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Sling
1-4
20 / 2x
50 feet
Blunt
b. Medium Ranged
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Heavy X-Bow
1-10
19-20 / 2x
120 feet
Pierce
******************
B. Martial Weapons
******************
1. Small (martial)
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Short Sword
1-6
19-20 / 2x
Pierce
Light Hammer
1-4
20 / 2x
20 feet
Blunt
Handaxe
1-6
20 / 3x
Slash
Light Pick
1-4
20 / 4x
Pierce
2. Medium (martial)
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Battleaxe
1-8
20 / 3x
Slash
Heavy Pick
1-6
20 / 4x
Pierce
Light Flail
1-8
20 / 2x
Blunt
Long Sword
1-8
19-20 / 2x
Slash
Rapier
1-6
18-20 / 2x
Pierce
Scimitar
1-6
18-20 / 2x
Slash
Trident
1-8
20 / 2x
10 feet
Pierce
War Hammer
1-8
20 / 3x
Blunt
3. Large (martial)
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Falchion
2-8
18-20 / 2x
Slash
Heavy Flail
1-10
19-20 / 2x
Blunt
Great Axe
1-12
20 / 3x
Slash
Great Club
1-10
20 / 2x
Blunt
Great Sword
2-12
19-20 / 2x
Slash
4. Ranged (martial)
a. Medium Ranged
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Short bow
1-6
20 / 3x
60 feet
Pierce
Composite
1-6
20 / 3x
70 feet
Pierce
Shortbow
b. Large Ranged
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Long Bow
1-8
20 / 3x
100 feet
Pierce
Composite
1-8
20 / 3x
110 feet
Pierce
Longbow
*****************
C. Exotic Weapons
*****************
1. Tiny (exotic)
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Kukri
1-4
18-20 / 2x
Slash
2. Small (exotic)
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
3. Medium (exotic)
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Bastard Sword 1-10
19-20 / 2x
Slash
4. Large (exotic)
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
5. Ranged (exotic)
a. Tiny Ranged
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
Hand X-Bow
1-4
19-20 / 2x
30 feet
Pierce
b. Small Ranged
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
c. Medium Ranged
-----------------------------------------------------------------*Weapon*
*Damage*
*Critical*
*Range*
*Damage Type*
============
II. Armor
============
A. Light Armor - All Light Armor movement is 30 feet/turn.
------------------------------------------------------------------*TYPE*
*AC BONUS*
*Max Dex Bonus*
*Spell Failure*
Padded
+1
+8
5%
Leather
+2
+6
10%
Studded Leather
+3
+5
15%
Chain Shirt
+4
+4
20%
B. Medium Armor - All Medium Armor movement is 20 feet/turn.
------------------------------------------------------------------*TYPE*
*AC BONUS*
*Max Dex Bonus*
*Spell Failure*
Hide
Scale Mail
Chain Mail
Breastplate
+3
+4
+5
+5
+4
+3
+2
+3
20%
25%
30%
25%
==============
III. Wands
==============
*under construction*
==============
IV. Scrolls
==============
Acid Arrow - (Melf's Acid Arrow)(Wizard) - Damage 2-8: Casts out an
arrow of acid. Ranged weapon stats aply to the spell hitting
the enemy.
Cure Lt Wnd (Cure Light Wounds)(Cleric) - Heal 1-8 Hps of targeted
party member. Add +1 to max Hps heal/level of caster with a max
of +5. The range of this spell is within touch of the caster.
Hold Person (Hold Person)(Cleric/Wizard) - Freezes the target in
place for one round. He may not attack or defend himself. Casting
spells is still a possibity since it involves only mental work.
L. Restore (Lesser Restoration)(Cleric) - Cures any stat drain(Strength,
etc) on a party member by 1-4 points or drain one of the enemies stats.
==============
V. Potions
==============
N. Poison (Netruelize Poison) - Cures one party member that has been poisoned
Cure Lt Wnd (Cure Light Wounds) - (Cleric) - Heal 1-8 Hps of targeted party
member.
==================================
VI. Version History / Reference
==================================
0.1
0.2
1/17/03
1/21/03
Reference
--------* TSR Advanced Dungeons and Dragons 3rd Edition Player's Handbook
=====================
VII. Special Thanks
=====================
CJayC - For his fantastic site (www.gamefaqs.com)
Infogrames - for their work on this game
TSR - were do I start?
P-Man & Mickey - also also wik
================================
VIII. Copyright Info / Contact
================================
This work is Copyright (C) 2003 muddynick. This guide may not be
altered in any way unless done so by it's creator, muddynick. The
use of this guide on websites, in walkthrough's, or to in any way
obtain money is strictly prohibited.
Contact:
-------Still going back through the game. Hopefully I can get something
up in the wands section soon. If you know of an item I missed on
my list feel free to email me.
Email: muddynick@hotmail.com