Professional Documents
Culture Documents
Throughout the game make sure to rest whenever possible and save your
progress regularly. Pick up items everywhere, scribe and memorize spells
according to your own strategy, and for the overall enjoyment of the game,
clear out every location completely instead of just sticking to the plot.
The Village
~~~~~~~~~~~
The Drow have attacked the village and are burning the supply
building. Get buckets from in front of the Tavern and in the center of the
village, fill them at the well (also located at the center), and put out all
the flames on the storage building.
You may get Baldassar to join you once the fire is put out.
Before leaving the village, make sure to talk to the inn keeper: he
will offer you a magical helmet.
Icewind Dale - Part 1
~~~~~~~~~~~~~~~~~~~~~
You will find Vermulean's cottage. He will request from you four
gems.
The area is patroled by Gnolls. You can also track down a wounded
Drow warrior and interrogate him.
Icewind Dale - Part 2
~~~~~~~~~~~~~~~~~~~~~
This area is patroled by both Gnolls and Verbeegs Giants. Find
a couple holes in the cliffs, explore them thoroughly (some of them have
secret passages). One of the caverns is the Verbeeg Giant Lair.
Once finished with the lair, you can meet Drizzt in the southern
section and get him to join.
A giant will tell you that your quest will take you to the southern
section.
Remember to pick up items of interest everywhere, and always attempt
to parlay rather than fight with NPCs.
Verbeeg Giant Lair
~~~~~~~~~~~~~~~~~~
The lair in inhabited by Verbeeg Giants (doh!).
Use Jump and Flying Potions appropriately: there are some parts
where the path will require you to use them in order to proceed onward into
elevated sections of the lair.
You will find four gems lying around in the lair. Collect them.
Take the gems back to Vermulean, he will enchant them.
Icewind Dale - Part 3: The Southern Section
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The area is patroled by Troglodites and plagued by Stirges.
You will meet Vornas, the Kenku. Get him to join and replace
Baldassar in your party: he is a fighter/magician/theif.
In the south is the entrance to the Underdark. Make sure that you
are done gathering everything you need before you descend because there is
no turning back.
The Underdark - Level 1
~~~~~~~~~~~~~~~~~~~~~~~
The area is infested with Osquips, Cloaker Lords, Drow Elves, and
Gnolls.
You will meet Marroth. Be friendly with him and he will give you
his map.
From within the Chalice room, find your way to the gate will lead
you to the Temple Level 3: bear the Chalice and the Symbol to open the
gate.
Temple - Level 3
~~~~~~~~~~~~~~~~
Osquips and Hook Horrors inhabit this level.
Once again obtain the keys to the doors.
Collect gem diamonds and other precious stones embedded in the
walls of some rooms with a pick.
Find your way to the Fountain and offer it a gem: it will speak to
you and offer you a magical weapon.
Find you way out of the level: this will lead you to a room where
you will fight an Uropygus.
You will then end up in a room where you will be ambushed by a Drow
war party: they will kidnap Drizzt and you will have to complete the quest
with your remaining PCs.
Find your way to the Cavern of the Galeb Duhr.
Cavern of the Galeb Duhr
~~~~~~~~~~~~~~~~~~~~~~~~
Verbeeg Giants roam the area.
Talk to the Galeb Duhr in the wall: he will open a passage in the
northern section so that you can go recover his necklace. Bring him back
his necklace and he will open the way into the Drider Cavern.
Drider Cavern
~~~~~~~~~~~~~
The monsters in the two parts of this area include Cloaker Lords,
Drow Elves, Uropygus, Shriekers, Driders, and Carrion Crawlers.
Find your way through part 1: this will involve locating and using
select teleport pods.
Ultimately you will reach the second section.
Talk to two Driders. One of them is of no consequence. The second
will give you a scroll to use in order to cross the chasm to the city. In
return you will have to seek Ssar Tarell in the bazaar.
Find the chasm, use the scroll, and cross.
Locate the water area and find the boat man. Give him two blue gems
which you collected along the way and he will take you to the area around
the city.
Outskirts of the City
~~~~~~~~~~~~~~~~~~~~~
The area is populated with Drow Elves, Driders, and Uropygus.
Simply find your way to the City.
Upon entering the City, you will be shown a map. Click on the
Bazaar location.
The Bazaar
~~~~~~~~~~
Locate Ssar Tarell. She will tell you to go talk to the Spider Mage
in the Tower of Sorcere.
Tower of Sorcere
~~~~~~~~~~~~~~~~
Around corners lurk Cloaker Lords and Myrlochars.
Talk to the Mage, she will request from you the Music Box of Healing.
Back to the Bazaar
~~~~~~~~~~~~~~~~~~
Give the necklace to Zarlaxle: he will tell you where you can find
the insignias. They are worn by a Do'urden war party in the Mantle Caverns
north-east of House Baenre above the lake.
Mantle Caverns (Second section)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fight your way through Uropygus, Cloaker Lords, Driders, and Drow
Elf patrols, and Shriekers.
Somewhere in the south you will locate the Do'urden war party.
Upon killing its four members you will recover four insignias.
Back to the Bazaar
~~~~~~~~~~~~~~~~~~
Talk to Ssar Tarell. She will cast a spell to put you in contact
with Vermulean. Upon talking with Vermulean, you realize that you are in
possession of the last of the missing artifacts needed to activate the
Helm of Spiders: the Gem of Lolth.
You may now head to House Do'urden.
House Do'urden
~~~~~~~~~~~~~~
Speak the password to the guards: BY THE LIGHT OF NARBONEL, OPEN THE
WAY.
In the commoner's area, find the keys to open the right doors.
There are several secret passages leading to wonderous treasures
throughout the House's halls.
With the use of teleporters, keys, a few secret passages, and the map
given to you by Rizzen Do'urden, will find your way to the section where the
Helm of Spiders is kept. You will then be attacked by Rizzen and a force of
House Fey Branche's Drows.
In the room where you saw the Helm of Spiders before it disappeared,
there is a secret passage. Enter it and recover the Helm.
With the Helm came a key needed for you to go further into the noble
quarters. You will now be able to find the remaining keys.
In one of the rooms of the final section you will find Drizzt's
blades. Recover them for they will be instrumental in the final battle.
Final Battle
~~~~~~~~~~~~
You enter the last room where Matron Malice holds Drizzt prisoner.
You will now fight Drow Priestesses, a Yochol, Myrlochars, and the battle
will end when you finally slay Matron Malice.
THE END