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1. Thick Skin
Passive ability. Reduces the damage the zombie takes.
2. Agility/Quick Speed
Passive ability. Increases the movement and attack speed of a zombie.
4. Poison Mist/Poison
Passive ability. The zombie is surrounded by a poison cloud that constantly damages the player in close
proximity.
5. Repel
The zombie forces the player away upon hitting with an attack (melee and ranged).
6. Teleport
An activated skill that warps the zombie a short distance towards the player.
7. Chaos
An activated skill that causes a player in close range to have their controls reversed for a short period of time.
8. Entangle/Paralyze
An activated skill that roots players in close range for a few seconds.
9. Stab
An activated skill that will pulsate for a short time, during which the player will receive a percent of the damage
dealt to the zombie regardless of the source.
12. Reflection
An activated skill that causes the zombie to make two clones of itself with lower stats. The copies cannot use the
skills of the original and will disappear after a short time.
19. Stone
Passive Ability. Receive 1 damage from any source of damage including HP% type damage.
24. Regeneration
Passive ability. Regenerate certain amount of health over time.
27. Gathering
Activate upon death. Deal damage to to player if in range. ( Almost same like how Poison Egg explode)
28. Spreading
Activate upon death. Increase the strength of nearby zombie.
29. Undying
Passive ability. Make nearby zombie invulnerable to any source of damage. Invulnerable will be dispell when the
elite with this skill died.