Professional Documents
Culture Documents
First of all start the game with the command-line parameter "+set developer 1" to enable the cheats.
Please make sure you use this parameter with the mohpa.exe file and not the mohpa_setup.exe file
which is installed to your desktop by default. It should look like this - "C:\Medal of Honor Pacific
Assault\mohpa.exe" +set developer 1
Once You start the game using the modified shortcut, press [~] while playing to bring up the console
and enter one of the following codes there:
dog - God Mode
wuss - All Weapons
fullheal - Full Health
notarget - Enemies Ignore You
noclip - No Clipping Mode
fps 1 - Show FPS
maplist - Load Any Level (double-click map name)
map [mapname] - Load Map [mapname] (use names from maplist)
Alternate Method
Instead of using the command-line parameter, you can edit your player config file, located by default
in "My Documents\EA Games\Medal of Honor Pacific Assault\configs". Please keep in mind this
means You'll be altering a file so make a backup before You start. Now, the default file is
"unnamedsoldier.cfg". Open this file with Wordpad.exe. Go down to the section // Cvars and add the
following line to this section:
seta developer "1"
Save the file. This should enable console once you go back into the game.
Alternate Method #2
If you still cannot get the console to come up, you can actually bind the cheats to keys using the
config file which does not require access to the console. Open your config file with Wordpad.exe
(located by default in "My Documents\EA Games\Medal of Honor Pacific Assault\configs"). Again
keep in mind You'll be altering a file so make a backup before You do it. The default file is
"unnamedsoldier.cfg". Under the // Key Bindings section, simply change any of the bindings to the
cheat codes. For example:
bind F1 "dog"
bind F2 "fullheal"
Demo Cheat Codes
To enable this cheat mode, start Medal of Honor: Pacific Assault with the following parameters: "+set
ui_console 1" (without the quotes). The shortcut would look like this - "C:\Program Files\EA
GAMES\Medal of Honor Pacific Assault Demo\mohpa_demo.exe" +set ui_console 1. After doing
that, try out these new weapons by typing the following codes into the console:
spawn weapons/springfield_m1903_sniper - awesome american sniper rifle
spawn weapons/usthompson - thompson auto rifle with 50 round drum
spawn weapons/us_thompson_30 - thompson auto rifle with 30 round magazine
PC
Spawn Codes
spawn weapons/JPN_44.hag - Machine gun
spawn weapons/landmine_allied.hag - Landmine
spawn weapons/US45.hag - US 45
spawn weapons/JPN_Model96LMG.hag - 96 LMG
spawn weapons/type100_smg.hag - SMG
spawn weapons/US_Colt45.hag - Colt .45
spawn items/binoculars.hag - Binoculars
Submitted by None
PC
PC
FAQ
Medal of Honour: Pacific Assault
PC Walkthrough
By Shaneo632
Version 1.0 - 23rd November 2004
E-mail: shaneo632@hotmail.com
Disclaimer
---------The following was all written by me, or submitted by those who intended for it
to be used in this guide. The following sites are the only sites where it
should be seen:
-www.gamefaqs.com
see a long sequence (it's nice to see a plot-driven MOH game on the PC for
once...). You'll meet your squad mates, and this bit really reminded me of
Full Metal Jacket. You'll now have to listen to the Marshall talk to you and
well, talk DOWN to you for a bit.
2.2 - Bootcamp A: Briefing
-------------------------So, you have to follow the rest of the squad, and soon enough, you'll come to an
obstacle course.
2.3 - Bootcamp A: Obstacle Course
--------------------------------This area is again very simple - just jump over the beam, crawl through the
small tunnel and then go prone through the net of barbed wire and machine gun
wall. I can't remember where, but somewhere along here, you have to butt the
ragdoll with your MG, too. Again, very simple stuff.
2.4 - Bootcamp B: Starting
-------------------------So, you're now at the firing range. Collect the first rifle from the desk and
get ready to fire at pen #3 (well, that's what one it was for me, it may
differ). Fire at the target to your slight left, and vary between standing,
crouched, and prone,like the big bad marshall said. Note: do this for all the
weapons in this training.Once you've shot the targets required, return to the
desk and pick up the morepowerful rifle. Do the same as before when ordered,
and you and three others nowhave the pleasure of using the MG. So, shoot the
25-or-so targets and voila - you're done for this area.
2.5 - Bootcamp B: Heavy Weapons Training
---------------------------------------Now, this is where it gets fun. Run over to where everyone else is, grab the
C4 from the table, run around, and plant it on the car when ordered. Watch it
burn, and thenmove to the next area, where you have to land a grenade in each
barrel. More challenging than everything so far, but again, not THAT much of
a challenge. Continue to move on, and you'll now get to use the mounted
machine gun to destroy 25 targets. Move to the final training area, where you
have to learn a few medic skills. A comrade will pretend he's dying, and s
just pick him up and drop him in the white circle, where he will be "healed".
You'll be ordered to do the same, so go prone, and you will be healed. After
a short speach, that's it for the boot camp. Time for some chillin' and
killin'!
MEDALS AVAILABLE: - Complete all 21 primary objectives.
- Get at least 50% accuracy on Rifle shooting.
- Complete 2/3 hidden objectives.
- Complete 3/3 hidden objectives.
3.1 - Pearl Harbour A: Starting
------------------------------Well, we're long due for some action, and it looks like it's comin' soon.
After the really nice movie, We begin in a car, so just enjoy the ride. This
is quite a long set piece, so just look around at the nice scenery, and laugh
at the awfully-synched audio. After a few minutes, the car will stop, and the
Japs will attack. You will get out of your car.
3.2 - Pearl Harbour A: Docks
---------------------------Get out and follow the guy in white who just drove you. Be sure to avoid enemy
gunfire from the planes above. Basically, this entire set-piece is just
following him until you get to your escape boat. Very easy stuff, and right up
until the end, I didn't get hit once. You'll approach the end, and your friend
will get blown up. Oh sweet irony, as the escape vessel couldn't be more than
5 foot away. Get into it, and we fade to black.
