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Device Analysis Model - Basil/Herbs production
Model Description
Device Analysis Model
Model Graph
Function Table
Interaction Matrix
Function Properties
Problem Statements
Problem List
Problem Descriptions
Device Diagnostic
Diagnostic Criteria
Component Parameter Definitions
Component Parameter Values
Component Ranking
Appendix
Definitions
Device Analysis
Company Name
Project Name:
Description
It is interesting to note how Increasing disposable income and exposure to
international market are prompting more customers in metropolitan areas to go
for culinary herbs and seasonings. According to industry estimate, the market for
culinary herbs is growing at a fast pace of 20% to 25% a year. Thus, supported by
the fact that gourmet restaurant and discerning customers are increasing the
demand for culinary herbs, both dried and fresh, like basil, French tarragon,
rosemary, thyme, sage, oregano, chives and parsley, and that these mildflavored herbs are bringing rich dividend to domestic manufacturers and farmers
(Sally, 2011), it seems that an excellent approach would be on implementing
their production within an urban environment closing as many cycles as possible.
Time frame:
Start Time: 17-11-2015 10:54:53
Finish Time: 1-12-2015 12:17:18
Model Name:
Basil/Herbs production
Description:
Model Graph
Basil/Herbs production
Dictates
Clients
Asks for
purchase
Shift Guides
Market demand
Social well
being
System Management
Influences
Contribute
Asks for
Pay
Regulates
Provide
Services
Limits
Offer
Dictates
Ludic and
educational
facilities
Impact
Regulates
Achieve
Feedback
Design
Design
Limits
Increases
Culture
Composes
Model
Improves
Increase
Products
Increase
qualify
Increases
Composes Reduces
Profit
Improves
Basil production
facilities
Improves Improves Reduces Increases
Designers
Pays
Regulate
Regulate
Increases
Improves
Changes
Conditions
Climate
Diagram Symbols
Elements
Supersystem
Target
Legislation
Increases
Changes
Component
Regulate
Technology
Changes
Component
Working force
Limits
Component
Component Model
Supersystem
Target
Actions
GHG Balance
Favours
Basil/Herbs...
Basil/Herbs...
Profit
Basil/Herbs...
GHG
Products
Basil/Herbs p...
Basil/Herbs p...
Climate
Technology
Basil/Herbs...
Basil/Herbs p...
Model
Designers
qualify
Basil
Reduces Changes
Composes
Increases
Improves
Improves
Improves
Improves
Changes
Thermal Energy
Increases
Changes Increases
Healthy plants
Reduces
Increases
Increases
Increases
Reduces
Produce
Climate control
Controls
Increases
Alters
RH
Plants development
system
Decreases
nourish
Enables
Transports
Water
Nutrients/fertilisers
Increases
Energy expenditure
Increases
Knowledge
accumulation
Diagram Symbols
Elements
Component
Component
Supersystem
Target
Component
Component Model
Supersystem
Target
Actions
Useful normal action
Useful insufficient action
Useful excessive action
Useful action with parameters
Harmful action
Harmful action with parameters
Basil/Herbs...
Basil/Herbs p...
Services
Basil/Herbs...
Culture
Basil/Herbs p...
