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Death

and

Diamondsa!
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Supplemental Material for


No Quarter #11s
Ternon Crag Adventure Location

he following supplemental material expands the information


included in the No Quarter #11 article, Death and Diamonds.
The majority of this information is intended for GMs and includes
expanded descriptions of locations and personalities as well as rumors
and plot hooks.

I Am The Law

nforcement of Ternon Crags laws falls squarely on the broad, but


overburdened shoulders of Brue and his deputies. Due in part to
the recent rush of new residents, Brue and his men are much slower in
their response to trouble. Thus, bar fights, robberies, and duels in the
streets are typically over by the time they arrive. To help combat this,
Brue occasionally deputizes a trusted individual to assist him. However,
the sheer danger of the job has resulted in the untimely deaths of many
people, some of which were Brues close and dear friends. This puts
him in a bindhed rather have someone he can trust completely, but
doesnt want to see them killed, leaving him the option of deputizing
a less reputable person, which comes with its own problems. Most of
the time, Brue deputizes an individual for an extremely short period
of time, such as during a riot or larger than normal bar brawl.
Depending on the crime, punishment in Ternon Crag can range
from relatively mild to brutally severe. Outside of town, justice falls
on the hands of whoever is there to mete it out. It is not unusual for
miners to string up claim jumpers and thieves near mine entrances as
a warning to passers-by. When Brue is involved, he serves as judge,
jury, and executioner as the situation warrants. What follows is a
brief list of crimes and their punishments in Ternon Crag:

By Dan Weber Art by Andrew Arconti

(*) Usually preceded by a pistol


whipping when arrested.

North Crag
Hammer and
Gad Offices
Once the real power in Ternon
Crag, the Gad is now facing
harsh reality as their influence
falls far shorter than they once
believed. When they selected
Brue Westrone as the Marshal
Chief, they believed he was
someone they could manipulate.
Brues almost immediate control
of the lawless streets made him
invaluable to the town. Brue also
made it clear he would not be the
Gads man. Thye left him in the
position out of necessity, but his
popularity with the Craggers,
combined with Old Thoms vocal
support, have now made him
impossible to remove legally.
Originally, the Gad had
thought about hiring Alten
Ashley to fire Brue, but a quick
conversation with the monster
hunter proved he had no interest
in such things. Brue has cleaned
up the streets once before, and it
was good for businessthey hope
he continues to do so.

The Last Gambit


Jarok Croe and his Cutthroats
keep a set of rooms in the saloons
cellar. Although this is not

Friends in Low Places


Common (DC 10): The Redstone brothers
are a group of four Rhulfolk who hire
themselves out to prospectors in need of
strong backs and arms. Only the desperate
or ignorant seek their assistance, since many
of the claims they have worked for suffered
some sort of accident, whether it be cave-in,
missing equipment, injuries, etc.
Uncommon (DC 15): In almost every
instance, the Hammer and Gad has
purchased the claim from the desperate
prospector soon after such an accident.
Rare (DC 20): At least one of the
brothers has some sort of supernatural
ability. Some say hes a sorcerer with an
affinity for working with stone.
Obscure (DC 25): The Redstones are on
a permanent retainer with the Hammer
and Gad, but their actual positions with
the company are a mystery.

Long Arm of the Law


Common (DC 10): Until recently, Cygnar
has ignored the goings-on in Ternon Crag
and allowed fugitives to hide in town and
live in relative peace.
Uncommon (DC 15): With the wars steady
escalation, Cygnar can no longer allow its
enemies to hide in plain sight as it has in the
past. It is said Scout General Rebald himself
has dispatched one or more spies to Ternon
Crag to watch the movements of Asheth
Magnus and his men.
Rare (DC 20): The most plausible
candidate is Latan Pyke. He is the
newest resident of note in town, and his
apothecary skills point to service as a
surgeon in Cygnars army.
Obscure (DC 25): Pyke is under almost
constant surveillance by Magnus men.
Whether Steelhead mercenaries or
loyalists, Pykes every move is observed
and reported back to The Traitor.
Very Obscure (DC 30): If the Loyalists
catch Pyke in the service of Cygnar, his
life is forfeit.

mentioned in polite conversation,


it is fairly common knowledge
that these criminals can often
be found here. Rumors persist
there is a set of secret tunnels
connecting the Last Gambit to the
riverbank. Anyone investigating
hard enough learns these rumors
are truethe tunnel can be
accessed behind one of the cellars
supply racks and leads to a wellconcealed exit south of the ferry.
His motivations unclear, Croe
has made rumblings he thinks
he would make a better Marshal

Chief than Brue Westrone. Given


his criminal past, this seems likely
more of a joke than a real interest,
but the Hammer and Gad may
consider even someone of his
standing if it gave them more
control over affairs in the town.

