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The 9
Age
Dread Elves
Army Rules
Version 0.11.0 Beta
Lords
Heroes
Core
Special
Rare
Mounts
Aura of Despair
Enemy units in base contact with one or more units with this special rule roll an extra D6 for Leadership tests
(excluding Break tests) and discard the lowest dice.
Alpha Predator
A Monster with this special rule gains +1 Weapon Skill, Initiative and Leadership.
Fleet Commander
Beast Master
Models with this special rule have Innate Defence (5+) but
may not take any mount. When a model with this special
rule joins a unit of Corsairs, Dread Legionnaires or
Repeater Auxiliaries, the model and all Rank-and-File
models in the unit gain Swiftstride, and enemy units that
break from a combat with this combined unit roll an
additional D6 for the fleeing distance roll and discard the
highest dice.
r
C
a
v
a
l
r
y
unit within 6" of
a model with this special rule may gain the Hatred
special rule for the remainder of the Round. If a Cavalry
or Monstrous Cavalry unit is chosen, only the mounts are
affected.
Divine Blessings
At the beginning of each Game Turn, the owner chooses one of the three effects listed below to apply for the remainder
of that Game Turn.
A single friendly unit with the Killer Instinct special rule within 6 of a model with this special rule may gain one of the
Blessings listed below. This range is increased to 12 if it is mounted by a Cult High Priest. A single unit cannot be
affected by more than one Divine Blessing at any time and only model parts with the Killer Instinct special rule are
affected by the Blessing. Furthermore, only units with the same Cult Alignment or lacking any Cult Alignment may be
chosen as targets.
Armoury
Petrifying Stare:
Shooting Weapon. Range (12), Strength 4, Multiple Shots (2), Armour Piercing (6). The to-wound rolls of attacks made
with this weapon are made against the targets Initiative instead of against its Toughness.
Repeater Crossbow:
Shooting Weapon. Range (24), Strength 3, Armour Piercing (1) , Multiple Shots (2).
Gladiator Weapons:
Close Combat Weapon. The bearer has the Weapon Master special rule. This weapon may be used as Hand Weapon &
Shield, Flail, Additional Hand Weapon, Great Weapon or Halberd.
Executioners Blade:
Great Weapon. Lethal Strike and Multiple Wounds (2, Infantry, Monstrous Beast, Cavalry).
Cults
Models from a Dread Elves army may be part of a single cult. Alignment confers various bonuses but also certain
restrictions.
Cult of Nabh
Cult of Yema
Dark Acolytes
and
Medusa units may be
upgraded to Cult Chosen (Yema) for 1 pt/model.
Magical items
Magical Weapons
Headsmans Axe
(
60 / 40
pts) - Infantry only
Type: Great Weapon. Attacks with this weapon are made
at +3 Strength (instead of +2) and have Multiple Wounds
(2).
Enchanted Items
Dragons Blood Potion (50 pts)
One use only. May be activated at the start of any Phase.
For the duration of the Player Turn, the bearer has
Strength 6, Toughness 6 and Breath Weapon (Strength 4,
Flaming Attacks).
Beastmasters Lash
(40 pts)
Type: Hand Weapon. The wearer gains +1 Attack. Close
Combat attacks with this weapon are always made at
Strength 5 (ignore any modifiers). If a model suffers an
unsaved wound from this weapon,
reduce target's
attacks by the number of unsaved wounds dealt for the
remainder of this Combat Round.
Ring of Shadows
(35 pts)
The bearer's unit
counts as being in Soft Cover. If it is
already in Cover, it gains Hard Cover instead
. Close
Combat attacks made against the bearer's unit are made
at -1 WS.
Magical Armour
Crimson Mail
(
20
pts) - Infantry only
Type: Heavy Armour. For each unsaved wound inflicted
by the wearer during Combat, the wearer gains +1
Armour Save (up to a maximum of 1+) for the remainder
of the game.
Arcane Items
Dagger of Moraec
(50 / 25 pts)
At the start of the Magic Phase, the bearer may inflict D3
wounds on its own unit, with no saves allowed. If the
bearer does so, during this Magic Phase, the bearer gains
an additional +2 to the casting modifier it receives from
its Wizard Level, up to a maximum of
+3
.
Talismans
Amulet of Spite
(35 pts)
The bearer gains Magic Resistance (2). If an enemy
Wizard within 12 successfully casts and resolves a spell
and two (or more) Power Dice rolled an unmodified '1',
the caster suffers a Miscast with PDU = 2. A single casting
roll cannot result in more than 1 Miscast.
