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Programme Specification: BA (Hons) Design for Moving


Image
1. Awarding Institution University of Sussex
2. Teaching Institution Ravensbourne College of Design and
Communication
3. Programme Accredited by N/A
4. Name of Final Award BA (Hons) Design for Moving Image
5. UCAS Code W280/E280
6. Total Number of Credits 360 (120 at Level 1, 120 at Level 2 and 120 at
Level 3)
7. Subject Benchmark Art and Design
Statement Communication, media, film and cultural studies
8. Points of Reference External
QAA - The framework for higher education
qualifications in England, Wales and Northern
Ireland
QAA Subject Benchmarks (as above)
QAA Code of Practice
University of Sussex Code of Practice for
Validation

Internal
College Learning and Teaching Strategy
College Academic Plan
College Procedure for Course Development
Approval and Validation
Academic Regulations for the Awards of BA and
BSc
9. Date of Production October 2005
10. Overview

This programme is concerned with the development of the creative professional


practice, technological knowledge and theoretical understanding necessary to enter
a variety of careers in the area of design for moving image.

The BA (Hons) Design for Moving Image course aims to provide an intellectually and
academically challenging education in the specialist field of design for moving
images. The programme is distinctive in that it places specific emphasis on the
balance of design creativity and technology.

The course provides a stimulating education in design for the broadcast industry,
including areas such as storytelling and narrative, typography, screen graphic
design, animation, live action, promotions and branding. The course thus reflects a
variety of areas within the broadcast industry itself.

The strength of the course lies in its encouragement of experimentation. Students


are allowed to develop their creativity through experimenting in fresh, different, and
often challenging ways of creating moving images. Students are constantly asked to

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consider and debate the purpose of their work and its solutions.

The course not only places an emphasis on vocational working, but also embraces
theory, research and analysis of project work, personal and professional
development, planning and work based learning. Throughout the three years
students will gain and develop many transferable skills and experience group
working activities.

In accordance with the subject specialism of the degree, the course is underpinned
by the creative use of digital technology. This is both to enhance the student’s
creativity and to enable them to maximise the use of specialist digital technology
available within the broadcasting industry.

The course aims to build upon its strengths, reputation and uniqueness, which has
been developed over a period of time. The course curriculum continues to
emphasise the depth of engagement with contemporary industry practices and
focuses on project based learning, simulating activities in the growing and
developing areas of broadcast design. Advantages associated with our London
location are optimised by site visits to leading industry specialist design agencies,
network television stations and facilities houses and by the employment of
professional industry practitioners as sessional tutorial staff. Our reputation and
strong relationship with industry continues to increase through graduate
employment, placements and industry involvement in collaborative briefs, as well as
through the achievements of our students in competitions and awards.

The course aims to mirror the variety and diversity of a growing and developing
industry in designing moving images within the broadcast arena by providing an
opportunity for interdisciplinary study across broadcasting and design. This is
reflected by a strong understanding of the broadcasting industry through the
programme's association with the broadcasting programmes available at
Ravensbourne and our unique contacts with industry practitioners.

In Level 1 the course deals with the design process and the underpinning skills and
theory. Fundamental design skills are acquired through project work. Students
explore the nature of storytelling concepts and narrative and the formulation of
information structures. Traditional graphic design skills of layout, typography and
image creation form a significant part of their study. A variety of animation and
moving image capture and manipulation techniques are introduced to the student,
and students acquire software and technical skills. Importance is placed on the
development of a contextual framework to underpin the design process and the
development of independent learning strategies and skills.

In Level 2 the course focuses on interpretation and experimentation. Students are


encouraged to develop a broader understanding of how their skills can be applied,
through the creative processes, to a variety of increasingly challenging projects that
cover the breadth of opportunities available to a designer of moving images.
Collaborative work, within the course, across other courses in the College and
externally, plays an important part in the learning achieved this year. Students will
experience aspects of studio production, shooting methods, digital painting,
compositing and editing systems and how they are essential tools in realising design

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solutions. Throughout the year students will be developing their research, analytical
and communication skills, and exploring how society, culture and economics impact
upon their work. They will continue to reflect upon their own learning, performance
and achievement, through personal and professional development.

