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Lecture 1

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Data Communication and Media

Concept and Model of Communications


Analogy Signal and Digital Signal
Signal Frequency, Spectrum and Bandwidth
System Frequency Response and Bandwidth
Transmission Media and Types
Transmission Modes
- Parallel & Serial Transmission
- Asynchronous & Synchronous Transmissions
- Simplex & Duplex Transmission

Communication Standards: RS/EIA-232 & Others


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Concept and Model of Communications


General Communications: face-to-face conversation, write a letter, etc.
Electronic Communications: telephone, wireless phone, TV, radar, etc.

Our Focus Computer Communication

General Communication Model


Source

S(t)

Microphone
Telephone
Computer
Scanner

Transmitter
Transformer
Encoder
Compress
Modulator

T(t) Transmission Tr(t)


Sd(t)
Receiver
Destination
System
Line/Cable
Fiber/Air
Satellite
Network

Transformer
Decoder
Uncompress
Demodulator

Speaker
Earphone
Computer
Printer

Basic Communication Criteria: Speed, Reliability, Security (SRS)


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Analogy Signal and Digital Signal


Information must be converted into
electrical energy, called signal, before transmission.
s(t) voltage

Text, voice
Video, etc

Digital
Text, voice
Video, etc

Converter
Encoder

Digital Signal

s(t) voltage

Analog

Analogy Signal

Input Signal s(t)


2

Signal Power: s (t)


Signal Energy:

s 2(t)dt

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General
Communication
Component H()
Digital-to-Digital
Analogy-to-Digital
Digital-to-Analogy
3
Analogy-to-Analogy

Output Signal o(t) =H[s(t)]

4 classes/types
of systems
- Input-to-Output

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Signal Frequency, Spectrum and Bandwidth


Signal in time domain
Wave
s(t)

Transformation

Periodic

cos2f1t

Signal in frequency domain


Spectrum
S(f)

T=1/f1
t
T
period

f: frequency
S(f)

f1
A

s(t)=Acos2f1t + Bcos2f2t

Fourier Transform

Analogy Signal

S(f)=s(t)e -j2f df

s(t)

f2

S(f)

Aperiodic

Digital Signal
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T=LCM(1/f1, 1/f2)
f1

s(t)

B = F2 F1
F1 Bandwidth F2
S(f)

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Time-Frequency Relation and Signal Bandwidth


General Relations:
Time Domain
Change Slow
Change Fast

Frequency Domain
Low Frequency
High Frequency

Signal Bandwidth
small
large

Frequency Unit: Hertz (Hz), Kilohertz (KHz), Megahertz (MHz), Gigahertz (GHz), Terahertz (THz)

Earthquake wave: 0.01 ~ 10 Hz


Nuclear explosion signal: 0.01 ~ 10 Hz
Electrocardiogram (ECG): 0 ~ 100 Hz
Wind noise: 100 ~ 1000 Hz
Speech: 100 ~ 4000 Hz (4 KHz)
Audio: 20 ~ 20000 Hz (20 KHz)
NTSC TV: 6 MHz
HDTV: > 10 MHz
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System Frequency Response & Bandwidth


Input Signal x(t)

Output Signal y(t) =H[x(t)]

System: H()

Input Spectrum: X(f)

Output Spectrum: Y(f)

System Frequency Response: H(f) = Y(f)/X(f)


H(f)

Transmission
Bandwidth

System Bandwidth
B = F2 F1
F1

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Signal can pass


Signal cant pass
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F2

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Transmission Media
A transmission medium: - a connection between a sender and a receiver
- a signal can pass but with attenuation/distortion
- a special system with a transmission bandwidth

Guided (Wired) Media

Unguided (Wireless) Media

(lines)
- Twisted pair (0~10MHz)
- Coaxial cable (100K~500MHz)
- Optical fiber (180~370THz)

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(air, vacuum, water, etc.)

LF (30~300KHz, Navigation)
MF/HF (300~3000KHz, AM/SW radio)
VHF (30~300MHz, TV & FM radio)
UHF (0.3~3GHz, TV, mobile phone)
SHF (3~30GHz, satellite, microwave)
EHF (30~300GHz, experimental com)
Infrared (no frequency allocation)

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Frequency and Spectrum


ISM band

902 928 Mhz


2.4 2.4835 Ghz
5.725 5.785 Ghz

LF
30kHz
10km

MF

300kHz
1km

VHF

HF
3MHz

30MHz

100m

10m

UHF
300MHz

SHF
3GHz

EHF
30GHz

300GHz

1cm

100mm

10cm

1m

X rays

infrared visible UV
1 kHz

1 MHz

1 GHz

1 THz

1 PHz

Gamma rays
1 EHz

Propagation characteristics are different in each frequency band


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Parallel Transmission and Serial Transmission