3.3 - Pearl Harbour B: Starting
------------------------------We begin in the escape boat. Basically, this entire mission is just you in a
boat, shooting at the Japanese planes. It's quite hectic, and you'll be lucky
to survive it first go. I did, but I only had 6HP left. Anyway, just fire at
the planes asyou get driven around, and eventually, the boat will stop, and
you'll be sentinside a burning ship to search for survivors.
3.4 - Pearl Harbour C: Starting
------------------------------Start by going forward, and through the hole. There will be an explosion,
killingyour friends, so move through the new hole created. Avoid the steam
and explosionsas best possible, and walk round, going up the red ladder. Turn
the 2 wheels toturn some of the steam off, and go up, through the passage. Go
right, and down thestairs. Turn the wheel, move forward, and turn the wheel
to counter-flood. Go backup the stairs, go forward, and watch the man drown
in the sealed water door. Goright, and up the two ladders, where a comade is.
3.5 - Pearl Harbour C: West Virginia Deck 3
------------------------------------------Follow your comrade through the halls, and you will come to a jammed door. Get
theaxe and hit the glowing canister to blow the door open. Follow through and
a wallof fire will consume your friend. The medic will tell you to help save
injuredfriends, so pick up the guy in this room and hand him over the medic.
Allinjured persons appear as an "!" on the radar. Go through the door you
haven'tbeen in in here, and there will be steam and bodies everywhere. Hit the
redglowing item, and steam will burst out, for some reason I haven't been able
towork out. Anyway, go through into the next room, and rescue the injured man
here.Use the axe on the jammed door, and run through, hitting the US Army
boxes withyour axe, allowing you to climb up the ladder. A friend will direct
you fromabove to follow the fleeing sailors.
your health gets in the 30-40 region, I would suggest pressing H (or
whatever key your bound) and let your medic heal you. Bear in mind that there
is a limited number of bandages he has. Keep moving forward and attacking,
and eventually the enemy will attack from above. Get your team to take them
out if you couldn't be arsed with trying to spot them (like me), and
eventually, everything will die down. Follow your squad.
4.4 - Nightmoves B: AA Gun
-------------------------Another irritating-as-hell section ahead. Follow your squad, and you will
soon enough hear Japanese voices. A guy will translate them on your team
(the young one who everyone hates, I think), and you will all recieve
orders. Follow the guy going near the hut, and when you approach, blast
the Jap in the hut to holy hell. My tactic, which made me lose 0 health
through this entire battle, was to just camp in the hut and use it as
cover. Peep in and out, shooting the silly blind Japs who can't see you
for some odd reason. Shame that the gun you get is so awfully slow, so
feel free to steal the Jap's guns, with their superior technology and all.
If you feel like it, flank the vehicle up ahead and blow it up. Once the
perimeter is clear, hijack the machine gun, and use it to blow any
remaining Japs in the vicinity up. Also, blow the vehicle up if you
haven't already, and don't want to waste precious ammo. Set a charge on
the gun when you're finished and blow it to smithereens. Anyway, more
Japs will emerge, so take them down and there will be a brief period to
regroup. Attack again, and it would appear that it's all over. Follow
your leader and teammates, and the Jap's will rush, so be prepared, as
those bayonets can be quite nasty. It will subside, so walk forward, and
we will fade to black.
4.5 - Nightmoves C: Starting
---------------------------On the mark of the leader, run over the river and meet with your teammates.
Attack the Japs, remembering to take out the turrets first, as they're
incredibly lethal. Also, remember to make sure you don't get hit by the
spikes sticking out, as they will ensure death, must be tetanis or
something. Anyway, when this surge is killed, move forward, and attack the
next form. Repeat this, and eventually you will come to the other end of
the river. Move up the river, shooting the Japs that emerge, and then go
to the opening. Walk forward, and we will finally fade to black.
4.6 - Nightmoves C: Village
--------------------------But no, there's more of this torture chamber of a level. Move forward, and
there will be an ambush in all the huts around you. So, obviously, you have
to clear out all of the huts. Do so, and move forward to where there are
more huts. Finish them off, and move forward to end this section.
4.7 - Nightmoves C: Radio Tower
------------------------------Run forward and kill the attacking Japs. Some Japs on mounted MGs above you
will fire, so use grenades for a fast kill or two. Run up the side where they
were, and kill any leftover Japs. Plant the bomb on the radio tower and take
cover as it blows up. Now comandeer an MG, and shoot the Japs below you. They
will run up the side, so be vigilant to take them down before they reach you.
Continue this until your leader begins talking, and then we fade to black.
5.1 - Mandown A: Starting
------------------------Will it ever end!? After a short sequence, listen to your leader, as he'll
give out some important tips and instructions.
5.2 - Makin Atoll: Man Down
--------------------------After that rather pointless change of section, it's time to get moving. At
least now we have a nice machine gun magically appear out of nowhere to
take Japs down with. Go forward, and you will see a vehicle. Let it pass,
and then follow the road. Kill the soldiers in the car that drives past,
and follow the radar for a bit. Kill all of the Japs here, and be careful when
approaching the mounted machine gunner, as he can take a lot of health away.
When you're done, move to the left near the vehicles, move up, and continue
attacking.
5.3 - Mandown A: Stealth Jungle
------------------------------Use the car as cover if you want, but not for too long, as it will catch fire
from the bullets eventually, and turn you into a flaming pinata if you're not
careful. Move up and kill the Japs here, and sweep through this small area.
Shoot the explosive barrel if you feel like it, and then wind round, where
there are two enemies obscured slightly. Kill them regardless, and continue
winding round. Some Japs will be in the trees up ahead, so be sure to
look out for them. Once they're disposed of, walk up, and we fade to black
again.
