bonuses of both weapons to his attack roll. From the beyond: When the character is removed from the game by an attack, before removing the model you may make one final melee attack. No other bonuses can be applied to this attack. Riposte: Whenever the character is attacked in melee, he may perform one attack against his aggressor. No weapon bonuses can be applied to this attack. Cleave: When wielding a two-handed weapon (whose weight is 3 or more), the character can cleave through multiple enemies. If an attack with this skill kills the original target, any remaining hits can be carried over to another target of the attackers choice. Then, if the second target dies, to a third target and so on. Precision Strike: When executing a melee attack, you may ignore one point of your targets defense. Deadeye: This character cannot be obstructed when performing a ranged attack. He also ignores the effects of the skill shield wall. Sharpshooter: When executing a ranged attack, you may ignore one point of your targets defense.
Arcane power: This character can cast spells as
indicated by the cards in his possession by spending Stamina points. Insignificant: This character cannot obstruct other models. Bad luck: Opponents in the same zone as this character may never reroll dice. Support: Friendly models in this characters area gain a free reroll whenever they execute an action. Unshakeable: This character ignores any penalties related to obstruction when performing tests. Master thief: Whenever this character performs a Manipulation action to open a lock, he may add a to his roll. Horror: This character strikes fear into the hearts of his opponents. Any opposing models wishing to enter an area containing a character with this skill must spend an additional point of movement. Commander: A character may activate one of his followers for the cost of 1 Stamina point. Each follower may only be activated once per turn.
Feline grace: Each time he moves through a zone, this
character may ignore one model for the purpose of obstruction to his movement. Leap: The character can attempt to pass over zones indicated in some scenarios. To do so, he must roll o n e and score equal or more than the jumps difficulty rating. Leap is not affected by Obstruction. Uncatchable: This character ignores any penalties to his movement due to the presence of other models in his zone, and also ignores the blocker ability. Constrict: When attacking, if at least one of the dice rolled by a creature with this ability shows 2 hits, then on top of any hits caused, the target is also constricted: place the target in contact with the creature. The target is now blocked (see Blocker skill). Juggernaut: This character may break through wooden barriers during its movement by spending 2 Stamina gems. The opening remains for the rest of the game and is treated as an open door.
Web shot: Instead of attacking normally, this character
can attempt to ensnare his foes in a web. You may make a ranged attack with . If any hits remain after the targets defensive actions, they do not become wounds. Instead, the target is immobilized (pace a web token on his Character sheet). It costs 4 movement points to remove this effect from a character. Climb: The character can cross over area borders that require this skill by paying the additional cost indicated by its difficulty rating. Blocker: Enemy models cannot leave an area containing a character with this skill. Sacrifice : When a friendly model is targeted by an attack in the same area as a character with this skill, he may designate himself the new target of the attack. He cannot parry or dodge this attack. Untargetable: A character with this skill gains 1 point of passive defense against ranged attacks.
Flight: This character ignores any movement penalties
related to terrain.
Bodyguard: When a friendly model in this characters
area is attacked, they may replace their parry bonus with his.
Swim: This character may move through water zones.
It costs an additional 2 movement points to move from one water zone to another one.
Shield wall: When targeting a model with this skill in an
area containing allies of this model who do not possess this skill, you may only choose them as your target. Area of effect attacks are not effected by this skill.