In Level 3 of the course students will explore and expand their knowledge through
self-initiated projects that, through the creative process, may be of an experimental
research nature. The focus is on the student’s own aims and ambitions, which reflect
their knowledge and understanding of their graduate potential within their area of
study as well as their personal and professional career planning. Students will
independently research and prepare a dissertation. This final year leads to the
production of a professional portfolio and showreel.

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11. Educational Aims of the Programme

The course aims to provide graduates with the knowledge and skills appropriate to a
range of career outcomes in design for moving image. Students are encouraged to
develop their individual creative ability and support this with the development of a
high level of technical skills. In particular, the programme aims to enable students to
develop:

1. a range of creative, technical and professional skills relevant to employment


in moving image design and related areas;

2. an understanding of the key critical, social, cultural, historical and business


concepts, issues and debates relevant to the area of moving image design;

3. a comprehensive knowledge of contemporary professional practice and the


creative process in the professional field in which they will specialise and an
awareness of current areas of development and innovation;

4. the ability to make creative use of and experiment with new and existing
technologies;

5. a clear vision of where their creative strengths lie and how this can be utilised
in design for moving image and potential career opportunities;

6. skills in research, analysis, problem solving and critical reflection and the
visual, written and verbal communication skills required of a graduate entrant
to the moving image design industry;

7. initiative and personal responsibility, experience of collaborative working


methods and the ability to be responsive and adaptable to changing needs,
and the transferable skills and competencies which enable life-long learning.

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12. Intended Learning Outcomes - This programme provides opportunities for


students to develop and demonstrate knowledge and understanding, skills, qualities
and other attributes in the following areas:

KNOWLEDGE AND UNDERSTANDING


A - Knowledge and Understanding of: Teaching and Learning Methods

1. the design process in general and Learning and teaching in relation to these
specifically in Design for Moving Image learning outcomes tends to be primarily
2. narrative processes, generic forms and project based (see Practical and
modes of representation Professional Skills below). This is
3. visual languages used to articulate supported by varied learning and teaching
concepts and ideas in narrative, audio, methods which may include as
visual and time dimensions appropriate: project briefings, studio
4. the depth, breadth and creative potential based lectures, (staff and student led)
of digital technologies upon which the group seminars, technical or practical
discipline of design for moving image is workshops, demonstrations, critiques,
based individual or group tutorials and self
5. the nature of technological change and directed study by the student.
the continuous development of knowledge
6. the production process(es) and the roles Learning is facilitated by well qualified
involved moving image, broadcasting and permanent teaching staff and by sessional
communication and their interrelationships staff and visiting speakers who are
7. key professional practices and business practising professionals and bring an
processes necessary to underpin graduate important industry perspective to the
employment in the creative industries course. Traditional modes of delivery may
8. a critical understanding of design, be supported where appropriate by e-
communication and media practice and learning and/or resource based learning.
theory in the context of history, society,
contemporary global culture, business and Contextual and theoretical learning are
an appreciation of the significance of the delivered both as an integral part of the
work of other practitioners practice based units and separately in a
progressive series of mandatory cross-
College units. This prevents a
theory/practice dichotomy while ensuring
that this aspect of learning is sufficiently
weighted in the curriculum.

Assessment Methods

Knowledge and understanding is primarily


assessed through essays, reports and
individual and group presentations, and
through its application in practical projects
in a manner appropriate to each unit of
delivery. Some units additionally require
the submission of rationales, background
research, development materials and/or
evidence of reflection on the project
process.

