vanguard
20
Beast Master
15
May take Heavy Armour
5
May take a Shield
3
May take a Close Combat Weapon (one choice only)
Additional Hand Weapon
5
Great Weapon
8
Halberd
8
Lance
10
May take a Shooting Weapon (one choice only)
Repeater Crossbow
4
Throwing Weapon
4
May take a mount:
Elven Horse
15
Raptor
25
Pegasus
60
Hunting Chariot
150
Raptor Chariot
180
Manticore
150

Elves Special Rules


:

Killer Instinct, Lightning Reflexes

pts

Cult Priest
95 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Additional Hand Weapon


Elves Special Rules
:

Killer Instinct, Lightning Reflexes


A Cult Priest must take one of the Alignments listed below, granting additional special rules and options.
Cult of Nabh

Cult of Yema

Alignment:

Alignment:

Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)

Cult Alignment (
Yema
)
Cult Chosen (
Yema
)

Special Rules
:

Options:

pts

May become Battle Standard Bearer


May take Magical Items
May take any of the following:
Gladiator Weapons
Light Armour
Shield
May take a mount (one choice only):
Elven Horse
Raptor
Pegasus
Divine Altar of Yema

25
up to 50

Magic Resistance(1),
Devastating Charge
Options:

pts

May become Battle Standard Bearer


May take Magical Items
May take any of the following:
Executioners Blade
Light Armour
May take a mount (one choice only):
Manticore
Divine Altar of Nabh

25
up to 50
15
4
150
200

15
4
3
15
20
40
200

Oracle
70

pts
single model

Oracle

WS

BS

Ld

Elves Special Rules


:

Killer Instinct, Lightning Reflexes


Special Rules
:

Master of the Dark Arts


Magic:

Level 1 Wizard Apprentice.


Generate spells from
any Path of Battle Magic or Path of Black Magic. If
the Cult of Yema upgrade is chosen, only spells
from the Path of Lust or Path of Black Magic may be
generated.

Infantry 20x20mm base

Options:

pts

May take Magical Items


May become a Level 2 Wizard Apprentice
May join the Cult of Yema
May take a mount (one choice only)
Elven Horse
Raptor
Pegasus

up to 50
25
25

15
20
40

Assassin
90
pts
single model

Assassin

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

pts

Additional Hand Weapon,


Assassin Throwing Weapon:
Range 12. Strength as user, Armour Piercing (1).
Quick to Fire. Multiple Shots (3). These attacks are
affected by Master Poisoner.

May take Magical Items (


Not Magical Armour
)
May join the Cult of Nabh
May take Ward Save (4+)
May take Additional Hand Weapon
May purchase any number of Poisons

up to 50
20
50
6
see below

Elves Special Rules


:

Killer Instinct, Lightning Reflexes


Special Rules
:

Scout,
Ward Save (4+) (only in Close Combat),
Armour Piercing (1), Poisoned Attacks, Not a
Leader, Hidden
Master Poisoner
:
An Assassin may purchase any number of Poisons. At the start of every Player Turn, declare a single Poison to be
used by the Assassin during this Player Turn. Poisons may only be combined with mundane weapons and are applied
in Ranged and Close Combat.

Poison Upgrade

Special Effect

Nightshade
(20 pts)

Attacks made with this Poison are resolved at [the target's Toughness +1] Strength, up
to a maximum of Strength 6.

Wolfsbane
(20 pts)

Attacks made with this Poison gain Lethal Strike and may re-roll failed to-wound rolls.

Bloodroot
(20 pts)

Attacks made with this Poison gain +1 to wound and Multiple Wounds (2, Monstrous
Beasts, Monstrous Cavalry, Chariots, Monster)

10

CORE
Dread Legionnaires
80 pts

10
models, may add up to
40
models 8 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

Light Armour, Shield

May take Spears


free
May take Heavy Armour
2 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard bearer
10
- May become the Veteran Standard Bearer*

Elves Special Rules


:

Killer Instinct, Lightning Reflexes

pts

*A Veteran Standard Bearer is One of a Kind and may take a


Magical Standard worth up to 25 pts.