5.4 - Mandown B: Starting
------------------------The area ahead is blocked, so you're gonna need to take the route behind you,
obviously. Follow your squad, and this section basically entails you running
for a bit, shooting a small area of japs, rinse, and repeat. Basically, just
keep doing this, whilst following the radar to get to the fuel depot. The
final area has three very deadly machine gunners, so be extra careful here.
Once you're heavily into this area, there's a large structure with a guy in,
and he can be eliminated in a rather cool way by shooting the explosive
barrel next to the structure. Fade to black, and we're done for this section.
5.5 - Mandown B: Jeep Camp
--------------------------
This section is very short, and very easy, also. All it involves is you and
what is left of your team (4, conveniently, the same number of seats in the
car :0D) shooting at enemies as one man drives. Self-explanatory really,
and it's practically impossible fail. Just be wary that any health lost
carries over into the next section, so don't get cocky.
5.6 - Mandown B: Fuel Depot
--------------------------After the jeep crashes, get up ASAP, and run to the left side of the area,
where the MG gunner is. Take him out quickly, and steal the MG he was
gunning with. Shoot as many Japs as you can see, and if you get lucky and
you see a bunch of Japs grouped near the explosive red barrels, fire at
will. Note: did anyone else kill all the enemies, and still hear Japanese
voices? If you did, send me an e-mail, I'm curious. Anywho, locate the
fuel tank with the radar if you can't find it, plant a bomb at the base of
it, and run like hell. It will explode in a very nice (graphically)
moment, and then regroup, at which point you recieve a radio message.
Apparently an ally has crashed nearby, and we have to find him. Fun.
5.7 - Mandown C: Starting
------------------------Follow your radar, and at the side you will see a cliff and Japs below.
Whether you want to or not, you will disturb their little tea party and
have to fight them. Run down the path and attack the Japs who get in your
way. Wind round the path but don't go all the way yet, as there's a very
deadly machine gunner in a sentry tower, not to mention a tank (that
went unnoticed by me for quite a while). Clear the area as best possible,
but don't get too close yet, as that tank can kill you with ease, so
don't worry if some Japs are still left. The next bit is particularly
tricky. And if you've used up all of your heals, you're screwed, as much
as I see it. Anyway, given that you have at least 1 pack left, run to
the right side and into the trees, missing the bombs and fire as much as
possible. Anyway, have your explosives ready, and when you approach the
tank that is pre-occupied destroying your friends, just lob as many
explosives as you can onto it before you're shot to pieces. If you're as
lucky as I was, you will get revived pretty quickly, just in time, too.
From here, go to the offshoot you've yet to enter, and go up. Go prone,
and take the left route, making sure to be careful, as there's a fair
share of MGers around here. This one took me a good couple of tries to
get right, and even then, I lost about 55HP. Continue up.
5.8 - Mandown C: Tank Camp
-------------------------We're now at the tank camp (as described by the save point), and this
is also very tricky to get right. A convoy will soon pull up, so
dispose of them any way you see fit (the explosive is a fun one :0D).
From here, just lie low and where possible, let your comrades do the
dirty work. At this point, my health was a meagre 16HP, and I didn't
have any heals left. Continue this tactic until you reach an area
where you begin going downwards. I had to complete this entire
section on 6HP, and it took about 30-40 minutes of saving gradually
and re-loading. Anyway, once you've killed the dozens of waves of
soldiers that emerge, move on to the next area. You'll see the
downed plane further ahead, so move near it, as a large explosion is
set off.
5.9 - Mandown C: Pilot Rescue
----------------------------You can breathe a sigh of relief - there's 3 medipaks totalling 75HP
in front of you. I tell you, that's a sight for sore eyes! However,
don't stop - keep running, grab the pilot (and the 4th medipak - oh
yes!), and dump him with the medic. Now you will have to hold off
the reinforcements whilst the medic heals the pilot. This is very
easy - just shoot and Japs that enter the little enclosure that
your team are in. When you're done, a sequence will play, with the
Japs looking very miffed indeed.
6.1 - Sitting Ducks: Starting
----------------------------Listen to what the guys have to say, and then quite simply just take
out every enemy in the area. You have to take out 3 mortar crews,
who are just basically 3 very difficult to spot people. One of them
was hiding in the bushes across the area, and another was atop the
cliffs. Not sure about the other though, as my team killed him.
When everyone is dead, you're told that the subs have showed up, so
walk over to a raft.
6.2 - Sitting Ducks: Return To Rafts
-----------------------------------Now you must find Willie Gaines. Basically, just follow your radar,
but be wary, as there will be some Japs in your way. Take them down,
and then grab Willie and dump him onto the boat left. You'll get in,
and then we'll start moving. Don't relax yet, though, as some more
Japs have emerged on the beach. This bit's very easy, as they really
cannot hit you, as within a few seconds, you're miles away. However,
two Japanese planes are now circling you, and this bit I found
frustratingly difficult. You're given a heavy MG by a teammate, and
you don't have very long to take them down before you're killed.
After about my 10th attempt, I did it, and the tactic I'd give is
to wait until they're flying towards you, but are leaning to one
side. This is how I did it, and I had 55HP left. Now you'll be
transported to the Nautilus, where you'll have to defend it from
the Japs.
6.3 - Sitting Ducks: Nautilus Defense
-------------------------------------
Basically, just run to the radar blip, climb the ladder, and man
the MG. This took me a few tries, but isn't too bad. Just shoot
the half dozen or so planes that are there. If you do it quick
enough, then we get treated to a well-deserved sequence,
followed by a movie clip.
7.1 - Henderson Field A: Starting
--------------------------------After that comedy relief sequence, we'll be given orders by the
leader, so listen carefully.
7.2 - Guadalcanal: Henderson Field
---------------------------------I heard people on the GameFAQs forums say that this level is a
bastard to complete, so here goes nothing (:0D)! Anyway, this
"section" if you can even call it that, lasts about 10-15
seconds, and is just you following your teammates.
