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Phone me the money

A framework for assessing expectations for innovations and an application to mobile


payment deployments

Aloke BAJPAI
Amir MOVASSAGH
Stefan SCHWARZ
Harish SHARMA
Louis TAN
Nicolas WENG KAN

Innovation, Strategy & Entrepreneurship, Professor Ron Adner

15 Feb 2005

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Contents Pg

1.0 Introduction............................................................................................................. 3
2.0 Making Sense of Uncertainties in M-Payments Deployments ............................... 5
2.1 What is m-payments?.......................................................................................... 5
2.2 When can m-payments be used?......................................................................... 6
2.3 Where is m-payments today?.............................................................................. 6
2.4 Analysis of uncertainties..................................................................................... 7
2.4.1 Market entry uncertainty............................................................................. 7
2.4.2 Technology uncertainty .............................................................................. 9
2.4.3 Competitive uncertainty............................................................................ 11
2.4.4 Organizational uncertainty........................................................................ 13
2.4.5 Operational Uncertainty............................................................................ 14
2.5 Summary of framework for analysis................................................................. 15
3.0 Application of framework to SIMPAY................................................................. 16
3.1 Introduction to Simpay ..................................................................................... 16
3.2 Setting expectations in the five areas of uncertainties ...................................... 17
3.2.1 Market uncertainty ........................................................................................ 17
3.2.2 Technology uncertainty ................................................................................ 19
3.2.3 Competitive Uncertainty............................................................................... 21
3.2.4 Organizational Uncertainty........................................................................... 26
3.2.5 Operational Uncertainty................................................................................ 26
3.3 Conclusions about Simpay’s expectations........................................................ 27
4.0 Conclusion .................................................................................................................. 27

Annex A – Early market expectations of m-payments in 2001-2005............................... 28


Annex B – Comparing SMS and WAP for movie-ticketing............................................. 29
Annex C – Comparison of payment methods and wireless technologies......................... 31
Annex D – Mobile payment standards and organisation bodies....................................... 32
Annex E – Comparison of Simpay user interface with competition ................................ 34

Exhibit 1 – Simpay expectations: Market Partnerships .................................................... 38


Exhibit 2 – Simpay expectations: Initial market segment ................................................ 39
Exhibit 3 – Simpay expectations: Conversion rate ........................................................... 40
Exhibit 4 – Simpay expectations: Technology ................................................................. 41
Exhibit 5 – Simpay expectations: Competition – Alternative payment methods ............. 42
Exhibit 6 – Simpay expectations: Competition – Off-portal vs operator sites ................. 43
Exhibit 7 – Simpay estimated operating costs .................................................................. 44
Exhibit 8 – Simpay expectations: Applying the expectations funnel ............................... 45

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1.0 Introduction

Mobile payments (m-payments) – the payment of digital or physical goods using mobile
devices, is estimated to yield revenues of $37.1 billion in 2008 world-wide, up from $3.2
billion in 20031. According to Forrester Research, the mobile payment market will be
worth $22 billion by 2005, making it the fastest growing area of the global payments
scenario.

These optimistic projections, however, belie a point that substantial commercialisation


risks are present in bringing a mobile payment service to the market. Indeed, in the past
three years alone, there have already been examples of m-payment companies that have
either revised their original expectations downwards, re-focused their business or have
discontinued their operations. To illustrate, Paybox.net, an investee of Deutsche Bank,
discontinued their m-payment operations in UK in 2003. In Sweden, Mint Technologies,
originally launched with high hopes to become a widely accepted payment method for
shops, restaurants and parking fees, has now narrowed the scope of m-payments to focus
on only certain niche applications.2 In France, the experimental dual-slot payment system
Iti-Achat (also known as CB sur mobile) was quietly shelved. Just as tellingly,
MobileCommerce Net, a popular online newsletter that covers mobile payments launches
and updates, also shut its operations down in September 2003.3 Figure 1 below lists a
number of m-payment services launched in early 2000 and shows their status in 2003.4

Figure 1. Announced initiatives and existing m-payment services (2000-2003)

1
“Making m-payments a reality”, Arthur D. Little, July 2004
2
“M-Payment – the art of turning handsets into wallets”, Northstream AB, Sep 2002, http://www.northstream.se
3
http://www.mobile.commerce.net/index_mcn.php
4
Diagram is from Mobipay, from website http://www.ifslearning.com/events/archive/2003/fwsem03/4june03/AlbertoSanz.pdf

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Despite these exits, the optimism behind mobile payments is not unsubstantiated.
Companies such as eNETS (Singapore), Vodafone, TeliaSonera (Finland/Sweden),
Mobipay (Spain) and Smart Communications (Philippines) continue to operate their
mobile payment service after launches spanning more than 2 years, and some have
publicly reported growing usage. Just recently, Simpay, the mobile payment scheme
founded by Orange, Telefónica Móviles, T-Mobile and Vodafone, announced its plans to
launch commercially in early 2005.5

After the roller-coaster ride (and a large number of analyst reports and academic papers),
the key question is whether the industry is any wiser about the potential in mobile
payments and if there is a market, what goes beyond the need for “simplicity”, “security”,
“partnerships”, “brands” – verbs that have been reiterated by analysts since 2001 as
supposed key ingredients of a successful mobile payments implementation. If a company
wishes to commercialise a mobile payment service today, is there a clearer evaluation
criteria that can be developed to assess the uncertainties of success for the m-payment
service?

This study attempts to answer this question in two parts. In the first part, we introduce
mobile payments - what it is as an enabler, the players involved, the markets it impacts
and where it is today. We then provide a framework to analysing the uncertainties facing
an m-payment organisation in the five areas of market entry, technology, competition,
organisation and operations. Each of these uncertainties, we argue, “funnels” and shapes
the market size from one that is possible, to one that is realizable. By taking into account
the impact of these uncertainties, managers can then better assess the realistic market
size and expectations of the m-payment venture.

In the second part, we apply our framework to Simpay – a new mobile-payment service
supported by mobile operators Orange, Vodafone, T-Mobile and Telefonica Moviles, that
is expected to be launched by the first half of 20056. Simpay had announced in 2004 that
it had plans to enable 1 billion Euros worth of transactions by 2007. Is this a realistic
expectation given the uncertainties facing Simpay? We answer this by quantitatively
showing how the initial market size of “280 million mobile subscribers represented by
the four operators” is funnelled into a more realistic market size as a basis for revenue
expectations.7 We conclude by showing that Simpay’s expectations are not realistic.
Using our framework, we also estimate that in the best-case, Simpay will only break-even
by 2007.

5
“Simpay announces providers to bring mobile payments to life”, June 2004, http://www.simpay.com/press.php
6
This venture has not been launched as at the time of writing (Feb 16 2005)
7
www.valista.com

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2.0 Making Sense of Uncertainties in M-Payments Deployments

2.1 What is m-payments?


Mobile payments (m-payments) is the payment of digital or physical goods using mobile
devices.

As Figure 2 below illustrates, there are typically four sets of players – the customer,
merchant, bank (payment service provider) and the telco (wireless service provider), that
need to interact in order to complete an m-payment transaction.

Figure 2. Interactions between key players in an m-payment service

The customer accesses the m-payment service using a mobile device over a wireless
technology, selects the good desired and then pays for it by submitting payment
information over the air. The merchant, like an online e-commerce merchant, is
responsible for this virtual, albeit wireless “shopfront”. The payment service provider,
usually a bank, ensures that payment is settled between the merchant and customer.
Finally, the wireless service provider, usually the telco, provides the conduit for the
communication between the customer and merchant. In many m-payment services, the
telco also often provides other value-added services such as access to their mobile
subscribers via operator-owned portals and bill-on-behalf capabilities for micro-
payments.

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2.2 When can m-payments be used?


With the above set of interactions in mind, one can imagine a number of applications for
mobile payments including mobile gambling, purchase of last-minute movie tickets using
the phone, revision of auction bid prices while on the move, payment of bills and fines
using the phone and Person-to-Person (P2P) payments. Table 1 shows a few examples of
m-payment applications that have been deployed globally.

