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Fantasy Tactics: Deep Dungeon Exits Guide by Gastrifitis
Version 1.1, Last Updated 2000-10-01 View/Download Original File Hosted by
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FFT Deep Dungeon Exits Guide
Author: Gastrifitis
Email: bm92@juno.com
Date: 10/1/2000
Version: 1.1
A comprehensive (and it better be) guide to the exit locations in the Deep
Dungeon in Final Fantasy Tactics. Contrary to a common belief, the exits
in the Deep Dungeon are NOT completely random; they appear only in certain
locations. For each of the first 9 levels of the Deep Dungeon, there are
5 possible spots where the "path that goes further on" may be found. All
the exit locations have been verified by me; none are hearsay. This file
is best viewed in full screen format. Word Wrap doesn't help.
§ ACKNOWLEDGEMENTS §
Thanks, once again, to Notti, and this time not just for the detailed info
in his own Deep Dungeon Guide that made my work easier. He was also able
to provide access to some Japanese information that made me feel much more
confident about the accuracy of my own list of exits. In addition, Notti
was kind enough to proof-read the first version of this Guide and provided
me with some helpful pointers. Hmm. I may have to donate a kidney to pay
this all back. :) At any rate, you still need to get Notti's Guide along
with mine; it's full of info on a variety of topics. Notti's Guide is at:
www.gamefaqs.com/console/psx/file/final_fantasy_tactics_deep_dungeon_a.txt
and his email address is: Mahgnitton@hotmail.com (That's just Nottingham
spelled backwards, FYI. ;) Thanks also to Master Daravon for his work on
the Charm method of learning Zodiac; I used a super-abbreviated version in
the END section. Master Daravon's email address is: Beefstew99@aol.com
If you think I've used some information which you originated, and I didn't
give you the proper credit, email me, Gastrifitis, at: bm92@juno.com, and
tell me about it. We'll get it done right.
§ DISCLAIMER §
This FAQ may be redistributed--unaltered. No remuneration is allowed for.
(That means ya don't get paid for passing my stuff on.)
§ THE UPDATE §
The following is a somewhat complete list of the changes I made in version
1.1 of this Guide.
- Added river terrain type, and reasons why, in how to read the maps area
- Changed the MLAPAN map to show river location
- Added an explanation of slanted squares' impact at the BRIDGE map
- Explained exact qualifications for the presence of a steep drop line
- Added Moves section to explain how to get the movement skills mentioned
in this Guide, and what each skill is good for
- Added Links section for promoting decent FFT sites (of which I'm aware)
- Improved accuracy of my description of Byblos
- Altered appearance of TIGER map to offer a better feel for what's there
and what's in the way
- Made greater use of ½ symbol, and added a suggestion for those who read
the Guide in an unusual font
Whereas in version 1.0 of the Guide, I...
- Found all the Deep Dungeon exits
- Made sharp-looking ASCII maps