7.3 - Henderson Field A: Beach Landing
-------------------------------------Follow the radar, and then your leader will briefly give out
instructions. Do as he said, and go to the left, whilst some
of your team attempt to rush the front. This is just basically
a firefight, and isn't that difficult. Anyway, just sweep
through this area, killing all of the Japs, following the radar.
Eventually, you'll come to an area fortified with trees - you're
close. Just up ahead is the airfield.
7.4 - Henderson Field A: The Airfield
------------------------------------Again, another very short section. They'll be some brief talk
before explosions riddle the airfield. Get in the truck as your
teammates do and you'll get the hell outta there. However, soon
enough your truck will get flanked and you'll be on the ground
blacking out.
7.5 - Henderson Field B: Starting
--------------------------------Get up from the crash, and in this incredibly brief section,
all you have to do is listen to your leader.
7.6 - Henderson Field B: Assault
-------------------------------Did anyone else have a glitch here where everyone stood still
and you couldn't move? Anyway, after a re-load (if need be),
follow your squad and a little ways away, the leader will stop
you all and talk briefly. Anyway, continue following your
squad (and the radar) and you will come to an enemy area. This
----------For being skilled, you can obtain medals throughout the game. Here is a
list:
Boot Camp
--------Complete all 21 primary objectives.
Get at least 50% accuracy on Rifle shooting.
Complete 2/3 hidden objectives.
Complete 3/3 hidden objectives.
11 - Hidden Objectives
---------------------Bloody Ridge
-----------Save the fox hole crew from the mortars in the section "Bloody
Ridge A: Second Ridge"
12 - FAQ
-------Here is where all questions I am asked, whether frequently or not,
will be answered. Any questions? Send to shaneo632@hotmail.com.
Also, don't ask me about other games, as I only deal with games I
have written FAQs for. Thanks.
Q-x
13 - Glitches
------------Note: if you have any glitches to submit, please e-mail them to me
at shaneo632@hotmail.com. Thanks!
- The first glitch I experienced of mention was in the area "7.6 Henderson Field B: Assault", and as soon as I began, I couldn't
move, and my teammmates just looked around. I had to reload to
get it working.
14 - Credits
-----------Thanks to anyone who reads this!
If you have anything to add or have any questions you want answered, please
send to shaneo632@hotmail.com with the subject title "MOH Walkthrough".
Thanks!
This walkthrough is copyrighted 2004, ask for permission to use it on
your site.
Submitted by Shaneo632
Translate
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Made by: Moondogg
Date Started: 1/6/05
Date Finished: 1/11/05
E-Mail address: moondogg22@yahoo.com
Version: 1.2
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
~*~*~ Version 1.2 update, 2/17/05: Engine problem solved, credit line
included.
Before we start, I'd like to make this loud and clear:
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Legal Information
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This document is Copyright 2005 Dennis "Moondogg" Marino. It may not be
reproduced nor retransmitted in any form without prior consent from the
author. It may not be altered, published, sold, given as an incentive to
buy, etc. without advance permission from the author. All outside sources
which have contributed to the making of this guide in some form have been
cited either now or later on in the FAQ. Violation of the above terms can
and will result in a lawsuit.
-----------------------------------SITES WHERE THIS GUIDE MAY BE HOSTED
------------------------------------
- GameFAQs.com
<http://www.gamefaqs.com>
- Gamespot.com
<http://www.gamespot.com>
- Neoseeker.com
<http://www.neoseeker.com>
- IGN
<http://faqs.ign.com>
<http://www.cheatcc.com>
^ Yes, Dave, you. You've taken a whole lot from other people, including me
and that's pretty f'ed up.
Also, these sites I am not familiar with but apparently they are known to
steal work from authors without permission, so for these sites you also get
the big 'NO'. If you see your site on this list then just don't post it, I
will find out about it. To my eventual readers, if you see one of my guides
on
one of these sites then please send me an e-mail about it, thank you.
-----------------------------------------------------------------------------911 Codes
-9 Lives
http://911codes.com
http://www.9lives.ru/eng/
-----------------------------------------------------------------------------Bean's PlayStation Dimension
-Cheat Index
http://www.bean.dk/psx/index.htm
http://cheatindex.com
-----------------------------------------------------------------------------Cheat Matrix
-Cheat Search
http://cheatmatrix.com
http://cheatsearch.com
-----------------------------------------------------------------------------Cheatstop
-CNET Gamecenter
http://www.panstudio.com/cheatstop/
http://games.netscape.com/Faqs/
-----------------------------------------------------------------------------Console Domain
-Dirty Little Helper
http://www.consoledomain.co.uk
http://dlh.net
-----------------------------------------------------------------------------Dark Station
-Dreamland
http://www.darkstation.com/
http://kirby.pokep.net
-----------------------------------------------------------------------------Games Domain
-Game Express
http://www.gamesdomain.com
http://www.gameexpress.com
-----------------------------------------------------------------------------
-Games Over
-Mega Games
http://www.gamesover.com/
http://www.megagames.com
-----------------------------------------------------------------------------Square Haven
-Ultimate System
http://www.square-haven.net
http://www.flatbedexpress.com
-----------------------------------------------------------------------------VideoGaming.net
http://www.videogaming.net/
----------------------------------------------------------------------------This guide is intended solely for use on GameFAQs.com, which is where I
submitted this work. If you wish to host my guide on your website contact
me and I will consider it, under the condition that the guide is in its
complete and original form and proper credit is given to the author, a.k.a
ME!. Ignorance to the law does not excuse you from any responsibility for
your actions. If you steal this guide you have broken the law.