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SKILLS AND OTHER ATTRIBUTES


B - Practical/Professional Skills – Able Teaching and Learning Methods
To:
Professional and practical skills are gained
1. demonstrate a critical understanding of primarily through self-directed project
the skills used by the various branches of based learning.
design for moving image and how they are
articulated Supported by staff, students work on
2. use digital technology creatively as part project briefs designed to foster creative,
of the design process and as a tool for technical and academic skills while
presentation and communication progressively introducing professional
3. use visual languages to investigate, contexts and constraints. This approach is
analyse, interpret, develop and articulate student-centred, encourages deep
ideas and information learning, builds problem solving ability and
4. create compelling storylines to form the integrates academic with professional
narrative bases to moving image learning. Students learn to take
sequences responsibility for their own learning
5. produce distinctive and creative work progressively. Some projects are
which demonstrates the effective use of intentionally collaborative encouraging
sound, image and/or the written word team working and peer learning. This may
6. define design proposals and generate involve students from other courses.
unique solutions in response to a brief or an
identified need which meets the Projects are supported by briefings,
requirements of professional practice studio lectures, workshops, critiques,
7. plan and manage projects to ensure group seminars and student self
deadlines are met and that solutions reach directed study. Learning is facilitated by
the standard required permanent teaching staff and by sessional
8. work confidently and collaboratively staff and visiting speakers who are
within a multidisciplinary industry practising professionals and bring an
environment, knowing what is achievable important industry perspective to the
both personally and within a group situation course. These methods may be supported
9. experiment, select, test and make where appropriate by e-learning and/or
appropriate use of materials, processes, resource based learning. The project
languages, techniques and practices based approach culminates in
independently negotiated project work in
the final level of the course.

Assessment Methods

Practical and professional skills are


assessed primarily through their
application in project work submitted for
summative assessment. Some units
additionally require the submission of
rationales, background research,
development materials and/or evidence of
reflection on the process of development.
An individual or group presentation may
form part of the assessment requirements
of some projects.

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SKILLS AND OTHER ATTRIBUTES (Continued)

C - Intellectual Skills – Able To: Teaching and Learning Methods

1. generate ideas, concepts, proposals, Intellectual skills are gained primarily


solutions or arguments independently through lectures, seminars, workshops,
and/or collaboratively in response to set individual tutorials and self-directed
briefs and/or as self-initiated activity study but also through project based
2. be intellectually curious, analytical and learning.
reflective, capable of carrying out sustained
independent enquiry and develop the skills Students are introduced to a variety of
that underpin professional development and research and analytical methods through
life-long learning the contextual elements of the course and
3. understand the similarities and apply them in an independent major study
differences between the interrelated and the preparation of a dissertation in
disciplines of design and their interaction the third level of the course. Project
4. be entrepreneurial, imaginative, have based learning stimulates analysis,
divergent thinking skills and think creatively contextual and visual research, problem
whilst still satisfying the needs of the solving, creative thinking and personal
project/client reflection.
5. place their own work critically in the
context of business, culture, society, the
environment, ethics, history, and be aware Assessment Methods
of the impact politics and economics can
have on the relevance of design Students are primarily assessed through
6. understand that the acquisition of a variety of means including essays,
knowledge is continuous and ongoing presentations and a dissertation. Some
professional and personal development is elements are assessed through their
essential application in submitted project materials.
7. critically assess work with reference to This may include rationales, background
existing and emerging professional and/or research, development materials and/or
academic debates evidence of reflection on the process of
development in addition to practical
material.

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SKILLS AND OTHER ATTRIBUTES (Continued)

D - Transferable Skills – Able To: Teaching and Learning Methods

1. work independently, setting own aims, Students develop transferable skills


objectives and deadlines to manage primarily through self-directed project
learning, workload and projects, including activity, which progressively introduces
time, personnel and resources professional contexts.
2. work effectively and collaboratively with
others in a team from a variety of Though most learning takes place during
backgrounds and disciplines the projects and through students’ critical
3. manage information in a range of media, and reflective responses to these, this
selecting and using a variety of sources and aspect of learning is supported by a
technologies to evaluate and record/present Personal and Professional Development
information unit in each of the course levels. The first
4. articulate ideas and information in visual, level concentrates on ensuring that
oral and written forms, and communicate students ‘learn how to learn’. The second
ideas and work clearly and appropriately to and third levels focus on career planning
a variety of audiences, including technical and the development of professional
and non-technical audiences transferable skills to enable the student to
5. produce work that is literate, numerate make the transition to employment and/or
and coherent, deploying established further study.
techniques of analysis and enquiry
6. identify, define and creatively solve Assessment Methods
problems, using appropriate knowledge,
tools and methods, often in complex and Transferable skills are assessed within
unpredictable situations appropriate units throughout the course,
7. demonstrate critical awareness and and in particular through the submission
reflection through evaluating own strengths of Personal and Professional
and weaknesses, and adapting proposals Development Files. These files
and plans accordingly (containing a learning plan, reflective
commentary and evidence-base) are
developed within the Personal and
Professional Development unit and
provide evidence of work and learning
carried out across the course. For
instance, evidence of personal
development achieved through research,
design development and realisation;
responses to briefs; and evidence of
project management. Students are also
assessed through peer, group and self-
assessment.

