Professional Documents
Culture Documents
TABLE OF CONTENTS
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TABLE OF CONTENTS
TABLE OF CONTENTS.......................................................................................2
1
1.1.1
1.1.2
1.1.3
1.1.4
1.2
Installation of the program and the luminaire catalogue off a DVD ................ 6
1.3
1.4
1.5
2.1
3
3.1
ReluxNet ............................................................................................. 13
3.2
3.3
4.1
ReluxNet ............................................................................................. 24
4.2
4.3
4.4
4.5
4.6
4.7
4.8
4.9
4.10
4.11
4.11.1
4.11.2
4.11.3
4.11.4
4.11.5
4.11.6
4.11.7
Incorporating a Boolean object in the 3D library ................................... 49
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TABLE OF CONTENTS
4.12
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Examples ............................................................................................ 50
4.12.1
4.12.2
Union/difference: facade.................................................................... 51
4.12.3
4.13
4.14
4.14.1
4.14.2
4.14.3
4.14.4
4.14.5
4.15
4.15.1
4.16
4.17
4.17.1
4.17.2
4.17.3
4.18
4.19
4.19.1
Introduction ..................................................................................... 90
4.19.2
4.19.3
4.19.4
4.19.5
4.19.6
Interpolation .................................................................................... 92
4.19.7
Stretch-compress animation............................................................... 93
4.19.8
4.19.9
4.20
4.20.1
4.20.2
4.21
4.21.1
4.21.2
4.21.3
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4.21.4
4.21.5
4.21.6
4.22
4.22.1
4.22.2
4.22.3
4.23
4.23.1
4.23.2
4.23.3
4.23.4
4.24
4.24.1
4.24.2
4.24.3
4.24.4
4.25
4.25.1
4.25.2
4.26
4.26.1
4.26.2
4.27
4.27.1
4.27.2
4.27.3
4.27.4
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to Mesa mode. Mesa mode processes 2D and 3D visualisation as a software emulation, which means the hardware acceleration of the graphics card cannot be used. The
advantage of this mode is its reliability. The downside is slower execution of ReluxPro.
This mode can be activated manually in ReluxPro via Extras->Options->General settings.
1.1.3 Main memory (RAM)
Minimum required: 2 GB RAM
Optimum: 4 GB RAM or more
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ReluxPro is a 32-bit program. This means the program can use 2GByte RAM at most.
One exception is the standard calculation engine for artificial and daylight calculations.
This can use the entire main memory of 64-bit operating systems, and thus makes it
possible to calculate very large projects.
The Raytracer module is still a 32-bit program and therefore has to observe the 2GB
RAM threshold.
1.2 Installation of the program and the luminaire catalogue off a DVD
Please close all other programs before installing the program. Place the DVD in your
DVD drive. The setup for ReluxSuite ought to start automatically.
If the setup routine does not start, this probably means that the "Autostart" function
has been deactivated. You should open Windows Explorer, select the drive in which
the Relux DVD is located and start the setup manually by double-clicking on the
start.exe file.
The installation program starts with the opening screen for selecting the language.
The language selected here applies for the installation only. Different languages
can be selected later on when using the program and also for the program outputs.
You start the installation of the main program by pressing on ReluxSuite (Fig. 1).
Fig. 1
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Note: If an older Version (up to Relux Professional 2007) is still installed on your
system, enter a new path for the ReluxSuite Version. If you need your projects from
Relux Professional 2007 and the imported LDCs at a later date, you can copy these
into the ReluxSuite directory.
You should now select Install ReluxSuite. You should read the licence agreement and
accept it so that you can continue with the installation (Fig. 1). Select the country in
which you are located. In the next window, you can specify a path for the installation
of ReluxPro. The default proposed for Relux is C:\Program Files.
Fig. 2
Once the setup routine has copied the program data, you can specify the language
for the user interface, the outputs and the database. You can change these settings in the program at any time (Extras Language).
You can choose whether you install the manufacturer data locally (this is recommended if you have sufficient memory space, duration approx. 20 minutes) or whether you wish to use this data off the DVD. In the case of a network, we recommend
copying the data to a network drive, so that all users can access it. You can select the
manufacturers by double-clicking the tick or by using +++ or ---. If necessary please
refer to the Relux Professional 2007 manual for a more detailed description of the installation process.
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Fig. 3
If you do not have a ReluxPro DVD, you can download the program free-of-charge
from the Relux Informatik AG homepage at www.relux.biz (Fehler! Verweisquelle
konnte nicht gefunden werden.).
1.4 Relux Online Update
Once the installation has been successfully completed, you can start ReluxPro for the
first time. We recommend that you now update ReluxPro and the manufacturer databases that have been installed via the menu option Help - Online Update. Your PC
needs to be connected to the Internet to do this.
The update manager will start, and you can specify whether ReluxPro should look for
updates on a regular basis. We recommend you to leave this option switched on, with
a time interval of two weeks. You will then always be able to work with the latest program and database versions (Fig. 4).
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Fig. 4
Click on the Check now button. In the Relux Update window, you must then enter
the user name and password that you selected when registering under My Relux on
the Relux Informatik AG homepage. After you have entered your user data and
clicked on the Update button, ReluxPro will look for updates.
Fig. 5
The Select packages window will open, showing you all the updates that are available for your Relux Installation. You can select each item individually for the update in
order to keep down the size of the download. From the "Select packages" window in
Fig. 5, you can start downloading the files that you have selected by clicking on the
Update button. If ReluxPro is still open, it will then be closed. If there are projects
that have not been saved, you will be prompted to save these before the update is
started.
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Fig. 6
ReluxPro is free of charge, but must be activated within 30 days. For activation you
will need an Internet connection. The activation is anonymous. An e-mail address is
optional for receiving the Newsletter (Fig. 6).
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Fig. 7
ReluxCAD, plugIn for Autocad from Autodesk (Fig. 7) needs a licence. Please insert
the ReluxCAD licence code here and activate via the button. For activation you will
need an Internet connection. The activation is anonymous.
ReluxTunnel runs with a USB stick, which can be ordered from Relux.
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Note: This Fit for Relux Suite reference work contains about 140 pages full of
information. We recommend all users who have a more profound interest in the use of
Relux raytracing to consult our separate manual. All the information is available for
you either on our DVD ReluxSuite or at www.relux.biz.
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Fig. 8 www.relux.net
On the right at the top edge of the page you can register for free (Fig. 8), for example, to create your own lists of favourites. Also you can import any lighting files (Eulumdat, IES) and create your own data sheets for these products.
Step 1: Enter email address
Step 2: Set a password
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Step 3: Receive your confirmation mail and confirm registration with ReluxNet. Done.
Note: Optionally, you can also invite your colleagues to share the products you
have created and manage. This saves time and creates synergies.
3.2 gbXML-Import with ReluxPro
The Green Building XML format (gbXML) has been designed as an open data format.
GbXML allows you to easily transfer building data (building hierarchy, geometry, daylight openings, doors, etc.) from Building Information Models (BIM) to engineering or
analysis software.
Currently, GbXML is being integrated into a variety of CAD programs and Engineering
Tools and supported by leading 3D BIM vendors.