Repeater Auxiliaries

110 pts

10
models, may add up to
20
models 11 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

Repeater Crossbow

May take Shields


2 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard bearer
10
- May become the Veteran Standard Bearer

Armour:

Light Armour
Elves Special Rules
:

Killer Instinct, Lightning Reflexes

11

pts

Corsairs
80 pts

10
models, may add up to
30
models 8 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

Light Armour, Innate Defence (5+),

May take Additional Hand Weapon


1 / model
Throwing Weapon
1 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard bearer
10
- May become the Veteran Standard Bearer

Elves Special Rules


:

Killer Instinct, Lightning Reflexes

pts

For each character model with the


Fleet Commander
upgrade:
One unit of Corsairs may gain Vanguard
1 / model

Dark Raiders
85 pts

5
models, may add up to
10 models
17 pts/model
M

WS

BS

Ld

Rider

Elven Horse

Cavalry 25x50mm base

Weapon:

Options:

pts

Light Lance

May take Repeater Crossbow


May take Shields
May upgrade one model to each of the following:
Champion
Musician
Standard bearer

3 / model
2 / model

Armour:

Mounts Protection (6+), Light Armour


Elves Special Rules
:

Killer Instinct (Rider only), Lightning Reflexes


(Rider only)
Special Rules
:

Fast Cavalry

12

10
10
10

SPECIAL
Blades of Nabh
120 pts

10
models, may add up to
30
models 12 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Alignment:

Options:

pts

Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)

May upgrade one model to each of the following:


Champion
Musician
Standard bearer
- May take a Magical Standard

10
10
10
up to 25

Weapon:

Additional Hand Weapon


Elves Special Rules
:

Killer Instinct, Lightning Reflexes


Special Rules
:

Devastating Charge, Poisoned Attacks

130 pts

Dancers of Yema

10
models, may add up to
20
models
13 pts /
model
M

WS

BS

Ld

Infantry 20x20mm base

Alignment:

Options:

pts

Cult Alignment (
Yema
)
Cult Chosen (
Yema
)

May upgrade one model to each of the following:


Champion
Musician
Standard bearer
- may take a Magical Standard

10
10
10
up to 25

Weapon:

Gladiator Weapons
Armour:

Light Armour, Shield


Elves Special Rules
:

Killer Instinct, Lightning Reflexes


Special Rules
:

Ward Save (4+) (only in Close Combat )

13

Executioners
130 pts

10
models, may add up to
20
models 13 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Alignment:

Options:

pts

Cult Alignment (
Nabh
)

May upgrade one model to each of the following:


Champion
Musician
Standard bearer
- may take a Magical Standard

10
10
10
up to 50

Weapon:

Executioners Blade
Armour:

Heavy Armour
Elves Special Rules
:

Killer Instinct, Lightning Reflexes

Tower Guard
130 pts

10
models, may add up to
20
models 13 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

pts

Halberd

May upgrade one model to each of the following:


Champion
Musician
Standard bearer
- may take a Magical Standard
May be upgraded to Dread Guardians

10
10
10
up to 50
2/ model

Armour:

Heavy Armour
Elves Special Rules
:

Killer Instinct, Lightning Reflexes


Special Rules
:

Immune to Psychology, Bodyguard,


Armour Piercing (1)

Dread Guardians
: If this unit is joined by a Dread Prince or
Captain that has not purchased the Fleet Commander or
Beast Master upgrade, the unit gains Hatred.

14

Raven Cloaks
80 pts

5
models, may add up to
5
models
16 pts /
model
M

WS

BS

Ld

Infantry 20x20mm base

Weapon:

Options:

pts

Repeater Crossbow

May take Light Armour


May take Great Weapons
May take Additional Hand Weapon
May take Poisoned Attacks (Close Combat only)
May upgrade one model to a champion

1 / model
1 / model
1 / model
1 / model
10

Elves Special Rules


:

Killer Instinct, Lightning Reflexes


Special Rules
:

Scout, Skirmishers

Harpies
70 pts

5
models, may add up to
10
models 10 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Special Rules
:

Skirmishers, Fly (10)

Dread Knights
130 pts

5
models, may add up to
10
models 26 pts/model
M

WS

BS

Ld

Rider

Raptor

Cavalry 25x50mm base

Weapon:

Options:

pts

Lance

May upgrade one model to each of the following:


Champion
Musician
Standard bearer
- may take a Magic Standard

10
10
10
up to 50

Armour:

Mounts Protection (5+), Heavy Armour, Shield


Elves Special Rules
:

Killer Instinct (Knight only),


Lightning Reflexes (Knight only)
Special Rules
:

Stupidity

15

Raptor Chariot
100 pts
single model

WS

BS

Ld

Chariot

Crew (2)

Raptor (2)

Chariot 50x100mm base

Weapon:

Lance, Repeater Crossbow


Armour:

Mounts Protection (5+), Heavy Armour


Elves Special Rules
:

Killer Instinct (Crew only), Lightning Reflexes (Crew only)


Special Rules
:

Scythes, Stupidity

Hunting Chariot
100 pts
single model

WS

BS

Ld

Chariot

Crew (2)

Elven Horse (2)

Chariot 50x100mm base

Weapon:

Light Lance, Repeater Crossbow


Armour:

Mounts Protection (
5+
), Light Armour
Elves Special Rules
:

Killer Instinct (Crew only), Lightning Reflexes (Crew only)


Special Rules
:

Scythes

Must take a one of the following:


Giant Bow

Harpoon Launcher

This is a
Bolt Thrower Artillery Weapon
with
Range 24, Strength 5, Armour Piercing (6), and Multiple
Wounds (D3).

This is a Ranged Weapon with


Range 24", Strength 7,
Cumbersome
, Multiple Wounds
(D3).

16

Dread Reaper
60 pts
single model

WS

BS

Ld

Bolt Thrower

Crew (2)

War Machine 60mm round base

Weapon:

Options:

pts

Elven Bolt Thrower:


This is a
Bolt Thrower Artillery Weapon
with
Range 48", Strength 6, Multiple Wounds (D3),
Armour Piercing (6).

May purchase Repeating Shot

15

Armour:

Repeating Shot:
The Elven Bolt Thrower may also fire as a
Volley Gun Artillery Weapon
with
Range 48", Strength 4, Armour Piercing (1), Multiple Shots
(6).

Light Armour
Elves Special Rules
:

Killer Instinct (Crew only),


Lightning Reflexes (Crew only)

17

RARE
Kraken
175 pts
single model

WS

BS

Ld

Monster 50x100mm base

Armour:

Options:

pts

Innate Defence (4+)

May become Alpha Predator

25

Special Rules
:

Poisoned Attacks, Multiple Wounds (D3),


Strider (Water)

Hydra
180
pts
single model

WS

BS

Ld

Monster 50x100mm base

Armour:

Options:

pts

Innate Defence (4+)

May become Alpha Predator


Breath Weapon (Strength 4, Flaming Attacks)

25
30

Special Rules
:

Regeneration (4+)

Dark Acolytes
120 pts

5
models, may add up to
5
models 24 pts/model
M

WS

BS

Ld

Rider

Elven Horse

Cavalry 25x50mm base

Elves Special Rules


:

Options:

pts

Killer Instinct (Rider only),


Lightning Reflexes (Rider only)

May upgrade one model to a champion


May take Poison Dart

70
1 / model

Special Rules
:

Magic:

Free Reform, Ward Save (4+), Poisoned Attacks


(Rider only)

Wizard Conclave
(Curse of Mortality, Bolt of Darkness)
If the unit is upgraded to Chosen of Yema, Wizard Conclave
instead gives (Crippling Agony, Wicked Lash)
Poison Dart:
Range 12, Strength 3, Poisoned Attacks, Quick
to Fire

18

Medusas
120 pts

2
models, may add up to
3
models 60 pts/model
M

WS

BS

Ld

Monstrous Infantry 40x40mm base

Alignment:

Options:

pts

Cult Alignment (
Yema
)

May upgrade one model to a champion

15

Weapon:

Petrifying Stare
Elves Special Rules
:

Killer Instinct
Special Rules
:

Distracting,
Armour Piercing (1)
, Swiftstrider,
Skirmishers, Aura of Despair, Fear