011000110111010111
Segment the 0/1
stream into
N bits groups
N

Sender
N

Receiver

0100 0110 1110 1011

Parallel Transmission

Sender

0
1
1
0
0
0
1

Receiver

Serial Transmission

Sender

0
1
1
0
0
0
1

0110001

P/S converter

7 (N) bits are sent together


7 (N) lines are needed
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0
1
1
0 Receiver
0
0
1

S/P converter

7 (N) bits are sent one after another


Only 1 line is needed

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Asynchronous and Synchronous Transmission


Timing or synchronization between a sender and a receiver is very important for data transmission

Asynchronous transmission:
1)
2)
3)
4)

A bit stream is segmented into small groups characters (5~8 bits)


Add a start bit (0) and a stop bit (1) at the beginning and end of each character
Frame = start_bit + character + stop_bit (7~10 bits), but 2/9~2/10 no real data
Arbitrary long gap/interval/idle between two characters or frames
Sender

Frame4
1 0110001 0

Frame2
Frame3
Frame1
idle
1 1001100 0
1 0011101 0 1 1011100 0

Receiver

Independent clocks

Synchronous transmission:
1)
2)
3)
4)

A bit stream is segmented into relative large groups/blocks many characters or bytes
Add control bits at the beginning and end of each block
Frame = H_control_bits + characters (data_bits) + T_control_bits
No gap/interval/idle between two characters in a data block/frame
Trailer

Sender
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Con_bits 0110001

...

Frame
Header
0110001 1001100 0011101 1011100 Con_bits
Synchronized
10 clocks

Receiver
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Simplex Transmission and Duplex Transmission


Simplex
Transmission

Half Duplex
Transmission

Direction of data
Device A

Device B
One can send and the other can receive

Direction of data at time 1


Device A

Device B

Direction of data at time 2


Both can send and receive but in different time

Direction of data all the time

Full Duplex
Transmission
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Device A

Device B
Both can send and receive simultaneously
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Communication Standards and Related Organizations


Communications need standards for inter-operations of different devices

Standard Organizations:
-

ISO (International Standards Organization): ISO number


ITU (International Telecommunication Union): V.num & X.num
EIA (Electronic Industries Association): EIA-num
IEEE (Institute of Electronics Engineers): IEEE.num
ANSI (American National Standards Institute): ASCII, etc.
ATM Forum and ATM Consortium
IETF (Internet Society and Internet Engineering Task Force): RFC num
W3C (World Wide Web Consortium): HTTP, HTML, XML,
WAP Forum (Wireless Application Protocol): WAP-num

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Serial & Asynchronous Transmission Standards


Standards of transmission in short distance:
- EIA-232 or RS-232
- V.24
- ISO 2110
- EIA-449/RS-422/RS-423
- EIA-530
- X.21
Their common features
-

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Serial & asynchronous transmission


Transmissions of ASCII code, byte, char
Use twisted copper lines
Low speed: several Kbits ~ Mbits per second
Short distance: < several tens of meters
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EIA/RS-232 Standard
bit 0

Wave form of +, 2B or 0101101

Device B
Receiver

Device A
Sender

Transmit characters (7 or 8 bits)


Sender: 0 +15v and 1 -15v
Start bit (0) and stop bit (1) for every character 9/10 bits in total
A sender never leaves wire at 0v; when idle, puts 15v, i.e., 1
Receiver: 0 (+3v, +15v) and 1 (-3v, -15v), otherwise error

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EIA/RS-232 Standard (cont.)


Agreement of transmission timing or rate/speed
bps bits per second, bit rate or transmission speed
- 300bps, 2.4Kbps, 4.8Kbps, , 19.2Kbps, 33.6Kbps, 56Kbps
Setting bit rate (transmission speed) of devices/hardware
- switch (manually), software, auto-detection
Either simplex or duplex

T: Transmitter R: Receiver G: Ground


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EIA/RS-232 and Other Standards


EIA-232: rate<64Kbps; connection length< 15 meters; 25 pin connector
- pin 2: receive (RxD); pin 3: transmit (TxD); pin 7: groud
- other pins for transmission control
EIA-449: rate<10Mbps; connection length< 12 meters; 37/9 pin connector
EIA-530: same as the above; 25 pin connector
X.21: 64/192 Kbps (N-ISDN rate); 15/8 pin connector

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Exercise 1
1. Two signals are given in the following figures. Whose bandwidth is large? Why?
s(t)

s(t)

(a)

(b)

2. Draw the RS-232 waveform diagrams of ASCII letters of R (1010010) and S (1110011).
3. Give at least one example for each of the following transmission/communication modes:
parallel transmission, serial transmission, simplex transmission and duplex transmission.
4. Suppose one sent 10000 7bit characters across an EIA-232 or RS-232 connection that
operated at 9600 bps (9.6Kbps). How long will the minimum transmission time be required?
(Hint: remember to add a start bit and a stop bit on each character.)

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