Pip & Pops


Trade Emporium
Smaller shops backed by the
Hammer and Gad, including
Spiders Prospecting Supply,
are slowly but surely chipping
away at the gobbers business
and they are at a loss for what to
do. Pip secretly wonders if a few
small fires might increase their
customer base again. So far, he
has not disclosed this with anyone
and he realizes that he would need
outside assistance to put off such
a brazen act.

Death and Diamonds: Ternon Crag Extra

Public Drunkeness
1 night in Crag Gaol*
Fightin
1 night to 6 months in Crag Gaol*
Cheatin (at cards, dice, etc.)
money split between cheated parties,
1 months hard labor in a
Hammer & Gad mine*
Thievin Possessions given to
damaged party, 1 year hard labor in a
Hammer and Gad mine*
Rapin Death*
Claim Jumpin Death*
Killin (unjustified) Death*

Spiders
Prospecting Supply
A failure as a miner, Spider had
the wherewithal to sell his strike
to the Gad in exchange for enough
money to open his own shop, with
conditions, of course. The shop
primarily caters to prospectors
and panners, although Spider
is expanding his merchandise
as Pip & Pops Emporium falls
on harder times. The Gad and
Hammer take the lions share of
his profitsfar more than anyone
could imaginebut Spider seems
strangely content about this
arrangement.

Willitt and
Sons Jackworks
Otis other son, Mat, was wooed
away from the family business
when Magnus came to town.
Wishing to see the world outside
the dusty mining town, Mat
offered his services as a bodger
and jack handler to the mercenary.
2

Death and Diamonds: Ternon Crag Extra

Impressed with the young mans


abilities, Magnus hired Mat
on and has him working on his
mechanika and warjacks at the
Hull Estate. With this perceived
betrayal, Otis announced his son
dead to him, even going as far as
to scratch out the s in Sons on
the Jackworks sign. Mat has not
been back to see his father since
hiring on with Magnus, but is
trying to convince his brother,
Karl, to join him.

Crag Gaol
This ruined outpost has yet to
be fully explored. Brue does not
have the time or manpower to
dig through the sealed chambers,
snaking tunnels, and natural
caverns connecting them beneath
the Gaol. Some prisoners swear
they heard voices coming from
the floors of their cells, but Brues
brief investigations have found
no access to any area beneath
the dungeons. He would be more
than happy to allow someone he
trusted to do the exploring for
him. Unfortunately, trust is in
short supply these days.
The Idrian ruins only
surviving tower houses a Caspianmade telescope shipped to Ternon
Crag at great expense. While
it was once used to watch over
the Greybranch Gap for threats
coming from the Marches, Brues
deputies now train its glass eye
to the west, now that Magnus
spends the occasional night in
Ternon Crag.

Brue Westrone
Brue is a man caught in the
middle of events that could
spiral out of his control at any
moment. Not only is the Hammer
and Gad looking to remove him
3

from his post, but the presence


of Magnus and the loyalists lit a
slow-burning fuse on a powder
keg he fears will destroy the town.
Recent sightings of skorne in the
Bloodstone Marches only add to
the towns tensions.
Brue is fiercely devoted to
Ternon Crag, and would give his
life to protect it or its inhabitants.
He constantly watches the
situations in town for angles he
can use to his advantage. Brues
integrity is above reproach,
something the Gad discovered too
late to remove him from office.
Few people, other than Old Thom,
know Brues history before his
arrival in Ternon Crag, a mystery
he would prefer to maintain.
His skill with pistol and rifle is
legendary in these parts, with
some claiming him to be second
only to Alten Ashley, which the
monster hunter acknowledges
begrudgingly.
Brue is confident he could
take Magnus unaware if it came
to dealing directly with the
warcaster, but knows the ensuing
orgy of revenge Vinters loyalists
would embark upon would
destroy the town as completely
as any fire. As it stands, he keeps
his opinion to himself just in case
more people than he knows are in
the Traitors employ.

South Crag
Krieltown
When
in
Ternon
Crag,
Boomhowlers mercenaries head
through Krieltown in search of
trollkin interested in joining his
company. Many younger trollkin
leap at the opportunity to get out
of the Crag and set out on a more
adventurous path.

Old Thom
Jaspers Place
Hukley Massiter invited Old
Thom to join the Hammer and Gad
when the company was formed,
but Thom was not interested in
their idea of honest business.
Thoms refusal to join Hukley has
driven a wedge between the pair.
Recently, accidents at several
of the Thoms mines has him
wondering how deep the wedge
cut into Hukleys pride.
Old Thom is one of a handful
of people who knows Brues
history. He saw potential in the
hard-as-nails adventurer when he
hired him on as a bodyguard five
years ago. When the Crag needed
a new Marshal Chief, Thom put
his name in as a candidate. To
Brues surprise, he was elected.
Thoms pride in Brues work is
evident, leading some to suggest
behind closed doors Brue might
be Thoms son.

