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Age of Chivalry: Hegemony civilisation bonuses

Austria
Unique Units:
Cuman Auxiliary (fast-firing cavalry archer, requires Hausmacht)
Doppelsldner (heavy infantry with powerful slow attack, damaging adjacent units)
Gefolgsmann (anti-siege lancer)
Landsknecht (unique upgrade to Pikeman)
Unique Technology:
Maximilian Reform (upgrades Pikemen to Landsknechte, enables Doppelsldner)
Team Bonus: Scouting cavalry (including Militia Lancer, Szlachcic and Wend Raider) +2 LOS

Austriae est imperare


orbi universo

Characteristics of the civilisation:


Peasants move 15% faster
Spear Infantry cost more
Light Cavalry +30% hit points
Ministeriales, Knightly Cavalry +1 attack
Kogge more expensive, takes longer to construct
Has access to the Princely Court
Policy Decisions
Hausmacht (Castles +1500 hit points, spear infantry +1P armour, enables Cuman Auxiliaries,
Plackart)
Romzug (Troopers +1 attack, Handgunners +1/2P armour, enables Reichsritter and
Granulated Gunpowder research, enables conversion)

Age of Chivalry: Hegemony civilisation bonuses

Bavaria
Unique Units:
Reichsritter (anti-siege lancer, requires Romzug)
Rhenish Knight (regenerating cavalry, requires Hausmacht, Mercenaries)
Unique Technology:
Landesaufgebot (Militia, Rhenish Knights cheaper)
Team Bonus: Farms +45 food

In trau vast

Characteristics of the civilisation:


Crossbowmen +2 attack, longer reload
Militia, Knightly Infantry +1 attack
Peasants +10 hit points
th
th
th
Technologies cost -10% 13 cent., -15% 14 cent. , -20% 15 cent.
+3 peasants, -150 food, 50 wood
Town Halls support 10 population
Kogge more expensive, takes longer to construct
Has access to the Guild Hall
Policy Decisions
Hausmacht (Castles +1500 hit points, lancers +30 hit points, enables Rhenish Knights)
Romzug (Ministeriales +1 attack, spearmen +20 hit points, enables Reichsritters, enables
conversion)

Age of Chivalry: Hegemony civilisation bonuses

Bohemia
Unique Units:
War Wagon (mobile tower, requires Hussite Beliefs)
Reichsritter (anti-siege lancer, requires Luxembourg Dynasty)
Unique Technology:
Ius Teutonicum (requires Luxembourg Dynasty, silver miners work 15% faster, town halls work
20% faster)
Team Bonus: Mangonels +2 attack

Pravda vtez

Characteristics of the civilisation:


Archers are cheaper
Spear Infantry +1 range
Knightly Infantry cost more
Peasants +3 LOS
Tower upgrades free (Bombard Tower requires Alchemy)
th
th
Tower range +1 14 cent., +1 15 cent.
th
Conversion enabled from the 14 century on
Has access to the Princely Court
Policy Decisions
Hussite Beliefs (enables War Wagon, Arbalester, Tarasnice, Halberd Militia; Close Order Drill,
Pike Drill, Pavises, Chiliasm; allows for further specialisation*)
* Utraquist sect (Knightly cavalry and Ministeriales +2 attack, enables research of Heresy,
Stamp Mill, Bloodlines and Slechtic)
* Taborite sect (Disables knightly cavalry, spear units have +15 hit points, enables research of
Bracer, Heresy free)
Luxembourg Dynasty (enables Reichsritter, Slechtic; Ius Teutonicum, Chivalric Order,
Bloodlines, Stamp Mill; Rytirs and Slechtics have +15 hit points)

Age of Chivalry: Hegemony civilisation bonuses

Brandenburg
Unique Units:
German Militia (militia, upgrades automatically upon aging up)
Wend Raider (light cavalry, upgrades automatically upon aging up)
Teutonic Order units (see Teutonic Order)
Unique Technology:
Brandenburg Law (German Militia +2 attack, +20 hit points)
Team Bonus: Lancer/Guard Lancer +1 pierce armour