Model
Designers
Ludic and
Design
Achieve
Dictates
Feedback
Offer
Ludic facilities
Impact
Provide
Increase
Design
Support
Knowledge accumulation
Practitioners
Enjoys
Increase
Educational
institutions
Support
Pay
Regulates
Enjoy
Therapheitic facilities
Feedback
Enjoys
Feedback
Pay
Diagram Symbols
Elements
Component
Component
Supersystem
Target
Component
Component Model
Supersystem
Target
Actions
Useful normal action
Visitors
Function Table
Basil/Herbs production
Element
Profit (1)
Action
Pays
Improves
Guides
Asks for
Asks for
Dictates
Influences
Clients (4)
Products (5)
Services (6)
System Management
(7)
Social well being (9)
Legislation (10)
Climate (11)
Pay
purchase
Contribute
Increase
Increase
Composes
Shift
Regulate
Regulate
Regulate
Favours
Limits
Conditions
Target Node
Working force
(3)
Climate control
(14.8)
System
Management
(7)
Services (6)
Products (5)
Clients (4)
Social well
being (9)
Products (5)
Services (6)
Social well
being (9)
Profit (1)
Profit (1)
Model (15)
Rank
A1.1
Parameter
performance
Performance
adequate
A1.1
quality
n/adequate
A1.1
flexibility
adequate
B1
B1
A1.1
B1
availability
volume
shape
stability
n/adequate
n/adequate
adequate
adequate
B1
B1
B1
value
value
stability
adequate
adequate
n/adequate
B1
B1
B1
value
value
applicability
adequate
adequate
adequate
Culture (13)
Products (5)
Products (5)
Profit (1)
GHG Balance
(8)
Products (5)
GHG Balance
A1.1
B1
B1
H
B1
sensitivity
Reliability
safety
size
efficiency
n/adequate
adequate
adequate
H
H
flexibility
efficiency
10
adequate
Changes
Changes
Technology (12)
Changes
Improves
Improves
Improves
Reduces
Culture (13)
Model (15)
Designers (17)
Increases
Limits
Limits
Regulates
Regulates
Impact
Dictates
Increases
Improves
Design
(8)
RH (14.7)
A1.1
Thermal Energy A1.1
(14.6)
Water (14.1)
A1.1
GHG Balance B1
(8)
Plants
A1.1
development
system (14.3)
Climate control A1.1
(14.8)
Energy
A1.1
expenditure
(14.5)
Water (14.1)
A1.1
Products (5)
H
Services (6)
H
Visitors (16.1) A1.1
Clients (4)
A1.1
Visitors (16.1) A1.1
Educational
A1.1
institutions
(16.2)
Profit (1)
B1
Climate control A1.1
(14.8)
Therapheitic
A1.1
facilities (16.4)
level
requirement
n/adequate
n/adequate
availability
performance
n/adequate
adequate
success
n/adequate
efficiency
n/adequate
rate
n/adequate
availability
flexibility
flexibility
response
choice
mobility
response
n/adequate
margin
efficiency
adequate
n/adequate
performance
adequate
Rank
H
Parameter
rate
Performance
B2
volume
adequate
A2.2
concentration
adequate
accumulation
A1.2
value
adequate
adequate
n/adequate
adequate
Legend
Bi
- basic function of hierarchy level i"
An.i
- auxiliary function of rank "n" and hierarchy level i"
H
- harmful function
S
- separated function
Ui
- uncompleted function of hierarchy level i"
Action
Increases
Increases
Transports
Nutrients/fertilisers
(14.2)
Increases
nourish
Target Node
Energy
expenditure
(14.5)
Healthy plants
(14.4)
Nutrients/fertilis
ers (14.2)
GHG Balance
(8)
Plants
development
system (14.3)
11
adequate
Plants development
system (14.3)
Healthy plants (14.4)
Energy expenditure
(14.5)
Produce
qualify
Increases
Increases
Enables
RH (14.7)
Alters
Reduces
Increases
Controls
Increases
Decreases
Knowledge
accumulation (14.9)
Reduces
Composes
Healthy plants B2
(14.4)
Products (5)
B1
Products (5)
B1
GHG Balance H
(8)
Climate control A1.2
(14.8)
Plants
A1.2
development
system (14.3)
Plants
A1.2
development
system (14.3)
Thermal Energy A2.2
(14.6)
Energy
H
expenditure
(14.5)
RH (14.7)
A2.2
Knowledge
B2
accumulation
(14.9)
Energy
A2.2
expenditure
(14.5)
Profit (1)
H
Model (15)
B1
availability
adequate
selectivity
range
accumulation
adequate
adequate
effectiveness
adequate
temperature
adequate
ratio
n/adequate
amount
n/adequate
rate
value
size
adequate
adequate
rate
n/adequate
margin
significance
adequate
Rank
A1.2
Parameter
availability
Performance
adequate
A1.2
Performance
n/adequate
A1.2
Performance
n/adequate
A1.2
performance
n/adequate
A1.2
performance
n/adequate
A1.2
Performance
adequate
Legend
Bi
- basic function of hierarchy level i"
An.i
- auxiliary function of rank "n" and hierarchy level i"
H
- harmful function
S
- separated function
Ui
- uncompleted function of hierarchy level i"
Action
Enjoys
Pay
Pay
Feedback
Feedback
Enjoys
Target Node
Ludic facilities
(16.5)
Therapheitic
facilities (16.4)
Ludic facilities
(16.5)
Ludic facilities
(16.5)
Therapheitic