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13. Admission Criteria

Students will normally be expected to possess five GCSEs (grade C or above) or


equivalent and also to hold at least one of the following or equivalent:

• Diploma in Foundation Studies in Art and Design;


• National Diploma (in an appropriate subject area);
• Access to Higher Education (in an appropriate subject area);
• 2 A Levels;
• Double AVCE;
• 4 AS Levels;
• GNVQ Advanced.

Applications are positively welcomed from those who may not possess formal entry
qualifications, mature students, those with work experience or with qualifications other
than those listed above.

Students will be expected to attend for interview and submit a portfolio of examples of
work.

Students will be selected according to the criteria set out in the College Procedure
for the Admission of Students and Guidance Notes for Selecting Candidates for
interview.

When appropriate the College’s Accreditation of Prior Learning Policy and Procedure
will be used to assess applicants at interview. The key criterion for entry is evidence of
commitment and motivation to study in the subject area.

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14. Assessment Regulations and Principles

In common with all Ravensbourne honours degree courses, this course is subject to
the Academic Regulations for the Awards of BA and BSc.

In summary, in order to complete a unit, a student must successfully complete all the
assessment specified for that unit. In order to progress from level one of the course to
level two or from level two to level three, a student must successfully complete all the
units in that level of the course. In order to achieve the award, a student (having
completed level one and two of the course) must successfully complete all the units in
level three. In certain circumstances, the Examination Board may at its discretion
choose to permit performance in one area to compensate for underachievement in
another subject to the provisions of the Academic Regulations for the Awards of BA
and BSc. However, there is no automatic right to such compensation.

The final degree is classified on the basis of the level three units only. Classification is
determined by the average of the final results achieved in each of the final year units
weighted by their credit size, according to the banding below:

Classification Grade Percentage Banding


First Class Honours A 100 – 70
Upper Second Honours B 60 – 69
Lower Second Class Honours C 50 – 59
Third Class Honours D 40 – 49
Pass E 35 – 39

15. Support for Student Learning

Learning and teaching on the course is supported by permanent teaching staff and
sessional lecturers, all of whom are experts in their fields. Most are professionally
active as practitioners who bring with them contemporary thinking and up to date
perspectives and practices from the industry.

The course differs from most other courses in that it has a blend of related study
topics that combine creativity with new and emerging technologies and techniques.
Students will be exposed to a wide range of different project environments,
technologies and techniques.

Students on the course will have access to an extensive range of cross College
specialist resources. Amongst those of particular interest to students on this course
are:

• 3 workshops (45 workstations) for 2D, 3D design and animation;


• 1 workshop (11 workstations) for audio/video editing;
• 1 workshop (19 workstations) for video/editing;
• 3 design studio environments (26 workstations) for graphic design and moving
image;
• College Wide General Computer Resource (word Processing, spreadsheets,

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graphics etc);
• Digital TV studio and full production facilities;
• Interactive Resource/PC (iTV resources);
• Studio A (full production TV studio);
• Studio B (24 Track Pro Tools Suite with 96 Channel Digital desk);
• Quantel Resource Area (2 Workstations, QPaintbox, Q Edit);
• Sound Design Suite (Pro Tools HD, Pro Control);
• Photography Studio;
• Rostrum/Motion Control Camera;
• Animation Suite (line testers);
• Learning Resource Centre (32,000 books, 10,000 hours off-air video recordings,
over 100 separate periodicals, plus an impressive range of electronic resources).

Support for students with learning difficulties and study support needs are in place
through the College Student Support Services.

16. E Learning

In addition to the aspects of the curriculum delivered in the traditional manner through
lectures, workshops and other face to face delivery methods, learning will also be
supported by the developing ‘Moodle’ Virtual Learning Environment (VLE). Course
Handbooks, project briefs and other course materials will be stored for retrieval and
access on or off campus. Similarly students are able to apply themselves to on-line
group forums and critiques and tasks at the time and place most suitable to their
personal schedules and commitments.