19

Divine Altar
200 pts
single model

WS

BS

Ld

Wagon

Disciples of Nabh
(3)

Disciples of Yema
(2)

Cult of Yema Medusa (1)

Will of the Gods

Chariot 60x100mm base

Armour:

Mounts Protection (6+), Light Armour


Elves Special Rules
:

Killer Instinct, Lightning Reflexes (Crew only)


Special Rules
:

Scythes,
War Platform,
Large Target, Fear, Ward Save (4+), Divine Blessing
A Divine Altar must take one of the Alignments listed below, gaining the corresponding equipment, special rules and
Charioteers.
Altar of Nabh

Altar of Yema

Alignment:

Alignment:

Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)

Cult Alignment (
Yema
)
Cult Chosen (
Yema
)

Weapon:

Weapon:

Additional Hand Weapon (


Disciples
of Nabh)

Lance (
Disciples of Yema
only), Petrifying Stare
(Medusa only)

Special Rules
:

Special Rules
:

Magic Resistance(1)
, Devastating Charge (
Disciples of
Nabh
only), Poisoned Attacks (
Disciples of Nabh
only)

Aura of Despair

20

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Elven Horse
M

WS

BS

Ld

War Beast 25x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

May take Mounts Protection (5+)

10

Raptor
M

WS

BS

Ld

WS

BS

Ld

War Beast 25x50mm base

Armour:

Mounts Protection (5+)


Special Rules
:

Stupidity

Pegasus
Monstrous Beast 40x40mm base

Armour:

Options:

pts

Mounts Protection (6+)

May take Thunderous Charge

10

Special Rules
:

Fly (8)

Manticore

Special Rules
:

WS

BS

Ld

Fly (8), Large Target, Fear, Lethal Strike, Frenzy,


Multiple Wounds (D3)

Monstrous Beast 50x100mm base

Options:

pts

Alpha Predator (Beast Masters mount only)

20

21

Raptor Chariot
M

WS

BS

Ld

Chariot

Crew (2)

Raptor (2)

Chariot 50x100mm base

Weapon:

Lance, Repeater Crossbow


Armour:

Mounts Protection (5+), Heavy Armour


Elves Special Rules
:

Killer Instinct (Crew only), Lightning Reflexes (Crew only)


Special Rules
:

Scythes, Stupidity

Hunting Chariot
M

WS

BS

Ld

Chariot

Crew (2)

Elven Horse (2)

Chariot 50x100mm base

Weapon:

Light Lance, Repeater Crossbow


Armour:

Mounts Protection (6+), Light Armour


Elves Special Rules
:

Killer Instinct (Crew only), Lightning Reflexes (Crew only)


Special Rules
:

Scythes

Must take one of the following:


Giant Bow

Harpoon Launcher

This is a
Bolt Thrower Artillery Weapon
with
Range 24, Strength 5, Armour Piercing (6), and Multiple
Wounds (D3).

This is a Ranged Weapon with Range 24", Strength 7,


Cumbersome
, Multiple Wounds (D3).

22

Divine Altar
single model
M

WS

BS

Ld

Wagon

Disciples of Nabh
(3)

Disciples of Yema
(2)

Cult of Yema Medusa (1)

Will of the Gods

Chariot 60x100mm base

Armour:

Mounts Protection (6+), Light Armour


Elves Special Rules
:

Killer Instinct, Lightning Reflexes (Crew only)


Special Rules
:

Scythes, Large Target, Fear, Ward Save (4+), Divine Blessing


A Divine Altar must take one of the Alignments listed below which must be the same as its rider. The model gains the
corresponding equipment, special rules and Charioteers.
Altar of Nabh

Altar of Yema

Alignment:

Alignment:

Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)

Cult Alignment (
Yema
)
Cult Chosen (
Yema
)

Weapon:

Weapon:

Additional Hand Weapon (


Disciples
of Nabh)

Lance (
Disciples of Yema
only), Petrifying Stare
(Medusa only)

Special Rules
:

Magic Resistance(1)
, Devastating Charge (
Disciples of
Nabh
only), Poisoned Attacks (
Disciples of Nabh
only)

Special Rules
:

Aura of Despair

Dragon (One of a Kind)