facilities (16.4)
Therapheitic
facilities (16.4)
12
Provide
Increase
Offer
Design
Increase
Knowledge
accumulation (16.6)
Achieve
Therapheitic
facilities (16.4)
Designers (17)
Ludic facilities
(16.5)
Therapheitic
facilities (16.4)
Services (6)
A1.2
availability
adequate
A1.1
A1.2
performance
performance
n/adequate
n/adequate
A1.2
performance
n/adequate
B1
availability
n/adequate
Knowledge
accumulation
(16.6)
Services (6)
Designers (17)
Knowledge
accumulation
(16.6)
Model (15)
B2
size
n/adequate
B1
A1.1
B2
availability
operation
size
n/adequate
adequate
adequate
B1
consistency
adequate
Legend
Bi
- basic function of hierarchy level i"
An.i
- auxiliary function of rank "n" and hierarchy level i"
H
- harmful function
S
- separated function
Ui
- uncompleted function of hierarchy level i"
Interaction Matrix
Basil/Herbs production
Profit (1)
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
Technology (12)
Culture (13)
Model (15)
N
N
13
N
E
N
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
Technology (12)
Culture (13)
Model (15)
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
Technology (12)
Culture (13)
Model (15)
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
Clients (4)
N
N
N
Services (6)
N
E
H
N
14
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
Technology (12)
Culture (13)
Model (15)
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
N
H
N
I
I
Legislation (10)
H
Climate (11)
NH
Technology (12)
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
Technology (12)
Culture (13)
Model (15)
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
Culture (13)
N
H
N
I
15
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
Technology (12)
Culture (13)
Model (15)
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
Model (15)
N
Products (5)
N
E
N
N
I
NH
Designers (17)
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
Technology (12)
Culture (13)
Model (15)
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
Basil production facilities (14)
Profit (1)
Market demand (2)
Working force (3)
Clients (4)
Services (6)
System Management (7)
GHG Balance (8)
Social well being (9)
Legislation (10)
Climate (11)
16
Technology (12)
Culture (13)
Model (15)
Products (5)
Designers (17)
Ludic and educational facilities (16)
Basil production facilities (14)
Legend
N
- useful interaction
I
- useful insufficient interaction
E
- useful excessive interaction
H
- harmful interaction
N
N
N
E
Water (14.1)
Plants development system (14.3)
Climate control (14.8)
Water (14.1)
Nutrients/fertilisers (14.2)
Healthy plants (14.4)
Energy expenditure (14.5)
Thermal Energy (14.6)
RH (14.7)
Knowledge accumulation (14.9)
NIH
I
N
N
Nutrients/fertilisers (14.2)
N
N
N
N
H
17
RH (14.7)
E
N
Knowledge accumulation
(14.9)
Plants development system (14.3)
Climate control (14.8)
Water (14.1)
Nutrients/fertilisers (14.2)
Healthy plants (14.4)
Energy expenditure (14.5)
Thermal Energy (14.6)
RH (14.7)
Knowledge accumulation (14.9)
Legend
N
- useful interaction
I
- useful insufficient interaction
E
- useful excessive interaction
H
- harmful interaction
Visitors (16.1)
Educational institutions (16.2)
Practitioners (16.3)
Therapheitic facilities (16.4)
Ludic facilities (16.5)
Knowledge accumulation (16.6)
Visitors (16.1)
Educational institutions (16.2)
Practitioners (16.3)
Therapheitic facilities (16.4)
Ludic facilities (16.5)
Knowledge accumulation (16.6)
Visitors (16.1)
NI
NI
Practitioners (16.3)
I
I
I
Ludic facilities (16.5)
18
Knowledge accumulation
(16.6)
Visitors (16.1)
Educational institutions (16.2)
Practitioners (16.3)
Therapheitic facilities (16.4)
Ludic facilities (16.5)
Knowledge accumulation (16.6)
NI
I
I
N
N
Legend
N
- useful interaction
I
- useful insufficient interaction
E
- useful excessive interaction
H
- harmful interaction
Function Properties
Basil/Herbs production
Action type: Useful
Clients
Pay
Products
Clients
purchase
Services
Market demand
Guides
System Management
19
Profit
Pays
Working force
Working force
Influences
Products
Contribute
Legislation
Regulate
Products
20
Legislation
Regulate
Products
Climate
Conditions
GHG Balance
Technology
Improves
GHG Balance
Legislation
Regulate
Profit
Legislation
Favours
GHG Balance
21
Market demand
Asks for
Services
Market demand
Asks for
Products
Culture
Limits
Products
Culture
Limits
Services
Services
Increase
Profit
22
Technology
Improves
Plants developmen...