17. Indicators of Quality and Standards

The course operates within a College quality assurance framework which ensures that
the standards set at validation are maintained and enhanced and the quality of the
student learning experience is good. As part of this framework the course is subject to
the following processes:

• Course Review;
• Mapping against FHEQ and Subject Benchmark Statement during development;
• College Internal Validation;
• External Validation by the University of Sussex;
• External Examiner Reports;
• Annual Course Monitoring;
• Student Feedback;
• Student Representation;
• Peer Observation of Staff;
• Staff Training Programme;
• Industry collaboration (for specific projects);
• An advisory committee which ensures that the programme is up to date and in line
with the thinking and direction of the industry and professional world.

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18. Multidisciplinary Environment

Like all courses, working on projects with students from other disciplines is central to
the aims of this programme. Many of the projects in the BA (Hons) Design for Moving
Image programme will involve students working as team members with students on
other courses at Ravensbourne College of Design and Communication. These would
include the BA (Hons) Graphic Design, BA (Hons) Broadcasting, BA (Hons) Content
Creation and Broadcast, BA (Hons) Design for Interaction and FdA Broadcast Post
Production courses. In particular, collaborative work will include the annual Rave on
Air showcase event.

19. External Contexts

In line with the College’s aim of ensuring the continued commercial relevance of our
academic provision, the course actively collaborates with industry. Recent evidence of
this has been:

Live projects with:


• BBC Television;
• Bloomberg Television;
• The Community Channel;
• Flextech TV;
• Glebe School;
• Iris Agency;
• PROMAX.

Recent talks by visiting industry specialists have included:


• Pat Gavin – TV Designer and Commercials Director;
• Michael Graham Smith – TV Designer, Professor of Design;
• Ian Lynn – Composer;
• Iain Macdonald – Commercials Director;
• Charlie Mawer – Executive Creative Director, BBC;
• Terry Yetton – Promotions/Creative Director;
• English & Pockett – TV Design Consultancy.

Work placements with:


• Addiction;
• BBC Resources;
• Bruce Dunlop Associates;
• CNBC Europe;
• Crush (Canada);
• Foreign Office;
• Framestore/CFC;
• Hallmark;
• Iris;
• Jump;
• M&C Saatchi;

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• Racecar (Norway);
• RDF Media;
• SF (Schweizer Fernsehen) (Swiss TV);
• Sky;
• United Visual Artists.

Recent graduates of this course have entered a variety of careers with:


• Addiction;
• Apple/EMI;
• BBC Resources;
• Bloomberg;
• Bruce Dunlop Associates;
• Bloomberg;
• Cartoon Network;
• Channel 4;
• Crow TV;
• Crush [Canada];
• Framestore/CFC;
• Godman;
• Hotdog and Mustard;
• ITN;
• Jump;
• Kemistry;
• Lightmill;
• Nickelodeon;
• Quantel;
• SixFootSix;
• Skaramoosh;
• Sky;
• United Visual Artists;
• Video Networks.

Our Industry Advisory Board consists of professionals from the Industry, including:
• Bruce Dunlop Associates;
• Framestore/CFC;
• Sky.

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20. Unit List

Level 1
Unit Code Unit Title Credit
Value
DMI101 Software 20
DMI102 Concepts 10
DMI103 Typography 10
DMI104 Animation 10
DMI105 Narrative 10
DMI106 Screen Typography 10
DMI107 Branding 10
C102/DMI108 Contextual Studies Elective 1 10
PPD1/DMI109 Personal and Professional Development 1 10
C101/DMI110 Design and Communication Media, Theory and 20
Context
TOTAL 120

Level 2
DMI201 Production 30
DMI202 Creative Sound and Image 10
DMI203 Broadcast Design 20
DMI204 Advertising and Promotions 20
PPD2/DMI205 Personal and Professional Development 2 10
C201/DMI206 Know Your Audience: Society, Culture and Politics 10
C203/DMI207 Contextual Studies Elective 2 10
C202/DMI208 Dissertation Preparation 10
TOTAL 120

Level 3
DMI301 Typographic Design 20
DMI302 Live Project 20
DMI303 Self Initiated Project 20
DMI304 Major Design Project 30
C301/DMI305 Dissertation 20
PPD3/DMI306 Personal and Professional Development 3 10
TOTAL 120

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21. BA (Hons) Design for Moving Image - Unit Map