Tarawa: Starting
Tarawa: Get On That Fifty
Boot camp 1: Starting
Boot camp 1: Briefing
Boot camp 1: Obstacle Course
Boot camp 2: Starting
Boot camp 2: Heavy Weapons Training
Pearl Harbor 1: Starting
Pearl Harbor 1: Docks
Pearl Harbor 2: Starting
Pearl Harbor 3: Starting
Pearl Harbor 3: West Virginia Deck 3
Pearl Harbor 3: West Virginia Deck 2
Pearl Harbor 4: Starting
Nightmoves 1: Starting
Nightmoves 1: Campfire
Nightmoves 2: Starting
Nightmoves 2: AA Gun
Nightmoves 3: Starting
Nightmoves 3: Village
Nightmoves 3: Radio Tower
Mandown 1: Starting
Makin Atoll: Man Down
Mandown 1: Stealth Jungle
Mandown 2: Starting
Mandown 2: Jeep Camp
Mandown 2: Fuel Depot
Mandown 3: Starting
Mandown 3: Tank Camp
Mandown 3: Pilot Rescue
Sitting Ducks: Starting
Sitting Ducks: Return To Rafts
make a left and move straight on ahead, in the next fire-filled room, take
a right and in that room, move left, and you'll see a sailor have a whole
bunch of boxes fall on him, take your ax and use it to break the boxes that
fell on him (don't fret, you wont kill him), pick him up and go through the
door forward and to the right of where you just entered the room you're in.
Move with the sailor to the end of the corridor, near the stairway, but not
too close, look left, and there will be a medic, drop the soldier you're
carrying, and when the medic asks you if there is anyone left behind, you
tend to think there is (plus, you can hear someone calling for a medic). So
backtrack down the corridor, and on your right you'll find a broken door
that you can break open with your ax, and then lo and behold, a commanding
officer was trapped. Do the same with him, take him back to the medic.
After you rescue him, head towards the staircase leading up right in front
of you, they'll clear the way, and you'll be on your way to the next part of
Pearl Harbor!
------>
^
|
|
|
you'll stumble on a sandbag bunker with three Japs sitting in it, waste
them. Man a machine gun sitting there and wait for a bit, a truckful of
soldiers will be moving down the road, keep hitting it with MG fire until it
explodes. Move in the direction the truck was coming from. You'll quickly
run across another patrol, as well as another 3 man bunker, clear them out
and collect the ammo deposits in the bunker. You have a choice now, either
man the MG and wait for the truck to rumble past, risking the troops exiting
before they come into range, or if you have two submachine guns, you can
quickly keep moving, empty a mag into the hood of the oncoming truck, then
switch to your other SMG and do the same, which will make it explode, and
the troops won't have a chance. I picked option two, but it's your call.
You'll hear some Japanese chatter, which obviously means there's a patrol
lurking near you, kill them off please, then attack the MG nest to the north
of you. Man the MG and wait for the first truck to rumble around and light
it up as soon as it comes into range. Then let go of the MG and take out
the second truckful with regular weapons. Heal if you wish and move on down
the same road (where the trucks were coming from).
5.3 - Mandown 1: Stealth Jungle
Okay, continue down the road until you come to a Jap outpost, sweep the town
and clear everyone, and take all the ammo you want. Exit through the
opposite side of the outpost. Hump down the road, and you'll come across a
Japanese patrol, neutralize them and keep moving. Hop the log and end
the scene.
fellows to your left, then climb the tower on the right to man the MG, hose
them all in there, then move out through the east exit of the outpost, where
you'll come to a beachfront outpost. When everyone is neutralized, go
into the house on the shore to the right of the seaplane, and grab the
documents lying on the table. Now exit that house and move out to the left.
You'll run into another 3 man patrol, killing them would be preferable.
Keep moving and play Operation: Clean Sweep (fear Operation Flashpoint) in
the next outpost. Search the huts for ammo and keep moving. Deja vu isn't
it? Take out the next encampment and......
6.1 - Sitting Ducks: Starting, 6.2 - Sitting Ducks: Return To Rafts, 6.3 Sitting Ducks: Nautilus Defense
You start on the beach with the pilot, and a few extra troops, when you come
under attack, take out your pistol and swap it with the Thompson SMG
w/drum off one of your comrades who was blasted by a mortar. Clear the
handful of attacking Japs, then move in with your team as the beach is
being bombarded. There will be loads of Japs in the jungle, but keep a cool
head, you'll have plenty of ammo to handle them. Move methodically
from left to right, taking out Japs and watching the "cliff" edge for the
three mortar teams, one near the hut, another further down on the cliff and
another way further down on the ground. Once they're done, reassemble with
your team, who will inform you the subs have arrived. Follow them
back onto the beach, but unfortunately, Willy is missing, so guess who is
going to have to go back and find him. Check near the far right mortar
area, it's not RIGHT there but in that general vicinity. Once you bring him
back, board the raft that you're supposed to. You'll come under attack from
two Zeros, Minoso will hand you his BAR, so do your best to eliminate them
with it. Once you reach the Nautilus, you'll come under attack again, this
time they will be using torpedoes, so man the MG by moving to the right when
you board the ship and up a ladder (you'll see the previous gunner fall
from where you want to be), and when the torpedoes hit the water, target
them before they hit the ship. Mission complete.
