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The
Cunning
The
Cunning
combine
combat
expertise
with
magical
ability.
They
might
be
sword
mages,
battle
druids
or
paladins.
They
gain
slots
for
the
combat
options
of
the
Strong,
and
also
slots
for
the
miracles
of
the
Wise.
They
share
with
the
Strong
the
ability
to
perform
an
additional
attack
when
their
attack
reduces
an
enemy
to
zero
or
negative
hit
points.
The
Cunning
gain
+1
HP
for
Constitution
of
13
or
higher
or
+2
HP
for
16
or
higher.
They
do
not
receive
the
other
benefits
of
the
Strong.
The
Cunning
share
with
the
Wise
the
ability
to
perform
miracles.
Miracle
slots
received
by
the
Cunning
provide
only
one
active
miracle,
not
one
active
and
one
inactive.
A
Cunning
character
does
receive
one
inactive
miracle
slot
for
Wisdom
scores
of
13
or
higher,
and
a
second
for
Wisdom
scores
of
16
or
higher.
The
Cunning
heal
as
the
Wise
do
and
have
the
same
armour
restrictions.
The
Cunning
may
use
any
weapon
and
gain
a
+2
ST
against
unexpected
threats.
Level
XP
HD
AV
ST
Miracle Slots
Combat Slots
Groups
Raises
1
2
3
4
5
6
7
8
9
10
0
2,500
5,000
10,000
20,000
40,000
80,000
160,000
320,000
640,000
1+1
2
2+1
3
4
4+1
5
6
6+1
7
10
11
11
12
12
13
13
14
14
15
6
7
8
9
10
11
12
13
14
15
1
1
2
2
2
3
3
3
4
4
1
1
1
1
2
2
2
2
3
3
2
2
2
3
3
3
4
4
4
5
-
1
1
2
2
3
3
4
4
5
The
Gifted
The
Gifted
have
access
the
miracles
of
the
Wise
and
can
attune
themselves
like
the
Deft.
They
can
grow
to
be
supremely
versatile
and
powerful
and
might
be
a
hunter
at
one
with
nature,
an
enlightened
gladiator
or
a
mystic
knight
from
a
far
away
galaxy.
Gifted
characters
can
attune
themselves
to
objects,
mentors,
animals
and
similar,
just
as
the
Deft
can,
and
they
also
can
perform
miracles
like
the
Wise.
Each
Gifted
slot
provides
one
attuned
item
or
person
and
one
miracle,
although
only
one
choice
is
active
and
available
at
a
time.
A
day
of
practice
is
required
to
swap
an
inactive
with
an
active.
Gifted
characters
with
Wisdom
of
13
or
higher
gain
one
extra
inactive
miracle,
two
for
16
or
higher.
The
Gifted
follow
the
same
rules
as
the
Wise
for
healing
and
use
of
weapons
and
armour.
They
gain
a
+1
ST
bonus
when
resisting
magic
or
dodging.
Level
XP
HD
AV
ST
Slots
Groups
Raises
1
2
3
4
5
6
7
8
9
10
0
2,500
5,000
10,000
20,000
40,000
80,000
160,000
320,000
640,000
1+1
2
2+1
3
4
4+1
5
6
6+1
7
10
11
11
11
12
12
12
13
13
13
6
7
8
9
10
11
12
13
14
15
1
1
2
2
3
3
4
4
5
5
2
2
2
3
3
3
4
4
4
5
-
1
1
2
2
3
3
4
4
5