The new ReluxPro 2015 - provides, like the CAD Import - two different possibilities of
importing gbXML files. The first option involves selecting the option Project Import
(Fig. 9) in the Start menu of ReluxPro and creating several new scenes using an imported gbXML file. In this, any existing doors or windows are placed at the same time.
The second option is to import more gbXML data into an existing project. Follow the
Menu File Import Scene.
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newly-named menu group Project (see Fig. 14) allows you to switch back into the
floor overview if necessary (the leftmost icon in the menu group Project).
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Fig. 20
The dialog box "Properties" for a scene has been revised and is now divided
ReluxSuite 2015) into four areas, which can be optionally edited: 1. Scene (Name,
Height, Geographical location); 2. Evaluation area (Setpoints, Measuring surfaces); 3.
Structure (Coordinates of the vertices,); 4. Material (reflectance).
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Once a second scene has been created, the tab Project of the objects or control centre looks like as shown in the following figure. All Floors and rooms / scenes are listed
in a clear tree structure.
Fig. 26 3D View on floor level. All scenes shown are now visible.
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Fig. 28 www.relux.net
On the right at the top edge of the page you can register for free (Fig. 28), for example, to create your own lists of favourites. Also you can import any lighting files (Eulumdat, IES) and create your own data sheets for these products.
Step 1: Enter email address
Step 2: Set a password
Step 3: Receive your confirmation mail and confirm registration with ReluxNet. Done.
Note: Optionally, you can also invite your colleagues to share the products you
have created and manage. This saves time and creates synergies.
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Fig. 31 The user account is now activated Fig. 32 View and modify user data
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Fig. 34 Invite new users to share the products you have created and manage them.
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Selecting a desired lamp is very simple with ReluxNet. Simply by making a rough selection of the product criteria (lighting system, lamp, sensor manufacturers, interior
lights, etc.) you will receive initial suggestions through ReluxNet (Fig. 35). You can
fine tune this choice by other criteria (type of mounting, shape, type of lamp, ballast
devices, sockets, etc.) until you narrow down to a small selection of lamps which
match your requirements.
Fig. 35
Fig. 36
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You can check the photometric properties of these lamps directly in ReluxNet and create a first calculation of light. Click on
(Fig. 36) to calculate the number of
lamps. It requires only a few specifications from you (spatial dimension, working
plane, maintenance factor) and ReluxNet will list the results (Fig. 37). By clicking on
Open in ReluxPro (previous figure) pass on directly by a Drag & Drop action the selected lamp to ReluxPro to do a detailed technical planning.
Fig. 37
If necessary, you have several ways to manage the lights you have found:
1. Apply the selected light to your Favourites
2. Create and print a data sheet for the lamp
3. Compare the selected lamp with other products
4. Overview of lights to be compared
1.
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2.
3.
4.
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Under the heading own products we have set up enough space for you to import
data from other manufacturers. The procedure comprises two simple steps:
Step 1: Select photometric data (ldt, ies) and upload
Step 2: Insert and save Product photo, sketch, and product text
Now you will find the lamp you have created shown in the overview of own products
where there is still plenty of space for additional lamps.
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Finally, you can also get inspired by ReluxNet. In the column Inspiration you will find
numerous project photos from different applications. Just click a view and learn more
about the lamps used.
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Fig. 49 Cube with the active handle moved 0.5 m in the z-direction. Basic operation
move and rotate in the toolbar.
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Fig. 50 Handles and cursors for certain operations (photomontage). From left to right:
move object, rotate object, scale object.
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Note: during the draw cube with the mouse command, you can undo wrong
entries with backspace. Enter your input with return or double-click the last point.
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Note: You can easily apply the Centre command to other object groups (e.g.
groups of furniture, groups of basic objects, etc.) as well as individual objects.
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Fig. 59 Click the black cube: its initial colour changes to yellow.
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Fig. 60 Keep the left mouse button pressed and align the object
Whether the object turns the right way or not will depend on where the origin point
and the object axis of the object are defined. Click on the object, press the right
mouse button and select Use object axis. If the zero point is on the rear side and
the Y-axis is parallel to that part of the object, as it should be, then there will be no
problem.
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Note: The automatic object rotation works for all objects in 2D and 3D. You can
move objects along rectangular external walls using the object axis.
4.7 Modification of insertion points
From now on it is very easy to change the insert point of 3D objects. This can be done
by select an object (except manufacturers 3D luminaires, or 3D furniture), open
the context menu via right mouse click and select the option edit insertion
point. Another option is to select the same command from the fly-out Tools menu.
Fig. 64 Select the object of your choice and click the right mouse button
4.8 Multiple insert function
If you want to insert an object into your scene from the objects and control panel you
have two options:
Use the drag and drop function to insert an object from the objects and control panel
into your scene as usual (as of Version 2006-1).
Click once on the object of your choice in the objects and control panel. Now youve
entered the multiple insert function mode. You can click onto the 3D view as well as
the floor plan as often as you wish to insert the object. Exit this command with ESC.
Fig. 65 Objects and control panel and multiple insert function mode
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Fig. 67
Their size can be changed as well (Fig. 68).
Fig. 68
To change a dimension, click on the red point and move the mouse. To move the wall
element, use an axis (X, or Y) or the square area between the X- and Y-axes, like all
Relux Objects.
If you would like to move the wall element from one wall to another wall, click on the
black cube and press the left mouse button while moving it.
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Boolean objects
To generate a Boolean object, it is necessary to select the objects involved and then
select the desired operation via the context menu (right click in the 3D/2D view, right
click in the scene tree) or the main menu (Edit Create Boolean group).
Fig. 69
Fig. 70
If the objects are closed and thus suitable for a Boolean operation, they will be included in the operation. Objects with openings will be ignored during Boolean operations.
The Relux scene tree then shows the generated Boolean object as a group. The operand geometries are sub-objects of the Boolean object (Fig.70).
In the example of a difference (Fig. 69) the sequence inside the Boolean group is decisive. The first object is the original object and all further objects are subtracted from
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this. Boolean groups or parameterised groups (field, strip, circle) can also be fitted
into each other.
4.11.3
The Boolean object can still be edited after it has been created. To do this, you should
click on one of the operand objects in the scene tree and edit it via the property window or in the 2D/3D view.
4.11.4
In the current example in Fig. 71, a cuboid defined as round was subtracted from a
rectangular cuboid. If you want to change the cylinder afterwards, then you should
select this in the scene tree. If a sub-object of a Boolean group is selected, then the
operand objects are shown in addition to the generated object (in this case the cuboid
with the hole). The selected object is coloured orange and the non-selected ones cyan.
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4.11.5
As already mentioned in Chapter 4.10.3, the sequence of the operand objects within
the Boolean group may be decisive. This is the case, for instance, if objects are to be
subtracted from each other (creation of a difference). Which object is to be subtracted
from which other one is important here (A-B B-A). The sequence can be subsequently altered via the scene tree. To do this, click on the object whose position is to
be changed and, keeping the left mouse button pressed, move it to the desired position. If it is moved to the group node of the Boolean object, it will fall out of the
group, or alternatively fall into it, depending on whether it was already in the group or
noti.