7.1 - Henderson Field 1: Starting, 7.2 - Guadalcanal: Henderson Field, 7.3 Henderson Field 1: Beach Landing
Welcome to Guadalcanal, soldier! Starting from the beach, follow your team
into the jungle and around a corner, stopping at a riverbank. Follow
Minoso's orders by heading straight down the stream, past the first inlet to
the right, and up the hill to the right a ways down, clear the village here,
then move on to clear the next connecting village. When everything is
clear, check the connecting village's huts for a map. Reassemble with your
squad, and move on through the thick brush to Henderson Airfield.
take the Japs down and hop on the artillery. Tanks will move in from right
to left, so keep your eyes open and blast them until they show up, keep
firing until the objective completed shows itself, then follow your team
down to the base of the hill and to the left. Move on, and you'll come
across a WHOLE lot of Japs lying in wait, about 20, use the rocks for cover
and clear them all out, grenades help.
find an MG and a mortar. Use the mortar to blow apart the enemy mortar team
that will set up on the ridge directly across from you. Then again, fend
off the Japanese attack using anything you can. You'll be ordered to fall
back again. You'll run into an artillery team pushing in a cannon, after
they talk to you, look to the side of the (to your right if you're looking
directly at them) and follow that path down. Scene complete.
up, keep your binocs up until it says "objective has been added" to complete
the hidden objective. Now follow your buddy there down the trail, you'll
come across another group of Japs, but take cover behind him, and wait for
him to mention the MG that's sitting there, keep crouched and head right,
keeping to the grass and around the back of the clearing, and use the rocks
for cover, when you're close, run to the MG and turn it on the Japanese
forces there. He'll tell you good job and to take the MG with you (while
you're on the MG look to the top of the screen to see which button you press
to take it with you. Now holding the MG, follow your friend back to your
squad. After you and your team move upriver, set up the MG behind the log
on the right side or something, and fend off the Japanese attack. When it's
all over, leave the MG there and continue along with your team. You'll
encounter a few more, along with an MG. You know what to do here. Play
touchy feely with a couple more Jap troops, until you come to a ledge. Jump
down to the bottom for the ending of the scene.
9.3 - Lunga River 1: River Ambush, 9.4 - Lunga River 2: Starting, 9.5 Lunga River 2: River Camps
Still on the blue line, +1 for mist and swamp gas. Follow the blue line to
the left around the tree and left where you'll run right into a Japanese
ambush, but there are only a handful. Clear them out and keep moving. Yet
another squad of troops shows itself, along with an MG. Kill 'em and
keep going. Again, another patrol lurks in the swamp, take them down,
follow your compass ball bearings and your team, and you'll come to another
ledge. Hop on down and move out, and you'll come across a village. Pick
off the guy in the hut you can plainly see, then take out the handful of
Japs stationed there. Move on down the river and you will take gunfire from
the right, cut through the bushes and you'll find yourself in a larger camp,
sweep the general area, and pick off the MG gunner down the river, but
before you leave, check one of the raised huts to find uncovered caches of
bombs and stuff, and manually toss a satchel charge on it, then get the hell
out of dodge before it explodes. Move on down the river and clear the
next section of village. Either continue down the river or cut through the
left, you'll end up in the same place anyway. Make sure you clear everyone
out, then plant a charge on the ammo boxes in one of the huts. When it goes
boom, keep moving down the river. A Jap, obviously asking for his
death, stands right in front of you, blast him a new one, and take his
rifle. There are 5 snipers in the trees in the clearing ahead, one is right
in front of you, one on the left side, one on the right, and two towards the
back, one on each side. Take care of them and assemble.
into the bunker, with two machine guns protecting it. Take the gunners
out and move up the hill. You'll stumble onto an outpost, and you know what
you do here, so do it. When they go bye-bye, keep moving. A large
occupied village stands in your way, clear this out as well, there's nothing
to see here besides enemies and ammo, so move on. You'll come across a
Jap runner, target him and off him before he can do something that will be
dangerous to you in a few minutes. Hop down the ledge where the scene
ends. Arm your shotgun (if you still have it anyway) for a second and then
keep moving when the next part loads. Blow away the lone charging Jap
officer, then switch back to your weapon of choice. Fling a couple of
grenades down at the MG nest and clear that area. Move into the village and
clear it, now listen carefully, I know your compass says to go somewhere
else, but go back to where to came into the village and look forward (look
AT the village itself right in front of you) there is a trail there that
you'll be able to see right smack in front of you at the back of the
village. Your team wont follow, its all you. Follow this trail and you'll
come upon a couple of Japs, but you'll be able to hear US troops calling for
help, move to the back of this area to find the entrance to an underground
bunker (along with 2 Japs guarding the entrance itself), move in and go down
the stairs to the dungeon place, as soon as you enter, look right and blast
the charging officer who guards here. Either shoot or melee the lock on the
door to free the POWs. They'll grab weapons and follow you. Return to your
squad and sweep the next section of village, then another. Keep moving as
the game will save (if you didn't realize already, this is how you tell the
next section starts), as you are talking, you come under attack from a
couple of annoying Japs, nothing major, kill them off....so.....KEEP MOVING,
seems to be my trademark here. You'll move past an area, and a soldier
comments about checking out a cave. Backtrack a bit, and you'll see a trail
leading a bit upwards leading to the cave. If you have it, equip your
shotgun and enter, follow the cave into an opening that houses a fistful of
Japs, let them have it, and take the sniper rifle on the far end of the room
if you wish, now look around and you'll see a radio sitting in the corner,
blast it to pieces until it mentions your objectives. Go back out and
rejoin your squad. Move out until you reach the bridge. Take cover behind
a large rock and target the MG gunner in the tower first, the tower is on
your left, above you. Use the sniper rifle if you took it to pick them off,
they'll make a few attempts to reclaim the tower MG, just keep picking them
off, and the planes will give a fly-by and bomb the hell out of the bridge.
After it's a smoldering crater, move through the hole the explosion punched
and out. Continue on when the next part loads. You'll come upon a pretty
strongly defended outpost, complete with trenches and MG towers. Fire at
the red barrel on the bottom of the right-most tower, which will detonate
it, then clear out the camp. Make your way over to the other tower and
plant an explosive on it. Now follow your team through the trenches and
towards the beach. When you hit the beach, nail the Japs that are sifting
around. Move up through the beach and you'll come across another outpost.
Sweep the village clean, target the red barrel underneath the right-most
tower to blow it up, then set charges on the other two. Now move out
through the exit on the right side.
Move down the trail, where a few
explosions will go off right in front of your face (shrapnel anyone?),
you'll be fine, just keep moving. Blast the Japs who are a present danger,
one on the bridge, one across from you, and one on the ground level, who can
be eliminated via the barrels, which isn't exactly a bright place to stand.