Climate
Changes
RH
Climate
Changes
Thermal Energy
Climate
Changes
Water
23
Technology
Improves
Climate control
Technology
Reduces
Energy expenditure
Technology
Increases
Water
Profit
Improves
Climate control
Culture
Regulates
Visitors
24
Designers
Improves
Climate control
Designers
Design
Therapheitic facilities
Culture
Regulates
Clients
Market demand
Dictates
Clients
Legislation
Limits
Products
25
Products
Increase
Profit
Culture
Impact
Visitors
Culture
Dictates
Educational institut...
Model
Increases
Profit
26
System Management
Composes
Model
Shift
Culture
Climate control
Reduces
Thermal Energy
Thermal Energy
Increases
Plants developmen...
Climate control
Increases
Energy expenditure
27
Climate control
Controls
RH
Nutrients/fertilisers
Increases
GHG Balance
Healthy plants
qualify
Products
Healthy plants
Increases
Products
28
Energy expenditure
Increases
GHG Balance
RH
Alters
Plants developmen...
Water
Increases
Energy expenditure
Water
Increases
Healthy plants
Nutrients/fertilisers
nourish
Plants developmen...
29
Water
Transports
Nutrients/fertilisers
Climate control
Increases
Climate control
Decreases
Energy expenditure
Climate control
Reduces
Profit
Composes
Model
30
Plants developmen...
Produce
Healthy plants
Energy expenditure
Enables
Climate control
Practitioners
Support
Ludic facilities
Practitioners
Support
Therapheitic facilities
31
Educational institut...
Enjoy
Therapheitic facilities
Visitors
Enjoys
Ludic facilities
Visitors
Pay
Therapheitic facilities
Visitors
Pay
Ludic facilities
Visitors
Feedback
Ludic facilities
32
Ludic facilities
Offer
Services
Therapheitic facilities
Provide
Services
Ludic facilities
Design
Designers
Educational institut...