The example in Fig. 40 shows how the corner of a cube is to be cut off by a second
cube. The initial intention was to cut off the top corner of the lower cube with the bottom corner of the upper cube. The group was generated in the wrong sequence, however. In order to change this sequence, you should proceed as follows:
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When a Boolean object is generated, new surfaces are created. These surfaces are
always in the same material as the surface from which they have been created. If red
cuboids are punched out of a grey cuboid, for example, the outside surface of the
generated object will be grey and its holes red. If the partial surfaces of the Boolean
objects are to subsequently be given a different colour, this can be done by editing
the operand objects in the property window or by pulling a material onto the operand
object by drag and drop. To do this, the operand object must, however, have been
selected beforehand (Fig. 73).
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4.12 Examples
The following chapter shows a few sample applications for a number of simple Boolean
operations.
4.12.1
An indoor room is to be modelled, which is divided up into two offices and a corridor
by means of partition walls. The offices are to be accessible from the corridor through
an opening. One of the offices is additionally to have a hatch between the office and
the corridor for serving customers.
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Union/difference: facade
A facade with windows is to be modelled for an outdoor view. The windows are halfrounded. The frames on the outside and the window sill are to be taken into account
too. Fig. 76 shows one possible way of doing this. Use is made of nested Boolean
groups in order to implement the final result. On the inside, this is a union (wall with
frames and their window sills). Holes for the window openings are subtracted from
these.
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Form the Boolean union between the wall and the group (window frame and window
sills).
Generate the same cuboids again as those that were modelled for the window frames
under Point "1" above, but without the window sill. This time, however, reduced by
twice the thickness of the window frame (for the window cut-out).
Group together the cuboids generated under Point "4" above in a free group and duplicate as a field (5x5) window cut-outs.
Generate the Boolean difference between the union generated under Point "3" above
and the window cut-outs (Point "5").
4.12.3
Intersection: lentil
A lentil or a discus as it is known in athletics is to be modelled. The lateral surfaces of the discus are to be flattened so that they end in a blunt edge. To do this, we
use a Boolean intersection of three objects. The objects required are two compressed
spheres and a cylinder.
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New shapes
Windows and doors, etc. have traditionally been defined by their length and width in
Relux, i.e. they have been rectangular. These shapes have been extended by circular,
semi-circular and polygonal shapes. Figure 78 shows the new shapes that are now
possible.
Fig. 78: From left to right: rectangular-, circular-, semi-circular-, polygonal windows
4.14.2
Additional geometry
Well-versed Relux users will be familiar with the option of adding window frames and
window sills, etc. from our raytracing engine. The raytracer has been capable of calculating an additional geometry for a long time. This additional geometry can fundamentally now be used in Relux as well. It can be accessed and adjusted via the property
window for the room element in question.
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Fig. 79 and Fig. 80: Settings for the additional geometry of a window
The geometry of the frame can be edited via the properties window for the windows,
doors, or pictures and relates to all the geometries which point to the same reference.
This additional geometry is comparable with a library object. It is naturally still possible to administer a number of different additional geometries.
If a window has an additional geometry, then the window-bar factor is superfluous,
since the bars are already taken into account in the calculation through the additional
geometry. For this reason, this factor is set on 1.0 if an additional geometry is allocated to the window and is blocked in the dialogue (Fig. 79).
4.14.3
With skylights, in particular, planners would frequently like to be able to rotate these
around their z-axis. This can now be done via the dialogue or interactively in the
2D/3D view.
4.14.4
The window is now placed in the middle of the wall. The thickness of the walls and
ceilings and hence the position of the window can be set via "Extras > Options > Outdoor room
This gives rise to a wall jamb on both the inside and the outside wall. The material for
the jamb is identical to the material for the inside or outside wall.
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Polygonal windows and doors can also be constructed or drawn interactively on the
screen using the mouse. To do this, you should select the tool for constructing windows via "Tools" "Construct" "Window" or the "Tools" toolbar (
then proceed as follows:
). You should
If an object is to be rotated, this will generally be around a single axis. In many cases,
the desired rotation is a rotation around the z-axis. This rotation is generally performed in the floor plan. This is still, of course, possible with the familiar threedimensional rotation. For planners wishing to have precise results, however, it was
often faster and more accurate to enter the value in the dialogue via the keyboard.
Not least if the rotation was to be based on a line in a CAD plan. The new tool "Rotate
object uniaxially" (
) now also offers the option of interactive use of CAD snap. Using this tool, you take the intermediate angle of the x-axis of the object and a vector
by which the object is to be rotated. Fig. 81 shows how a table is lined up with a line
in the CAD plan using the "Rotate object uniaxially" tool.
If an object is not to be rotated around its origin, a different point of rotation can be
set prior to the rotation proper by keeping the Ctrl key pressed. Fig. 82 shows how a
luminaire that is placed in the middle of a corridor is lined up to the wall alongside it.
The "Rotate object uniaxially" tool can also be used as a combined tool in conjunction
with the "Place object" or "Move object" tool. This can be specified via the tool settings (Tool Settings
be set.
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Fig. 87
Fig. 1: From left to right: click on the corner point to move it, click on the blue line
between two corner points to add a new point.
Note: During the drawing command, you can change the snap grids or use zoom
functionalities. The backspace key will remove the last corner point.
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The new ReluxPro offers two different possibilities of importing CAD files (of
*.dwg/*.dxf formats). The first option involves selecting the CAD Import option in
the Start menu of ReluxPro and to design a new scene using an imported CAD Plan.
The second option is to import a CAD file into an existing scene. Follow the Menu
File Import CAD-Plan.
Example 1: Create a new scene using a CAD-Plan
Fig. 94
Fig. 95
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In the following, we have compiled the icons and dialog boxes which will assist you in
working with CAD drawings:
Icon for the dialog Drawing properties.
Enable and disable Object Snap. Tool palette of CAD Object Snap (below).
Enable and disable Drawing, for example, a Layer Show CAD-Plan.
Fig. 104
Note: If you wish, you can create more scenes in an existing project with CAD files.
For this, click on Draw Scene (see Fig. 106). This new scene need not necessarily be
on the same floor with the scene you just created. In this type of CAD import, it is not
possible to view several scenes simultaneously in the plan view. If you wish to simultaneously view several rooms of a floor in the plan view, it is recommended to select
the option Floor when creating the project in the selection dialog Define type of interior project (see figure below).
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4.17.2
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A scene in your Relux Project can contain more than one CAD drawing: for example a
floor plan and a section. You should thus move your mouse pointer to "Wall 1" in the
"Scene" tab and click it with your right mouse button. The context menu will open.
Please select "Assign working plane" (Fig. 108). After this step, you can turn the
working plane through 180.
Fig. 3
Note: The origin of a working plane for walls is always in the left hand corner, as in
Fig. 72 (view from inside the room).
Open the Raster properties menu and set an appropriate placing grid for the following steps (0.1m). The next step is the import of a second CAD section to our scene.
Select "File Import CAD Plan" and implement the following steps as before. In
the ReluxSuite program directory (..\Program Files\ReluxSuite\examples) you will find
some sample CAD drawings (Profile-UG-EFH.dwg).
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Fig. 7 3D View
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Note: For an indoor lighting design, we recommend that the design be performed
for each floor, or individual room, instead of rebuilding the entire scenery in a single
scene. As you can see, there are, however, many different possibilities.
4.17.3
The new ReluxPro now also includes the possibility of viewing several scenes of a floor
simultaneously.
