You are on page 1of 6

Complete Psionic Errata

TYPOS
p. 36, Soulbow, 2nd column, Mind Arrow, 6th paragraph:
Powers or spells that upgrade weapons can be used on a mind blade.
Fix: replace mind blade with mind arrow.
p. 57 Skin of the Construct, Benefit, first paragraph, last sentence:
Fix: Add closing parenthetical.
p. 66, Chaos Mantle, Granted Ability:
[] or a spell that deals damage.
Fix: replace spell with power
p. 68, Evil Mantle, Granted Ability:
[] or a spell that deals damage []
Fix: replace spell with power
p. 69, Good Mantle, Granted Ability:
[] or a spell that deals damage []
Fix: replace spell with power
p. 69, Law Mantle, Granted Ability:
[] or a spell that deals damage.
Fix: replace spell with power
p. 94, Planar Embrace, last paragraph in column, 2nd sentence:
For instance, if youre a 13th-level psion, you receive spell-like abilities as if you were a 6 HD
creature []
Fix: replace 13th' with 15th' and 6 HD with 7 HD
p. 120-121 The Base Atk lines for all of the Astral Constructs is
incorrect.
Fix: The base attack of each construct should be equal to each creatures HD *.75 (as cleric; round
down). Grapple numbers then adjusted based on new base attack plus Str mod plus size mod.
p. 125, Anathemic Carapace, Heavy Deflection:
An astral aquan of at least []
Fix: replace astral aquan with anathemic carapace
p. 130 Arctine:
Speed 30 ft. (4 squares), []
Fix: replace 4 squares with 6 squares

p. 131 Geodite:
Speed 30 ft. (4 squares), []
Fix: replace 4 squares with 6 squares
p. 132 Tempestan:
Fly 30 ft. (perfect) (12 squares), []
Fix: replace 12 squares with 6 squares

ERRATA
p. 9, 2nd column, Class Features, Power Points/Day, last sentence:
Fix: replace last sentence of the Power Points/Day entry with: A 1st-level divine mind gains no
power points; his bonus power points (if he is entitled to any) become available when he begins to accrue
the power points provided by his class at 2nd level.
p. 13, Half Giant Divine Mind Staring Package, Feat:
Feat: Weapon Focus (longsword)
Fix: replace Weapon Focus (longsword) with Power Attack
p. 15, Table 1-6: Lurk Augments by Level
Fix: delete entire row 8th Reach Attack
p. 15, 2nd column, Mental Assault, 2nd to last sentence:
Fix: replace For every 2 power points spent [] with
For every 4 power points spent []
p. 18, Becoming An Anarchic Initiate, Entry Requirements, Skills:
[] Knowledge (the planes) 8 ranks.
Fix: delete Knowledge (the planes) 8 ranks
p. 31, 2nd column, 1st sentence:
[] such as Illithid Speech.
Fix: replace Illithid Speech with Illithid Compulsion
p. 36, Soulbow, 2nd column, Mind Arrow, 6th paragraph:
Fix: delete sentence Likewise, these enhancement bonuses also improve your base soulknife
attack bonus.
p. 43, Zerth Cenobite, 2nd column, Powers Known:
Each time you attain a new level, you attain a new power.
Fix: replace sentence with At 2nd level, and every other level thereafter, you learn a new power.
p. 57 Skin of the Construct, Benefit, 2nd paragraph:

[] that lasts for up to 1 hour.


Fix: replace for up to 1 hour with for the normal duration of the power.
p. 61, Illithid Blast, Benefit, last sentence:
Fix: Replace last sentence with Anyone caught in the cone must succeed on a Will save (DC 10 +
1 per 2 power points expended + your Cha modifier) or be stunned for 1d4 rounds. You must spend at
least 2 power points to produce this effect, but you cannot spend more power points than your manifester
level.
p. 70, 1st column:
3 Body PurificationA: You heal 1d12 points of damage.
Fix: replace heal 1d12 points of damage with restore 2 points of ability damage
p. 53, 2nd paragraph below pic, Special:
Fix: add last sentence: However, if your steward dies you suffer no additional consequences,
and a new one automatically replaces the previous one twelve hours later.
P. 53, Euphoric Reduction:
Channel your euphoric surge into a boost for one of your skills.
Fix: replace boost for one of your skills with damage reduction.
p. 59, Xeph Burst, Benefit:
You can use the burst ability granted by your xeph heritage a total of three times per day.
Fix: replace a total of three times with three extra times.
p. 59, Xeph Burst, Normal:
A xephs burst ability can be used once per day.
Fix: replace once with three times.
p. 63, Metapower, Benefit:
Fix: replace the entire benefit text with the following, more comprehensible explanation:
Choose one power and one metapsionic feat you know. From now on, whenever you manifest
the chosen power, it is modified with the metapsionic feat you chose. The total power point cost of the
metapower is 2 less than it would cost to manifest the power with the metapsionic feat normally. Except
for the reduced power point cost, all other prerequisites for using the metapsionic feat and power together
still apply (for example, you may still be required to expend your psionic focus). Once a metapower is
created, it cannot be changed. A metapower can be used, as if a regular unmodified power, with other
metapsionic feats you know.
p. 63, Paraelemental Power, Special:
Fix: delete the entire final paragraph of this feat that begins Special: you can []
p. 74, 2nd column, 7th-level Psion/Wilder Powers, Energy Wave:
Fix: replace 13d4 with 13d6
p. 80, Celestial Conduit, Augment:

[] , and the powers save DC increases by 1.


Fix: replace , and the powers save DC increases by 1 with . For each 2d6 points of extra
damage dealt, the DC increases by 1.
p. 80-81 Chaos Fissure:
[] with the possibility of enervation. The wild magic planar []
Fix: Insert two new sentences between the two sentences shown above in the power description:
The wild surge generated is restricted to a +1 level boost per three manifester levels of the
manifester (round down). If psychic enervation results for a non-wilder caster, the number of power
points lost is equal to the manifester level.
p. 81 Claws of Darkness:
You gain two natural attacks with your claws, each dealing 1d4 points of cold damage (or 1d6
points if you are Large, or 1d3 points if you are Small) []
Fix: change the three die sizes indicted above with these new values: You gain two natural
attacks with your claws, each dealing 1d6 points of cold damage (or 1d8 points if you are Large, or 1d4
points if you are Small) []
p. 82 Deaden Blow, Power Points:
Fix: replace 3 with 1
p. 86 Energy Barrage, Power Resistance:
Fix: replace no with yes
p. 87, Energy Claw, Cold, Fire, Sonic:
Fix: delete the final sentence in each of these entries that begins The claw takes 1-1/2 times the
normal damage from [].
p. 86-87 Energy Emanation, Augment:
Fix: delete very last sentence For every two extra dice of damage, the powers save DC increases
by 1.
p. 92, Mental Turmoil, Level:
Fix: delete , Pain and Suffering 3
p. 94 Planar Embrace, Power Points:
15
Fix: replace 15 with 11/15
p. 95, Primal Fear:
Telepathy [Mind-Affecting]
Fix: add the Fear descriptor
p. 97 Rage of the Remorhaz, Augment:
Fix: delete the very last sentence For each additional 2d6 points of damage, the powers save DC
increases by 1.

p. 104 Urge Extermination, Augment:


[] a creature with 10 more hit points.
Fix: replace the number 10 with 1. Remove the s off the last word in the sentence.
p. 110, Skin of Ectoplasmic Armor
Fix: replace Construction and Price as noted below:
Construction: Craft Universal Item, 4,500 gp, 360 XP, 9 days.
Price: 9,000 gp.

p. 134 Shadow Eft, AC:


Fix: replace efts AC with the following
AC 23, touch 10, flat-footed 22
(Dex +1, size 1, natural +13)
p. 149, Thri-Kreen, Racial Hit Dice, 2nd to last sentence:
[] gains a number of skill points equal to 2 + Int modifier (minimum 1).
Fix: replace 2 + Int modifier with 4 x (2 + Int modifier
p. 153, Variant Psion Erudite, Class Features, Unique Powers Per day, 2nd sentence:
[.] an erudite is limited to manifesting a certain number of unique psionic powers of each level
per day from the repertoire of powers he knows []
Fix: delete the words of each level
p. 155, XP Cost, 1st sentence:
[] expend 20 experience points per erudite level, which []
Fix: replace erudite with power
p. 156 Erudite starting package, Powers Known:
Fix: delete primal fear*,
p. 156 Epic Divine Mind:
Fix: add a final paragraph as so,
Bonus Feats: An epic divine mind gains a bonus feat every three levels higher than 20th (23rd,
26th, and so on).
p. 79, Anticipatory Strike:
[] cants use the power a second time until after your next turn has passed.
Fix: replace with [] cants use the power a second time until after your next 2 turns have
passed.
p. 79, Anticipatory Strike, last paragraph
Fix: replace last paragraph with:
For example, if you normally act on initiative count 15, you could use this power to take your

turn again on initiative count 12, but this means that you wouldnt be able to use the power at all on the
following round; you would have to wait until the third round after first manifesting this power.
p. 91, Intellect Bomb, Target/Area:
One living creature []}
Fix: delete living

You might also like