Mobile travel: In 2004, airline company Norwegian, launched an SMS based m-payment service that
would allow users to find, book and pay for tickets. Their receipts, which will be issued in the form of SMS
messages, will be used as valid tickets when they check in. Norwegian reported more than 500,000
registered users at launch.8

Mobile ticketing: In 2002, the Helsinki Traffic Authority launched an m-payment service that would allow
Helsinki residents and visitors to buy their tickets to city trams or subways with their mobile phones. After
a slow start the SMS ticket sales have gained popularity and so far over a million tickets have been
purchased by SMS. The customer buys a single trip tram or subway ticket by sending a SMS message to a
certain phone number and receives the "ticket message". He must show the ticket to a traffic authority
inspector if one boards the tram of subway car. The price of the ticket is added into the travellers phone
bill. In 2002, the Traffic Authority had reported that the SMS ticket arrives into the phone so fast that some
riders order the ticket only when the inspectors come abroad. The Traffic Authority is planning to build a
delay into the SMS ticket to close this loophole.9

Mobile top-up: In 2003, Connex, the largest mobile operator in the Romanian market launched an m-
payment service that would allow their subscribers top-up their prepaid mobile accounts securely from their
bank account using SMS.10
Table 1. Examples of m-payment applications

2.3 Where is m-payments today?


With numerous albeit fragmented pockets of live launches such as those in Table 1, it
was no surprise that m-payments was widely touted as the next killer application in the
mobile world in the 2000s. Between 1999 and 2000, analysts such as Forrester,
Durlacher, Datamonitor, Frost and Sullivan, predicted that mobile commerce revenues
would range from $US 7.5 billion to $US 22 billion by 2005. In 1999, Celent
Communications also predicted that there would be 31 million and 29 million m-payment
users in Europe and Asia respectively by 2004.11 Annex A lists a number of similarly
optimistic m-commerce predictions made by other analysts between 1999 and 2000.

8
“Telenor customers fly on their phones”, Jan 2004, http://www.nordicwirelesswatch.com
9
“Helsinki SMS tram tickets gain in popularity”, Aug 2002, http://www.mobile.commerce.net
10
“Connex Launches SMS Activated Prepaid Top-up in Romania”, http://www.macalla.com/downloads/download.php
11
http://www.epaynews.com/statistics/mcommstats.html#34

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Five years down the road, however, m-payments is still in its infancy today. While more
than 35 m-payment systems have been launched since 200112, none have gained
widespread acceptance on a nation-wide basis, much less globally. In Singapore, for
example, a country recently ranked among the most advanced countries in mobile
payments maturity13, only 70,000 people or less than 2.2 per cent of the 3.24 million
mobile phone users – are believed to have adopted m-payments as at 2004.14 Figure 3
shows the relative level of perceived m-payments maturity in various countries.

Figure 3. M-payments maturity in selected countries (Arthur D. Little, July 2004)

2.4 Analysis of uncertainties


With the benefit of hindsight, it is apparent that the m-payments market today has not
lived up to its expectations of 1999. While it is unclear what had driven the earlier
optimistic projections of market opportunities in m-payments, they were likely
expectations (made incorrectly) of uncertainties in five broad areas of market entry,
technology, competition, organisation and operations.

2.4.1 Market entry uncertainty


We being first by studying the area of market entry uncertainty, specifically in the
formation of market partnerships and the selection of initial market segments.

12
“ePayment Systems Database: Trends and Analysis”, Electronic Payment Systems observatory (ePSO). Available:
http://epso.irc.es/Docs/Backgrnd-9.pdf, Carat, G. 2002,
13
“Making m-payments a reality”, Arthur D. Little, July 2004
14
“Pay by phones schemes in need of major overhaul”, http://it.asia1.com.sg/newsdaily/news001_20040717.html

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In terms of market partnerships, different players including telcos, banks and pure-plays
have adopted differing strategies. To illustrate, when Spanish pure-play Mobipay
launched an m-payment service, it partnered with almost all major telcos and banks in
Spain to connect to the Mobipay infrastructure. At the same time, Mobipay offered a
wide-range of m-payment services from over-the-counter retail payments, vending
payments, Internet purchase payments to even fines payment using the phone, to attract
as many merchants as it could. In pursuing this strategy, Mobipay attempted to reduce the
diffusion effect of merchants, telcos and banks by focusing on increasing the number of
partners that supported Mobipay. As Mobipay found, the drawback of this strategy is the
time and effort required to string together such alliances especially when the market
concentration of the partners is small.15 Mobipay is today invested by 92 financial
institutions, 3 mobile operators and 3 Spanish payment processing companies.16

In contrast, when mobile operator Vodafone launched their m-payment service, M-Pay
Bill17, it allowed merchants to bill its subscribers using bill-on-behalf. In other words,
consumers who purchased mobile content on M-Pay Bill were billed on Vodafone’s
existing telephone bill. Vodafone in certain cases, also acted as the “merchant”, as it sold
its own mobile content over these channels. Players who have selected such a “vertical
integration” strategy in the past for m-payments entry typically possess a sufficiently
large customer base and include banks such as The Development Bank of Singapore’s
Gemini project (Singapore), ING/Postbank (Netherlands) and telcos including
TeliaSonera (Finland/Sweden), SingTel (Singapore) and Vodafone.

Figure 4 depicts the different market entry strategies of different players and
considerations that each might have.

15
“Mobile payment’s growth challenge”, Forrester, July 2002
16
www.mobipay.com
17
http://mpay-bill.vodafone.co.uk/

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Figure 4. Different approaches for m-payments market entry18

A second aspect of market uncertainty is the selection of initial market segments. To


illustrate, an m-payment service for bill payments would have little overlap in consumer
base with an m-payment service for mobile content downloads. The former would target
working adults while the latter appeals to the teen market. Most m-payment pioneers
including Paybox19 and Mobipay20 pursued a strategy of offering multiple services in
often unrelated markets instead of focusing on initial customer segments. It is likely that
this strategy was pursued primarily to experiment for a suitable beachhead segment21. In
contrast, in 2004, more than five years after the early m-payment launches, new players
such as Simpay are adopting more focused market segment entry approaches. We analyse
Simpay’s market entry strategy in more detail later in this report.

2.4.2 Technology uncertainty


Besides market uncertainties, m-payment service providers also need to decide on at least
one wireless technology and one payment method for customer access. Figure 5 lists the

18
Adapted from Mobipay presentation at “Paying in a Mobile World”, EFMA conference, Jan 2003
19
www.paybox.net
20
www.mobipay.com
21
The concept of a beach-head segment – as an initial market leading to follow-on markets, was adopted from Geoffrey Moore’s
Crossing the Chasm and Inside the Tornado.

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wireless technology(s) and payment method(s) adopted by selected m-payment services


globally.

Figure 5. Different implementation approaches to m-payments

What guides m-payment providers in their selection of wireless access and payment
offering? While all wireless technologies such as WAP, SMS and IVR technologies and
the various payment methods have been available in the market since 1999, the
technological uncertainty relates more to the suitability of these wireless technologies for
different m-payment applications. To illustrate, the eNETS m-payments trial in Singapore
revealed the unsuitability of SMS for movie-ticketing.22 To use SMS for m-payments, a
consumer needed to send at least six SMS messages (cinema location, time, day, movie
show, username and password) to the cinema to define a movie ticket. At a cost of five
cents per SMS, this cost 30 cents – or 3% of an average ticket price. From the cinema’s
perspective, the messages sent to the consumer would also cost the company a total of 30
cents for each transaction. Such variable costs were exacerbated when the cinema
realized that a number of consumers were using the m-payment service to enquire about
movie information and were abandoning the transaction at the confirmation stage! Annex
B compares the user-interface of a movie-ticketing service using SMS and WAP.

In selecting the payment method(s) for the service, m-payment providers need to consider
the different revenue as well as market implications associated with each payment
methods. For example in countries such as Singapore and UK, online credit card
merchant rates typically fell in the range of 3-5% of transaction value while mobile
22
“Mobile Payments Call for Collaboration”, March 2003, Infocomm Development Authority of Singapore, www.ida.gov.sg.

