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Mechanical Section,
Universiti Kuala Lumpur Malaysian Spanish Institute, Lot 13 16 Kulim Hi-Tech Park, 09000 Kulim, Kedah, Malaysia
Phone: +604-403 5219, Fax: +604-403 5201, Email: khairulakmal@msi.unikl.edu.my
3
I. INTRODUCTION
The term DFMA comes with the combination of
DFA (Design for Assembly) and DFM (Design of
Manufacturing). The basic concept of it is that the design
engineers apply the DFMA paradigm or software to
analyze the manufacturing and assembly problems at the
early design stage. By this means, all of considerations
about the factors that affect the final outputs occur as early
as possible in the design cycle. The extra time spent in the
early design stage is much less the time that will be spent
in the repeatedly redesign. The cost will be reduced when
designer uses DFMA software [1,6]. This will also
affected the increase of quality and efficiency of the whole
improve
Literature review on
DFMA and related
Study the appropriate
software to be use
Software development
using Visual Basic &
Modification of the
software design to ease
Phase 2
II. Software Architecture
The software development consists of 2 parts. The
programming used powerful features such as graphical
user interface (GUI), object-oriented features, error
handling structured programming and etc. It eases
programmer in the software development [1]. The software
requires database system in order to match a series of
materials and processes. The database also useful in terms
of applying specific computations to obtain efficiency.
At the end of software development, testing procedure
was made. The test conducted in order to compare the
application of DFMA in manual method against DFMA
Start
Software application
testing to the students
Improvement
Discussion and
Conclusion
End
D. Database development
(4)
Where;
N= the number of items the operation is carried
out
HT = Manual Handling Time / part
IT = Manual Insertion Time / code
The Assembly Efficiency.
3 x ( estimation Minimum Time / Operation
Time)
(5)
Parts
Bottom
Cover
Body
Clicker
Marker Pen
Top
cover
Cap
Milk Container
Kettle
Pin
Cover
Eye Glasses
frame
Lens
Plug
Head
cover
Pin
Cord
Grip
Side
frame
Switch
Mouse
Ink
stick
Table 5.
CONCLUSION
[2]
[3]
[4]
Deitel H.M Deitel, P.J Deitel, T.R. Nieto, Visual Basic 6: How to
Program. New Jersey: Prentice Hall, 1999
[5]
[6]
[7]
[8]
[9]