Professional Documents
Culture Documents
and
Diamondsa!
r
t
x
E
I Am The Law
North Crag
Hammer and
Gad Offices
Once the real power in Ternon
Crag, the Gad is now facing
harsh reality as their influence
falls far shorter than they once
believed. When they selected
Brue Westrone as the Marshal
Chief, they believed he was
someone they could manipulate.
Brues almost immediate control
of the lawless streets made him
invaluable to the town. Brue also
made it clear he would not be the
Gads man. Thye left him in the
position out of necessity, but his
popularity with the Craggers,
combined with Old Thoms vocal
support, have now made him
impossible to remove legally.
Originally, the Gad had
thought about hiring Alten
Ashley to fire Brue, but a quick
conversation with the monster
hunter proved he had no interest
in such things. Brue has cleaned
up the streets once before, and it
was good for businessthey hope
he continues to do so.
Public Drunkeness
1 night in Crag Gaol*
Fightin
1 night to 6 months in Crag Gaol*
Cheatin (at cards, dice, etc.)
money split between cheated parties,
1 months hard labor in a
Hammer & Gad mine*
Thievin Possessions given to
damaged party, 1 year hard labor in a
Hammer and Gad mine*
Rapin Death*
Claim Jumpin Death*
Killin (unjustified) Death*
Spiders
Prospecting Supply
A failure as a miner, Spider had
the wherewithal to sell his strike
to the Gad in exchange for enough
money to open his own shop, with
conditions, of course. The shop
primarily caters to prospectors
and panners, although Spider
is expanding his merchandise
as Pip & Pops Emporium falls
on harder times. The Gad and
Hammer take the lions share of
his profitsfar more than anyone
could imaginebut Spider seems
strangely content about this
arrangement.
Willitt and
Sons Jackworks
Otis other son, Mat, was wooed
away from the family business
when Magnus came to town.
Wishing to see the world outside
the dusty mining town, Mat
offered his services as a bodger
and jack handler to the mercenary.
2
Crag Gaol
This ruined outpost has yet to
be fully explored. Brue does not
have the time or manpower to
dig through the sealed chambers,
snaking tunnels, and natural
caverns connecting them beneath
the Gaol. Some prisoners swear
they heard voices coming from
the floors of their cells, but Brues
brief investigations have found
no access to any area beneath
the dungeons. He would be more
than happy to allow someone he
trusted to do the exploring for
him. Unfortunately, trust is in
short supply these days.
The Idrian ruins only
surviving tower houses a Caspianmade telescope shipped to Ternon
Crag at great expense. While
it was once used to watch over
the Greybranch Gap for threats
coming from the Marches, Brues
deputies now train its glass eye
to the west, now that Magnus
spends the occasional night in
Ternon Crag.
Brue Westrone
Brue is a man caught in the
middle of events that could
spiral out of his control at any
moment. Not only is the Hammer
and Gad looking to remove him
3
South Crag
Krieltown
When
in
Ternon
Crag,
Boomhowlers mercenaries head
through Krieltown in search of
trollkin interested in joining his
company. Many younger trollkin
leap at the opportunity to get out
of the Crag and set out on a more
adventurous path.
Old Thom
Jaspers Place
Hukley Massiter invited Old
Thom to join the Hammer and Gad
when the company was formed,
but Thom was not interested in
their idea of honest business.
Thoms refusal to join Hukley has
driven a wedge between the pair.
Recently, accidents at several
of the Thoms mines has him
wondering how deep the wedge
cut into Hukleys pride.
Old Thom is one of a handful
of people who knows Brues
history. He saw potential in the
hard-as-nails adventurer when he
hired him on as a bodyguard five
years ago. When the Crag needed
a new Marshal Chief, Thom put
his name in as a candidate. To
Brues surprise, he was elected.
Thoms pride in Brues work is
evident, leading some to suggest
behind closed doors Brue might
be Thoms son.
The Outskirts
The Flophouse
Sitting atop a lone hill east of town,
Ternon Crags first inn and former
bordello, the beautiful Bloodstone
Rose, fell on hard times. Known
now as the Flophouse, the building
houses the destitute and transient,
providing bargain basement rates
for rooms once reserved for the
towns most well-heeled visitors.
The inns interior retains little
of its past glory. Faded, peeling
wallpaper covers a few walls
and most of the inns original
furnishings have been looted or
wrecked and replaced with cheap,
rough-hewn wooden tables, chairs,
and beds. Even the gilded fixtures
have been picked clean of their
gold leaf, replaced with squat
candles and sputtering lamps.
The entire first floor serves as
a common room, while the upper
rooms are typically rented out
hourly by the towns ladies of the
evening. The Flophouses owner,
an odious and unlikable Scharde
Islander known only as Rutt
(Rog8/Gmg4), has one rule in his
establishment: dont let me catch
you at (insert illicit activity) in my
place.
Ternon Crag
Graveyard
The Ternon Crag graveyard is
little more than a patch of land
surrounded by a crude iron
fence and is clearly visible on
the west side of the road leading
to Scarleforth Lake. The few
grave markers, such as they are,
are roughly carved and quickly
ruined by the weather. Names
and dates fade rapidly, or are
etched away by the desert sands.
The graveyard has had its share
of body theft, but Craggers do
not overly concern themselves
with the threat of the undead or
worse, laughing at the thought
of a shambling army of corpses
attacking North Crag.
Greybranch Gap
Safe to travel year round,
Greybranch Gap serves as a
gateway to the Bloodstone
Marches. Even the harsh
sandstorms that blow west
through the Gap do not prevent
travel, but simply make it more
onerous. The Gap itself is not
without some peril; in areas the
path is barely wide enough for a
man on foot to lead a horse and
Scarleforth Lake
Rumors persist of a large flying
shape traveling between the lake
and the Castle of the Keys to the
east some decades past. The lake
is deep and dark, and most of
the prospectors avoid traveling
its surface when they can. The
barbarians east of the lake show
signs of the Panners Pox as well,
leading many to believe there is
something tainted about the lakes
waters and to avoid the area east
of it if possible.
Disappearing Miners
Common (DC 10): A few miners have
disappeared in the Greybranch foothills
recently, although no evidence of foul
play has been found.
Uncommon (DC 15): Although most
of those missing are miners, some were
prospectors exploring near the Castle of
the Keys.
Rare (DC 20): All of the affected mines
recently broke through into some type of
underground cavern complex.
Obscure
(DC
25): Since the
disappearances, glimpses of emaciated,
hunched figures have been seen in the
dead of night near these mines. Any
attempt to pursue them has proven
useless.