The Pit Chapel


The Preacher, once a prospector
like so many others in town,
subscribes to neither Morrow nor
Menoth, but instead an amalgam
of the two religions. This riles
Menoths congregants to no end,
but Morrowans in the Crag have
found the blending a fresh breath
to their faith. The Preacher has
scratched symbols from both faiths
as well as several unidentifiable
symbols into the walls of the Pit
as well.
The Preachers sermons are
typically screeching fire and
brimstone affairs that can be heard
well away from the Pit. He is
often seen talking to himself when
he is seen outside the shack or Pit,
typically in some unrecognizable

The Outskirts
The Flophouse
Sitting atop a lone hill east of town,
Ternon Crags first inn and former
bordello, the beautiful Bloodstone
Rose, fell on hard times. Known
now as the Flophouse, the building
houses the destitute and transient,
providing bargain basement rates
for rooms once reserved for the
towns most well-heeled visitors.
The inns interior retains little
of its past glory. Faded, peeling
wallpaper covers a few walls
and most of the inns original
furnishings have been looted or
wrecked and replaced with cheap,
rough-hewn wooden tables, chairs,
and beds. Even the gilded fixtures
have been picked clean of their
gold leaf, replaced with squat
candles and sputtering lamps.
The entire first floor serves as
a common room, while the upper
rooms are typically rented out
hourly by the towns ladies of the
evening. The Flophouses owner,
an odious and unlikable Scharde
Islander known only as Rutt
(Rog8/Gmg4), has one rule in his
establishment: dont let me catch
you at (insert illicit activity) in my
place.

Ternon Crag
Graveyard
The Ternon Crag graveyard is
little more than a patch of land
surrounded by a crude iron
fence and is clearly visible on
the west side of the road leading
to Scarleforth Lake. The few
grave markers, such as they are,
are roughly carved and quickly
ruined by the weather. Names
and dates fade rapidly, or are
etched away by the desert sands.
The graveyard has had its share
of body theft, but Craggers do
not overly concern themselves
with the threat of the undead or
worse, laughing at the thought
of a shambling army of corpses
attacking North Crag.

The Haunted Mine


Common (DC 10): Almost five miles east
of Ternon Crag stands the Gadley Mine. In
AR 589 Silas Gadley and his crew of thirty
were killed in a horrible cave-in. Only Joss
Gadley, Silas brother, survived. The mine
is avoided by locals and is rumored to be
haunted.
Uncommon (DC 15): Joss Gadley (Male
Midlunder, Exp6) was in charge of mine
safety at the time of the collapse. He blames
himself for the deaths, spending his days
begging for drinks he promptly cries into at
Sanitys Bastion.
Rare (DC 20): Recently, strange noises
and lights have been noticed coming from
the Gadley Mine shaft. Joss desperately
wants to investigate, but his ruined leg
prevents him from going himself.

Greybranch Gap
Safe to travel year round,
Greybranch Gap serves as a
gateway to the Bloodstone
Marches. Even the harsh
sandstorms that blow west
through the Gap do not prevent
travel, but simply make it more
onerous. The Gap itself is not
without some peril; in areas the
path is barely wide enough for a
man on foot to lead a horse and

wagon. Desert predators, like the


Dune Prowler, ambush travelers
from time to time, so anyone
venturing through the Gap is
warned to arm themselves before
leaving Ternon Crag.

Scarleforth Lake
Rumors persist of a large flying
shape traveling between the lake
and the Castle of the Keys to the
east some decades past. The lake
is deep and dark, and most of
the prospectors avoid traveling
its surface when they can. The
barbarians east of the lake show
signs of the Panners Pox as well,
leading many to believe there is
something tainted about the lakes
waters and to avoid the area east
of it if possible.

Death and Diamonds: Ternon Crag Extra

tongue. The Preacher suffers from


the Panners Pox, and many in his
current congregation have started
showing signs of the disease as
well. It is said he has been to the
Castle of the Keys, but will not
speak of it when pressed; instead
launching into a sermon warning
against exploring in Caens
accursed places.

Sightings of strangers around


the lake and near the Castle of
the Keys are on the rise. Vaguely
elven and always spotted at a
distance, these individuals have
yet to interact with prospectors
in the area. Eerily fleet of foot,
the strangers appearance has
prospectors keeping weapons
closer at hand, day or night.

Disappearing Miners
Common (DC 10): A few miners have
disappeared in the Greybranch foothills
recently, although no evidence of foul
play has been found.
Uncommon (DC 15): Although most
of those missing are miners, some were
prospectors exploring near the Castle of
the Keys.
Rare (DC 20): All of the affected mines
recently broke through into some type of
underground cavern complex.
Obscure
(DC
25): Since the
disappearances, glimpses of emaciated,
hunched figures have been seen in the
dead of night near these mines. Any
attempt to pursue them has proven
useless.

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