Example 2: Create a new scene using a CAD Plan
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Fig. 111
The dialog box "Properties" for a scene has been revised and is now divided
ReluxSuite 2015) into four areas, which can be optionally edited: 1. Scene (Name,
Height, Geographical location); 2. Evaluation area (Setpoints, Measuring surfaces); 3.
Structure (Coordinates of the vertices,); 4. Material (reflectance).
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Once a second scene has been created, the tab Project of the objects or control centre looks like as shown in the following figure. All Floors and rooms / scenes are listed
in a clear tree structure.
Fig. 117 3D View on floor level. All scenes shown are now visible.
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Fig. 119
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The following message will appear: The selected action can only be performed in the
Scene View (Fig. 120). Using the toolbar buttons Project, or F8, or by double clicking
the scene you can change into the Scene View. (Fig. 121)
Fig. 120
Fig. 121
In the Scene View, you can continue to plan the scene as usual (insert lamp, insert
windows, insert furniture paste, and so on). (Fig. 129)
Fig. 122
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Using F8, or by clicking on the toolbar button Project the plan view is displayed again on floor level. A right-click on the desired scene opens a context
menu with the option Calculate.
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Fig. 124
A right-click on the desired scene opens the above-mentioned context menu, which
also includes the option Properties. Here too, various parameters of the scene and
the setpoints can be customized at any time. (Fig. 132)
Fig. 125
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The floor level has its own summary of results, which provides a quick overview of the
most important calculation results (Fig. 134):
Fig. 126
Green Fill: the luminance (Em) specified among the setpoints and the recommended
uniformity (Uo) were achieved for this scene.
Red Fill: the luminance (Em) specified among the setpoints and the recommended
uniformity (Uo) were not achieved for this scene.
Yellow colour: A calculation result for this scene is available, but no setpoints have
been set for the scene.
White colour: No calculation result is available for this scene.
(Fig. 127)
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Fig. 127
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The following two figures show the view of the respective 3D view in the floor plan
overview and then in the editing mode of a scene.
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A double-click on the room enclosing wall a currently active scene (editing mode)
opens up as usual the dialog Properties. In the four different tabs, various parameters such as name, location, and northern angle, target values, measuring surfaces,
structure and reflectance can be viewed and changed if necessary (Fig. 139 - 142).
Fig. 140
Fig. 141
Fig. 142
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Fig. 143
4.19.1
Introduction
Films can be generated in a particularly easy manner with the animation module in
ReluxPro (Fig. 150). For this, you simply require the Animation toolbar and the animation bar. You can have these displayed or hidden via the Window-Animation Bar
and Window-Symbol Bar-Animation menus.
The procedure for compiling an animation has already been described in the New
ReluxMovie Module section, which is why we are now setting out the details of these
new options.
4.19.2
Animation bar
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When a new camera position is set, the position of the camera on the time axis is established automatically on the basis of the specified speed. The positions are shown
on the time axis with the
symbol.
The positions on the time axis can be changed manually. To do this, you should move
the controller (black bar), either with the mouse or with the
close to a camera position
command, until it is
Keeping the Ctrl key and the left mouse button pressed in the black area, you can
now move the camera position on the time axis. If you additionally press Shift, all the
subsequent camera positions will similarly be moved.
A new camera position on the time axis will overwrite an existing camera position.
The duration of an animation is automatically set at 30 seconds. This can be changed
in the properties of the animation in question.
There are two ways of showing the time: the number of pictures (1 B., 2 B., ) or in
hours, minutes and seconds (hh:mm:ss:ff, SMPTE timecode). The setting for this can
be made under the Extras Options General Settings menu, under the Animation units in SMPTE Timecode option.
4.19.3
In order to maintain the observer height when the different camera positions are set,
a useful key shortcut has been introduced for operation via the mouse and the keyboard. As long as you keep the Alt key pressed, the current observer height will be
maintained.
Maintaining the observer height when moving Alt
and rotating in the 3D View.
4.19.4
Animation path
In the 2D and 3D View, the trajectory of the camera between the individual camera
positions is shown as a dotted blue/orange path. Each section of line represents a picture. In the Floor Plan View and all other 3D Views, the camera travels along this path
when the animation is played.
By clicking on the path, the individual camera positions are shown as blue squares.
These squares can be selected and the camera position changed or deleted.
An animation path of this type can be copied, moved and rotated in the same way as
an object.
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The program allows more than one animation to be conducted within a scene.
When you click on one of the camera positions (blue squares) in the 3D View, Relux
shows one or other of the animation paths in the Animation toolbar.
The 3D camera symbol is shown in red if the associated animation is active. For nonactive animations, the 3D camera symbols are shown with blue lines. These are red if
the animation is active.
4.19.6
Interpolation
Between the camera positions, the path that the camera follows is set automatically.
By way of a default, the Akima interpolation is used for the path.
This interpolation can also be switched. To do this, select one of the three interpolation functions in the context menu for the animation node in the scene tree:
Linear:
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The simplest type of interpolation. This connects points by means of a line. The values
between the points are established on a linear basis. This generally causes a jolt at
the point where the photo is taken.
Cubic:
Stretch-compress animation
If you have compiled an animation and wish to compress or lengthen the playing
speed of a film, you can select the Stretch-compress function in the context menu
for the animation. In the subsequent dialog, you can specify the length in seconds to
which the animation is to be stretched or compressed. The animation cannot be compressed so far that the individual photo points overlap.
4.19.8
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Animation properties
By double-clicking on the animation node in the project tree or clicking on the Animation toolbar, you can call up the property window for this animation. The following
settings can be made via the dialog (5):
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Format: Defines the output format for the film. With the AVI option, the film is calculated in the standard format used for Windows. By clicking on Options, it is possible
to select a codec that is available on the computer and also the desired compression
stage.
As a further option, the film can also be saved as a series of individual pictures, and it
is also possible to choose between JPEG and BMP.
Resolution: The most common film formats are listed in the selection box. You can
also specify the film resolution that you would like via the input fields (width and
height).
Duration: Here you decide which part of the animation is to be saved in the film. You
can choose either All pictures or just Current picture. With the input fields of
from / to, you can limit the animation to a duration that you select yourself.
By clicking on Start you call up a dialog which asks you where the target file is to be
written to. The users video folder is set as the default (My files/My videos). After
confirming with OK, the rendering process will be started automatically (Fig. 159).
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Note: It is not possible to continue a rendering process that has been interrupted.
The film is not saved in the Relux project file but in a separate file.
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4.20.1
What is calculated?
The direct light from each individual luminaire is calculated at each observer point.
This value, set out as a ratio to the surrounding luminance, gives the GR or TI value.
The surrounding luminance value is obtained as a function of the defined measurement area, referred to as the reference value.
Although this is an approximation, CIE 112 stipulates that it is a permitted approximation.
GR values stand for stationary observer points and TI values for travelling or moving
observer points.
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4.20.2
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See Point 1, Fig. 161. To calculate the GR value and the TI values, the program requires a Reference area for establishing the surrounding luminances.
The Reference area must be allocated a mean Reflectance of the real area that is
positioned underneath it. The program looks for this reflectance automatically. This
procedure, as described, makes it possible to establish the GR / TI for any desired
scenes and at different levels.
