Professional Documents
Culture Documents
www.reidflamm.com
206-920-4148
reidsomersflamm@gmail.com
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Experienced game designer proficient in Unity3D and C# scripting looking to work in a fun and
challenging position.
Technical Skills
(Skill level)
Unity 3D (Advanced)
C# Scripting (Proficient)
Source SDK (Proficient)
Adobe Photoshop/Adobe Illustrator (Proficient)
Microsoft Office (Word, Excel, PowerPoint) (Proficient)
C++ Programming Language (Fundamental)
Autodesk Maya (Fundamental)
Unreal Engine (Fundamental)
Development History
Deer Hunter 2014/Sniper X, Glu Mobile, Bellevue, WA, November 2014 November 2015
Platform: Unity3D - Mobile
Role: Associate Game Designer focused on creating mission design and level design
content
[o], Champlain College, Burlington, Vermont, Spring 2014
Game developed in Senior Capstone, Senior Year, Second Semester
Platform: Unity3D
Role: Game system design: dynamic events, tile puzzle system, AI behavior
Awards: Game of the Year (2014), Excellence in Game Design
Mercury Dispatch, Champlain College, Burlington, Vermont, Fall 2013
Game developed in Senior Capstone, Senior Year, First Semester
Platform: Unity3D
Role: Game systems design & co-producer: movement system, combat system
Aint No Heroes, Champlain College, Burlington, Vermont, Spring 2012
Game developed in Production II, Junior Year, Second Semester
Platform: Unity3D
Role: Level, Systems and Audio Design: Level iterations, creating and balancing
combat abilities, voice recording, sound effect production
Work Experience
Glu Mobile, Bellevue, WA, Associate Game Designer
June 2013
Game Designer
Worked as an associate game designer focusing on assisting
the lead game designer in creating a functional menu system
that could be edited to allow easy changes on the fly.
Nintendo of America, Redmond, WA, Game Tester
Worked as a video game tester at Nintendo of America,
focusing on bug checking for console games.
Education
Bachelor of Science in Game Design, Champlain College, 2014