Nihil sine deo

Characteristics of the civilisation:


Can choose Policy Decision in 13th century
Can construct German Barracks and Slav Barracks
Wend Raider and German Militia receive periodical free upgrades
Archer and Crossbow unit-lines separate; archers 10% cheaper each century,
crossbows remain expensive
Towers 15% cheaper
Castles 20% cheaper
Treadmill Crane free
Has access to the Princely Court (Junker League/Kurfrst) or Commandry (Teutonic
Order), depending on Policy Decision
Policy Decisions
Junker League (Enables Fahnenjunker; knightly units +1 melee armour; units at Slav Barracks
10% cheaper)
Kurfrst (Enables German Gunners and Handgunners; Alchemy free; units at German
Barracks +15% hit points)
Teutonic Order (see Teutonic Order)

Age of Chivalry: Hegemony civilisation bonuses

Brittany
Unique Unit:
Gwaster/Kigner (anti-building, ranged cavalry)
Unique Technology:
Scorched Earth (Peasants +10% faster, carry +5 resources, have -5 hit points)
Team Bonus: Stables 20% faster
Characteristics of the civilisation:
Archers have more hit points, cost more
Spear Infantry +1 range
th
th
Mounted Crossbowmen cost -25% 14 cent., -30% 15 cent.
Trebuchets +30% accuracy
Houses support 10 population, start with -50 wood
War Cog cheaper, trains more quickly
Has access to the Princely Court

Kentoc'h mervel
eget beza saotret

Policy Decisions
Francisation (trading fee 10%, knightly cavalry +2 attack, enables Genoese Crossbowman)
English Alliance (Gwaster/Kigner +20 hit points, +1 armour, enables Mercenary Longbowman)

Age of Chivalry: Hegemony civilisation bonuses

Burgundy
Unique Unit:
Italian Infantry (strong militia, requires Italian Alliance)
Flemish Infantry (pikeman, requires Flemish Relations)
Unique Technology:
Naval Ordonnance (War Cogs and Carracks attack 20% faster)
Bohain Ordonnance (Mercenary Longbowmen and Italian Infantry +1 attack; Flemish Infantry
+1/+1P armour; Militia Lancers +1/+2P)
Team Bonus: Units more resistant to conversion

Je lay emprins
bien en adviegne

Characteristics of the civilisation:


Archers +5 hit points
Skirmishers -5 hit points
Spear Infantry -10 hit points
Knightly Infantry cheaper
Pathfinder -20 hit points
Troopers, Knightly Cavalry +60 hit points, cost more
Farms cost -33%
Town Hall +2 attack/+5 LOS
Roman Law and City Rights technology lines cost no florins
Has access to the Princely Court
Policy Decisions
English Alliance (enables Mercenary Longbowman, Bracer research, Merchant Barques
faster)
Flemish Relations (enables Flemish Infantry, Merchants faster, trading fee 10%)

Age of Chivalry: Hegemony civilisation bonuses

Denmark
Unique Units:
Herreman (anti-infantry infantry)
Longship (boarding ship)
Unique Technology:
Dannebrog (+3 infantry attack)
Team Bonus: Light lancers (including Militia Lancers, Bajorai, Liv Auxiliaries, and Stradiots)
+2 attack vs. archers

S var det beskikket

Characteristics of the civilisation:


Start with Militia Lancer, not Pathfinder
Militia +4 attack, -10 hit points
Knightly Infantry +2 attack, +1 pierce armour, -10 hit points
Peasants +15 hit points, carry +5
All military units created 15% faster
Priests +5 hit points for each Church technology, but cost +25 florins
War Cog cheaper, trains more quickly
Has access to the Princely Court
Policy Decisions
Baltic Crusades (Foot Knights +2 attack, conversion resistance +50%, enables conversion)
Kalmar Union (silver gathering rate +15%, castles +2000 hit points)