Wandering Familiar
(25 pts)
At the start of every friendly M
agic Phase
, the Player may
place a 20x20mm base within 6" of the owner of the
Familiar. This base must be put more than 1 away from
other models and from Impassable terrain. Once placed
down, the Player must declare which side of the base is
the front. When casting spells, the owner of the Familiar
may choose to use the position of this base when
drawing Line of Sight, measuring Range and determining
front arc. At the end of the Phase, the Familliar base is
removed.
Midnight Cloak
(60 / 50 pts)
The wearer gains Ward Save (3+), which can only be
used against Ranged Attacks. The wearer gains Lethal
Strike and Multiple Wounds (D3) in the first Combat
Round after it charged into Close Combat.
Magical Standards
Dread Fleet Standard
(90pts) - Fleet Commander only
Each unit of Corsairs and Dread Legionaries within 8"
gain +1 strength in close combat.
Bloody Banner of Nabh
(35 pts)
Any model parts with Killer Instinct inside a unit which
carries this standard may reroll failed to-wound rolls of
'1' or '2' in Close Combat.
Army List
LORDS
Dread Prince
140 pts
single model
WS
BS
Ld
10
Armour:
Options:
Light Armour
pts
WS
BS
Ld
Weapon:
Alignment:
Alignment:
Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)
Cult Alignment (
Yema
)
Cult Chosen (
Yema
)
Special Rules
:
Options:
pts
up to 100
pts
up to 100
8
25
120
150
5
8
25
20
30
60
150
Exalted Oracle
190
pts
single model
WS
BS
Ld
Options:
pts
35
20
up to 100
20
25
40
100
300
HEROES
Captain
70 pts
single model
WS
BS
Ld
Armour:
Options:
Light Armour
pts
Cult Priest
95 pts
single model
WS
BS
Ld
Weapon:
Cult of Yema
Alignment:
Alignment:
Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)
Cult Alignment (
Yema
)
Cult Chosen (
Yema
)
Special Rules
:
Options:
pts
25
up to 50
Magic Resistance(1),
Devastating Charge
Options:
pts
25
up to 50
15
4
150
200
15
4
3
15
20
40
200
Oracle
70
pts
single model
Oracle
WS
BS
Ld
Options:
pts
up to 50
25
25
15
20
40
Assassin
90
pts
single model
Assassin
WS
BS
Ld
Weapon:
Options:
pts
up to 50
20
50
6
see below
Scout,
Ward Save (4+) (only in Close Combat),
Armour Piercing (1), Poisoned Attacks, Not a
Leader, Hidden
Master Poisoner
:
An Assassin may purchase any number of Poisons. At the start of every Player Turn, declare a single Poison to be
used by the Assassin during this Player Turn. Poisons may only be combined with mundane weapons and are applied
in Ranged and Close Combat.
Poison Upgrade
Special Effect
Nightshade
(20 pts)
Attacks made with this Poison are resolved at [the target's Toughness +1] Strength, up
to a maximum of Strength 6.
Wolfsbane
(20 pts)
Attacks made with this Poison gain Lethal Strike and may re-roll failed to-wound rolls.
Bloodroot
(20 pts)
Attacks made with this Poison gain +1 to wound and Multiple Wounds (2, Monstrous
Beasts, Monstrous Cavalry, Chariots, Monster)
10
CORE
Dread Legionnaires
80 pts
10
models, may add up to
40
models 8 pts/model
M
WS
BS
Ld
Armour:
Options:
pts
Repeater Auxiliaries
110 pts
10
models, may add up to
20
models 11 pts/model
M
WS
BS
Ld
Weapon:
Options:
Repeater Crossbow
Armour:
Light Armour
Elves Special Rules
:
11
pts
Corsairs
80 pts
10
models, may add up to
30
models 8 pts/model
M
WS
BS
Ld
Armour:
Options:
pts
Dark Raiders
85 pts
5
models, may add up to
10 models
17 pts/model
M
WS
BS
Ld
Rider
Elven Horse
Weapon:
Options:
pts
Light Lance
3 / model
2 / model
Armour:
Fast Cavalry
12
10
10
10
SPECIAL
Blades of Nabh
120 pts
10
models, may add up to
30
models 12 pts/model
M
WS
BS
Ld
Alignment:
Options:
pts
Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)
10
10
10
up to 25
Weapon:
130 pts
Dancers of Yema
10
models, may add up to
20
models
13 pts /
model
M
WS
BS
Ld
Alignment:
Options:
pts
Cult Alignment (
Yema
)
Cult Chosen (
Yema
)
10
10
10
up to 25
Weapon:
Gladiator Weapons
Armour:
13
Executioners
130 pts
10
models, may add up to
20
models 13 pts/model
M
WS
BS
Ld
Alignment:
Options:
pts
Cult Alignment (
Nabh
)
10
10
10
up to 50
Weapon:
Executioners Blade
Armour:
Heavy Armour
Elves Special Rules
:
Tower Guard
130 pts
10
models, may add up to
20
models 13 pts/model
M
WS
BS
Ld
Weapon:
Options:
pts
Halberd
10
10
10
up to 50
2/ model
Armour:
Heavy Armour
Elves Special Rules
:
Dread Guardians
: If this unit is joined by a Dread Prince or
Captain that has not purchased the Fleet Commander or
Beast Master upgrade, the unit gains Hatred.
