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Dynamics
The branch of physics involving the motion of an
object and the relationship between that motion
and other physics concepts
Kinematics is a part of dynamics
In kinematics, you are interested in the description of
motion
Not concerned with the cause of the motion
Position
A
Position is defined in
terms of a frame of
reference
Frame A: xi>0 and xf>0
Frame B: xi<0 but xf>0
One dimensional, so
generally the x- or y-axis
Units
SI
Meters (m)
CGS
Centimeters (cm)
xi
xf
Displacement
Displacement measures the
change in position
Represented as x (if
horizontal) or y (if vertical)
Vector quantity (i.e. needs
directional information)
+ or - is generally sufficient to
indicate direction for onedimensional motion
Units
SI
Meters (m)
CGS
Centimeters (cm)
US Cust
Feet (ft)
Displacement
Displacement measures the change in position
Represented as x (if horizontal) or y (if vertical)
Vector quantity (i.e. needs directional information)
+ or - is generally sufficient to indicate direction for one-dimensional motion
x1 x f xi
80 m 10 m
70 m
x2 x f xi
20 m 80 m
60 m
Distance or Displacement?
Distance may be, but is not necessarily, the magnitude of
the displacement
xa
xb
Displacement
(red line)
Distance
(blue line)
Position-time graphs
Velocity
Speed
Speed is a scalar quantity (no information about
sign/direction is need)
same units as velocity
Average speed = total distance / total time
Average Velocity
It takes time for an object to undergo a displacement
The average velocity is rate at which the displacement
occurs
x x
x
f
i
vaverage
t
t
Direction will be the same as the direction of the
displacement (t is always positive)
Units of Velocity
Units
SI
CGS
US Customary
Example:
Suppose that in both cases truck
covers the distance in 10 seconds:
x1 70m
v1 average
t
10 s
7m s
x2 60m
v2 average
t
10 s
6m s
x 40m
vaverage
t
3 .0 s
13 m s
Instantaneous Velocity
Instantaneous velocity is defined as the limit of the average
velocity as the time interval becomes infinitesimally short,
or as the time interval approaches zero
x
dx
f
i
vinst lim lim
t 0 t
t 0
t
dt
Uniform Velocity
Uniform velocity is constant velocity
The instantaneous velocities are always the same
All the instantaneous velocities will also equal the
average velocity
2.
3.
Average velocity
Instantaneous velocity
Average Acceleration
Changing velocity (non-uniform) means an
acceleration is present
Average acceleration is the rate of change of the
velocity
v v
v
aaverage
f i
t
t
Average acceleration is a vector quantity (i.e.
described by both magnitude and direction)
Average Acceleration
When the sign of the velocity and the acceleration
are the same (either positive or negative), then the
speed is increasing
When the sign of the velocity and the acceleration
are opposite, the speed is decreasing
Units
SI
CGS
US Customary
ainst
v f vi dv
v
lim
lim
t 0 t
t 0
dt
t
Graphical Interpretation of
Acceleration
Average acceleration is the
slope of the line connecting the
initial and final velocities on a
velocity-time graph
Example 2:
Example 3:
Animation
a a
):
v f vo v f vo
a
t f t0
t
v f vo at
vo v f
x vaveraget
2
1 2
x vot at
2
v v 2 a x
2
f
2
o
v f vo at
Velocity changes
uniformly!!!
x v0t at
1
2
x x0 v0t at
1
2
vt v0 at
Free Fall
All objects moving under the influence of only
gravity are said to be in free fall
All objects falling near the earths surface fall with
a constant acceleration
This acceleration is called the acceleration due to
gravity, and indicated by g
Symbolized by g
g = 9.8 m/s (can use g = 10 m/s for estimates)
g is always directed downward
toward the center of the earth
vo= 0
a=g
1 2
y at
2
a 9.8 m s 2
Initial velocity 0
With upward being positive,
initial velocity will be negative
v=0
Thrown upward
The motion may be symmetrical
then tup = tdown
then vf = -vo
Non-symmetrical
Free Fall
Need to divide the
motion into segments
Possibilities include
Upward and downward
portions
The symmetrical
portion back to the
release point and then
the non-symmetrical
portion
Combination Motions
Projectile Motion
x-direction
ax = 0
v v
xo
o
x = vxot
cos o v x constant
y-direction
v v sin
yo
o
o
take the positive direction as upward
then: free fall problem
only then: ay = -g (in general, |ay|= g)
v v v
2
x
2
y
and
vy
tan
vx
1
2
Using kinematics equation, v y2 v 0y
2gy y 0
2
v 0y
hmax
2g
Time taken to reach this height, using v y v 0y gt,
v 0y
tmax
g
Depends only on the vertical component of the initial velocity
49
Maximum Range
2v 0y
Total time of travel, t
(twice the time to top)
g
Range is maximum distance traveled along horizontal axis
2v0y
2v0 sin 0
R v0x t v 0x
v 0 cos 0
g
g
v02 sin2 0
R
, using trig. id. sin2 2sin cos
g
Depends on both magnitude and direction of initial velocity
Maximum range is for sin2 1, i.e., 45o
50
Non-Symmetrical Projectile
Motion
Follow the general rules
for projectile motion
Break the y-direction into
parts
up and down
symmetrical back to initial
height and then the rest of
the height
Example problem:
A rescue plane drops a package of
emergency rations to a stranded party of
explorers. The plane is traveling horizontally
at 40.0 m/s at a height of 100 m above the
ground.
Where does the package strike the ground
relative to the point at which it was released?
Given:
velocity: v=40.0 m/s
height: h=100 m
Find:
Distance d=?
1
2y
Oy : y gt 2 , so t
2
g
or : t
2(100 m)
4.51s
9.8 m s 2
ConcepTest 1
Consider the situation depicted here. A gun is accurately
aimed at a dangerous criminal hanging from the gutter of a
building. The target is well within the guns range, but the
instant the gun is fired and the bullet moves with a speed vo,
the criminal lets go and drops to the ground. What happens?
The bullet
1. hits the criminal regardless
of the value of vo.
2. hits the criminal only if vo is
large enough.
3. misses the criminal.
x (meters)
200
150
100
50
(parabolic)
v = at
(linear)
v2 = v02 + 2a x
(independent of time)
10
t (seconds)
15
20
10
t (seconds)
15
20
10
t (seconds)
15
20
v (m/s)
20
15
10
a (m/s )
2
1.5
0.5
9/17/2013
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