Professional Documents
Culture Documents
Step 2
pick up to: 1 major hindrance (2 points) and 2 minor hindrances (1 point each)
Hindrances 1Major _______________ 2 Minors _______________ _______________
Spend Hindrance Points _____________ _____________ ______________ ______________
Spend 2 points: Gain 1 Edge or Characteristic Point. Spend 1 point: Gain 1 Skill point or Extra Starting Money
Step 3
Add 5 Characteristic Points
Agility Smarts Spirit Strength Vigor
4 6 8 10 12 4 6 8 10 12 4 6 8 10 12 4 6 8 10 12 4 6 8 10 12
Step 4
Add 15 Skill Points (1 per die type up to the attached characteristic, 2 per die over the attached characteristic)
BOATING 4 6 8 10 12 GAMBLING 4 6 8 10 12 GUTS 4 6 8 10 12 CLIMBING 4 6 8 10 12 ____________ 4 6 8 10 12
DRIVING 4 6 8 10 12 HEALING 4 6 8 10 12 INTIMIDATION 4 6 8 10 12 ____________
4 6 8 10 12 ____________ 4 6 8 10 12
FIGHTING 4 6 8 10 12 INVESTIGATION
4 6 8 10 12 PERSUASION 4 6 8 10 12 ____________ 4 6 8 10 12
LOCKPICKING 4 6 8 10 12 NOTICE 4 6 8 10 12 ____________ 4 6 8 10 12
PILOTING 4 6 8 10 12 REPAIR 4 6 8 10 12 ____________ 4 6 8 10 12
RIDING 4 6 8 10 12 SPELLCASTING 4 6 8 10 12
SHOOTING 4 6 8 10 12 STREETWISE 4 6 8 10 12
STEALTH 4 6 8 10 12 SURVIVAL 4 6 8 10 12
SWIMMING 4 6 8 10 12 TAUNT 4 6 8 10 12
THROWING 4 6 8 10 12 TRACKING 4 6 8 10 12
____________
4 6 8 10 12 ____________ 4 6 8 10 12
____________
4 6 8 10 12 ____________ 4 6 8 10 12