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operators charged sometimes as high as 50% of transaction value for bill-on-behalf


services on the telco bill. Also, in most countries, credit cards can only be owned by
consumers above certain age limits and this in turn affects the size of the market that has
access to the m-payment service.
Credit Card Direct Debit Stored Value Bill-on-Behalf

Merchant Transaction 3-5% 0.5-1.0% 0.5-1.0% 20-30%


Costs
Table 2. Comparison of merchant costs for different payment methods

Annex C provides further details of differences in payment and wireless access methods.

2.4.3 Competitive uncertainty


In analysing the competition for m-payments, we first highlight value attributes that are
relevant in the use of m-payments and its substitutes. A simple model for comparing the
usefulness of m-payments to its generic competitors – online e-commerce payments, and
traditional physical payments, may be as depicted in Figure 6 below.

Figure 6. Comparison of payment systems (from a movie ticketing consumer perspective)

Beyond recognizing these attributes, m-payment providers would need to know the
consumer willingness to pay for each of them. In other words, if Figure 6 was indeed a
correct positioning map of m-payments, one needs to find out how much consumers
would pay for the convenience and speed net the cost of “losing” the perceived reliability
and security.

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Figure 7. Net willingness to pay


As shown in Figure 7, this willingness to pay (in comparing m-payments and online e-
commerce payments) would be depicted as:
Consumer willingness to pay for tickets using m-payments vs using online e-commerce payments
= ∆ Value (convenience) + ∆ Value (Speed) - ∆Value (Perceived reliability and security) - ∆Value
(Affordability)
=A+B–C–D

Till now, our discussion of available substitutes had revolved around the perspective of a
consumer. Evidently, a similar framework to evaluate the value attributes and willingness
to pay should also be applied to others parties that are impacted by m-payments including
the merchants, mobile operators and payment providers.

Another aspect of competition is that of value creation and value capture. In the case of
m-payments, a symptom of this can be found in the different m-payment standards that
are competing today. Figure 8 below summarizes the different m-payments standards
bodies while Annex D provides further details of each of these standards organizations.

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Figure 8. Competing standards in m-payments23

We believe that the presence of competing standards reflects the concerns that players in
the industry possess over value creation and value capture. If banks and payment
providers invest in m-payments, it is in their interests to promote standards which ensure
that other players such as mobile operators do not capture a disproportionate share of the
value created. After all, for every m-payment transaction that is performed, mobile
operators will stand to benefit from additional airtime generated. Moreover, since mobile
operators own the telecommunications conduit and customer SIM cards24, they are in a
strong position to build on early awareness generated by other players to then sell new m-
payment services to consumers. Likewise, mobile operators will be cautious about
promoting any m-payment standards that cause “lock-ins” to particular financial
instruments that are bank-centric such as debit cards. Yet, mobile operators know that for
higher value goods such as airplane tickets, fines and bill payments, there are often
regulations preventing non-financial institutions from collecting payments on behalf of
merchants. In such cases, mobile operators need to leverage on banks and payment
providers while being mindful about not giving away too much value to them.

2.4.4 Organizational uncertainty


The fourth area of uncertainty in introducing m-payment services is that related to the
organization, in particular to exit strategies undertaken by different companies in the m-
payments industry.

23
Information of standards bodies from “Overview of Mobile Payment Standards Initiatives”, Forrester, March 12,2003
24
In countries such as Singapore, SIM cards provided to mobile customers are contractually “rented” and not owned by the customer
and mobile operators often own the right to send new applications Over-the-Air to subscribers.

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One exit strategy for m-payments companies has been to launch the service as a “trial” or
“pilot” involving a limited set of customers and partners. Examples of this include m-
payment trials such as the Gemini trial (a dual-chip Person-to-Person payment trial) in
Singapore or the Nordea trial in Finland. The signalling thus is that the company and its
partners retain the right to discontinue the project, and as expected, such approaches are
more typical of m-payment projects initiated from larger organisations whose aim is to
experiment with the technology and whose core business is not in m-payments.

Another possible exit strategy is to switch the positioning of the company both in terms
of business model and market segments in the m-payments market. Paybox, a widely
touted m-payment pure play success in 1999 and early 2000s, became an equally
highlighted casualty in 2003. After failing to secure new funding from lead investor
Deutsche bank, Paybox has since changed its business model from being a service
provider to a technology provider. In most of its markets thus, Paybox today no longer
markets to consumers, but sells instead to enterprises by helping them deploy m-payment
solutions25.

2.4.5 Operational Uncertainty


Finally, m-payment providers face a number of operational uncertainties in
commercializing their services including their scope of operations permissible under the
regulatory framework, as well as the timing of market entry and marketing investments.

As m-payments crosses the field of finance and telecommunications, m-payment players


need to consider if they fall into any regulations imposed by the financial and
telecommunication regulators in a country. Unfortunately (or fortunately), regulatory
obligations in this area are often unclear. For example, in Europe, the European
Commission had passed an E-Money Licensed Issuer (EMI) Directive in 2002 which
allowed non-banks to bill for third party services. However, an EMI entity would need to
comply with a set of regulatory obligations including putting in place internal systems
and controls and periodic audit checks by financial regulators of the country. 26 Telecom
operators had subsequently lobbied the EU out of concerns of extra compliance costs but
till today, there is no clarity on what it really entails to be an EMI entity.

Another aspect of operational uncertainty relates to the timing of market entry and
marketing investments. As we had shown at the start of the paper, there have been a
number of m-payment trials and commercial launches since 1999. A company that is
launching an m-payment service today is likely no worse off than the early-movers, given
25
http://www.payboxsolutions.com
26
“White Paper on Micro-payments”, GSM Association, July 2002, www.aecomo.org/kbase/library/documents/mcig016_02r5.pdf

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the still nascent state of industry in spite of the investments already made by the pioneers
to generate early awareness.

2.5 Summary of framework for analysis


To summarize Part 1, we have looked at five aspects of uncertainties in the launch of m-
payments systems globally, specifically in the areas of market, technology, competition,
operational and organization uncertainty. Each of these uncertainties in a way “funnels”
and shapes the size of the realistic m-payments market as well as the costs. We offer that
thinking along these lines of uncertainties yields a framework that may be applicable to
new market innovations in m-payments. The use of this “expectations funnel” can
provide managers with a means of assessing expectations and is summarized in Figure 9
below. 27

Figure 9. Managing expectations using the expectations funnel

We will show in the next section how this framework may be applied in assessing the
expectations for Simpay – an m-payment service due to be launched in early 2005.

27
The expectations funnel is a framework developed by the report writers. It ties together the five areas of uncertainties discussed in
the report (and in class) and shows how it can be used to quantitatively lead to realistic expectations for an innovation.

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3.0 Application of framework to SIMPAY

3.1 Introduction to Simpay


Formed in 2003 as a UK-based private limited company, Simpay is the result of a
collaboration between Orange, Telefonica Moviles, T-Mobile and Vodafone. Together,
the four founding members represent over 280 million wireless subscribers worldwide.

In its first press release, Simpay stressed that its objective was to create an open and
interoperable framework for mobile payments. As CEO of Simpay, Tim Jones said,
“Simpay will be easily identifiable in our key markets for its convenience and reliability.
Our aim is to see it on music websites, when making a flight booking or when paying a
bus fare.”28 Soon after its formation, Simpay announced that its first product would be
available for commercial launch in early 2005. This first product would be aimed at
enabling m-payments under 10 Euros and Simpay expected that, “thanks to its
interoperability of its platform, it will enable over 1 billion Euros of extra transactions
for the mobile phone industry by 2007”.29

Given the timing of its formation, in the midst of a cycle of hype and disappointments
experienced by the m-payments industry, Simpay’s formation has expectedly been met
by mixed reviews. Table 3 lists some industry reviews of Simpay to date.
“…new billing systems, including Simpay, will further enrich payment options for ‘browse and buy’
services”, TelephonyWorld, April 2004.