- Explained how to get to the Deep Dungeon
- Explained how to read the maps
- Explained so-called story battle at END, and the two starting areas
- Gave statistics on the hidden items found using Move-Find Item
- Wrote poaching explanation
§ THE MAPS §
N O G I A S
y
^
9 |23* 24* 24*|17X 17 17T| 7 3 3 2X
| | |
8 |23* 24* 24*|18 17 16 | 7X 4½ 3 3
| | |
7 |24* 24* 24*|16 16 16 | 6 5 2 3
| /---/ |
6 |24 24 |18 16 16 15 | 6 6 2 1 EXITS
| | | -----
5 |24 24 |17 14 14 13 | 7 6 2 1 (3,9)
| | | (6,8)
4 |24 24 |18 16 13 13 | 7 7 | 1 1 (8,1)
| | | (8,3)
3 |24 24 |18 18 |12 11 7 7 | 1X 1 (9,9)
| | |
2 |23 24 19½ 18 |11½ 10 8 7T| 1 1
| | /---/
1 |23 24 20 20 |10 10 8½| 1 1X 0
| | |
0 |22T 22 21½ 20T|10 10 9 | 0 0 0
| | |
---+---------------------------------------> x
| 0 1 2 3 4 5 6 7 8 9
Location Treasure Trap
(0,0) Glacier Gun Sleeping Gas
(3,0) Elixir Steel Needle
(5,9) Kiyomori Death Trap
(7,2) Blaze Gun Death Trap
T E R M I N A T E
y
^
11 | 9 11 12 12* 13* 13* 11* 10* 12
|
10 | 8 10 9T 11* 12* 10* 10* 10* 9
|
9 | 8X 11 9 9 10 9 11 11 7
|
8 | 6 7 7 8 8 8 10 8 6
|
7 | 5 8 7 8 9 6 6T 7 6 EXITS
| -----
6 | 5 7 7 7 5 5 7 7 4 (0,9)
| (0,0)
5 | 4 7 6 6 6 5 6 5 3 (1,4)
| (6,1)
4 | 4 5X 6 6 5 5 4 4 2 (8,0)
|
3 | 5 5 7 4 3 3 3 5 2
|
2 | 3 3 3 4 3 2 2 3 1
|
1 | 1T 2 3 3 2 2 1X 3 2
|
0 | 1X 2 2 0 0T 3 1 1 2X
|
---+-----------------------------------> x
| 0 1 2 3 4 5 6 7 8
Location Treasure Trap
(2,10) Elixir Degenerator
(6,7) Blood Sword Death Trap
(4,0) Elixir Steel Needle
(0,1) Save the Queen Sleeping Gas
D E L T A
y
^
15 | 1 2 T1½ 0 0* 0* 0* ### ½ 1
|
14 | 1 1 ### ### 0* 0* 0* ### ### 0
|
13 | 1 0 ### ### 0* 0* 0* ### ### 0
|
12 | 0 0 0 ### ### ### ### ### 0 0
|
11 | 0 0 1 1X 0 ### ### 0 0 0
|
10 | 0 1½ 1 ### ### ### ### 0 0 ###
|
9 | 0 2 4 ### 0 ### 0 T4½ 2 ### EXITS
| | -----
8 | 1 ½ ### ### 0 0 2½ 6X| 0X 0 (3,11)
| ---/ (7,8)
7 |### ### ### ### ### 0 0 0 0 0 (8,8)
| (1,1)
6 |### ½T 1 ### ### 1 1 0 0 0 (8,2)
|
5 |### ### 2 3 0 0 1 ### ### ###
|
4 |### ### 0 0 0 ### ### ### ### ###
|
3 | 0 0 0 0 0 T1½ ### ### ### ½
|
2 |### 1 0 0 0 2 0 0 0X 1
|
1 |### 0X 0 0 1 1 0 0 0 0
|
0 |#0# ### ### 0 1 1 1 ### ### 0
|
---+---------------------------------------> x
| 0 1 2 3 4 5 6 7 8 9
Location Treasure Trap
(2,15) Elixir Steel Needle
(7,9) Yoichi Bow Sleeping Gas
(1,6) Mace of Zeus Death Trap
(5,3) Elixir Death Trap
V A L K Y R I E S
y
^
10 | 9* 9* 8* ### ### ### ### ### 3X 4 4T ### ### ### ### #0#
|
9 | 9* 9* 9* ### ### ### ### 5 5 5 4T ### ### ### ### ###
|
8 | 9* 9* 9* ### ### ### ### 5 5 5 4 4T ### ### ### ###
|
7 |### 8 8 8 ### ### ### 5 5 4 4 4 ### ### ### ###
|
6 |### ### 8 8 ### ### 5 5 5 ### ### 4 ### ### 1 1X EXITS
| -----
5 |### ### 8 8 ### ### 6 6 5 ### ### 3 3 ### 1 1 (8,10)
| (11,3)
4 |### ### 8 8 ### ### 6 6 6 ### ### 3 3 ### 1X 1 (13,2)
| (14,4)
3 |### ### 7 7 7 6 6 6 ### ### ### 3X 3 2 1 1 (15,6)
|
2 |### ### ### 7T 7 7 6 6 ### ### ### 3 3 2X 2 1
|
1 |### ### ### 5 7 7 6 6 ### ### ### ### 2 2 2 ###
|
0 |#0# ### ### 5 5 4 4 ### ### ### ### ### ### ### ### #0#
|
---+---------------------------------------------------------------> x