Age of Chivalry: Hegemony civilisation bonuses

England
Unique Unit:
Routier (cavalry archer)
Gascon Crossbowman (short ranged crossbowman, requires Mercenaries)
Unique Technologies:
Popular Grievances (Peasant combat skills increased)
Longbowmen (requires Combined Arms, Archers +20 hit points; +4 attack and +2 range)
Team Bonus: Merchant, Merchant Barque return +33% florins

Honni soit qui mal y pense

Characteristics of the civilisation:


Skirmishers -10 hit points, cheaper
Militia, Knightly Infantry +10 hit points, shorter training
Builders work 30% faster
Blacksmith archery upgrades 50% cheaper
Mercenary Warships benefit from Ballistics (fire faster, more accurately)
Castles have more hit points/garrisoning capacity, cost more
Has access to the Princely Court
Policy Decisions
Nobility (allows Royal Knight and Plate Armour research, +2 attack knightly units, castles 25%
cheaper)
Combined Arms (allows Longbowmen and Billmen research, militia +1 attack, Archers and
Routiers +1 attack, Archers +1 range)

Age of Chivalry: Hegemony civilisation bonuses

Flanders
Unique Unit:
Scaerwetter (anti-archer pikeman)
Beguine (priest)
Unique Technology:
Koninkstavelrijen (Guild Hall units created 50% faster)
Team Bonus: Levy Quarters 20% faster

Vlaanderen de leeuw

Characteristics of the civilisation:


Archers +5 hit points
Spear Infantry +1 range
Handgunners reload faster, cost more
Fishing ships faster
th
th
th
Infantry cost -10% 13 cent., -15% 14 cent., -25% 15 cent.
Infantry +1 attack vs. buildings
+10 population 15th century
Walls/gates have more hit points
Kogge cheaper, trains more quickly
Has access to the Guild Hall
Policy Decisions
Three Members of Flanders (disables knightly cavalry, spear units +2 attack, +20 hit points)
Chamber of the Council (enables Plate Armour; militia infantry -10 hit points, knightly cavalry
+3 attack)

Age of Chivalry: Hegemony civilisation bonuses

Florence
Unique Units:
Spadaccino (medium infantry)
Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)
Unique Technology:
Scuola Braccesca (Militia infantry/militia lancers 10% faster)
Team Bonus: Siege Workshops 20% faster

Semper

Characteristics of the civilisation:


City farms
Advance to 15th century costs -33%
Banking free
Market technologies 50% cheaper
University technologies 25% cheaper
Militia infantry/militia lancers have +2 attack, +10 hit points
Militia Lancers and Spadaccini more expensive
Florentine Gunner cheaper
War Cog more expensive, takes longer to construct
Has access to the Guild Hall
Policy Decisions
Ciompi Government (militia infantry and militia lancers 20% cheaper, Popular Assembly
research free)
Medici Signoria (Florentine Gunners have greater blast radius, siege weapons fire 10% faster
and move 20% faster)

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Age of Chivalry: Hegemony civilisation bonuses

France
Unique Units:
Scots Guard (heavy infantry)
Swiss Guard (anti-infantry pikeman)
Unique Technologies:
Auld Alliance (enables Scots Guard)
Order of the Fleur de Lys (requires Auld Alliance, Scots Guard +4 attack, +10 hit points)
Eternal Peace (requires Papal Protector, enables Swiss Guard)

Montjoye Saint Denis

Team Bonus: Knights +2 LOS


Characteristics of the civilisation:
Spear Infantry +1 range, -5 hit points
Troopers, Knightly cavalry +20% hit points, cheaper
Militia Infantry cost -10 silver, +10 food
Archers cost +15 wood, -15 silver
Peasants cost 45 food
Castles have more hit points/garrisoning capacity, cost more
Has access to the Princely Court
Policy Decisions
Papal Protector (conversion resistance +50%, walls +500 hit points, enables conversion,
enables Eternal Peace)
Communes (militia infantry, spearmen +20 hit points)