Term one Term two Term three

DMI101 Software
20 Credits

DMI102 Concepts DMI104 Animation DMI105 Narrative


10 Credits 10 Credits 10 Credits

C102/DMI108 Contextual Studies


DMI103 Typography DMI106 Screen Typography
Elective 1
10 Credits 10 Credits
10 Credits

C101/DMI110 Design and Communication Media, Theory and Context DMI107 Branding
20 Credits 10 Credits

PPD1/DMI109 Personal and Professional Development 1


10 Credits

BA (Hons) Design for Moving Image Level 1

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Term one Term two Term three

DMI201 Production
30 Credits

DMI203 Broadcast Design


20 Credits

DMI202 Creative Sound and Image DMI204 Advertising and Promotions


10 Credits 20 Credits

C201/DMI206 Know Your Audience: C203/DMI207 Contextual Studies


C202/DMI208 Dissertation Preparation
Society, Culture and Politics Elective 2
10 Credits
10 Credits 10 Credits

PPD2/DMI205 Personal and Professional Development 2


10 Credits

BA (Hons) Design for Moving Image Level 2

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Term one Term two Term three

C301/DMI305 Dissertation DMI302 Live Project


20 Credits 20 Credits

DMI303 Self Initiated Project


20 Credits
DMI301 Typographic Design
20 Credits

DMI304 Major Design Project


30 Credits

PPD3/DMI306 Personal and Professional Development 3


10 Credits

BA (Hons) Design for Moving Image Level 3

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22. Outcome Map A = Knowledge and Understanding D = Transferable Skills


B = Practical/Professional Skills d = Delivered
C = Intellectual Skills X = Assessed and Delivered
A A A A A A A A B B B B B B B B B
Unit Code Unit 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 9
Level 1
DMI101 Software d X X d d d X X X X X X
DMI102 Concepts d X X d d d d d X X X d X X
DMI103 Typography X X X d X X X X X
DMI104 Animation X X d d X X X X X X X X X
DMI105 Narrative d X d
DMI106 Screen Typography X
DMI107 Branding d X d d
C102/DMI108 Contextual Studies Elective 1 X X X X X X X d X
PPD1/DMI109 Personal and Professional Development 1 X d X d X X X
C101/DMI110 Design and Communication Media, Theory and Context X X d X X X X
Level 2
DMI201 Production X X X X X X X X X X X X X X d X
DMI202 Creative Sound and Image X X X X X X X X X X X
DMI203 Broadcast Design d d d
DMI204 Advertising and Promotions d d d X d
PPD2/DMI205 Personal and Professional Development 2 X X X X X X X X X X
C201/DMI206 Know Your Audience: Society, Culture and Politics X X X d d d d X X X X X X X X
C203/DMI207 Contextual Studies Elective 2 X
C202/DMI208 Dissertation Preparation X
Level 3
DMI301 Typographic Design X X X X X X X X X X X X X X
DMI302 Live Project X X X X X X X X X X X X X X X X
DMI303 Self Initiated Project X
DMI304 Major Design Project X X X X X X
C301/DMI305 Dissertation X X X X X X X X X X X X X
PPD3/DMI306 Personal and Professional Development 3 X X X X X X X X X X X X X X X X X

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C C C C C C C D D D D D D D
Unit Code Unit 1 2 3 4 5 6 7 1 2 3 4 5 6 7

Level 1
DMI101 Software X d X X X X X
DMI102 Concepts X X X X X X
DMI103 Typography X d X X X
DMI104 Animation X X X X X X X X X
DMI105 Narrative X X X X X X X X X X
DMI106 Screen Typography X X X
DMI107 Branding d d d d X X X d
C102/DMI108 Contextual Studies Elective 1 X X X X X d X X X X X X
PPD1/DMI109 Personal and Professional Development 1 X X
C101/DMI110 Design and Communication Media, Theory and Context X d d d X X
Level 2
DMI201 Production X X X X X X X d X X X X X
DMI202 Creative Sound and Image X X X X X X X X X X X X
DMI203 Broadcast Design X X d X X
DMI204 Advertising and Promotions d X X d d X X X d d
PPD2/DMI205 Personal and Professional Development 2 X X X X X X X X
C201/DMI206 Know Your Audience: Society, Culture and Politics X X X X X X X X
C203/DMI207 Contextual Studies Elective 2 X X d X d X X X X d X
C202/DMI208 Dissertation Preparation X X X X X
Level 3
DMI301 Typographic Design X X X X X X X X X X X X X
DMI302 Live Project X X X X X X X X X X X X X
DMI303 Self Initiated Project X X X X X X X X X
DMI304 Major Design Project X X X X X
C301/DMI305 Dissertation X X X X X X X X X X
PPD3/DMI306 Personal and Professional Development 3 X X X X X X X X X X X X X X

