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A small port seems the perfect place to dock when a freak storm forces the
small trade cog, Seas Rock, to find solid ground. But the newly discovered
port town raises questions: where are all the residents, and which ones of
them are still alive?
The Sun Goes Down with a Ruby Smile is a Dungeons and Dragons 5th
Edition module designed for 3-5 players at level 1. This module favors
investigative and inquisitive playstyles over kicking in the door with swords
drawn. Without at least one medium-sized, female humanoid PC or a PC
who can speak and read orc, this may be a difficult module for the players
to complete in a cohesive manner
This is not an official Wizards of the Coast product.
This module is free to download and share.
For questions or concerns, email insomniacsink@gmail.com
Visit the publisher at insomniacsink.com for more information.
Five Contracts
Of course, the party hasnt stumbled
upon a simple, abandoned marina and
customs office. The adventure would be
too stale if that were the case. What
theyve really come across is a covert, off
the grid mining colony set up by one of
Skymarch Companys rival coorporations,
the Stoutman Caravan. And unfortunately
for the party, nearly everyone in the
mining colony met their demise at the
edge of a mining pick five years ago.
A few years before the murders,
representatives from the Stoutman
Caravan wanted to set up a mining colony
after buying a lead on a patch of land rich
with raw ruby ore. After contacting Agran
Dodd, a dwarf mining veteran in his late
300s, the Stoutman Caravan signed him
The Survivor
The kindling for Maovors massacre
began with Sunny Rumrick. Being a
creative artist and wordsmith, she drew
the attention of Rogath, and after eloping
with him in secret, became pregnant with
his child. To save herself from the hate
her traditional family would wrack on her
for loving a half-orc, she took a less harsh
bereavement by saying the babys father
was one of the shiphands who docked
while picking up lumber.
With Regeants help, Sunny gave
birth to a baby boy: Ruby. And with
Regeants salves and ointments, she was
able to hide Rubys half-orc traits until
Maovor noticed the toddlers orcish
mannerisms. Enraged that Rogath took
one of the human women, Maovar told
Kincaid Rumrick the truth about the child,
and after Kincaid, in a heated rage, slew
Rogath and Sunny, Maovor lost his selfcontrol, took up his pickaxe, and released
years of pent up aggression in a revenge
killing.
RUBY
Small humanoid (half-orc) CN
Regarding Ruby
The half-orc/human lovechild, Ruby, still
roams the area. He isnt afraid of bad
weather, which he exemplifies by
climbing the watchtower during the
storm so he could see the clouds and
lightning better.
For the duration of the storm, Ruby
sits in the watchtower, watching the PCs
as they dash inside. He hasnt seen
anyone other than Maovor since the
massacre, and he doesnt quite know
what to do with these strange new
people except watch them.
If the party ventures out during the
rain and enters the watchtower, Ruby
can easily hop from the watchtower to
the customs office roof and disappear.
After the storm clears out the following
day, hes gone.
Rubys psyche is stressed by two
factors: the unconditional love from his
mom, Sunny, and aunt, Mona, as well as
the unbridled fear from the night that
Maovor attacked everyone. He sees
humanoid men as threats, especially orcs
and other half-orcs, and will intimidate or
lob spears at them from a distance if
provoked, but women are different.
If theres a female humanoid within
the party, Ruby will try and rescue her
from the party when their guard is down,
such as hiding in a room or sneaking up
AC 12
HP 4 (1d6)
Speed 30ft.
INT
WIS
CHA
4 (-3)
12 (+1)
8 (-1)
Senses passive Perception 11
Challenge 0 (0 XP)
STR
DEX
CON
8 (-1)
14 (+2)
10 (+0)
Skills Intimidate +5
Languages Orc (written only)
ACTIONS
Crude Spear Melee or Ranged Weapon Attack +5 to hit, reach 5ft. or
range 20/40 ft., one target. Hit 2 (1d4-1) piercing damage.
GEAR
Fur clothes, 3 crude spears, letters from parents
First Explorings
After the party enters the customs office,
they will realize one major detail after
Tommik leaves to gather supplies: it is
freezing cold inside the office. Feel free
to tell the party what the office looks like
once Tommik leaves.