11

Age of Chivalry: Hegemony civilisation bonuses

Friesland
Unique Units:
Hobescorene (regenerating infantry)
Ruiter (anti-infantry cavalry, requires Fetkeapers)
Longship (boarding ship)
Unique Technologies:
Opstallisbaem Accord (Hobescorene regenerate faster)
Karelsprivileezje (requires Skieringers; Hobescorene +2 attack)
Black Company of Arum (requires Fetkeapers; Ruiters +2 attack, +20 hit points, +1/+2P
armour)
Holk (upgrades the Kogge to the stronger Holk)

Leaver dea as slaef

Team Bonus: Docks cost -25%


Characteristics of the civilisation:
Light Cavalry +2 attack, +15 hit points
Merchants +20 hit points, don't cost florins, cost more wood, longer training
Warships +10% cheaper 13th cent., +15% 14th cent., +20% 15th cent.
th
th
th
Infantry +10% hit points 13 cent., +15% 14 cent., +20% 15 cent.
Wheelbarrow, Hand Cart free
Castles cheaper, smaller, fewer garrisoning slots
Has access to the Assembly Hall
Policy Decisions
Skieringers (disables knightly cavalry, militia +2 attack, +10 hit points; enables research of
Karelsprivileezje)
Fetkeapers (militia infantry -10 hit points, knightly infantry +3 attack; enables Ruiter, enables
research of Black Company of Arum)

12

Age of Chivalry: Hegemony civilisation bonuses

Genoa
Unique Unit:
Genoese Arbalester (strong, short ranged crossbowman)
Carroccio (heavy armoured cart with healing powers)
Condottiero (regenerating, heavy armoured cavalry, requires Ghibellini, Mercenaries)
Unique Technologies:
Artillery (+2 range Bombard Towers, Florentine Gunners, Privateers)
Ragazzini (Spearmen +5 attack)
Galleass (upgrades the Galley to the stronger Galleass)
Team Bonus: Handgunners, Artillery and Genoese Mercenary Crossbowmen train 20% faster

Respublica superiorem
non recognoscens

Characteristics of the civilisation:


Light Cavalry upgrades free
Silver miners work 10% faster
Alchemy free
Crossbow Companies free
Florentine Gunners, Handgunners and Privateers +25% hit points
Has access to the Galleass
War Cog more expensive, takes longer to construct
Has access to the Guild Hall
Policy Decisions
Guelfi (light cavalry +2 armour, faster; enables Berrovieri)
Ghibellini (spearmen +15 hit points; enables Condottieri)

13

Age of Chivalry: Hegemony civilisation bonuses

Guelders
Unique Unit:
Ruiter (anti-infantry cavalry)
Unique Technology:
Holsteiner Warhorses (Ruiters cause trample damage)
Team Bonus: Priests +50% heal speed
Characteristics of the civilisation:
Lancers, Pikemen cost -25%
Militia, knightly infantry +1 attack
Military units (except light cavalry, mounted crossbowmen) more hit points, slower
attack/speed
Farm upgrades free (requires Mill)
th
th
th
th
Buildings +10% hit points 12 cent., +20% 13 cent., +30% 14 cent., +15 cent.
Has access to the Princely Court

Gelre, Gelre

Policy Decisions
Baltic Crusades (Knightly infantry +2 attack, conversion resistance +50%, enables conversion)
Treaty of Arnhem (silver gathering rate +15%, castles +2000 hit points)

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Age of Chivalry: Hegemony civilisation bonuses

Helvetia
Unique Unit:
Swiss Halberdier (anti-infantry pikeman)
Unique Technology:
Eidgenossenschaft (Militia Lancers +40 hit points)
Team Bonus: Walls cost -50%
Characteristics of the civilisation:
Start with Militia Lancer, not Pathfinder, +1 Peasant, -50 food
Skirmishers 2x attack, +10 hit points, -1 range
Spear Infantry +1 range
Resources last 20% longer
th
th
Mounted Crossbowmen cost -10% 14 cent., -20% 15 cent.
Kogge more expensive, takes longer to construct
Has access to the Assembly Hall