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the reference surface. In the transverse direction, it is placed 1.66m alongside the left
edge of the measurement field (platform edge). The number of steps and the distance
between them is governed by the length of the measuring surface and the number of
measuring points set. The basic parameters are set in accordance with the German
Railway (DB) Guidelines. All the parameters can be adjusted as required.
Note: The observer points are not updated automatically. If the observers have to
be realigned due to changes in the luminaire positions or the alignment of the measurement surface, you must trigger the automatic positioning of the observer points
manually. To do this, go to the Calculation Manager and start DB Guidelines again.
Please note that when GR and TI values are determined for outdoors, all the light reflections are calculated as in the past, but, according to the method proposed in CIE
112 for determining the mean background luminance, only the reference surface is
taken into account. A bright white wall directly in the observers field of vision thus
only has an indirect influence on the mean background luminance. As a result, the
calculated GR and TI values tend to be too high (see CIE112). On the other hand, it is
not necessary to recreate every 3D detail in outdoor projects.
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Fig. 155
Fig. 156
The raytracing calculation is based on a version of Radiance that has been revised by
Relux. This verified method, which has been validated worldwide, is noted for its accurate calculation results. A ray tracer is a complex tool with many adjustable parameters which need to be set by the user. To use the raytracing calculation, just open the
calculation manager of ReluxPro. (Fig. 162-163)
Note: The following chapter provides a short introduction to the use of this
calculation method. For more detailed information please refer to our newly completed
guide "Radiance calculation with ReluxPro". You will find this additional guide either on
our ReluxSuite DVD, or on our website at www.relux.biz.
Relux Raytracer offers two modes for doing calculations: in the standard mode the
most important parameters are set automatically depending on the chosen quality
setting, only the number of diffuse interreflexions can be specified separately. For
normal scenes, these automatic settings deliver very good results already, with acceptable calculation times.
For specific demands, Relux Raytracer additionally offers an expert mode, which
makes it possible to control the execution of the program separately for the different
individual tasks of a lighting simulation, like the direct or indirect part of the illumination calculation, or special adjustments for daylight scenes, etc.
Note: Both modes are independent. This then offers the option of setting low
quality values in the standard mode for quick preview renderings in the chosen image
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format and, at the same time, setting high quality values in the expert mode dialog.
Afterwards, one can easily switch between the two approaches by simply activating /
deactivating the expert mode.
4.21.2
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The preparations for a visualization with the "Raytracing calculation" take in the same
steps as those for a standard light calculation in "ReluxPro" (Fehler! Verweisquelle
konnte nicht gefunden werden.).
1. Create a new project or add a new scene to your current project
2. Develop the layout of the room with furniture and wall materials, for example
3. For artificial light calculations: select and position the luminaires of your choice and
for daylight calculations: select and position at least one window or a skylight
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Once the layout of the scene has been completed, you can go further and open the
calculation manager. Further inputs are required here, in the same way as for the
standard light calculations. The calculation manager incorporates a switch box to activate the Radiance parameters. Let us first cover the standard settings, starting with
the type of calculation:
Type of lighting
Artificial light
Daylight Only
All artificial light sources and daylight are taken into account .
daylight
Next, youll find the settings for the daylight calculations with the different sky conditions, together with the date and true local time. The time is converted and also
shown as so-called "true solar time (TST)" using the date and the longitude entered in
"Project - Location". This essentially determines the position of the sun and therefore
the luminance distribution of the sky. If required, you can set the switch button "with
sun" to calculate the effect of direct sunlight as well.
Sky type
Clear sky according to CIE
A partially overcast sky with the components of overcast and clear sky being determined on the basis of
the sun probability and additional weighting factors.
CIE Publication No. 22 of 1973
In the standard mode you can also set the image quality as well the number of "Interreflections". The best possible quality of renderings is achieved with "high".
In the Expert mode, a lot more settings are additionally available. This document contains only a summary.
Note: For more detailed information please refer to our newly completed guide
"Radiance calculation with ReluxPro". You will find this additional guide either on our
ReluxSuite DVD, or on our website at www.relux.biz.
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Fig. 159
convience but also constitutes a challenge. It is, of course, vital to have consistent
value settings. If a high image quality is chosen and at the same time an insufficient
spatial resolution is set for the indirect light calculation, the results will most probably
not be satisfactory.
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Scene geometry: Parameters in this category do not generally require user intervention, since they are only provided for very exceptional cases in which problems occur
with exporting the geometry.
For the raytracing process, the scene data are converted into a special structure (octree).
The scene is subsequently divided into cubes and sub-cubes to provide information on
which parts of the overall volume are occupied by objects and which not. An important criterion for this conversion process is, of course, the ratio of the smallest featured geometry size to the overall scene size. The underlying algorithm is already capable of handling a wide range of geometry ratios, however, so the octree resolution does not normally need to be changed. Only in cases in which huge scenes also
contain a lot of small geometric detail, especially if this detail appears in a locally concentrated manner, might it be necessary to augment this value (e.g. from 16000 to
32000).
A further geometry-specific adjustment option affects the way in which the objects are
stored internally. Given the fact that scenes are generally growing more complex from
year to year, Relux Raytracer allocates all the objects a highly compressed data structure by default. Thus, scenes can be rendered now with the new version which were
an impossible task for previous Relux Raytracer versions. This memory optimization
does not normally need to be changed by the user. (For simple scenes, deactivating it
can save around 10% of the calculation time)
Image Quality: For convenience, some parameters are still subsumed under the category of image quality even in expert mode. Apart from a number of internal calculation parameters, this value also controls the over-sampling rate and the image filtering, which is applied to smooth out rough borders and pixel effects in the final image.
Direct Illumination: With regard to the direct part of the overall illumination calculation, the options soft shadows and the associated value of the source subdiRelux
Raytracer amount are currently adjustable by the user. For a realistic image appearance, the soft shadows option should remain activated. The subdiRelux Raytracer parameter then determines how softly the shadows are to be rendered. A higher value
for the subdiRelux Raytracer unfortunately also results in an increase in the necessary
calculation time.
Indirect Illumination: Calculating the indirect part of the illumination is undoubtedly
the most complex task of a visualization. Within Radiance, the indirect illumination is
also simulated with a ray tracing process, but in contrast to the simple direct ray tracing method, rays are sent out not only from the observer's point of view in this case
but also from various points within the overall scene. These indirect rays sample the
(indirect) illumination that reaches the point under consideration from the whole hemisphere above it. Benefit is also derived from the fact that the indirect illumination
varies much less strongly than the direct illumination. It is thus possible, to a certain
extent, to cache values from the calculation and to re-use them for points in the vicinity (interpolation method).
This general approach demands a set of specific parameters, of which the four most
important ones can be set in Relux Raytracer:
The number of interreflexions, i.e. up to which depth indirect interreflexions are followed, the spatial resolution used for the calculation and interpolation process, the
number of indirect rays which are sent out to sample the surrounding hemisphere,
and, finally, a value for the background ambient illumination, which serves to simu Relux Informatik AG, Fit for ReluxSuite, 09.09.2015
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late the part of the illumination which is not considered due to the fact that only a finite number of indirect interreflexions are traced.