“…"Pay for stuff with your mobile." That's the simple tag line from Simpay, but its impact could be
significant if projections by the founders of Simpay are any indication…” Billing World, Dec 2004

“..If mobile content is really going to take off, content will have to be accessible to mobile users in many
different areas, including outside the operators' own portals. To enable that to happen, four operators
bonded together a little over a year ago to form what is now called Simpay….”, Mobile Europe, Aug 2004

“The emergence of Simpay the mobile payments company and proposed clearing house set up by
Vodafone, T-Mobile, Orange and Telefonica Moviles earlier in 2003, may well become the catalyst for the
establishment of de facto standards in the next 12 to 18 months. This in turn will make mobile payment
systems more attractive for content/service providers and consumers alike.”, Forrester, September 2003.

“But Simpay raises as many questions as answers. First off, what’s the incentive for retailers and
consumers to use something like this in the face of something as simple as reverse-charging or premium

28
Simpay press release, 23 June 2003
29
Simpay press release, 24 Feb 2004

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SMS?..” TheFeature, Aug 2003

“the MPSA (old name of Simpay) signals a new approach. The operators have realized that mobile
payments are not a source of competitive advantage and that they will benefit from a single standard”, The
Economist, March 2003
Table 3. Selected industry reviews of Simpay

At the time of writing of this report, Simpay has not been launched though it is expected
to do so “by early 2005”.

3.2 Setting expectations in the five areas of uncertainties

In the remaining part of this report, we apply the expectations funnel framework in
answering the following questions: Is Simpay’s goal of enabling 1 billion Euros of
transactions by 2007 realistic? How will Simpay’s investments compare to its expected
profits by 2007?

3.2.1 Market uncertainty


Simpay’s choice of partnerships was clear from day one. As a company formed by
Orange, Vodafone, T-Mobile and Telefonica Moviles, it is a telco-driven operating
company and in fact, states clearly that “its membership is limited to mobile operators”30
As highlighted earlier in Figure 4, the main asset driving this partnership would be access
to a captive mobile customer base.

In the worst-case scenario till 2007, we expect that Simpay will only be able to tap on the
customer bases of Vodafone, Orange and T-Mobile in the UK. This is possible for the
following reasons: First, the UK is the only country where at least three of the mobile
operators (Orange, Vodafone and T-Mobile) have market shares (see Figure 10 below).

30
Simpay FAQs Q4 “Why is the membership limited to mobile operators?”, www.simpay.com

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Figure 10. Overlapping markets of operators in the Simpay alliance

Secondly, the fact that the company is London-based shows management’s interest in UK
at least as an initial market. Thirdly, Simpay has indicated that it will focus at least
initially on the European market. 31 Lastly, should it over-extend itself in the first three
years of launch, it will have to contend with dilution of its marketing as well as content
sourcing efforts.

In the best case scenario, Simpay will launch in three markets – specifically UK,
Germany and Spain. These are the three markets where at least two operators have
interests. These operators will thus be more willing to direct Simpay’s marketing
resources in seeking content providers for Simpay’s business.

Exhibits 1a and 1b list our expectations of the the market size potential due to the
partnerships in both scenarios.

Simpay has made it clear that its initial market segment is the micro-payment market of
mobile entertainment goods that are below 10 Euros:

“Over time with Simpay, you will be able to buy all sorts of stuff through your mobile either online or in
the shops. At first you will be able to buy things like music, ringtones and games by putting them on
your mobile phone bill. In the future Simpay also expects to work as an alternative to cash as well as
enabling you to buy higher price items such as flights and cinema tickets but billing them to your credit or
debit card.” – www.simpay.com

31
http://www.simpay.com/about.php

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By doing so, Simpay has explicitly selected a sub-set of mobile users which Forrester
categorizes as “fun fanatics” - consumers who use the phone mainly for entertainment, in
addition to voice calls. Simpay will thus exclude other segments of users including
“wireless enterprise” users who use the mobile for business productivity, “utility
workers” who are heavy voice and SMS users not keen in additional functionality, and
“mobile masses” that use almost exclusively voice. In 2002, it was estimated that “mobile
masses” made up 55% of the Europe market, followed by “utility workers” (16%),
“wireless workers” (15%) and “fun fanatics” (14%).32 We feel that the follow-on
potential of mobile downloads to other non-“fun fanatics” segment is limited as the usage
of micro-payments for mobile downloads differs significantly from macro-payments for
all other m-commerce transactions such as “flights and cinema tickets” as planned by
Simpay. This is because macro-payments often requires credit card or debit card
payments and additional user registration. To the user thus, these changes will mean
entirely new sets of user-interfaces and trust expectations.

Exhibits 2a and 2b list our assessment of the market size potential due to two different
growth rates of the “fun-fanatics” segment in the mobile market.

The third aspect of market entry uncertainty is the conversion rate – that is, the
percentage of browsers who actually purchase using Simpay. In assessing the impact of
conversion rate on market sizing, we apply a lower bound of 5% for the worst-case
scenario and 38% for the best-case scenario. The former comes about from articles
mentioning that conversion rates of WAP shopping sites are often in the “single digits”.
The latter is derived from the presence of softwares in the market which claim to achieve
higher conversion rates of up to 38% for WAP shopping sites. 33 As a reference, the
conversion rate for PC/Internet purchases on Amazon is estimated at close to 8%.34

3.2.2 Technology uncertainty


Simpay’s choice of wireless access and payment method is illustrated below in Figure
11.

32
Consumer Technographics Q2 2002, European Study, Forrester, October 2002. While there may be some overlap in these segments
(e.g. “fun fanatics” and “wireless workers”), Forrester’s sizing added to 100% and we assume that they have counted each user as
belonging only to one predominant category.
33
Silk Mobile, www.symbianone.com/content/view/1452
34
Case Study of Amazon, Sigma Consultancy.

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Figure 11. SimPay’s current positioning of wireless access and payment method

Simpay’s choice of bill-on-behalf as a payment method not only leverages on its telco
partners’ existing billing channels, but is also suitable for micro-payment goods given the
relatively lower risks of such goods. Moreover, since bill-on-behalf is present for every
pre-paid and post-paid subscriber (in the case of pre-paid subscriptions, the value of the
mobile content is deducted off the pre-paid value), this payment method ensures minimal,
if at all, dilution of Simpay’s customer base.

Simpay’s choice of WAP as a means of wireless access35, however, implies that its
success will be dependent on the take-up of WAP and 3G in its markets. As of 2003,
WAP usage in Europe has been estimated at close to 9%.36 Figure 12 shows the growth
of user adoption in WAP since 1999.

35
www.simpay.com
36
Centre of Economic and Tourism Research, www.crt.dk/uk/staff/chm/wap/sms.pdf

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Figure 12. Adoption of WAP In Western Europe (1999-2003)

Exhibits 4a and 4b outline our worst and best-case projections of WAP adoption in UK,
Spain and Germany – a technology uncertainty that will impact Simpay’s market size.

3.2.3 Competitive Uncertainty


In looking at competitive uncertainties surrounding Simpay’s business, we need to first
clarify the role that Simpay plays in the mobile content value chain.

As shown below in Figure 13, every mobile content purchase entails at least three
processes – browsing, purchasing and fulfillment. Of these, the browsing and purchasing
channels employed by mobile content providers may differ for reasons including pricing
considerations and usability issues.

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Figure 13. Options for browsing, purchasing and fulfillment and 3 examples of option choices

Simpay’s WAP billing service thus competes with other purchasing methods currently
available for mobile content. Specifically, its main competition in this space are the
existing micro-payment methods including premium SMS and pre-paid credits.37 Annex
E compares the different user interfaces between Simpay, premium SMS billing and pre-
paid credits (on the Internet) for the purchase of mobile content.

Comparing WAP-based billing, premium SMS billing and payment via pre-paid credits
from a consumer perspective, it is likely that a WAP-based billing method will be as
convenient, affordable and perceived to be as reliable as premium SMS billing.38 WAP
billing will also likely be more convenient than pre-paid credits which require users to
pre-register and top-up However, WAP-based billing systems like Simpay will have to
gain familiarity and acceptance with users who have long been accustomed to premium
SMS systems employed by the majority of content providers today. Figure 14
summarizes the tradeoffs from a consumer’s perspective.

37
“Wireless Content Services: Interesting Content and Optimized Billing Will Separate Winners From Losers”, Forrester, June 2002.
38
While the authors are aware of that technically, SMS (a best effort delivery protocol) is often considered less reliable as WAP, SMS
delivery systems have got to the point that users rarely lose SMS in normal day-to-day communications, much less premium SMS.