Feedback
Designers
33
Therapheitic facilities
Increase
Ludic facilities
Increase
Achieve
Model
Visitors
Feedback
Therapheitic facilities
Visitors
Enjoys
Therapheitic facilities
34
Problem Statements
Problem List
Basil/Herbs production
Number
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
1.9
1.10
1.11
1.12
1.13
1.14
1.15
1.16
1.17
1.18
1.19
Name
Contribute :: Products - Social well being
Conditions :: Climate - GHG Balance
Regulate :: Legislation - Profit
Asks for :: Market demand - Services
Asks for :: Market demand - Products
Limits :: Culture - Products
Limits :: Culture - Services
Improves :: Technology - Plants development system
Changes :: Climate - RH
Changes :: Climate - Thermal Energy
Changes :: Climate - Water
Improves :: Technology - Climate control
Reduces :: Technology - Energy expenditure
Increases :: Technology - Water
Improves :: Profit - Climate control
Improves :: Designers - Climate control
Limits :: Legislation - Products
Impact :: Culture - Visitors
Shift :: Social well being - Culture
Group
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Name
Reduces :: Climate control - Thermal Energy
Increases :: Climate control - Energy expenditure
Increases :: Nutrients/fertilisers - GHG Balance
Increases :: Energy expenditure - GHG Balance
Alters :: RH - Plants development system
Increases :: Water - Energy expenditure
Decreases :: Climate control - Energy expenditure
Reduces :: Climate control - Profit
35
Group
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Number
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
1.9
1.10
Name
Support :: Practitioners - Ludic facilities
Support :: Practitioners - Therapheitic facilities
Pay :: Visitors - Therapheitic facilities
Pay :: Visitors - Ludic facilities
Feedback :: Visitors - Ludic facilities
Offer :: Ludic facilities - Services
Provide :: Therapheitic facilities - Services
Feedback :: Educational institutions - Designers
Increase :: Therapheitic facilities - Knowledge accumulation
Feedback :: Visitors - Therapheitic facilities
Problem Descriptions
Basil/Herbs production
1.1
Problem name: Contribute :: Products - Social well being
Problem description:
Products
Contribute
1.2
Problem name: Conditions :: Climate - GHG Balance
Problem description:
Climate
Conditions
GHG Balance
1.3
Problem name: Regulate :: Legislation - Profit
Problem description:
Legislation
Regulate
Profit
1.4
Problem name: Asks for :: Market demand - Services
Problem description:
Market demand
Asks for
Services
36
Group
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
Improve functionality
1.5
Problem name: Asks for :: Market demand - Products
Problem description:
Market demand
Asks for
Products
1.6
Problem name: Limits :: Culture - Products
Problem description:
Culture
Limits
Products
1.7
Problem name: Limits :: Culture - Services
Problem description:
Culture
Limits
Services
1.8
Problem name: Improves :: Technology - Plants development system
Problem description:
Technology
Improves
Plants developmen...
1.9
Problem name: Changes :: Climate - RH
Problem description:
Climate
Changes
RH
1.10
Problem name: Changes :: Climate - Thermal Energy
Problem description:
Climate
Changes
Thermal Energy
37
1.11
Problem name: Changes :: Climate - Water
Problem description:
Climate
Changes
Water
1.12
Problem name: Improves :: Technology - Climate control
Problem description:
Technology
Improves
Climate control
1.13
Problem name: Reduces :: Technology - Energy expenditure
Problem description:
Technology
Reduces
Energy expenditure
1.14
Problem name: Increases :: Technology - Water
Problem description:
Technology
Increases
Water
1.15
Problem name: Improves :: Profit - Climate control
Problem description:
Profit
Improves
Climate control
1.16
Problem name: Improves :: Designers - Climate control
Problem description:
Designers
Improves
Climate control
38
1.17
Problem name: Limits :: Legislation - Products
Problem description:
Legislation
Limits
Products
1.18
Problem name: Impact :: Culture - Visitors
Problem description:
Culture
Impact
Visitors
1.19
Problem name: Shift :: Social well being - Culture
Problem description:
Shift
Culture
Climate control
Reduces
Thermal Energy
1.2
Problem name: Increases :: Climate control - Energy expenditure
Problem description:
Climate control
Increases
Energy expenditure
1.3
Problem name: Increases :: Nutrients/fertilisers - GHG Balance
Problem description:
Nutrients/fertilisers
Increases
Basil/Herbs production
GHG Balance
39
1.4
Problem name: Increases :: Energy expenditure - GHG Balance
Problem description:
Energy expenditure
Increases
Basil/Herbs production
GHG Balance
1.5
Problem name: Alters :: RH - Plants development system
Problem description:
RH
Alters
Plants developmen...
