Professional Documents
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8 MAX
9 IES
IES
10 V-ray
11 V-ray
*IES
Material Editor
A preview
B
SU
3 1.49.02 1.0
PS
Emissive
(BRDF)
cd BRDF
Reflection
(Reflection
(Glossiness)
(Anisotropy)
Diffuse
(Diffuse)
(Roughness):
Reflaction
(Refraction)
(IOR):
(Translucency):
(Fog): V-ray
(Dispersion):
(Abbe number)"V-",.
1.0003
1.517
1.644
1.200
1.520
1.650
1.309
1.530
1.740
(20 )
1.333
1.544
1.770
1.360
1.550
1.770
1.360
1.553
1.890
30%
1.380
1.570
2.000
1.329
1.575
2.417
1.434
1.610
2.705
1.460
1.610
2.705
Calspar2
1.486
1.630
2.920
80%
1.490
1.644
3.340
1.500
Options
Maps
(Bump) : 3D
3D
(Displacement) :
(View dependent),
, LOD
,,,
Texture Editor
10
(Frame) :
FPSFrames Per Second:
(fps)
(Filter Type),
. Mipmap .,
,
Mipmap .
,,.
11
(Alpha Channel) 16
5 5 5
32 8
256
Color Space:
RGBCMYKLab
12
blend Amount: AB
13
14
15
16
Threshold: y
17
18
19
20
Octaves:v=0
v=2 2n 3n, 4n
Amplitude:
(Frequency)
f v -1
21
22
Turbidity,
Iterations: VRAY
23
24
25
26
C SU
D SU VRAY
27
28
options Editor
29
1(Materials)
/ VFS /
VFS //
/
5
50
0.001
VFS
2(Lighting)
VFS
SU
30
GI
3(GI)
VFS
0.001
4 (Misc)
VFS CPU
PC
VFS
VFS
31
1 (Settings Raycaster)
BPS:
BSP
60
: BSP 0VFS
VFS 0
32
3 (Setting DR)
1.49.02 10
SU VFS
VFS IP IP -- CMD
Dos IPconfig IP
DRSpawner.exe
33
1(Settings camera)
StandardSphericalCylindrical point
Cylindrical (ortho)BoxFish eyewarped spherical
34
VFS delta
1.0
0 2.0
2 (Camera Physical)
CCD
SU
35mm,16mm .
8
8
5-8
()
35
8
SU
0.5 1 0
0 1 -1
1~1000
1(SettingsEnvironment)
IG HDRI
36
1 (Image Sampler)
A :
/
1~16
0.001~0.01
37
/-2 4 -1 2 0 1
1 1 4 ,2 1 8
-3~-1
0.1~0.3
0.1
2 (Antialiasing filter)
sinc +-1/2
1/2 0
sinc sinc
+-1/2
Lanczos
CatmullRom
38
Schlick Schlick
39
1.0 255
HVS
RGB
VFS 1 255
1
LDR
RGB
40
VFS
VFS
41
1(Output size)
VRAY SU
/ VRAY 6
640x480,800x600,1024x768,1280x860,1600x1200,2024x1536
42
2 (Settings Output)
PNG,JPG,JPEG,BMP,EXR,HDR
VRAY
,.
VRAY . VRIMGVR Vrimg to exr
converter ,EXRPS
3(Settings Output)
VFS
SUBAR.JPG,
SUBAR0001.JPG, SUBAR0002.JPG, SUBAR0003.JPG(
SUBAR.JPG)
1 VR NTSC 30FPS,PAL 25FPS,
24FPS,
/s
43
1(Setting GI)
GI
VRAY VRAY
2(Post-Processing)
1
1
0.5
3 (Ambient Occlusion)
():
():
44
4(Primary Engine)
:
5. (Secondary bounces)
45
1 (Basic Parameters)
/
2 4 1 2 0
1 1/2 -2 1/4
-1
-4
60
20
0~1 0.3
0~1 0.3
0~10 0.3
2 (Basic Options)
VR
VR
VR
3 (Detail Enhancement)
:
:
:
60
0.3
4(Advanced options)
:
46
DMC
/
/
/
15
5 (Mode):
DMC
47
6 (Post Render):
7 (Current Map):
48
1(Calculation Parameters)
:
500 1000~1500 300~500
:
0.02
: 100
: VRAY
:
1
: 16
:
:
2(Reconstruction Parameters)
:
: 10
:
: 0.06
: 3
49
2~6
: 5
VRAY
VRAY 1.
3 (Mode):
4 (Post Render):
5 (Current Map):
50
1(Settings DMCGI)
:
8
:
3.
1(Basic Parameters)
:
10
:
10
: 0.0
:
10 8
51
: VRAY
:
: 30
0
:
2 (Mode):
3 (Post Render):
4 (Current Map):
52
1 (Custics)
:
: VRAY
VRAY 60
:
1
:
20
2 (Mode):
3 (Post Render):
53
:
256
1.0 1.0
: VR
VR
: 4
4
:
4
help
http://www.chaosgroup.com/en/2/asgvismaintenance.html?option=com_content&view=article&id=182&Itemid=480
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9 IES
10 V-ray
11 V-ray
:
59
12 V-ray :
WZF
www.SketchupBAR.com
2012.01.21