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Figure 14. Comparison of mobile content purchase methods (Consumer perspective)

From a merchant perspective, the key benefit that Simpay has promised is “a reduction of
costs by up to 20%.”39 As a benchmark, in the UK, when a user sends or receives a
premium SMS priced at 1.50 pounds, the content provider gets paid roughly 80-95 pence
(50-60%)40. Simpay should thus leave more than 60% of revenues to the content
providers. We believe the costs structure to merchants for premium SMS and Simpay’s
WAP-billing will be as in Table 3 below.
With Premium SMS
Range
53% to
Content Providers 63%
37% to
Mobile Operator 47%
With Simpay (Based on expected 20% reduction in costs for content provider)
Range Average
60% to
Content Providers 80% 70%
12% to
Mobile Operator 32% 22%
Simpay 0% to 16% 8%

(1) Content provider revenue share from "Will Simpay be that Simple?", The Feature, Aug 2003
(2) Mobile Operator revenue share from "Simpay eyes alternative way to bill for content", RCR Wireless,
April, 2004
(3) 20% improvement from "Simpay announces new brand plans", New Media Age, Oct 2004
Table 3. Comparison of expected revenue shares between premium SMS and Simpay

39
“Simpay announces new brand plans”, New Media Age, October 2004.
40
“A new carrier body hopes to promote a common m-payment system, but will it work?”, The Feature,
Aug 2003.

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Figure 15 summarizes the tradeoffs from a content provider (merchant) perspective.

Figure 15. Comparison of mobile content purchase methods (Merchant perspective)

Given the above comparison of Simpay’s WAP billing with existing premium SMS and
pre-paid methods, we estimate that Simpay will only be able to capture up to 20% of the
mobile content market by 2007 in the worst case and up to 50% of the mobile content
market in the best case from its competitors. Exhibit 5a and 5b details our expectations
of the impact on alternative billing methods on Simpay.

Another aspect of competitive uncertainty is the fact that Simpay targets off-portal sites
(i.e. sites that are not directly linked from an operator portal).

"With Simpay, end-users can buy from a much wider range of off-portal sites owned by content providers
dealing with other telcos but with no Vodafone UK relationship. Content providers with a relationship with
Vodafone UK off-portal can reach end-users from all other participating telcos: thus Simpay will enable
growth of the mobile payments market”, - Susie Lonie, senior product manager for Vodafone UK41

From the above quote, it is likely that this market segment boundary was drawn as a way
to avoid cannibalising the founding operators’ existing revenue from WAP and premium
SMS billing on their portals. What are the implications of this on Simpay’s market size?
To understand this, we first examined the differences between off-portal and operator
WAP sites in terms of customer access.
41
“Put the tab on my mobile”, May 2004, http://money.guardian.co.uk/phones/

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Figure 16. Comparison of off-portal and operator portal WAP sites

As Figure 16 above shows, there are at least two implications of this market
segmentation: First, it is likely that Simpay will not operate for WAP sites that are within
the operator portals. This is because an operator such as Vodafone has little reason to
share its revenues with other operators in the Simpay alliance if its users access the
content through its portal. As may be expected, operators such as Vodafone are extremely
protective over their portal revenues. For example, Vodafone's WAP pricing is around 7
times more expensive for subscribers who surf off-portal compared to those who surf
within Vodafone Live!42 In addition, when Vodafone launched its 3G service, it charged
its users who surf outside its portal, but made it free for users who browsed within the
Vodafone Live! portal.43 Secondly, the top-tier content providers such as Disney, MTV,
Sony will likely not be Simpay’s customers since these big brands often prefer to market
with the operator portals instead of off-portal. In the best case, Bango.com – an off-site
portal predicts that 40% of WAP traffic will be off-site by 2007.44

Accounting for the differences between off-portal and operator portal WAP sites, we
anticipate that 7% and 40% of WAP traffic will be off-portal in the worst-case and best-
case scenario respectively by 2007. Exhibit 6a and 6b details the impact of market size
due to this uncertainty of WAP-site traffic destinations.

42
“High charges hit users leaving Vodafone Live! portal”, The New Media Age, Oct 2003
43
http://www.mobile-weblog.com/archives/vodafone_pricing_and_strategy.html
44
“Off-portal – the new holy grail”, http://bango.com/news/materials/offportal_1004.pdf

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3.2.4 Organizational Uncertainty


We believe that Simpay exists as an attempt by the four founding mobile operators to tap
into the expected growth of unofficial WAP sites in the market. To date, it is unclear if
this strategy will pay off, given the uncertainties we had outlined earlier. As expected,
Simpay has not articulated any exit strategies should its expectations fail. However, the
form of company set-up that the Simpay founders had chosen for the company should
ring some bells. Specifically, according to www.companieshouse.gov.uk, Simpay is a
“Private [company], limited by guarantee, no share capital” in the UK. Here is what that
means:

What is a Guarantee Company?


A company limited by guarantee is an alternative type of incorporation used primarily for non-profit
organizations that require corporate status. A guarantee company does not have a share capital, but has
members who are guarantors instead of shareholders. The guarantors give an undertaking to contribute a
nominal amount towards the winding up of the company in the event of a shortfall upon cessation of
business. It cannot distribute its profits to its members, and is therefore eligible to apply for charitable
status if necessary. Common uses of guarantee companies include clubs, membership organizations, sports
associations and charities.45

Given this structure, it is likely that the four mobile operators are shielded at least
financially from the shut-down of Simpay, should this need arise. In this area, we also
made estimates of the likely burn-rate of Simpay. This will be used later to assess the
likelihood of shut-down (regardless of its ability to achieve 1 billion Euros of
transactions). As shown in Exhibit 7, the annual operating costs of Simpay is
conservatively estimated at around 800,000 Euros annually.

3.2.5 Operational Uncertainty


Simpay, like other m-payment providers in Europe, must contend with the European
Union e-money legislation, a final version of which is not due until 2007-2008. With
regards to this, the CEO of Simpay had been quoted as saying that “We will have to
middle through until then”.46 Simpay has even tried to assure users by stating on their
website, that “The European Commission and the relevant national regulators have been
informed about the project and the Founders will take all necessary steps to obtain any
regulatory clearances that may be required.”47

In this aspect of operational uncertainty, we expect close to zero impact on the market
share of Simpay given the lobbying clout of the four large European mobile operators.

45
www.companyregistrations.co.uk. Underlines are made by the report writers.
46
“Mobile phone charge system hindered by banking regulations”, Nov 2003, Computer Weekly.
47
www.simpay.com FAQs Q18.

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3.3 Conclusions about Simpay’s expectations


Given our analysis of Simpay’s uncertainties, we summarize the following:
• In the worst case scenario, Simpay will likely only enable 680,000 Euros worth of
transactions by 2007. (Exhibit 8a)
• In the best case scenario, Simpay will enable 43 million Euros worth of
transactions by 2007; (Exhibit 8b)
As such, Simpay’s expectations of enabling 1 billion Euros worth of transactions by 2007
seems unrealistic.

Also,
• In the worst case scenario, Simpay’s annual revenues at 2007 is estimated at
39,000 Euros. This represents a loss of 2.3 million Euros for Simpay by 2007.
• In the best case scenario, Simpay’s annual revenues at 2007 is estimated at 3.4
million Euros. It is in this situation that Simpay is close to break-even after 4
years of being in the market.
As such, there is a possibility that Simpay will break-even after 2007. However, its
management should not expect it to do so before 2007.

4.0 Conclusion

In conclusion, we have analysed the uncertainties of m-payments services in five areas of


market, technology, competition, organisation and operations. In applying this, we also
show how the use of a framework such as the expectations funnel, might help users better
translate these uncertainties into the expectations for their service. We show how this was
done in the case of Simpay – a new m-payment service that is expected to be launched in
2005.