Vigor helvetii

Policy Decisions
Landsgemeinde (Militia lancers +3 attack, skirmishers no minimum range)
Reichsstadt (Swiss Halberdiers +2 attack, Mounted Crossbowmen +20 hit points, reload 20%
faster)

15

Age of Chivalry: Hegemony civilisation bonuses


Chivalric Order research)

Hungary
Unique Units:
Cuman Auxiliary (fast-firing cavalry archer, requires Arpad Dynasty)
German Militia (militia infantry, requires Premyslid Dynasty)
Italian Infantry (mercenary infantry, requires Angevin Dynasty)
Szkely Auxiliary (fast lancer)

Available in 15th century


- Habsburg Dynasty (German Militia and Italian
Infantry +1 attack, +20 HP; Castles +2 range;
garrisoned infantry fire arrows, enable Bracer and
Granulated Gunpowder research)
- Hunyadi Dynasty (enable research of Ritter,
Pavises and Ordonnance Companies)

Unique Technologies:
Black Army (Handgunners +2P armour; siege weapons (excluding Trebuchets) move 50%
faster)
Union of Three Nations (German Militia, Szkely Auxiliary +2 attack, +1/2P armour, +20 HP)
Team Bonus: Towers garrison 2X units, fire 2X normal garrison arrows
Characteristics of the civilisation:
Hunters work 50% faster
th
th
th
Troopers and knightly cavalry attack 10% faster 13 cent., 15% 14 cent., 25% 15
cent.
Receive 15 florins for every enemy building razed
Town Watch and Murder Holes free
Towers cost +25 stone, +25 wood
War Cog more expensive, takes longer to construct
Has access to Princely Court

O quam misericors est deus

Policy Decisions
Available in 13th century
- Arpad Dynasty (enable Cuman Auxiliary, Mongol Auxiliary research)
- Premyslid Dynasty (enable German Militia)
Available in 14th century
- Angevin Dynasty (enable Italian Infantry, enable Sallet and Renaissance research)
- Luxembourg Dynasty (Szkely Auxiliary +2 attack, towers cost -25 stone, -25 wood, enable

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Age of Chivalry: Hegemony civilisation bonuses

Lige
Unique Units:
Haidroit (Halberd militia with a bonus against knightly units, requires Tribunal of XXII)
Rhenish Knight (regenerating cavalry, requires Tribunal of the Palace, Mercenaries)
Beguine (priest)
Unique Technologies:
Corpus Christi (Relics generate double income)
Company of the Green Tent (Haidroits +3 attack, +20 hit points, improved bonuses)
Team Bonus: Priests +10 hit points

Notre-Dame
et saint Lambert

Characteristics of the civilisation:


Blacksmith technologies are 20% cheaper
Troopers +20 hit points, +1/+1 armour
Spear infantry +1 range
Priests can convert
Priests and Beguines heal from twice as far
Faith free
Court Clergy free
War Cog more expensive, takes longer to construct
Has access to Episcopal Court
Policy Decisions
Tribunal of XXII (enable Haidroit, Drill Pikemen, Company of the Green Tent; Spearmen +2
pierce armour)
Tribunal of the Palace (enable Rhenish Knight, Bloodlines; Rhenish Knights +5 attack vs.
th
militia units, Troopers +5 attack vs. buildings, +5 attack vs. buildings in 15 century)

17

Age of Chivalry: Hegemony civilisation bonuses

Milan
Unique Units:
Spadaccino (medium infantry, requires Lombard League)
Carroccio (heavy armoured cart with healing powers, requires Lombard League)
Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)
Unique Technology:
Scuola Sforzesca (Spear infantry and Condottieri have +1 attack, +1/+2 armour, slower)
Team Bonus: Castles 20% faster

Col tempo

Characteristics of the civilisation:


City farms
Can choose Policy Decision in 13th century
Spear infantry, knightly infantry and Troopers train 20% more quickly
Knightly infantry +1 melee armour
Condottieri +1 attack, +2 attack vs. militia units, +1 melee armour, slower
War Cog more expensive, takes longer to construct
Access to Guild Hall/Princely Court dependent on Policy Decision
Policy Decisions
Lombard League (enable Guild Hall, Spadaccino, Carroccio, Pike Drill; spear infantry +1
th
th
range, Troopers +2 attack in the 14 century, Spadaccini +20 hit points in the 15 century)
Visconti Signoria (enable Princely Court; knightly infantry +3 attack, Castles 20% cheaper in
th
th
th
13 cent., +500 hit points in 14 cent., Condottieri +30 hit points in 15 century)

18

Age of Chivalry: Hegemony civilisation bonuses

Naples
Unique Units:
Almugavar (ranged infantry with bonus vs. cavalry, requires Trastamarans)
Cuman Auxiliary (fast-firing cavalry archer, requires Durazzo Angevins)
Spadaccino (medium infantry)
Unique Technology:
Military Manuals (Scoppettieri reload more quickly, knightly cavalry +2 attack)
Galeass (upgrades the Galley to the stronger Galeass)
Royal Guard (requires Trastmarans; Almugavars +10 hit points, +2 attack, +2 attack vs.
cavalry, +1/+1P armour)

Noxias herbas

Team Bonus: Military recruitment buildings have +2/+2P armour


Characteristics of the civilisation:
Shore fishers work 25% faster
Knights/Royal Knights trained at Stables, train 20% slower
Scoppettieri have no minimum range
Heated Shot research free
Troop Skiffs 2X hit points, 2X carry capacity
Galleys attack 20% faster
War Cog more expensive, takes longer to construct
Has access to Princely Court
Policy Decisions
Valois Angevins (Knightly cavalry +15% HP, Scoppettieri +3 attack)
Durazzo Angevins (non-knightly cavalry +25 HP, enable Cuman Auxiliary and Berroviere,
enable Plackart research)
Trastmarans (enable Almugavar, enable Royal Guard, Squires and Cuirass research)

19

Age of Chivalry: Hegemony civilisation bonuses

Papal States
Unique Units:
Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)
Genoese Crossbowman (requires Avignon Papacy)
Mercenary Longbowman (requires Roman Papacy)
Missionary (priest, requires Avignon/Roman Papacy)
Spadaccino (medium infantry)
Szekely Auxiliary (mercenary lancer, requires Avignon/Roman Papacy)
Unique Technology:
Jubilee Year (available each century; invest food and wood, receive florins)

Roman Republic (Militia infantry receive regular


HP and attack, are cheaper; enable Halberd
Militia, Arbalester; Cuirass research; enable
Florentine Alliance and Neapolitan Alliance)
Alliances (Policy Decision required)
- Florentine Alliance (mercenaries 20% cheaper,
free Banking)
- French Alliance (Genoese Crossbowmen +20
HP, enable Ordonnance Companies)
- Milanese Alliance (Condottieri, Spadaccini,
Mercenary Longbowmen +1/+2P armour)
- Neapolitan Alliance (Skirmishers +2 P armour,
Galley +1 range, free Shipwright, enable
Galleass research)

Team Bonus: Priests can convert; enable Block Printing and Girdle Book research
Characteristics of the civilisation:
All buildings cost 20% less wood
Stone miners work more quickly
Houses support only 4 population
Town Militia -5 HP, Footmen and Spadaccini -2 attack, -10 HP
Relics generate +50% income
Priests available in 13th century, have +2/+2P armour
Architecture and Court Clergy research free
Castles cheaper, smaller, fewer garrisoning slots
Churches bigger, more expensive
War Cog more expensive, takes longer to construct
Has access to Papal Court

Deus vult

Policy Decisions
Avignon Papacy (enable Genoese Crossbowman, enable Plate Armour research; enable
French Alliance and Neapolitan Alliance)
Roman Papacy (enable Mercenary Longbowman, enable Blast Furnace research; enable
Florentine Alliance and Milanese Alliance)

