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Retrospective reporting of protocol analysis [7], 3.1.1 Written and diagrammatic annotations for
questionnaires and interviewing methods were analysed. designers' multiple viewpoints
Overall tendencies are summarised as below: Figure 1 shows the participant's sketch. Each of the six
• Conceptual works such as considering whole horizontal rectangles in Figure 1 represents the entire material
structure of a piece, semantic segmentation of a video. They all refer to one same video sequence with different
material movie are conducted on the participant’s labels so that he can plan what should be done regarding t o
sketch book each element that he decided to label.
From the top to the bottom they are labelled as follows (shown
• Software is mainly used for: in (1) Figure 2):
o Observing what is really going on in a Movements: movements of physical objects such as
material video sequence person coming in, a door opening, etc.
o Implementing the result of his thoughts in Sound levels: change of sound volume
his sketch in response to what is seen o n
the software Sound image: types of sounds (e.g. "voices", etc.)
The analysis shows that conceptual design processes are Pic (= picture) level: change of density of the image
separated from implementation processes, while they cannot Pic image: types of the images
be separated with each other. Design process is regarded as a
"dialog" between the designer and his/her material [13]. Compounded movements: plans
Facilitating designers going back and forth between whole and
Figure 7 DetailEditor
In the DetailEditor, the horizontal axis is a time line and
vertical axis is similar to tracks. It plays the grouped movies
from left to right. If two objects are horizontally overlapped as
Figure 7 shows, then the first movie (Hatayoku.mpg) is played
first, then in the middle of the movie the next one
(Impulse.mpg) is played. The timing when to switch from the
first movie to the second one is defined by the following rule:
Movie 1 has a time duration d1 and represented as a
rectangle with width l 1 pixel, is located at x = x1.
A comment by the user Movie 2 has a duration d2 and represented as a
rectangle with width l 2 pixel, is located at x = x2
(Figure 8).
Figure 6 OverviewEditor When the play button is pushed, play the movie 1 i n
The shot list in the FinalCut Pro HD is a similar component t o the ElementViewer and after time t 1, play the second
the OverviewEditor in a sense as available movie objects are movie. The playing duration t 1 is defined by the
listed in the shot list, however, following expected equation (1) in Figure 8.
interactions are advantages of adopting a spatial
representation: l1 d1(x2-x1) … (1)
t1 =
Rearrange the positions of the objects While a list l1
Object 1 duration = d1
representation provides designers with a mechanically sorted
file list, a two-dimensional allows designers to arrange movie duration = d2
t1
objects along with their viewpoints. For example, movie files Object 2
that might be used in a certain video work can be arranged
l2
close so that the designer can incrementally formalise his or
her ideas about the video piece [18]. x1 x2 x
Annotations An annotation box appears by drag & drop in a Figure 8 The Timing Rule for Playing Overlaps
blank space in the OverviewEditor. A designer can put
annotations and can freely arrange it wherever he or she wants Along this rule, movie objects grouped into the DetailEditor
on the OverviewEditor. This is an enhancement of written are played from right to left in the ElementViewer. This
annotation function. facilitates designers to quickly check how a certain transition
from one file to another looks like.
Grouping A designer can explicitly group movie objects o n
the OverviewEditor. Grouped movie objects are moved as a Designers can open as many DetailEditors as they wish so that
group. Objects are addable to and removable from a group at they can compare and explorer multiple possibilities.
anytime by drag & drop.
4.3 ElementEditor: Seamless connection
Copy & Paste A movie object does not always belong to only
one group when a designer is exploring possibilities of what with FinalCut Pro HD
kind of combinations is good for a certain video work. To Starting from the OverviewEditor, a designer narrows down his
facilitate this process, copy & paste function was focus with the DetailEditor and the ElementViewer, then the
implemented. Whilst only one possibility can be explored in a designer needs to work on the video piece more precisely. For
timeline representation and a shot list on a normal video this aim, we adopted the FinalCut Pro as the ElementEditor and
editing software, it visually allows a designer to examine the KNC4TI system is seamlessly connected with FinalCut Pro
multiple possibilities. HD via XML.
The FinalCut Pro HD provides importing and exporting
functions for .xml files of video sequence information. The
DetailEditor also exports / imports .xml files formatted i n the overview of a movie file space, the way of arranging
Final Cut Pro XML Interchange Format [2] by double clicking objects in a two-dimensional space is critical. Sugimoto et al.
any point on a DetailEditor. An exported XML file by the [21] have proved statistically that similarity based
DetailEditor is automatically fed to the FinalCut Pro HD. Figure arrangement works better than random arrangement in the
comprehension of information indicated in a two-dimensional
9 shows the linkage between the DetailEditor and FinalCut.
space. That is, the DCB potentially has an ability to help a
designer to understand an information space. Movie objects
Double click
are arranged based on the similarities computed by the DCB.
on DetailEditor
A Generative System
Generation
Feedback
Information
artefacts Interaction
Such as: - Artist
Possible information artefacts
- Texts - Information Designer
(work as stimulants)
- Videos - Public / active audience
- Images Such as:
- etc. - Multimedia composite
- Web page
- Document
Final Outcome - etc.
AUTHORING SYSTEM
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