Theoretically, an infinite number of interreflexions need to be considered in order to
simulate the light flux exchange between the scene surfaces in a physically exact
manner. To limit calculation times, especially for visualizations, one can work with just
a few interreflexions and simulate the rest with an ambient background light. In this
case, 2-3 interreflexions are recommended for practical application in normal scenes.
Let us take a simple indirect illumination scenario as an example. With 1 interreflexion, the path luminaire -> ceiling -> workplane is sampled, and with 2 interreflexions
additional paths like luminaire -> ceiling -> walls -> workplane can be considered.
The ambient illumination is generally scene-dependent; it is advisable to run a number of previews to establish suitable values for typical scenarios. Higher values for the
number of interreflexions (3-5) are recommended for scenes with mainly indirect illumination, or if a high calculation accuracy is needed. More than 7-9 interreflexions are
generally not advisable, since the sampled contributions decrease quickly with higher
iteration levels and, in the end, fall below the general error of the applied stochastic
ray tracing method. (It is clear that the ambient light should be reduced accordingly
when using such a high number of interreflexions, or set completely at zero, in order
to avoid erroneously adding light to the scene.)
Of course, the number of indirect interreflexions has a pronounced influence on the
calculation time. For quick preview runs, the indirect calculation can be switched off
completely (0 interreflexions). Keep in mind that all surfaces which are not illuminated
directly by a light source are then rendered unnaturally dark.
The necessary spatial resolution is a critical parameter which is very much a function of the scene geometry and leads to artefacts in the image if set to inadequate
values. The default value of 0.4 m is already a relatively coarse setting to keep calculation times to within reasonable limits. Scenes with a high illumination variance
and/or fine detail might need a finer setting (such as 0.2 or, in extreme cases, as low
as 0.1 or 0.05). It should be noted that this, unfortunately, rapidly leads to a considerably higher calculation time. On the other hand, with artificially illuminated exterior
areas, for instance, where the indirect component part plays a more minor role, the
value can often be increased (to between 0.6 and 1.0 m, for example) without immediately causing image artefacts. The pronounced dependence on the scene geometry
and the illumination configuration make it difficult to provide any further general advice. Given the major influence on calculation time, however, it is generally advisable
to experiment with different settings.
The number of indirect rays is set to a default value which is adequate for standard
scene types (please consult the following chart). What has been said above, however,
similarly applies here a large amount of scene detail and a high illumination variance
could necessitate an adjustment (to between 800 and 1000, or more) in order to
make sure that all the surrounding details are correctly sampled. With more or less
empty scenes and fairly uniform illumination, the value can safely be reduced (to between 300 and 500, or less). The influence on the calculation time is less pronounced
than for the spatial resolution parameter (although 1000 rays might sound a great
deal, they still only permit a rather coarse sampling of the surrounding objects). Experimenting with different settings is recommended, too. Hence, in the case of scenes
that require a fine spatial resolution on account of extensive geometry detail, but
which also have only a low illumination variance, it may make sense to reduce the
number of indirect rays so as to keep the calculation times within reasonable limits.
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Simple scene (artificial and/or daylight with precalculation of daylight openings, such as windows; good, uniform light)
800 1200
More complex scenes (more details; highly varied illumination through the use of narrow beam
spots und/or direct sunlight)
1500 3000
3000 5000
4.21.4
Daylight calculations
Daylight calculations are generally more challenging because of the greater variance of the illumination (by comparison to artificially lit scenes). Another difficulty is
that the sky hemisphere cannot be treated as a localized light emitter in the same
way as a normal luminaire. For this reason, the sky portion of the illumination is evaluated using the indirect light process in Radiance. (By contrast to the sun itself, which
similarly cannot be localized because of its great distance, but which can easily be
simulated as an angular light source with a source angle of approximately 0.5).
To accurately simulate the illumination through daylight openings, it is recommended
that a precalculation be run for all the openings (windows and skylights). Each daylight opening is treated separately, and a luminous intensity distribution is generated
which describes the angular dependence of the incoming daylight, making allowance
for the chosen sky model and all the external obstructions (if modelled). It is, of
course, necessary for the level of the external interreflections to be correctly specified. The default (and minimum) value of 1 for the interreflection only takes the sky
itself into consideration. All the geometry objects outside the room act as pure obstructions. With 2 or more interreflections, it is possible to additionally consider the
amount of light (from the sun and the sky) which is reflected by external objects.
The precalculation routine thus converts daylight openings into localized light sources,
making for a more accurate calculation by comparison to a simulation that uses the
indirect algorithm for simulating the room as a whole. These localized sources can,
however, produce disturbing highlights in conjunction with reflecting surfaces when
images are generated. It is thus possible for this precalculation to be switched off. In
this case, it is recommended that the number of interreflections be increased to 3-5 or
more (both the interreflections within the room and those outside it must now be considered together). The number of indirect rays can perhaps also be increased (e.g. to
800-1000 or more). Switching off the window precalculation can also make sense for
scenes with very large daylight openings, e.g. rooms with large window sections that
cover entire walls from floor to ceiling.
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Set up a viewpoint
The Relux raytracing module has a "Raster measuring areas" dialog (Fig. 169) for calculating luminances or illuminances. This dialog is used in the same way as in ReluxPro calculations.
The measuring surfaces contained in the project are listed in the dialog, and the basic
settings are shown for the number of points in the X and Y direction, together with the
corresponding intervals between the points. Pressing the '...' button will activate the
extended dialog for selecting the additional "vertical illuminances".
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Fig. 163
ReluxVivaldi is a module for dynamic light simulations based on precalculated HDR
images (Fig. 163). When a scene with several luminaires is calculated separately on
the basis of control groups, in which there is only one group of luminaires switched on
for each individual calculation, HDR images can be added afterwards with different
scale factors. This can almost be done in real-time since the time-consuming Raytracing calculation has been performed beforehand. Thus, dynamic light control can easily
be simulated in the same way as if the luminaire groups were actually to be dimmed.
Of course, daylight can be incorporated into the process, such as by a sequence of
calculations for certain time and state of the sky.
An important additional aspect is that the ReluxVivaldi simulation includes energy information in the calculation. That way, the energy consumption of a lighting set can
be readily simulated in dynamic operations. It is, for example, possible to determine
the energy savings that can be achieved by reducing the use of artificial light on account of there being sufficient daylight.
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ReluxVivaldi permits an understanding of the improved quality of lighting and the reduced energy consumption achieved through intelligently controlled solutions.
4.22.3
First the scene is calculated separately on the basis of control groups and different
daylight times. The results are saved in compact format in the Relux project file.
With this precalculated sequence of images, the actual ReluxVivaldi Module can then
be activated for the simulation of different dynamic scenes.
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Fig. 164
4.23.1
Play your lighting solution's imaginary keyboard. The control panel enables you to interactively influence the dimming level and light colour of the luminaires or sets of
luminaires used. You can choose your personal lighting scene. Select your personal
lighting scene! (cf. Fig. 164)
4.23.2
Use the Timeline Editor to write the notes for your lighting composition. This gives you
full control over the quantity of light and light colour of luminaires or sets of luminaires at any time of day. You can bring lighting quality and lighting efficiency into
harmony and define dynamic daily transitions. (cf. Fig. 164 top right).
4.23.3
ReluxVivaldi makes it possible to represent various daylight sequences. This way you
can easily compare different daily sequences or seasons and adjust artificial light perfectly to match available daylight. (cf. Fig. 164. bottom centre).