In preparing this report, we also considered the impact of the 4i framework and how it
complements the use of the expectations funnel. While we do not provide details of this,
the different risks impacting the 4i framework will also certainly change the shape of the
funnel. To illustrate, we pointed earlier that Simpay intends to (eventually) launch with
macropayment methods involving credit cards/debit cards. When this is done, this
increases the interdependence risks and fattens the “value tree” horizontally. This may
on one hand, increase Simpay’s expectations due to heightened market entry expectations
(more initial market segments), yet on the other shrink expectations due to a potentially
smaller cut in revenue share.

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Annex A – Early market expectations of m-payments in 2001-2005

Research Entity (USD billion) 2001 2002 2003 2004 2005


Datamonitor (2000) 1.5 3.5 5.0 7.5 8.5
Forrester Research (2000) 1.0 2.5 7.5 14.0 22.0
Durlacher (realistic/interpreted) 3.0 3.5 5.1 10.0 19.0
Frost & Sullivan (1999) 8.0 10.0 15.0 19.0 24.0
Consult Hyperion (7 countries, 2001) 2.5 3.5 4.5 5.5 7.5
Jupiter Research (2000) 1.0 2.0 3.0 5.0 8.0

Source: http://www.epaynews.com/statistics/mcommstats.html#34, 1999, 2000

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Annex B – Comparing SMS and WAP for movie-ticketing

1. SMS-a-Movie

2. SMS-A-Movie (Shortcut)

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3. WAP-a-Movie

Source: Diagrams from eNETS (www.enets.com.sg), for the purchase of Eng Wah Cinema tickets in
Singapore

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Annex C – Comparison of payment methods and wireless technologies

Credit Card Direct Debit Stored Value Bill-on-Behalf

Merchant

- Transaction Costs 3-5% 0.5-1.0% 0.5-1.0% 20-30%

- User Base > Age 21, >$30K No. of Bank customers Varies with Payment No. of Mobile
annum Provider subscribers
- Transaction Limits Non other than credit Varies with Bank Varies with Payment Limited. Mobile Operators
limit Provider typically impose limits due to
financial risks.
Consumer

- Convenience in Usually requires Usually requires Usually requires Registration No additional registration
Registration and Top- Registration Registration and Top-up of card
up Process
- Availability > Age 21 Usu. Internet Banking No age restrictions Post-paid customers
Customers
- Liability Usu. as per online (PC) Usu. as per online (PC) Stipulated by payment As per online (PC)
transaction transaction provider transaction
Table 1. Comparison of payment methods

Short-Message Service Wireless Access Interactive Voice InfraRed/


(SMS) Protocol (WAP) Response (IVR) Bluetooth
Current Characteristics Suitable for remote Suitable for remote Suitable for remote Suitable for proximity
commerce ; esp. commerce ; esp. non- commerce ; esp. non- commerce ; esp. unmanned
commoditized products commoditized products commoditized services
products

Potential Consumer Base Consumers with SMS- Consumers with WAP 3 million mobile Consumers with Bluetooth- /
capable phones (IDC est (GPRS/CSD) phones. subscribers Infrared enabled devices
95% of subscribers)

Transaction Costs to SMS charges (if needed to None None None


Merchant (Based on reply to consumer)
wireless technology alone)
Fixed Costs to Merchant Port numbers, set-up costs In-house/out-sourced In-house/ outsourced Device Integration costs
(Based on wireless based on expected load WAP gateway/origin IVR systems
technology alone) server hosting
Marketing to end-users User needs to remember User needs to bookmark User needs to User typically stores id info
number/store in address WAP URL/access it remember in phone which is “beamed”
book through WAP portal number/store in
address book
Table 2. Comparison of wireless technologies

Source: Rates shown are estimates of market rates in one sample country – Singapore, in
2002.

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Annex D – Mobile payment standards and organisation bodies

Mobey Forum (www.mobeyforum.org) Driven by the European financial services


industry, the founder members in May 2000 were ABN Amro, BNP Paribas, HSBC,
Nokia, Nordea, Siemens and UBS. Mobey Forum's stated mission is to "encourage the
use of mobile technology in financial services". In its activities, the organization has
translated this mission into the publication of detailed requirements for mobile payments,
including at the point of sale. The membership list also includes further banks, system
integrators and technology providers as well as handset manufacturer Sony Ericsson. A
key constituency lacking from the membership list is the mobile operators; indeed, the
proposals put forward by Mobey Forum so far exclude them as active participants
(beyond their use as airtime providers).

Mobile electronic Transactions (MeT) (www.mobiletransaction.org): MeT is a limited


company, sponsored by mobile technology and handset manufacturers Ericsson,
Motorola and NEC, Nokia, Panasonic, Siemens and Sony Ericsson; it was founded in
April 2000. The aim is to "create a common industry framework for mobile commerce"
which ensures "a consistent user experience independent of device, service and network.
The idea is not to develop new standards from scratch, but to build upon relevant existing
specifications and standards. The organization has around 50 associate members,
including operators, technology and solution providers, security vendors as well as a
small number of financial services companies. The Mobey Forum is also an associate
member. Version 2.0 of the MeT specification was released at the beginning of 2003.

Mobile Payment Forum (www.mobilepaymentforum.org) Established in November


2001, the Mobile Payment Forum is a not for profit establishment and describes itself as a
"global, cross-industry organization dedicated to developing a framework for
standardized, secure and authenticated mobile commerce using payment card accounts."
As the mention of "payment card accounts" suggests, this initiative was originally driven
by the payment card industry, having been founded by American ExpressJCB
Co.MasterCard and Visa. The board now includes various major mobile operators (NTT
DoCoMo, T-Mobile, TIM, Vodafone and Hutchison 3G), Nokia and technology vendors
NEC and Oracle. The wider membership features further operators and technology
providers, including mobile payment specialists, as well as a variety of financial
institutions, representatives from the smart card industry and more. Various working
groups have been established but no tangible outcomes have as of yet been published.

SimPay (Formerly Mobile Payment Services Association): This initiative was announced
on February 26. SimPay is a limited company, set up by mobile operators Vodafone,T-

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Mobile, Orange and Telefonica. The aim is to establish "an open, commonly branded
solution for payments via mobile phones" that works across boundaries and networks;
other mobile operators have indicated an interest in joining. Participation in existing
standards initiatives on the part of the individual mobile operators is being maintained, as
the aim is to ensure interoperability with other developments.

PayCircle (www.paycircle.org) The PayCircle consortium emerged in January 2002 as an


initiative by technology vendors HP, Lucent, Oracle, Siemens and Sun. The not for profit
organization came out of an initiative started a year earlier by Siemens, HP and a number
of companies participating in the HP Mobile E-Services Bazaar. Today, membership
includes a variety of other technology providers, including many of the specialist mobile
payments software companies as well as a number of systems integrators; operators and
financial services institutions are not represented. PayCircle bills itself as a vendor-
independent organization, whose main focus is to "accelerate the use of payment
technology and develop or adopt open payment APIs (uniform Application Programming
Interfaces) based on XML, SOAP, Java and other Internet languages." In October 2002,
PayCircle's "Payment Web Service Specification 1.0" was made available for public
preview. The first Reference Implementation for the aforementioned specification was
published in January 2003.

Radicchio (www.radicchio.org) Founded in 1999, this is the oldest forum. Member


companies include technology companies, operators, system integrators, representatives
from the smart card industry, mobile infrastructure and handset manufacturers, as well as
companies active in the fields of Internet and network security. Radicchio's focus is on
developing a security infrastructure for mobile transactions, with a strong emphasis on
mobile public key infrastructure (PKI). The organization is seeking to obtain European
Union funding for its Trusted Transaction Roaming (T2R) initiative, which aims to
develop a "standard framework to provide secure European mobile transaction roaming."
The T2R project also features a number of UK banks as members.

European Union initiatives In May 2002, the European Commission (Directorate


General Information Society) released an unofficial document "Blueprint on Mobile
Payment in Europe.It is not entirely clear how far this initiative has progressed. Another
EU-backed initiative has been the Mobile E-Commerce and E-Work Secured
Transactions (MEEST) consortium, but nothing has been made public about it since its
launch in July 2002. It is doubtful how significant this initiative is since it does not
involve any major industry players.

