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Ambidextrous: When attacking, if the character is

holding two one-handed weapons, he can add the


bonuses of both weapons to his attack roll.
From the beyond: When the character is removed from
the game by an attack, before removing the model
you may make one final
melee attack. No
other bonuses can be applied to this attack.
Riposte: Whenever the character is attacked in melee, he
may perform one
attack against his aggressor.
No weapon bonuses can be applied to this attack.
Cleave: When wielding a two-handed weapon (whose
weight is 3 or more), the character can cleave through
multiple enemies. If an attack with this skill kills the
original target, any remaining hits can be carried over
to another target of the attackers choice. Then, if the
second target dies, to a third target and so on.
Precision Strike: When executing a melee attack, you
may ignore one point of your targets defense.
Deadeye: This character cannot be obstructed when
performing a ranged attack. He also ignores the
effects of the skill shield wall.
Sharpshooter: When executing a ranged attack, you
may ignore one point of your targets defense.

Arcane power: This character can cast spells as


indicated by the cards in his possession by spending
Stamina points.
Insignificant: This character cannot obstruct other
models.
Bad luck: Opponents in the same zone as this character
may never reroll dice.
Support: Friendly models in this characters area gain
a free reroll whenever they execute an action.
Unshakeable: This character ignores any penalties
related to obstruction when performing tests.
Master thief: Whenever this character performs a
Manipulation action to open a lock, he may add a
to his roll.
Horror: This character strikes fear into the hearts of
his opponents. Any opposing models wishing to enter
an area containing a character with this skill must
spend an additional point of movement.
Commander: A character may activate one of his followers
for the cost of 1 Stamina point. Each follower may only
be activated once per turn.

Feline grace: Each time he moves through a zone, this


character may ignore one model for the purpose of
obstruction to his movement.
Leap: The character can attempt to pass over zones
indicated in some scenarios. To do so, he must roll
o n e
and score equal or more than the jumps
difficulty rating. Leap is not affected by Obstruction.
Uncatchable: This character ignores any penalties to
his movement due to the presence of other models in
his zone, and also ignores the blocker ability.
Constrict: When attacking, if at least one of the dice
rolled by a creature with this ability shows 2 hits, then
on top of any hits caused, the target is also constricted:
place the target in contact with the creature. The target
is now blocked (see Blocker skill).
Juggernaut: This character may break through wooden
barriers during its movement by spending 2 Stamina
gems. The opening remains for the rest of the game
and is treated as an open door.

Web shot: Instead of attacking normally, this character


can attempt to ensnare his foes in a web. You may
make a ranged attack with
. If any hits
remain after the targets defensive actions, they do not
become wounds. Instead, the target is immobilized
(pace a web token on his Character sheet). It costs 4
movement points to remove this effect from a character.
Climb: The character can cross over area borders
that require this skill by paying the additional cost
indicated by its difficulty rating.
Blocker: Enemy models cannot leave an area containing
a character with this skill.
Sacrifice : When a friendly model is targeted by an
attack in the same area as a character with this skill,
he may designate himself the new target of the attack.
He cannot parry or dodge this attack.
Untargetable: A character with this skill gains 1 point
of passive defense against ranged attacks.

Flight: This character ignores any movement penalties


related to terrain.

Bodyguard: When a friendly model in this characters


area is attacked, they may replace their parry bonus
with his.

Swim: This character may move through water zones.


It costs an additional 2 movement points to move from
one water zone to another one.

Shield wall: When targeting a model with this skill in an


area containing allies of this model who do not possess
this skill, you may only choose them as your target.
Area of effect attacks are not effected by this skill.

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