14
Raven Cloaks
80 pts
5
models, may add up to
5
models
16 pts /
model
M
WS
BS
Ld
Weapon:
Options:
pts
Repeater Crossbow
1 / model
1 / model
1 / model
1 / model
10
Scout, Skirmishers
Harpies
70 pts
5
models, may add up to
10
models 10 pts/model
M
WS
BS
Ld
Special Rules
:
Dread Knights
130 pts
5
models, may add up to
10
models 26 pts/model
M
WS
BS
Ld
Rider
Raptor
Weapon:
Options:
pts
Lance
10
10
10
up to 50
Armour:
Stupidity
15
Raptor Chariot
100 pts
single model
WS
BS
Ld
Chariot
Crew (2)
Raptor (2)
Weapon:
Scythes, Stupidity
Hunting Chariot
100 pts
single model
WS
BS
Ld
Chariot
Crew (2)
Weapon:
Mounts Protection (
5+
), Light Armour
Elves Special Rules
:
Scythes
Harpoon Launcher
This is a
Bolt Thrower Artillery Weapon
with
Range 24, Strength 5, Armour Piercing (6), and Multiple
Wounds (D3).
16
Dread Reaper
60 pts
single model
WS
BS
Ld
Bolt Thrower
Crew (2)
Weapon:
Options:
pts
15
Armour:
Repeating Shot:
The Elven Bolt Thrower may also fire as a
Volley Gun Artillery Weapon
with
Range 48", Strength 4, Armour Piercing (1), Multiple Shots
(6).
Light Armour
Elves Special Rules
:
17
RARE
Kraken
175 pts
single model
WS
BS
Ld
Armour:
Options:
pts
25
Special Rules
:
Hydra
180
pts
single model
WS
BS
Ld
Armour:
Options:
pts
25
30
Special Rules
:
Regeneration (4+)
Dark Acolytes
120 pts
5
models, may add up to
5
models 24 pts/model
M
WS
BS
Ld
Rider
Elven Horse
Options:
pts
70
1 / model
Special Rules
:
Magic:
Wizard Conclave
(Curse of Mortality, Bolt of Darkness)
If the unit is upgraded to Chosen of Yema, Wizard Conclave
instead gives (Crippling Agony, Wicked Lash)
Poison Dart:
Range 12, Strength 3, Poisoned Attacks, Quick
to Fire
18
Medusas
120 pts
2
models, may add up to
3
models 60 pts/model
M
WS
BS
Ld
Alignment:
Options:
pts
Cult Alignment (
Yema
)
15
Weapon:
Petrifying Stare
Elves Special Rules
:
Killer Instinct
Special Rules
:
Distracting,
Armour Piercing (1)
, Swiftstrider,
Skirmishers, Aura of Despair, Fear
19
Divine Altar
200 pts
single model
WS
BS
Ld
Wagon
Disciples of Nabh
(3)
Disciples of Yema
(2)
Armour:
Scythes,
War Platform,
Large Target, Fear, Ward Save (4+), Divine Blessing
A Divine Altar must take one of the Alignments listed below, gaining the corresponding equipment, special rules and
Charioteers.
Altar of Nabh
Altar of Yema
Alignment:
Alignment:
Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)
Cult Alignment (
Yema
)
Cult Chosen (
Yema
)
Weapon:
Weapon:
Lance (
Disciples of Yema
only), Petrifying Stare
(Medusa only)
Special Rules
:
Special Rules
:
Magic Resistance(1)
, Devastating Charge (
Disciples of
Nabh
only), Poisoned Attacks (
Disciples of Nabh
only)
Aura of Despair
20
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Elven Horse
M
WS
BS
Ld
Armour:
Options:
pts
10
Raptor
M
WS
BS
Ld
WS
BS
Ld
Armour:
Stupidity
Pegasus
Monstrous Beast 40x40mm base
Armour:
Options:
pts
10
Special Rules
:
Fly (8)
Manticore
Special Rules
:
WS
BS
Ld
Options:
pts
20
21
Raptor Chariot
M
WS
BS
Ld
Chariot
Crew (2)
Raptor (2)
Weapon:
Scythes, Stupidity
Hunting Chariot
M
WS
BS
Ld
Chariot
Crew (2)
Weapon:
Scythes
Harpoon Launcher
This is a
Bolt Thrower Artillery Weapon
with
Range 24, Strength 5, Armour Piercing (6), and Multiple
Wounds (D3).