Source: “Overview of Mobile Payment Standards Initiatives”, Forrester, March 12,2003

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Annex E – Comparison of Simpay user interface with competition

1. Paying for mobile content using Simpay (WAP billing)


a) b)

c) d)

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e) f)

g)

source: www.simpay.com

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2. Paying for mobile content using Premium SMS

a. Obtain the code for the ring-tone (either by SMS or sometimes as advertised on TV or
newspaper ads)

b. Order the ring tone by sending a SMS. The cost of the content is built into the premium
SMS and is deducted off the phone bill.

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3. Paying using credit card/debit card or pre-paid over the Internet

Source: www.aol.com

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Exhibit 1 – Simpay expectations: Market Partnerships

Exhibit 1a - Expectations of market size due to Market Partnerships

In this worst case scenario (1a), we assume that Simpay only manages to launch in the UK, with three operators - UK, Orange and T-Mobile
up till 2007.This is a possibility given that the UK market may be first used as a "trial" site for Simpay. Moreover,
2001 2002 2003 2004 YOY Growth 2005 2006 2007
Number of subscribers (000s)
Vodafone UK 13,947 15,241 9% 16,655 18,200 19,889
Orange UK 12,387 13,312 14,306 15,374 7% 16,522 17,756 19,082
T-Mobile UK 13,600 15,700 15% 18,124 20,923 24,154
Total Simpay base 51,302 56,879 63,125

Note: (1) Figures highlighted in yellow are figures from annual reports of respective operators
(2) 2005,2006,2007 subscribers estimates based on YOY estimated growth rates

Exhibit 1b - Expectations of market size due to Market Partnerships

In this best case scenario (1b), we assume that Simpay manages to launch with all four operators, but in UK, Germany and Spain only by
2007. This is a realistic best case given that Simpay's marketing efforts needs to initially focus on a few markets. Eve
2001 2002 2003 2004 YOY Growth 2005 2006 2007
Number of subscribers (000s)
Vodafone UK 13,947 15,241 9% 16,655 18,200 19,889
Orange UK 12,387 13,312 14,306 15,374 7% 16,522 17,756 19,082
T-Mobile UK 13,600 15,700 15% 18,124 20,923 24,154
Simpay base in UK 46,315 51,302 56,879 63,125

Vodafone AirTel Spain 9,685 10,909 13% 12,288 13,841 15,590


Telefonica Moviles Spain 19,661 18,412 19,661 7% 20,995 22,419 23,940
Simpay base in Spain 33,282 36,260 39,530

T-Mobile Germany 25,628 27,400 7% 29,295 31,320 33,486


Vodafone Germany 24,668 26,935 9% 29,410 32,113 35,064
Simpay base in Germany 58,705 63,433 68,550

Total Simpay base 143,289 156,572 171,204


Note: (1) Figures highlighted in yellow are figures from annual reports of respective operators
(2) 2005,2006,2007 subscribers estimates based on YOY estimated growth rates

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Exhibit 2 – Simpay expectations: Initial market segment

Exhibit 2a - Expectations of market size due to Choice of initial market segment

In this worst case scenario , we assume that Simpay will have to continue to focus on the segment of the mobile market that is only keen on mobile
entertainment downloads for micropayments till 2007. This assumption is reasonable given that there is little
2002 2003 2004 2005 2006 2007 Implicit CAGR
"Fun Fanatics" (In addition to voice
calls, use mobile mainly for
entertainment. This is Simpay's
target market till 2007 under this
scenario) 14% 15% 15% 16% 17% 18% 5%
"Wireless Workers" (In addition to
voice calls, use mobile mainly for
business productivity) 15% 16% 17% 17% 18% 19% 5%
"Utility workers" (Heavy voice and
SMS users, not intereted in
additional functionality) 16% 18% 19% 21% 23% 26% 10%
"Mobile Masses" (Low levels of
mobile usage - use almost
exclusively voice) 55% 52% 49% 45% 41% 37%
Total 100% 100% 100% 100% 100% 100%
Note: (1) 2002 segmentation of customers given by Forrester’s Consumer Technographics Q2 2002 European Study
While we note that this segmentation seems to suggest that these 4 segments are "mutually exclusive", when they may not,
(eg some "fun fanatics" might also be "wireless workers"), we assume that the segment lines are drawn based on predominant behaviour
(2) We are also making a strong assumption that customers across Germany, UK and Spain have similar usage behaviour.

Exhibit 2b - Expectations of market size due to Choice of initial market segment

In this best case scenario, we still assume that Simpay will have to continue to focus on the segment of the mobile market that is only keen on mobile
entertainment downloads for micropayments till 2007. This assumption is reasonable given that there is l
2002 2003 2004 2005 2006 2007 Implicit CAGR
"Fun Fanatics" (In addition to voice
calls, use mobile mainly for
entertainment. This is Simpay's
target market till 2007 under this
scenario) 14% 15% 17% 19% 20% 23% 10%
"Wireless Workers" (In addition to
voice calls, use mobile mainly for
business productivity) 15% 16% 17% 17% 18% 19% 5%
"Utility workers" (Heavy voice and
SMS users, not intereted in
additional functionality) 16% 18% 19% 21% 23% 26% 10%
"Mobile Masses" (Low levels of
mobile usage - use almost
exclusively voice) 55% 51% 47% 43% 38% 33%
Total 100% 100% 100% 100% 100% 100%
Note: (1) 2002 segmentation of customers given by Forrester’s Consumer Technographics Q2 2002 European Study
(2) We are also making a strong assumption that customers across Germany, UK and Spain have similar usage behaviour.

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Exhibit 3 – Simpay expectations: Conversion rate

Exhibit 3a - Expectations of market size due to Conversion rates

In this worst case scenario , we assume that Wap users who browse actually do very little purchasing. An estimate of a low conversion rate is that it
is in its "single-digits". Just as a basis of comparison, the percentage rate of browsers who actually buy
2005 2006 2007
% of Wap users who will actually
purchase 5% 5% 5%

Note: (1) "single-digit" estimate from "Silk Cards launch with 37.5% conversion rate", Silk Mobile,www.symbianone.com/content/view/1452/
5% conversion rate was used as a median for "single-digit" estimate.

Exhibit 3b - Expectations of market size due to Conversion rates

In this best case scenario , we assume that Wap users who browse actually do higher level of purchasing. Assuming best-case, where intelligent
heuristics is used, "In a UK pilot last year, a global operator used a software (Silk Cards) to demonstrate its m
2005 2006 2007
% of Wap users who will actually
purchase 38% 38% 38%

Note: (1) 37.5% conversion rate was achieved by use of a software (and was claimed as a good conversion rate).
Silk Mobile,www.symbianone.com/content/view/1452/

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Exhibit 4 – Simpay expectations: Technology

Exhibit 4a - Expectations of market size due to Technology

In this worst case scenario , we assume homogenous Wap usage and growth across all markets in Europe. In this case, we assume that WAP / xHTML
adoption grows at a rate of 50% annually.
2001 2002 2003 2004 2005 2006 2007
% of WAP users (among mobile
users) 4% 6% 9% 14% 20% 30% 46%
Annual Growth 50% 50% 50% 50% 50% 50%

Note: (1) 2001-2003 WAP user numbers from Centre of Economic and Tourism Research, Denmark. http://www.crt.dk/uk/staff/chm/wap/sms.pdf

Exhibit 4b - Expectations of market size due to Technology


In this best case scenario , we assume homogenous Wap usage and growth across all markets in Europe. In this case, we assume that WAP /xHTML
adoption grows at a rate of 60% annually.
2001 2002 2003 2004 2005 2006 2007
% of WAP users (among mobile
users) 4% 6% 9% 14% 23% 37% 59%
Annual Growth 50% 50% 60% 60% 60% 60%

Note: (1) 2001-2003 WAP user numbers from Centre of Economic and Tourism Research, Denmark. http://www.crt.dk/uk/staff/chm/wap/sms.pdf

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Exhibit 5 – Simpay expectations: Competition – Alternative payment


methods

Exhibit 5a - Expectations of market size due to Competition (WAP billing vs alternative billing methods)

In this worst case scenario , we assume minimal merchant adoption of Simpay vs existing methods of billing specifically premium SMS and
reverse billing, and Internet billing. Pls see our comparison of alternative billing methods to see the pros and cons of
2005 2006 2007
% of off-site merchants adopting
Simpay 5% 10% 20%
Note: (1) Percentage of off-portal traffic is based on assumptions and industry conditions as spelled out above in the scenario.