1.6
Problem name: Increases :: Water - Energy expenditure
Problem description:
Water
Increases
Energy expenditure
1.7
Problem name: Decreases :: Climate control - Energy expenditure
Problem description:
Climate control
Decreases
Energy expenditure
1.8
Problem name: Reduces :: Climate control - Profit
Problem description:
Climate control
Reduces
Basil/Herbs production
Profit
40
Practitioners
Support
Ludic facilities
1.2
Problem name: Support :: Practitioners - Therapheitic facilities
Problem description:
Practitioners
Support
Therapheitic facilities
1.3
Problem name: Pay :: Visitors - Therapheitic facilities
Problem description:
Visitors
Pay
Therapheitic facilities
1.4
Problem name: Pay :: Visitors - Ludic facilities
Problem description:
Visitors
Pay
Ludic facilities
1.5
Problem name: Feedback :: Visitors - Ludic facilities
Problem description:
Visitors
Feedback
Ludic facilities
1.6
Problem name: Offer :: Ludic facilities - Services
Problem description:
Ludic facilities
Offer
Basil/Herbs production
Services
1.7
Problem name: Provide :: Therapheitic facilities - Services
Problem description:
41
Therapheitic facilities
Basil/Herbs production
Provide
Services
1.8
Problem name: Feedback :: Educational institutions - Designers
Problem description:
Educational institut...
Feedback
Basil/Herbs production
Designers
1.9
Problem name: Increase :: Therapheitic facilities - Knowledge accumulation
Problem description:
Therapheitic facilities
Increase
1.10
Problem name: Feedback :: Visitors - Therapheitic facilities
Problem description:
Visitors
Feedback
Therapheitic facilities
Device Diagnostic
Diagnostic Criteria
Criterion: Maximum Value
Analysis Formula
V=
F*F
-----------------------------------------------------P+C
42
Symbol
F
P
C
Best Value
Maximum
Minimum
Minimum
Importance
1
1
1
5.26
2.63
7.89
10.00
0.00
0.00
10.00
4.84
0.00
0.00
0.00
0.00
1.58
0.53
1.32
0.53
0.53
0.53
2.11
1.13
2.26
0.00
5.48
0.00
0.81
6.61
0.00
0.00
0.00
0.00
0.00
0.00
0.00
3.16
1.58
1.05
3.06
1.61
1.61
43
0.00
0.00
0.00
3.95
5.00
2.42
1.61
0.00
0.00
Component Ranking
Basil/Herbs production
Components
Rating
Better->
Diagnostic: Basil production facilities, Ludic and educational facilities, System Management
are components recommended for improvement first in accordance with Maximum Value
strategy.
Rating
Better->
Rating
Better->
Practitioners (16.3)
Educational institutions (16.2)
44
Visitors (16.1)
Therapheitic facilities (16.4)
Ludic facilities (16.5)
45
Appendix
Definitions
Device Analysis
Elements
Target:
Component:
Supersystem element:
Object of the main function of the engineering system. Interaction with the
target reflects the main destination of the object.
An object that is a constituent part of an engineering system.
a component of the supersystem - an engineering system, personnel, or an
environment that interacts with the object to be analyzed.
Functions
Function:
Parameter:
Carrier of the function:
Object of the function:
Useful function:
Harmful function:
Main function:
Basic function:
Rank of function:
Actions
Useful action:
Harmful action:
Intensity of actions
Normal intensity:
Excessive intensity:
Insufficient intensity:
a situation when the actual intensity coincides with the required one.
a situation when the actual intensity exceeds the required one
a situation when the required intensity exceeds the actual one.
46
Actual dependency:
Required dependency:
Acceptable deviation:
corresponding function(s).
a dependency that the parameter has at a point in its life cycle.
a dependency that a parameter should have for optimal performance of its
corresponding function(s).
indicates the acceptable limits of the required value.
Harmful
Actual value:
Acceptable value:
Ideal value:
Acceptable dependency:
Acceptable deviation:
value that the parameter has during the object life stage.
value that provides an acceptable level of damage for the object.
value that provides absence of damage to the object.
value that provides an acceptable level of damage for the object.
the variance allowed from the required or acceptable value of a parameter.
Trimming
Trimming:
Trimming conditions:
Goals of trimming:
Ideal functional model:
Component Evaluation:
47