4.23.4
ReluxVivaldi makes it possible to represent various daylight sequences. This way you
can easily compare different daily sequences or seasons and adjust artificial light perfectly to match available daylight.
(cf. Fig. 164 ).
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The adjustment of the daylight times in ReluxVivaldi is different, though, since several
points of time and/or types of sky can be specified (cf. 4.24.3).
Furthermore, the ReluxVivaldi main dialog contains a display with information on the
number of existing artificial light control groups as well as the configured daylight
times.
Note: The adjustments (type of lighting, calculation parameters, views) are com-
pletely independent for the standard Raytracing calculation and the ReluxVivaldi calculation.
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lation, in which all the luminaires of a scene are switched on. Therefore, it might be
necessary to set the parameters on higher values, especially for indirect calculations.
4.24.2
The control groups are automatically determined by Relux depending on how the luminaires are merged in the scene. Specifically, the following units are valid as control
groups
Each single or combination luminaire on the first level of the scene tree
Each 'fixed' luminaire arrangement (line, field, circle) on the first level of the scene
tree
Each 'free' group on the first level of the scene tree (all containing luminaires, respectively)
1.) The luminaire heads of combination luminaires are treated equally. It is not possible to distribute individual luminaire heads separately over different control groups.
2.) If there are subgroups (e.g. fields or lines), then all the luminaires will be assembled in one control group.
3.) The free group can contain other objects apart from luminaires (cube, 3ds objects). Moreover, it can be divided into further subgroups. All luminaires are assembled in one control group. Yet, all luminaires in that group need to be of the same
type.
The switching status, which is adjusted in the properties dialog of the luminaire (control field 'luminaire On/Off') can be ignored in the ReluxVivaldi calculation as all the
luminaires are switched on (as groups).
The number of control groups that exists is displayed in the main dialog of the
ReluxVivaldi calculation.
sudden calculations. It is therefore recommended that the luminaires be kept as separate as possible in the scene tree in order to keep track of them, rather than inserting
more objects and luminaires (or arrangements) in subgroups.
Prior to the calculation the luminaire arrangements will be checked. If errors are detected, an appropriate warning will be displayed.
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If Daylight or Artificial and Daylight is selected as the type of lighting, the window
daylight data will be active. One click on this will open a separate dialog (see Fig. 173
- 174), where the times for the multiple daylight calculations can be set.
Fig. 166 and Fig. 167 Dialog for setting up multiple daylight times, on the left in automatic mode, on the right in manual mode with selected and modified entries.
The daylight data dialog offers 2 modes to set up multiple daylight times as well as
the types of sky. The initial selection of the date, time and sky model is performed in
the same way as in the standard Relux Raytracing calculation.
In automatic mode, the time set-up is interpreted as the initial value. In addition,
time intervals and a number of repetitions can be selected. Clicking on Create list
develops a respective set of time points with the desired intervals. Each newly created
list removes old data (where this exists).
In manual mode, each point in time and each sky type can be set individually and,
by clicking on Add, can be attached to the already existing ones. A list can also comprise just a single time. The available points of time in the list can be selected and
edited by double-clicking on them. Selected entries are denoted with * and current
data appear in the date and sky-type button in the top section. Adjustments can be
made there and, by clicking Overwrite, the selected entry can be modified and updated. The marker * will disappear after the modified entries have been closed.
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It can be interesting to combine the two modes. In the first step, a list of time points
is created in automatic mode and then single data items can be modified in manual
mode (e.g. change sky type).
Note: At the moment it is only possible to choose hours and minutes as intervals,
and the whole period must not exceed one day.
4.24.4
Note: The ReluxVivaldi results are not listed in the output tree as yet.
If at least one ReluxVivaldi calculation of a view of a scene is performed, the
ReluxVivaldi module can be started by clicking on the ReluxVivaldi icon.
The data of the calculated view is loaded automatically. (If there are several calculated views, the loading view needs to be chosen first).
As the next step, dynamic simulations of the scene can be performed, control groups
can be dimmed, and timelines set, etc. (cf. separate documentation for the use of
ReluxVivaldi).
Before closing the module, the adjustments done during the work with ReluxVivaldi
can be saved in the ReluxVivaldi result associated with the view. Thus, in a later session, these will be available and can be worked on.
to
EN
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12464-1:2011,
12464-2:2007,
or
ASR
Starting from ReluxSuite, version 2012.3, the specifications as well as nominal values of the following directives were implemented in the work sequence: EN 124641:2011, 12464-2:2007, or ASR 3/4:2011 (Germany only).
Similar to the road projects with their "evaluation classes", the user has now the simple option to assign a usage profile with defined nominal values to a scene. This option is available for indoor as well as outdoor systems.
4.25.1
Already after project creation via the "Interior" menu item (compare to fig. 175) the
usage profile can be selected via the "Edit nominal values" icon in the slightly modified
"Interior" menu window (next after the next menu window)(Fig. 176).
However, prior to that you can define the areas enclosing the space as follows: Room
dimensions: L=6.0m x W=8.0m x H=2.80m. Rho: Floor=20%, Walls=50%, Ceiling=70% (default values).
Fig. 168
Fig. 169
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In the "Edit nominal values" menu window (compare to fig. 177), you can now find
the list of interior areas, areas of visual tasks or areas of activities according to chapter 5.2 of EN 12464-1:2011. At the top of this menu window, the specifications of
12464-2:2007 (chapter 5: Listing of lighting requirements) or of ASR 3/4:2011 (Lighting requirements for work spaces, work stations and activities) can be optionally selected in the "Manage profiles" menu item.
For this example profile 5.26 "Offices: Writing, typing, reading, data processing"
should be selected. Close the "Edit nominal values" window by clicking on "OK".
When returning to the "Interior" menu window it can be seen that an evaluation pane
was created in addition to the usage level. In addition to the usage level, this evaluation pane contains additional measurement areas for walls and the ceiling of a scene
as required in EN 12464-1:2011. If needed, these measurement areas can be deactivated in this menu window as well.
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Fig. 171
Clicking on "OK" closes the "Interior" window and you can observe the scene in the 3D
view of ReluxPro. As it can be clearly seen, the illustrated example contains already
six suspended lights in the scene. These lights were places after product selection using the "Easy Lux" command.
In the next step (compare to fig. 177, 178) you can place four desks as a group in
such a way that they meet at one location.
Notes: After right-clicking on the group, the "Centring" option can be selected from
the context menu (compare to chapter 4).
In the vertical "Objects" menu you can find an option called (visual) "Task area" under
"Measurement elements". Using drag and drop, you can place this visual task in the
proximity of the desks. After you set the snap grid: dX, dY and dZ distance to 0.1 cm
each, you can comfortably place the visual task such that it overlaps with the group of
desks. Length and width are adjusted by sliding the "handles" or red dots, which become visible, if you mark the visual task.
The area of the visual task in the central area of the measurement object is supplemented by the immediate surrounding area with a width of 0.5m. The usage
level, which spans the entire room with a distance to the walls of 0.5 m, is now automatically the background area. By the way, this terminology is adapted from EN
12464-1:2011 (compare to fig. 179, 180).