Exhibit 5b - Expectations of market size due to Competition (WAP billing vs alternative billing methods)
In this best case scenario , we assume high merchant adoption of Simpay vs existing methods of billing specifically premium SMS and reverse
billing, and Internet billing. Pls see our comparison of alternative billing methods to see the pros and cons of Sim
2005 2006 2007
% of off-site merchants adopting
Simpay 10% 25% 50%
Note: (1) Percentage of off-portal traffic is based on assumptions and industry conditions as spelled out above in the scenario.

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Exhibit 6 – Simpay expectations: Competition – Off-portal vs operator


sites

Exhibit 6a - Expectations of market size due to Competition (Off-portal vs Operator portal sites)

In this worst case scenario , we assume minimal off-portal traffic. Note that when Vodafone's WAP pricing is estimated 7 times more expensive if
off-portal compared to within Vodafone Live!. In addition, when Vodafone launched its 3G service, it charges it
2005 2006 2007
% of WAP traffic off-portal 1% 3% 7%
% of WAP traffic within operator
"walled garden" 99% 97% 93%
Total 100% 100% 100%
Note: (1) Percentage of off-portal traffic is based on assumptions and industry conditions as spelled out above in the scenario.

Exhibit 6b - Expectations of market size due to Competition (Off-portal vs Operator portal sites)

In this best case scenario , we assume off-portal traffic will be boosted to the same extent predicted by off-site portal www.Bango.com. Ie that 40%
of traffic will be off-portal by 2007. This may happen if for example, wireless takes the same route as PC/
2005 2006 2007
% of WAP traffic off-portal 5% 15% 40%
% of WAP traffic within operator
"walled garden" 95% 85% 60%
Total 100% 100% 100%
Note: (1) Percentage of off-portal traffic in 2007 is based on "Off-portal, the new holy grail" http://bango.com/news/materials/offportal_1004.pdf
(2) 2005 and 2006 estimates are report writers' estimates.

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Exhibit 7 – Simpay estimated operating costs


Exhibit 7 - Estimated Operating Costs of Simpay

Based on
estimated
2003 2004 2005 2006 2007 YOY Growth
Role Previous Position Est. Annual Salary (Euros)
David Taylor CEO VP at Orange UK 150,000 156,000 162,200 168,800 175,500 4%
Director of an
international IT
Simon Richards COO consultancy 120,000 124,800 129,800 135,000 140,400 4%
Head of m-Commerce
Jim Wadsworth CMO at Vodafone UK 120,000 124,800 129,800 135,000 140,400 4%
Formerly C&W Finance
Penny McCulloch CFO Director 120,000 124,800 129,800 135,000 140,400 4%
Employee 1 50,000 52,000 54,100 56,200 58,500 4%
Employee 2 50,000 52,000 54,100 56,200 58,500 4%
Total Estimated
Personnel Costs 610,000 634,400 659,800 686,200 713,700

equivalent of one
Contract with PR company employee 50,000 52,000 54,100 56,200 58,500 4%

3,000 Euros monthly


rent; plus 1,200 Euros
Real estate, office costs monthly infrastructure 50,000 52,000 54,100 56,200 58,500 4%

Total Estimated Costs 710,000 738,400 768,000 798,600 830,700

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Exhibit 8 – Simpay expectations: Applying the expectations funnel


Exhibit 8a - Expectations (worst-case) of market size due to expectations in market partnerships, initial segment, technology and competition
Pls see Exhibits 1a-6a for assumptions made for Worst Case Scenario
2005 2006 2007 Source/Referenc Area of uncertainty
a. Simpay base from partnerships (000s 51,302 56,879 63,125 Exhibit 1a Market entry uncertainty: Partnerships
subscribers)
b. - of which % of "fun fanatics" 16% 17% 18% Exhibit 2a Market entry uncertainty: Initial
c. - of which % are WAP users 20% 30% 46% Exhibit 4a t
Technological uncertainty: Wireless
Access method
d. - of which conversion rate (from browsing to 5% 5% 5% Exhibit 3a Market entry uncertainty: Conversion
buying is) rate
e. - of which % are enabled by bill-on-behalf for 100% 100% 100% Nil Technological uncertainty: Payment
micropayments method
f. - of which % will use WAP sites enabled by 5% 10% 20% Exhibit 5a Competitive uncertainty: Alternative
Simpay micro-payment mechanisms

g. - of which % will use off-site WAP sites 1% 3% 7% Exhibit 6a Competitive uncertainty: Off-site vs
portal sites
h. - of which chances that Simpay will be 100% 100% 100% Nil Operational uncertainty: Regulatory
allowed to operate under no new regulatory
restrictions
i. Realistic market size for Simpay (000s 4.21 14.70 51.39
subscribers)
(i=a*b*c*d*e*f*g*h)
j. Avg value of each mobile download 1.9 1.9 1.9 Estimate based on transactions from Bango's
transaction on Bango (an off-portal site) (in (www.bango.com) off-portal sites. Value = US$2.41 (1
Euros) Euro=1.2 US$)
www.openwave.com/us/openwave_iq/inside_the_wave/2
004/december/opportunities.htm

k. Assuming each user makes 5 purchases in a 5 5 5


year,
l. Value of transactions passing through 39,987 139,653 488,209
Simpay (Euros)
(where l=i*j*k)

Estimating that Simpay makes 8% revenue share from the transactions,


Simpay's annual revenues 3,199 11,172 39,057
Simpay's operating costs 2,216,400 798,600 830,700 Exhibit 7 (2005 costs represent 2003-2005 costs)
Simpay's expected profits (loss) (2,213,201) (787,428) (791,643)
Sum of profits (loss) (3,792,272) Assume no time value of money

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Exhibit 8b - Expectations of market size (best-case) due to expectations in market partnerships, initial segment, technology and competition
Pls see Exhibits 1b-6b for assumptions made for Best Case Scenario
2005 2006 2007 Source/Referenc Area of uncertainty
a Simpay base from partnerships (000s 143,289 156,572 171,204 Exhibit 1b Market entry uncertainty: Partnerships
subscribers)
b - of which % of "fun fanatics" 19% 20% 23% Exhibit 2b Market entry uncertainty: Initial
segment
c - of which % are WAP users 23% 37% 59% Exhibit 4b Technological uncertainty: Wireless
Access method
d - of which conversion rate (from browsing to 38% 38% 38% Exhibit 3b Market entry uncertainty: Conversion
buying is) rate
e - of which % are enabled by bill-on-behalf for 100% 100% 100% Nil Technological uncertainty: Payment
micropayments method
f - of which % will use off-site WAP sites 5% 15% 40% Exhibit 6b Competitive uncertainty
g - of which % will use WAP sites enabled by 10% 25% 50% Exhibit 5b Competitive uncertainty
Simpay
h - of which chances that Simpay will be 100% 100% 100% Nil Operational uncertainty: Regulatory
allowed to operate under no new regulatory
restrictions
i Realistic market size for Simpay (000s 31 444 4,554
subscribers)
(i=a*b*c*d*e*f*g*h)
j Avg value of each mobile download 1.9 1.9 1.9 Estimate based on transactions from Bango's
transaction on Bango (an off-portal site) (in (www.bango.com) off-portal sites. Value = US$2.41 (1
Euros) Euro=1.2 US$)
k Assuming each user makes 5 purchases in a 5 5 5 / / i /i id th /2
year,
Value of transactions passing through 292,210 4,214,740 43,259,567
Simpay (Euros)
(where l=i*j*k)

Estimating that Simpay makes 8% revenue share from the transactions,


Simpay's annual revenues 23,377 337,179 3,460,765
Simpay's operating costs 2,216,400 798,600 830,700 Exhibit 7
Simpay's expected profits (loss) (2,193,023) (461,421) 2,630,065
Sum of profits (loss) (24,379) (close to break-even) Assume no time value of money

pg 46 of 46

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