Make a right and you will encounter a few more, further down is a machine
gunner who needs to be taken care of. Head up that way where you'll
encounter a few more. Around the corner are a pair of machine gun toting
Japs and their accomplices. The sniper rifle is nice here, but if not, just
pick them off, who cares how you do it, just do it. After you get up there,
look left and shoot a few more, then move towards the bunker, where there
will be a few more waiting. When everything is clear above ground, hump on
into the bunker. Head on in and look left to blast the rushing Jap officer.
Then pick off the couple of Japs hiding behind the boxes, go left and shoot
a few more in the next section of trench, now look left and go down through
the entrance to another bunker-ish type building. Shoot the three Japs
occupying the place if they didn't already come at you before. Now before
you set the charge, collect your thoughts and quicksave, because you're
going to have to absolutely haul ass back to where you entered the bunker in
the first place as soon as you plant it. RUN LIKE HELL! Once you
reassemble with your squad the mission ends in success.
saying that the reason your engine is crapping out is that you're straying too
far from your wingmates, so stay CLOSE TO THEM and don't fly off.
11.1 - Tarawa 1: Starting, 11.2 - Tarawa: On the Pierhead, 11.3 - Tarawa:
Aboard the LVT, 11.4 - Tarawa: Red Beach 2, 11.5 - Tarawa 2: Starting,
11.6 - Tarawa: Buildings Clear, 11.7 - Tarawa: Emplacements Destroyed, 11.8
- Tarawa 3: Starting, 11.9 - Tarawa: Nice Driving, 11.10 - Tarawa: The
Command Center, 11.11 - Tarawa: Into the Tunnels, 11.12 - Tarawa: Halfway
Through, 11.13 - Tarawa: From Bad to Worse, 11.14 - Tarawa: Ant Hill,
11.15 - Tarawa 4: Starting, 11.16 - Tarawa: Survived Banzai, 11.17 - Tarawa:
Tank Support, 11.18 - Tarawa: The Last Stand
This seems familiar, doesn't it? Man the fifty again and look towards the
ship on your right. Take out the guy on top, then keep focused on the
bottom part of it, because there are a couple of gunners in a blown out
portion near the back. Blast them, then look towards the pier and shoot
whoever is scuttling around up there. When your craft pulls up, get out and
go up the stairs. Take aim at the two Japs taking shots at you (you'll see
them), and then grab the ammo from inside the house as well as one of the
rifles dropped from one of the soldiers you shot from the boat, exchanging
it TEMPORARILY for your shotgun. Use it to take aim at the machine gunner
and the two other soldiers ahead of you. Once they're down crying for
momma, get your shotgun back and move forward, down through the broken part
of the pier and out again, where you'll come face to face with a couple of
nutty Japs. Take them down and hang a right into a pierhouse, where there
are three or so waiting for you, exterminate. On the right side of the hut,
there is a ladder leading up, take it and spin around quick, shoot the Jap
standing there. Grab the sniper rifle, and take aim at the two machine
gunners on the ship. Once they're toast, take your weapon that you dropped
and go on back down and out the other side of the hut (the way you DIDN'T
come in), look right and head down the broken set of stairs where you'll
find your comrade. Follow him down the narrow causeway to the right and
help him clear it out all the way down. Might want to exchange your shotgun
for a Type 100, I dunno, you're going to make a beach head, a shotgun might
not be the best thing in that situation, you want ranged stuff. Your call,
whatever you choose, move close to the LVT to get back in it and on the .50.
Here we go again. Move up in the water like you did last time (there are a
couple more people shooting at you, how about that), and join up with your
squad under the pier, also like you did last time, and fight off the
oncoming Japs. Don't worry, they don't have grenades this time. Once
they're done for, assemble with your squad, wait for the talking to cease,
then move forward down the beach until you come to a hole blown in the wall,
once you're ordered to (after you clear the beach), hop in. The next
section starts with you assembled with your team, and as you know, the Japs
aren't surrendering, so you'll have to ax every single one on this rock.
There are a whole lot of enemies here, and right now all you have to do is
clear houses. So keep clearing houses in this area until you get the
objective complete. Then move out through the concrete bunker with the hole
in the side, there are two Japs in here, so blast them. Then when you come
out the opposite end, drop down into the trench (jump on a box or something
to break your fall), and move on down the line. (He scared the hell out of
you didn't he). When you come out, there will be a Jap or two waiting for
you. Follow your team, but when they go up the plank, don't follow just
yet, look to the right, where you'll find a few Japs and an arty piece.
Take them down and then set a charge on it, then move down and blow the
other one not too far away (take out the machine gunner shooting at you
while you're at it). Now rejoin your team and clear out the house and its
surroundings. Move out through the back of the hut, or around it, who
cares, where you'll run into a dozen or so Japs. Take them down and keep
moving. There will be a machine gunner in a really tiny pillbox-like
structure, get familiar with these, because they'll become pains in the
asses rather quickly. Move down with your squad, and demo charge the next
two arty pieces, then go into the bunker at the end of the line (not through
the barbed wire fence) to get lots of ammo. Rejoin your squad and move out
through the opening in the fence. Take down the two mini-pillbox gunners,
and head down the bunker to the right. Blast all four Japs who are farting
around in there, and when the order is given, set a demo charge on the
torpedo rack, and then bug the hell out of there back to your squad in the
ditch. When it's clear, follow them forward. Clear out the oncoming Japs,
as well as the ones in the house on your left. When it's clear, hop in the
jeep with a couple of your squadmates and go on another merry ride. You'll
be in the vehicle until this part ends. You'll start the next part
assembled with your team. Move out left with everyone else, don't blow the
charge just yet, clear out the clearing ahead of you first, then go back and
set the charge on the gun you past first, as well as the gun in the
clearing. Use the cracks in the hut as cover as you take care of the MG
nest on the other side of it. Assemble up and move out with the rest of
them. Move to the back of the hut (where the MG team was) and move down
the trenches. there will be a few Japs right in front of you, and will
attack as you move. Move to the raised platform right in front of you and
clear it out. Look to the right, and you'll see a concrete raised building,
along with a bunch of Japs scurrying about the area. Move down that way
(your team might be there already), and weed them out. Be careful though,
as a tank is sitting off around the corner of the building, so the best bet
would be to just run up to the side of it, that way, the tank can't target
you, and the machine gunners in the windows above you can't do anything
about it either. Peek around the corner, and when the tanks turret swivels
away from you, rush out to it and plant a charge, then run back behind the
wall. Now move out into the concrete building and proceed to clear it out,
there are a bunch of Japs stationed in there. If you look outside to the
left, there is another tank, so do the same to it and go back into the
building, where your team will be waiting in the corner. Head into there
first, and clear out the hospital they have there. Head out the back and
take out the Jap sitting there, as well as the other one in the dead end.