22
Divine Altar
single model
M
WS
BS
Ld
Wagon
Disciples of Nabh
(3)
Disciples of Yema
(2)
Armour:
Altar of Yema
Alignment:
Alignment:
Cult Alignment (
Nabh
)
Cult Chosen (
Nabh
)
Cult Alignment (
Yema
)
Cult Chosen (
Yema
)
Weapon:
Weapon:
Lance (
Disciples of Yema
only), Petrifying Stare
(Medusa only)
Special Rules
:
Magic Resistance(1)
, Devastating Charge (
Disciples of
Nabh
only), Poisoned Attacks (
Disciples of Nabh
only)
Special Rules
:
Aura of Despair
WS
BS
Ld
Armour
:
Options:
pts
35
Special Rules
:
23
CHARACTERS
Dread Prince
Exalted Oracle
WS BS
Ld
10
Captain
Oracle
Cult Priest
Assassin
CAVALRY
Dark Raider
Elven Horse
Dread Knight
WS BS
Ld
Raptor
Dark Acolyte
Elven Horse
Raptor Chariot
- Crew (2)
- Raptor (2)
Hunting Chariot
- Crew (2)
CHARIOTS
INFANTRY
C
Dread Legionnaire
Repeater Auxiliary
Corsair
Blade of Nabh
Dancer of Yema
Raven Cloak
Tower Guard
Executioner
Harpy
MONSTROUS INFANTRY
R
Medusa
8
R
Elven Horse
Raptor
Altar of Yema
- Medusa (1)
Kraken
Hydra
Dragon
Dread Reaper
- Crew (2)
MONSTERS
WAR BEASTS
M
WAR MACHINES
MONSTROUS BEASTS
M
Pegasus
Manticore
Range
Multiple Shots
Multiple Wounds
Armour Piercing
Repeater Crossbow
24
Medusa
Petrifying Stare
12
Dread Reaper
Bolt Thrower
48
D3
Volley Gun
48
Bolt Thrower
24
D3
24
D3
- Repeating Shot
Hunting Chariot
Giant Bow
Harpoon Thrower
24
CHANGE LOG
v0.9.1
Shadow assassin and Cult Priestess, 2 wounds
v0.9.2
mounted Raptor point cost
shadow assassin, points
Blessing of the Dark Gods
Sacrificial Dagger
medusa is cult of lust
v0.10.0
Names of units and rules updated
Ring of Shadow update, Dancers of Yema, Corsairs, Fleet & Beast Master rules text clarification, Cult Rivalry clarification
(to include non-character model altars as well), Gladiator Weapons update, Exalted Oracle LVL4 upgrade
(streamlining), Oracle and Exalted Oracle spell generation, Assassin ward save, included cult of XY as special rule for the
cult units to clarify that it is a special rule, Natural Armour upgrade for the steed, changed beast tamer to beast master
for ridden monster upgrades due to new name from the B&A team,
magic standard allowance on core troops updated
Cult rules updated, Divine Blessing updated
Gladiator Weapon updated
Cult High Priest and Cult Priest updated
Blades of Nabh moved to special, increased points, rules update
Dancers of Yema Cult Rule update
Medusa removed AP(1)
Divine Altar (rare) and Altar of Yema / Nabh (mount) updated
Dark Acolytes Cult Rule updated
Core unit banner
alpha predator cost
Corsair max. unit size
Fleet Commander and Corsair updated
v0.10.1
Corsair equipment, throwing weapon moved to options (miscommunication)
v0.11.0
Altar mount loses War-Platform. Toughness increase from 5 to 6 and Movement from 5 to 8 on both. Crew renamed.
Nabh Altar MR2 reduced to MR1.
Increase Cult Upgrade costs for non-core to 2 ppm.
(High) Priestess WS 7, down from 8. Remove MR1.
Exalted oracle increase cost from 165 to 190
Add to Exalted oracle wizard master
level 4 wizard master decrease cost from 60 to 35
Oracle increase cost from 65 to 70
Add to Oracle wizard apprentice
level 2 wizard apprentice decrease cot from 35 to 25
Dagger of Moraec bonus decrease from +5 to +3
beastmaster clarfiication
Cult High Priest
25
assassin
Hunting Chariot
magic item update
mundane weapon cost streamlined
Magic Items, Weapons, Armour and Standards renamed to Magical
Slow to Fire renamed to Cumbersome
Handmaidens Axe point cost
Lash of Yema effect
Crimson Mail point cost
26