9. Dodds Well
This stone well is hidden behind a bunch
area.
Not much in this room is different than
the previous dig site, though if anyone
looks into the water, they find that is part
of an underground estuary that travels
under the dig site and exits into area 25.
A successful investigation check
reveals a trail of blood starting halfway
through the blood and leading into the
water. This is where Kincaid Rumrick saw
Rogath and shot him with a bolt, then
chased him into the water.
Ruby will show the party that its
possible to swim through the water,
demonstrating it by hopping in and out
and ushering them to follow him.
If the party starts to leave the second
site and continue on, Ruby shows
concern. He knows that Maovor lives
back there and doesnt want to disturb
him, but Ruby also is keen on the idea
that the adventurers might be able to kill
the bestial half-orc.
10
Maovors Fight
Maovor is a one-armed, half-burned,
one-eyed half-orc whose past five years
have been spent trapped beneath the
ground, surviving off of fish. His stomach
and jowls bulge and sag, and a chunk of
ruby ore in his burned out eye socket
glistens. His mind has deteriorated into
madness, and hes now more monster
than sentient.
After charging the first player to
enter his lair, Maovor will try and bash a
hero with his rock, stunning the hero so
that he can steal one of their one-handed
melee weapons. If any of the party
members is carrying a mining pick or war
pick, he will choose one of them.
Maovor will prefer to fight around
the water, bellowing and puking until he
can obtain a melee weapon from the
party.
Even though Maovor isnt afraid of
the water, if he falls in, hes too fat to fit
through the narrow waterways beneath
the cave and will get stuck in the tight
space, drowning. Any party member who
MAOVOR
Medium humanoid (half-orc) CE
AC 9
HP 35 (4d6 +16)
Speed 30ft.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
8 (-1)
18 (+4)
7 (-2)
12 (+1)
8 (-1)
Skills Athletics +6 (-2 on checks
Senses passive Perception 11,
involving swimming), survival +5
darkvision 60ft.
Languages Common, orc
Challenge 1 (200 XP)
Born to Filth. Maovir automatically passes Dexterity (acrobatics) checks
when moving across terrain covered in his bile or rotten fish heads.
Murderers Choice. When attacking with a mining pick or war pick,
Maovor deals an additional 1d6 piercing damage.
Relentless Endurance. When reduced to 0 hit points but not killed
outright, Maovor drops to 1 hit point instead.
Savage Attacks. When Maovor scores a critical hit with a melee
weapon attack, he can roll one of the weapons damage dice one
additional time and add it to the extra damage of the critical hit.
ACTIONS
Rock. Melee Weapon Attack +5 to hit, reach 5ft., one target. Hit 5
(1d4+3) piercing damage. The target must succeed on a DC 13
Constitution save or else be stunned for one round.
LEGENDARY ACTIONS
Maovor can take 2 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the
end of another creatures turn. Maovor regains spent legenary actions
at the start of his turn.
Bellow. Maovir screams at a creature. The creature must succeed on a
DC 13 Charisma save or be frightened for one round.
Bile Puddle. Maovor regurgitates all over an adjacent 5-foot square.
Creatures who are in it or who enter it must make a DC 13 Dexterity
(acrobatics) check or fall prone.
GEAR
1 large chunk of ruby ore in his eye socket (worth 250gp).
has been down into the water can make a
DC 18 Wisdom (perception) check to
realize that Maovors girth is substantially
large compared to the waterway.
Feel free to be as nasty with Maovor
as possible. After all, hes been stuck in
this area for over five years covered in
nothing but rotten food and filth. He
hasnt taken any baths because he is
afraid of the rushing water. Maovor
doesnt make an attack, he swings a
greasy fist, shouting in malignant fury as
slaver drips down his meaty jowls.
11
Aftermath
Chances are that the party has obtained a
12
APPENDIX A
1 SQUARE= 5 ft.
13
APPENDIX A (cont)
1 SQUARE = 5 ft.
14
APPENDIX A (cont)
1 SQUARE = 5 ft.
APPENDIX B
World Map (Width ~ 3 miles)
15
APPENDIX C
1 SQUARE = 5 ft.
16