Professional Documents
Culture Documents
Kate Edwards
Games, gamers
and culture wars
editor@multilingual.com
Column
she represented a social justice war
rior (SJW) and radical feminist who
was aiming to change the industry and
take away their cherished games. Sarkeesian had become a target in 2012
when she initiated her video series, but
the mob renewed their attacks on her,
complete with online harassment and
death threats.
As happens with online mobs,
this so-called movement quickly
escalated and took on its own life,
especially when actor Adam Baldwin
(of the beloved geek TV series Firefly)
added his conservative politics to the
mix, railing against the perception of
an out-of-control feminist agenda, and
coined the Twitter hashtag #gamergate.
This provided a more distinct identity
to what was initially random groups of
anonymous individuals in online com
munities that have long been associ
ated with misogynistic behavior.
By the end of August 2014, the
activity had started getting the notice
of a wider range of people in the
game industry, particularly among
independent developers and journal
ists. Gamasutra.com columnist Leigh
Alexander published a particularly
pointed piece about how gamers are
over, essentially denouncing the toxic
online behavior and declaring that the
gamer identity as typically defined
mostly young, white males is no
longer valid because virtually every
5 iP lu n e t
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23
Column
I was proud that our board of direc
nymity, free speech and many of the
ism, this small, isolated realm decides
tors issued a statement in late August
actions being performed by juveniles.
to employ highly unethical methods of
2014 to denounce the harassment
So to return to the cultural protec
attack to those beyond their territory,
and misogyny; at the time we were
tionism point I raised earlier, Im prone
such as constant harassment, public
the only major industry organiza
to cast this episode in that light, particu
humiliation, doxing and swatting.
tion to say anything about the issue.
larly given my perspective as a geog
Indeed, the world has changed
And because I was so outspoken in
rapher and culturalization strategist.
around them. In the United States,
many media interviews on the topic,
Imagine that theres a culture (mostly
nearly 50% of gamers are women.
1 quickly became another key target
young males) high in the mountains
Several years ago the global video
of Gamergate seen as another key
that adopts a certain enjoyable pastime,
game industry began generating more
SJW and as the gamers enemy and
a local cultural tradition (video games).
revenue than the film and music
yes 1 received death threats as well as
For a long while, theyre mostly the
industries combined. Game playing is
constant harassment and
ubiquitous, with a very
derision on Twitter and
wide demographic. In the
Gamergate has been an additional layer o f
on Gamergate blog posts.
United States alone, the
Never mind my 20+ year
average age of a gamer
history in the game indus angst added to the already-dynamic environment
is now 36 years old.
try and the fact that Ive
That tribal perception of
o f an ever-changing industry.
likely worked on many of
a gamer being a young
the games the Gamergate
male has utterly changed.
proponents enjoy, and never mind the
only people enjoying this tradition and
Just as other major art forms such as
fact that Ive likely been a gamer longer
it becomes familiar and comfortable
literature, music, radio, television and
than most of these harassers have been
for them and their tribal name, gamer,
film are enjoyed by virtually everyone
alive. The fact that I am an industry
represents their specific culture. Every
on some level, games have reached the
figure willing to stand up and vocally
once in a while, outsiders (such as
point of being the latest entertainment
oppose their actions made me worthy
women) will wander into their territory
medium to become part of the modern
of their hatred. Ive been blamed and
and might be accepted but are never
human experience.
accused of some of the wildest, most
really considered part of the culture and
Several times Ive been asked by
ridiculous conspiracy theories; in other
certainly arent really allowed to use the
media outlets and others if anything
words, Ive been a convenient enemy
gamer label (or if they do, theyre often
good will result from all this. My
to hate and help fuel their conspiracies
accused of being fake gamer girls or
response is a fervent yes, absolutely.
and internal cultural narrative.
doing it only because their boyfriends
There's no question that this has been
This whole issue continues to
play games). This isolated culture con
a time of turmoil for the game indus
rumble on in the virtual communities,
tinues to grow and companies continue
try, and the disturbing (and illegal)
and for better or worse, for people
to make goods that this culture enjoys
harassment must come to a full stop.
who dont pay attention to Twitter or
(including overly sexist depictions of
Gamergate has been an additional layer
Reddit, Gamergate has been virtually
women).
of angst added to the already-dynamic
invisible. Indeed, even at the annual
But something interesting happens.
environment of an ever-changing
Game Developers Conference in March
Eventually, this cultural tradition finds
industry. As the game industry is so
2015,1 had some long-time developers
a place beyond the traditional gamers
technology dependent, it continues to
ask me about the issue because they
territory. Over time, more and more
evolve its platforms, delivery methods,
had no idea that it had been raging for
people outside their realm are also play
content sources and so forth. In response,
months and had never heard the term
ing games, and many of these people
there has been much upheaval over the
Gamergate. The harassment contin
dont fit the tribal definition of gamer.
past few years, as evidenced in a variety
ues, although not nearly as intensely
One day, after years have passed, this
of ways. For example, the IGDAs own
as a few months ago, and at this time
isolated culture of gamers suddenly
Developer Satisfaction Survey found in
the echo chamber known as Gamergate
realizes that the world around them has
2014 that over the past five years, game
mostly continues to regurgitate famil
changed theyre no longer unique
developers had an average of four jobs!
iar statements and arguments, never
and special, and the companies mak
Many in the industry were anecdotally
offering any new insights or thought
ing their games are also making games
aware of an underlying chum but the
fulness about whatever they were sup
for the people outside their territory.
survey helped shine a hard light on the
posedly raging against from the start.
Their cherished cultural tradition now
realities.
Unfortunately, women developers and
belongs to everyone, and they really
So add to the landscape this addi
their defenders are still being harassed
dont like this idea. As they panic at
tional aspect of industry change,
and targeted, and while the US Fed
this revelation, they lash out at what
that of inclusion and diversity. We
eral Bureau of Investigation has been
they perceive to be the most obvious
all knew that eventually it needed
involved since even before August
cause of this change people different
to be addressed, and I myself having
2014, the agency hasnt made much
from them whove invaded their space
attended and participated in count
progress in apprehending the worst
(mostly women). And while they also
less talks about women in games and
of the mob due to issues around ano
lash out at the ethics of games journal
diversity panels and such discussions,
24
editor@multilingual.com
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