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A - Knowledge and Understanding of: B - Practical/Professional Skills – Able To:

1. the design process in general and specifically in Design for Moving 1. demonstrate a critical understanding of the skills used by the various branches
Image of design for moving image and how they are articulated
2. narrative processes, generic forms and modes of representation 2. use digital technology creatively as part of the design process and as a tool for
3. visual languages used to articulate concepts and ideas in narrative, presentation and communication
audio, visual and time dimensions 3. use visual languages to investigate, analyse, interpret, develop and articulate
4. the depth, breadth and creative potential of digital technologies upon ideas and information
which the discipline of design for moving image is based 4. create compelling storylines to form the narrative bases to moving image
5. the nature of technological change and the continuous development of sequences
knowledge 5. produce distinctive and creative work which demonstrates the effective use of
6. the production process(es) and the roles involved moving image, sound, image and/or the written word
broadcasting and communication and their interrelationships 6. define design proposals and generate unique solutions in response to a brief or
7. key professional practices and business processes necessary to an identified need which meets the requirements of professional practice
underpin graduate employment in the creative industries 7. plan and manage projects to ensure deadlines are met and that solutions reach
8. a critical understanding of design, communication and media practice the standard required
and theory in the context of history, society, contemporary global 8. work confidently and collaboratively within a multidisciplinary industry
culture, business and an appreciation of the significance of the work of environment, knowing what is achievable both personally and within a group
other practitioners situation
9. experiment, select, test and make appropriate use of materials, processes,
languages, techniques and practices

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Section 2

C - Intellectual Skills – Able To: D - Transferable Skills – Able To:

1. generate ideas, concepts, proposals, solutions or arguments 1. work independently, setting own aims, objectives and deadlines to manage
independently and/or collaboratively in response to set briefs and/or as learning, workload and projects, including time, personnel and resources
self-initiated activity 2. work effectively and collaboratively with others in a team from a variety of
2. be intellectually curious, analytical and reflective, capable of carrying backgrounds and disciplines
out sustained independent enquiry and develop the skills that underpin 3. manage information in a range of media, selecting and using a variety of
professional development and life-long learning sources and technologies to evaluate and record/present information
3. understand the similarities and differences between the interrelated 4. articulate ideas and information in visual, oral and written forms, and
disciplines of design and their interaction communicate ideas and work clearly and appropriately to a variety of audiences,
4. be entrepreneurial, imaginative, have divergent thinking skills and including technical and non-technical audiences
think creatively whilst still satisfying the needs of the project/client 5. produce work that is literate, numerate and coherent, deploying established
5. place their own work critically in the context of business, culture, techniques of analysis and enquiry
society, the environment, ethics, history, and be aware of the impact 6. identify, define and creatively solve problems, using appropriate knowledge,
politics and economics can have on the relevance of design tools and methods, often in complex and unpredictable situations
6. understand that the acquisition of knowledge is continuous and 7. demonstrate critical awareness and reflection through evaluating own strengths
ongoing professional and personal development is essential and weaknesses, and adapting proposals and plans accordingly
7. critically assess work with reference to existing and emerging
professional and/or academic debates

Faculty of Communication Media 21 Definitive Document: 21 July 2006


Section 2

Please note, this specification provides a concise summary of the main features of the programme and
the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate
if he/she takes full advantage of the learning opportunities that are provided. More detailed information
on the learning outcomes, content and teaching, learning and assessment methods of each unit can be
found in the Course Handbook, Unit Descriptors and Project Briefs. The accuracy of the information
contained in this document is reviewed by the College and may be checked by the Quality Assurance
Agency for Higher Education.

Faculty of Communication Media 22 Definitive Document: 21 July 2006

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