20

Age of Chivalry: Hegemony civilisation bonuses

Poland
Unique Units:
Szlachcic (strong light cavalry)
Bajoras (ranged lancer, requires Union of Krewo)
Unique Technology:
Statutes of Nieszawa (Lancers, Szlachta, Bajorai +30 hit points)
Team Bonus: Foot archers +1 attack vs. buildings
Characteristics of the civilisation:
Start with Szlachcic, which receives free upgrade every century
Town Halls support +1 population
Foragers work 25% faster
Stone miners work 20% faster
Spear Infantry +1 range, Pikeman +2 attack
Lancers +10 hit points
Footman +1 attack
Market trade cost only 5%
Has access to the Princely Court

Nihil novi
nisi commune consensu

Policy Decisions
Ostsiedlung (enables Pikeman, Footman, Mounted Crossbowman, Mounted Cranequinier;
Mounted Cranequinier has +2 attack)
Union of Krewo (enables Bajoras)

21

Age of Chivalry: Hegemony civilisation bonuses

Savoy
Unique Unit:
Ribald (fast-firing artillery)
Unique Technology:
Cannon Foundries (+10% speed Ribalds; Ribalds, Culverins, Privateers train 33% more
quickly)
Team Bonus: Knights +2 attack vs. archers

FERT

Characteristics of the civilisation:


Militia, spear infantry only need half population
Knightly infantry only need 1 population
Knightly infantry -1 attack, Footmen -2 attack
Military Units (except Lancers, Light Cavalry) cheaper, fewer hit points
Start with +50 wood, food
th
th
th
Town Hall, Dock 2X hit points; work rate +10% 13 cent., +15% 14 cent., +20% 15
cent.
War Cog more expensive, takes longer to construct
Has access to the Princely Court
Policy Decisions
Statuta Sabaudiae (enables Gorget research; trading fee 10%; militia +1 attack, +5 hit points,
+1/+1P armour)
Imperial Vicariate (Lancers +3 attack, +2/+1P armour; required for Foot Knight)

22

Age of Chivalry: Hegemony civilisation bonuses

Saxony
Unique Units:
Rhenish Knight (regenerating cavalry, requires Kurfrst, Mercenaries)
Gotlander Auxiliary (anti-infantry infantry, requires Hanseatic League)
Unique Technologies:
Counterpoise Trebuchet (Trebuchets fire, pack/unpack faster)
Team Bonus: Assembly Halls and Guild Halls +500 hit points

Providentiae memor

Characteristics of the civilisation:


Militia, Knightly Infantry +10 hit points
Fishing Ships 2X hit points; +2 pierce armour
th
th
th
th
Fishing Ships work rate +5% 12 cent., +10% 13 cent., +15% 14 cent., +20% 15
cent.
Mill, Lumber Camp, Mining Camp cost -50%
th
th
th
Infantry attack 10% faster 13 cent., 15% 14 cent., 25% 15 cent.
Kogge cheaper, trains more quickly
Has access to the Guild Hall
Policy Decisions
Hanseatic League (enables Gotlander Auxiliary, Likedeler; disables knightly cavalry, militia +2
attack, +10 hit points, merchant units faster)
Kurfrst (enables Rhenish Knight; militia -10 hit points, all knightly units +3 attack)

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Age of Chivalry: Hegemony civilisation bonuses

Scotland
Unique Units:
Cliarthaire (fast infantry)
Longship (boarding ship)
Unique Technologies:
Claidheamh Biorach (requires Gaelicisation, Cliarthaires +1 attack)
Flemish Imports (requires Normanisation, Siege Workshop Units +50% hit points, enables
Flemish Gunner)
Auld Alliance (requires Normanisation, Knightly cavalry +20 hit points)
Team Bonus: Spear infantry +2 attack vs. cavalry

In my defens
God me defend

Characteristics of the civilisation:


Archers +1 range, +5 hit points
Spear Infantry +1 range, +1 attack, cheaper, longer training
Light Cavalry have more hit points
Troopers, Knightly Cavalry -20 hit points, -1 attack, cost more, longer training
Lumberjacks work 15% faster
Infantry move 15% faster
Sheep not converted when in one units LOS
Castles cheaper, smaller, fewer garrisoning slots
Has access to the Princely Court
Policy Decisions
Normanisation (knightly cavalry +2 attack, +20 hit points, cheaper; Cliarthaire more expensive,
enables Auld Alliance, Flemish Imports, Bloodlines, Drill Pikemen)
Gaelicisation (Highland Barracks units cheaper, enables Claidheamh Biorach and Hobigiuir,
disables Chivalric Order)