Fig. 172
Fig. 173
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Note: You can mark individual tables or objects simply by clicking on it with the
mouse in order to select the "Define task area" option in the "Extras" menu. Now, a
visual task with the immediate surroundings is created overlapping the table (compare to 181).
Fig. 174
Fig. 175
Now, open the calculation manager, determine the maintenance factor (compare to
fig. 182) and start the calculation. As soon as the calculation is finished, click on the
Event overview icon (compare to 183, top right).
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Calculation results
As can be seen in fig. 184, the result overview has been significantly extended with
ReluxPro. As already mentioned at the beginning of this chapter, the calculation results are shown, as well as the values requested and/or recommended by the standard to the right of the results in brackets.
These values correspond to the profile from table 5.26 "Office: Writing, typing, reading, data processing, which you defined when creating the scene. The nominal values
for this case are shown in the table in fig. 184.
Usage
Office
Area
Eav (horizontal)
Ec (cylindrical)
Eh,av [lx]
Ez,av [lx]
Uo
UGR
Uo
Task area
500
0.6
150
0.1
19
Surrounding
300
0.4
19
Background
100
0.1
19
Walls
75
0.1
Ceiling
50
0.1
Fig. 177
Note: The UGR classification of the lighting system is realized in the result overview
according to the Table Method of the CIE Unified Glare Rating process, as the calculation according to the UGR formula, which is supported in ReluxPro, may not generate
any loadable results (compare to DIN EN 12464-1:2011).
However, the Table Method has its limitations. The UGR value cannot be printed in all
cases. If one of the following boundary conditions is not met, the UGR value is not
shown on the result overview.
1.
2.
3.
The scene must have a usage level (for the calculation of the scene dimensions,
e.g. "4H 8H"). This can for example be the respective usage level within the
evaluation area.
4.
The lights must be at the same height above the usage level and must show
maximum scattering of +/- 5cm (height difference).
5.
6.
The lights must be suitable for an UGR evaluation. For example, combination
lights with several light outlets do not meet this criterion.
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4.26 ReluxEnergy
ReluxEnergy is a powerful free-of-charge module for calculating the energy consumption of interior lighting in non-residential buildings. It is based on energy standards,
such as EN 15193 and DIN 18599-4, SIA380/4 & CTE HE-3.
General information: ReluxPro data files can be imported into the ReluxEnergy program. Once the files have been imported, you then add the extra details regarding
consumption and the information that is required by the standards. Changes which
are made in ReluxPro data files will automatically be transferred to the ReluxEnergy
project as long as you do not move or delete these reference data files.
Note: An overview of the total energy consumption will be provided on the basis of
the EN 15193 energy standard. No recommendations are given regarding the
maximum overall energy consumption per year at the moment, since there are no
recommendations contained in the standard.
An overview is also available for the DIN 18599-4 energy standard, together with a
"stop" light which provides direct feedback on whether the DIN standards have been
attained or not. In addition to this, ReluxEnergy provides you with the total maximum
permitted energy consumption per year, as well as the current energy consumption.
The graphic user interface for ReluxEnergy
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the energy standards, including EN 15193 and DIN 18599-4, when using ReluxEnergy.
Relux Informatik AG and their partners in Europe offer frequent training courses on
this special field of light engineering. For further information please visit
www.relux.biz.
Use of the graphic user interface is highly intuitive. It contains two different tabs.
1. Energy evaluation (see above) is divided into three sections:
Scene explorer, where all the rooms and sections are listed (green outline)
Settings, where the data can be entered for the building and its zones (yellow outline)
Results overview, for the building, individual rooms and sections (red outline)
2. Results: This tab works in the same way as the Print manager in ReluxPro and
makes it possible to organize all the project results.
The following two project examples illustrate the capability of ReluxEnergy.
4.26.1
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Note: If you have to change the lighting design for any reason, select the room in
the scene explorer and press F6. The room will now appear in ReluxPro and, after
all the changes have been made, the results will automatically be transferred back
into ReluxEnergy.
General settings for room: (Fig. 187) You can fill in how many times you wish to evaluate this room, should one and the same room occur more than once in your building
(this is typically the case in office buildings).
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Additional settings for room: (Fig 188): an average Absence factor of 0.2 is set as
the default (This means 20%/day when the room is not in use).
A light control system could significantly reduce the energy consumption. Click the
Controlled constant illuminance switch box to enable or disable this option (it should
only be enabled for use with daylight openings like windows).
Fig. 181
General settings for section: select one of the presence control options to enable
and define this option (Fig. 189).
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The project-related parameters for vertical windows, such as Window properties and
Obstruction, will be not be provided by either ReluxEnergy or ReluxPro . If there is
an atrium or a double-glazed facade, more parameters will need to be filled in. Please
refer to DIN 18599-4, where all these parameters are explained in detail.
4.26.2
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General information: the use of ReluxEnergy on the basis of DIN 18599-4 is fairly similar to the procedure for EN 18593. There are, however, two key points that differ in
the EN 15893 and DIN 18599-4 standards:
Only the DIN 18599-10 norm contains several utilization profiles. These profiles include fixed parameters that cannot be changed by the user. They form part of the
standard.
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Select the rooms in the following menu, or just use the drag & drop function to import
a room to your ReluxEnergy zone (this doesnt work with scenes that are extruded to
the X-axis).
Define zones and utilization profiles: for every zone, you need to select a pre-defined
utilization profile from the combo box.
Follow steps 5 to 17 from the previous example (example 1) (EN 15193) in order to
calculate the total power consumption (including per zone and per room) for your project.
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Start ReluxPro and select the project type Tunnel. Fill in the basic parameters for
the tunnel geometry and the calculation parameters.
4.27.2
You need to insert at least one row of luminaires. Therefore please move your mouse
pointer to "Room structure" in the "Scene" tab and click with your right mouse button.
The context menu opens.
Note: In the product selection, you can use the "Individual luminaire" tab to import
a single LDC file.
After you have added one or more luminaires to the project and closed the product
selection again, the configuration dialog for the Alternative equipment and Regulating steps will open automatically (only the first time).
Relux Informatik AG, Fit for ReluxSuite, 09.09.2015
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4.27.3
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Step 3: Calculation
(Fig. 204 Tunnel automatic placement) If you select this mode, the program will try to
find the ideal position on the basis of the specified parameters and the regulating
strategy.
After running this mode, you will find the luminaires of the adaptation rows sorted like
this, for example
3 2 1 3 2 1 3 2 1 3 2 1.2 1 2 1 1 1 1
The program will also place the luminaires with the lower power levels at the end of
the row.
For the interior rows, the tunnel module will try to find the optimum distance between
the luminaires.
Before the automatic placement starts, a dialog opens which allows you run the optimization of interior and entrance separately or together.
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Useful to make (small) corrections if the automatic calculated value is not optimal.
Factor length / Factor luminance
The algorithm will work with modified length / entry luminance, this spreads the nominal curve during the placing calculation, normal calculation (Button
After the calculation, you will find all the available results for each area and the regulating steps in the <output bar>. In the regulating steps dialog, you can choose more
than one regulating step to calculate.
You can open the results by using the toolbar outputs.
Note: Each time an output window is open you can use its properties dialog to
configure its specific options
The Result overview output (Fig. 214) contains a summary for all three areas.
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