You'll exit in a rubble pile with a couple of Japs there taking potshots,
nail them and make your way to the other side, taking out the couple of Japs
sitting in there. Turn around and blast the punk who's on top of the
building you came from. Huddle up with your squad inside and rally up.
After the talking, keep moving through the bunker/trench. When you come to
the fork in the trenches, the enemies seem to be all on the left, so shoot
them, but take the right path, and take down the four or so Japs there.
Don't go all the way down, look left where the pair of Japs were as you
moved in and there's the exit, along with another arty piece. Plant a
charge and move down the line where you'll run into another, and do it
again. Take down the Japs who are trying to make it over the barbed wire.
Now move back into the bunker and follow it left where you'll run into a
roomful of Japs, take them down. Move out into the exit area of the bunker,
make sure all your stuff is reloaded because there's going to be lots of
ruckus going on here. Take down the Japs as they come wave after wave over
the barbed wire and from down yonder. Take down the mini-pillbox gunner on
the right, try grenades, remember your training when you were trying to
throw one into a barrel? Blow the arty piece to the left, as well as the
one further down, also on the left, then regroup with your team in the blown
out hut. Okay, this is going to get hairy. Move down and to the left,
towards the arty. Get there and detonate it, it's the last one. Now, move
towards the right hand side, keeping low to avoid being hit by the machine
guns, towards the Sherman tanks. Using the blown out one for cover, make
your way down to the end of the trench (surviving a Jap ambush from the
right and machine gunners ahead of you), just move fast and get to the end
near the wall as fast as you can and you won't take alot of damage. Kill
the Japs when the door opens and move inside. Follow your team around and
you'll come back outside where a few Japs above you wait. Kill them off and
move up to the "surface". Before you do anything, call the Corpsman over,
no matter what your health (unless its 100....nert nert...) now make your
way over to the log walls and assemble with your squad at the base of the
hill. Stay in cover, and then when the order is given, charge up the right
side of the hill and plant a demo charge on the vent, then run back down and
get back into cover (you'll get hit a few times in the process.) and as SOON
as the charge blows, run back up the hill and take up a defensive position
at the top of the hill you just ran up. Be prepared, and don't worry, by
standing there, you won't take as many hits as you think. Go all out on the
oncoming superwave of Japs. You have your corpsman as well as plenty of
ammo, and there are a BLANKLOAD of Japs coming at you. Just keep firing
until you hear music playing, now you know you're close, but it's not over
yet, so keep shooting. Eventually, after a few minutes, you'll get a rally
up message. Before you do, reload your weapons, and if there are any ammo
crates lying around, please take them now, because it's not over. At the
next scene, fend off the charging Japs, remember, they never surrender,
crazy sons of bitches. The charge isn't too strong and its disorganized, so
you should have no problem hacking them down. When they're gone, move out
with your squad forward. This is basically seek and destroy. You'll see
where the muzzle flashes are coming from, so take down the Japs right there,
making sure they don't reach the machine gun on the right. Now move forward
into the trenches, and take down the mini-pillbox gunner. Just move
forward methodically killing as you go. When you get to the end, make a
sharp left around the corner, where a couple of Japs are, take them down
and keep moving. Let your teammates go through the underground area first,
DON'T follow just yet. After they're all through, take a few steps in,
then back out, as a "dead" Jap has a live grenade and detonates himself, and
will surely take you with him if you're too close. All you have to do for
now is follow your squadmates and kill the remaining Japs, it's not too
hard, and it's not like you can wander off somewhere. After the tanks roll
in, use their fire to clear a hole in the defensive area. Follow your
squadmates to the outer edge of the trench, then move all the way left down
the line, where you'll come across another huge ant hill, totally hit the
dirt behind the wall where your squadmates are (crouching sometimes isn't
enough, and you could be hit). Your buddies will call in an air strike on
the ant hill. Now here it comes, the last part of the game. BANZAI!!!!
How quaint...just fend them off, it shouldn't be much of a problem, and as
soon as they're history, you've just beaten Medal of Honor: Pacific Assault!
12 - Afterthought
This was a superb game, and in some ways a new step forward in the MoH
series. The theme for games nowadays is the squad, not the individual,
no more of this one-man wrecking crew, and squads = good. I went through
this FAQ just doing what I do, meaning I necessarily didn't include
EVERYTHING in the body of it, for instance all of the hidden objectives and
hero moments. If you're looking for those, they're a bit further down. If
this finds it's way to Dave's site, there will be hell to pay. This is my
afterthought....though not much of it making sense, on a fantastic game, I
can't wait for more. The only gripe about this game that I have, and you
might agree, was the flying mission. Anyway, I continue with the goodies.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
14 - Credits and Acknowledgements
* JDogg5639 from the Gamespot forums for the list of hidden objectives and
hero moments
* Don Fleming (El Greco) for the legal information section
* F R, for the Flyboys engine problem.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*