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Age of Chivalry: Hegemony civilisation bonuses

Teutonic Order (Brandenburg)


The Teutonic Order can be unlocked by playing as Brandenburg and choosing the Teutonic
th
Order Policy Decision in the 13 century.
Unique Units:
Halbbruder (strong, slow infantry)
Ritterbruder (strong, slow cavalry)
Liv Auxiliary (anti-cavalry light cavalry)
Lett Auxiliary (crossbowman)
German Militia (militia, upgrades automatically upon aging up)
Missionary (priest)

Helfen, wehren, heilen

Unique Technologies:
Cistercian Reform (Halbbrder, Ritterbrder and Missionaries +1/+1 pierce armour)
Observant Reform (Halbbrder, Ritterbrder and Missionaries +2/+1 pierce armour)
Consuetudines Maiores (Halbbrder and Ritterbrder +3 attack)
Imperial Privilege (Halbbrder and Ritterbrder +3 attack)
Livonian Diet (Liv and Lett Auxiliaries +2 attack, +20 hit points)
Team Bonus: Towers 15% cheaper
Characteristics of the civilisation:
Can choose Policy Decision in 13th century
Castles 20% cheaper
Treadmill Crane free
Tower upgrades free
Priests and Missionaries can convert
Infantry attack 10% faster 13th cent., 15% 14th cent., 25% 15th cent.
Has access to the Commandry
Policy Decision
Teutonic Order (disables non-siege military units, enables new Order units and technologies,
enables conversion)

25

Age of Chivalry: Hegemony civilisation bonuses

Venice
Unique Units:
Stradiot (light cavalry)
Spadaccino (medium infantry, requires Domini di Terraferma)
Condottiero (regenerating, heavy armoured cavalry, requires Mercenaries)
Work Barque (ship that can construct Water Walls and Water Gates and repair other ships)
Unique Technology:
Arsenale Nuovo (Peasants carry +5 resources, carracks 10% cheaper, ships +1 pierce
armour)
Galleass (upgrades the Galley to the stronger Galleass)

Pax tibi, Marce,


Evangelista meus

Team Bonus: Docks 20% faster


Characteristics of the civilisation:
Light Cavalry upgrades free
Get Water Walls and Gates
Has access to the Galleass
Demolition Ships +50% hit points
Markets and Docks cheaper
War Cog more expensive, takes longer to construct
Has access to the Palace of the Doge
Policy Decisions
Stato da Mar (enable Caravel research; Work Barques work more quickly, fish traps carry
more food, water walls +1/+4 armour)
Domini di Terraferma (enable Spadaccino research; light cavalry (including Stradiots) +5 attack
vs. siege weapons, farms hold more food)

26

Age of Chivalry: Hegemony civilisation bonuses

Wales
Unique Unit: Helwr (archer)
Unique Technologies:
Longbow (Helwyr +1 range, towers +2 attack)
Border Forts (Palisades +500 hit points; enables gates)
Team Bonus: Assembly Halls and Guild Halls 20% faster
Characteristics of the civilisation:
Shepherds work 25% faster
th
Helwyr +1 range 14 cent
Skirmishers +10 hit points, faster, cost more
Spear infantry +10 hit points, faster, cost more
Troopers +1 attack, different price
Knightly Cavalry -1 attack, cost more
Town Halls cost -50% wood
Castles cheaper, smaller, fewer garrisoning slots
Palisades +500 hit points
Has access to the Assembly Hall

Cymru am byth

Policy Decisions
English Vassal (knightly cavalry +40 hit points, +1 attack, enables stone walls)
th
Independence (Uchelwr +30 hit points, Helwyr +1 range in 15 century)

27

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