M

WS

BS

Ld

Armour
:

Innate Defence (3+)

Monster 50x100mm base

Options:

pts

Alpha Predator (Beast Masters mount only)

35

Special Rules
:

Breath Weapon (Strength 4, Flaming Attacks),


Fly (7)

23

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

Dread Prince

Exalted Oracle

Cult High Priest

WS BS

Ld

10

Captain

Oracle

Cult Priest

Assassin

CAVALRY

Dark Raider

Elven Horse

Dread Knight

WS BS

Ld

Raptor

Dark Acolyte

Elven Horse

Raptor Chariot

- Crew (2)

- Raptor (2)

Hunting Chariot

- Crew (2)

CHARIOTS
INFANTRY
C

Dread Legionnaire

Repeater Auxiliary

Corsair

Blade of Nabh

Dancer of Yema

Raven Cloak

Tower Guard

Executioner

Harpy

MONSTROUS INFANTRY
R

Medusa

8
R

Elven Horse

Raptor

- Disciples of Nabh (3)

Altar of Yema

- Disciples of Yema (2)

- Medusa (1)

Kraken

Hydra

Dragon

Dread Reaper

- Crew (2)

MONSTERS

WAR BEASTS
M

- Elven Horse (2)


Altar of Nabh

WAR MACHINES
MONSTROUS BEASTS
M

Pegasus

Manticore

SPECIAL SHOOTING WEAPON


- common -

Range

Multiple Shots

Multiple Wounds

Armour Piercing

Repeater Crossbow

24

Medusa

Petrifying Stare

12

Dread Reaper

Elven Bolt Thrower

Bolt Thrower

48

D3

Volley Gun

48

Bolt Thrower

24

D3

24

D3

- Repeating Shot
Hunting Chariot

Giant Bow
Harpoon Thrower

24

CHANGE LOG
v0.9.1
Shadow assassin and Cult Priestess, 2 wounds
v0.9.2
mounted Raptor point cost
shadow assassin, points
Blessing of the Dark Gods
Sacrificial Dagger
medusa is cult of lust
v0.10.0
Names of units and rules updated
Ring of Shadow update, Dancers of Yema, Corsairs, Fleet & Beast Master rules text clarification, Cult Rivalry clarification
(to include non-character model altars as well), Gladiator Weapons update, Exalted Oracle LVL4 upgrade
(streamlining), Oracle and Exalted Oracle spell generation, Assassin ward save, included cult of XY as special rule for the
cult units to clarify that it is a special rule, Natural Armour upgrade for the steed, changed beast tamer to beast master
for ridden monster upgrades due to new name from the B&A team,
magic standard allowance on core troops updated
Cult rules updated, Divine Blessing updated
Gladiator Weapon updated
Cult High Priest and Cult Priest updated
Blades of Nabh moved to special, increased points, rules update
Dancers of Yema Cult Rule update
Medusa removed AP(1)
Divine Altar (rare) and Altar of Yema / Nabh (mount) updated
Dark Acolytes Cult Rule updated
Core unit banner
alpha predator cost
Corsair max. unit size
Fleet Commander and Corsair updated
v0.10.1
Corsair equipment, throwing weapon moved to options (miscommunication)
v0.11.0
Altar mount loses War-Platform. Toughness increase from 5 to 6 and Movement from 5 to 8 on both. Crew renamed.
Nabh Altar MR2 reduced to MR1.
Increase Cult Upgrade costs for non-core to 2 ppm.
(High) Priestess WS 7, down from 8. Remove MR1.
Exalted oracle increase cost from 165 to 190
Add to Exalted oracle wizard master
level 4 wizard master decrease cost from 60 to 35
Oracle increase cost from 65 to 70
Add to Oracle wizard apprentice
level 2 wizard apprentice decrease cot from 35 to 25
Dagger of Moraec bonus decrease from +5 to +3
beastmaster clarfiication
Cult High Priest
25

assassin
Hunting Chariot
magic item update
mundane weapon cost streamlined
Magic Items, Weapons, Armour and Standards renamed to Magical
Slow to Fire renamed to Cumbersome
Handmaidens Axe point cost
Lash of Yema effect
Crimson Mail point cost

26

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