| 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Location Treasure Trap
(3,2) Elixir Death Trap
(11,8) Faith Rod Steel Needle
(10,9) Fairy Harp Death Trap
(10,10) Kaiser Plate Sleeping Gas
M L A P A N
y
^
11 | 7T 9 9 10 10~ 11~ 11T
| ~ ~ ~ ~
10 | 7 9 10~ 10~ 10~ 11~ 11~
| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
9 |~7~ ~7~ 10~ 10~ 11 11 11~
|~ ~ ~ /-----------\ ~ ~
8 |~6~ ~7 |18T 18* 18*|12 12
|~ ~ ~ | * |
7 |~6~ ~6 |17* 18* 18*|12 12 EXITS
|~ ~ ~ | | -----
6 |~3~ ~5 |17* 17* 17 13 13 (3,4)
|~ ~ ~ | (1,2)
5 |~2~ ~5 |17 16 13 13 13 (4,2)
|~ ~ ~ \---+--- /------- (6,0)
4 |~2~ ~2~ ~2 |10X 10 | 0 0X (6,4)
|~ ~ ~ ~ ~ \-------/
3 |~2~ 2 ~2~ 1 1 0 0
|~ ~ ~ ~
2 |~0~ ~0X ~1~ 1 ~0X ~0~ ~0~
|~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
1 | 0 ~0~ ~0~ ~0~ ~0~ 1 1
| ~ ~ ~ ~ ~ ~ ~ ~
0 | 1T 1 0 ~0~ 1 1 1X
| ~ ~
---+---------------------------> x
| 0 1 2 3 4 5 6
Location Treasure Trap
(2,8) Excalibur Death Trap
(6,11) Elixir Death Trap
(0,11) Iga Knife Sleep Gas
(0,0) Elixir Steel Needle
T I G E R
y
^
9 | 0X 0 ^^^ 2 2 3 3 3 ^^^ T5* T5*
| ^^^ ^^^
8 | 0 0 ^^^ 2 2 3 3 4 ^^^ T5* T5*
| ^^^ ^^^
7 | 1 0X ^^^ 2 2 2X 3 4 ^^^ 5* 5*
| ^^^ ^^^
6 | 1 1 ^^^ 2 2 ^^^ 4 4 ^^^ 6 5* EXITS
| ^^^ ^^^ ^^^ -----
5 | 1 1 ^^^ 2 2 ^^^ 4 4 ^^^ 6 6 (5,7)
| ^^^ ^^^ ^^^ (2,2)
4 | 0 1 ^^^ 2 2 ^^^ 4 4 ^^^ 6 6 (0,0)
| ^^^ ^^^ ^^^ (1,7)
3 | 0 0 ^^^ 2 2 ^^^ 4 4 ^^^ 6 5 (0,9)
| ^^^ ^^^ ^^^
2 | 0 0 0X 0 1 ^^^ 4 4 5 5 5
| ^^^
1 | 0 0 0 0 1 ^^^ 4 4 4 5 5
| ^^^
0 | 0X 0 0 1 1 ^^^ 4 4 4 5 5
| ^^^
---+-------------------------------------------> x
| 0 1 2 3 4 5 6 7 8 9 10
B R I D G E
See the plateau on this map? The good treasures from BRIDGE are up there.
And it looks like your Move-Find Item user will need a jump factor of 5 to
get up to them. Actually, though, that's not true. The height 12 square
that you jump up to is slanted down toward the height 7 square. The edge
that's closest to the lower area only has a height of 11, so you only need
a jump factor of 4 to climb up. This rule (that it's the closest edge of
a square that determines whether you can jump up, down or even across, and
not the height of the square itself) applies to all of the FFT maps. It's
not much help in other areas of the Deep Dungeon, but it does have a large
impact here.
y
^
14 | 0X 0 0 |10 10T 10 | 4* 3* 3*
| | |
13 | 0 0 0X| 9 10 10 | 4* 3* 3*
| /---/ |
12 | ½ 0 | 7 9 12T 12 | 4* 4* 3*
| | |
11 | ½ ½ | 8 12 12 12 | 4 4 2
| | |
10 | 1 1 |### 13 13T ###| 3 3 2
| \---\ /-------/
9 | 1 1 2 |12 | 4 3 3 2 2
| | |
8 | 2 2 2X 7 6 6 3 2 2 EXITS
| -----
7 | 2 2 2 7 7 7 7 2 2 (5,6)
| /--- (4,2)
6 | 2 2½| 9 11½ 7 7X ### 3 3 (2,8)
| | (2,13)
5 | 2½ 2½| 8 13 11 | 5 4 3 3 (0,14)
| | |
4 | 2½ 3 3 |13 12T| 5 4 4 3
| | |
3 | 3 3 3 |10 10 9 ### 4 2
| \---
2 |### 3 3 3 5X 7 7 2 2
|
1 | 0 0 ### 3 3 2 2 2 2
|
0 | 0 0 0 0 2 2 2 2 2
|
---+-----------------------------------> x
| 0 1 2 3 4 5 6 7 8
Location Treasure Trap
(4,14) Elixir Death Trap
(4,12) Koga Knife Death Trap
(4,10) Sage Staff Sleeping Gas
(4,4) Elixir Steel Needle
V O Y A G E
y
^
13 | 3X 3X|11* 11* 11* 11* 8 ### ### ### ### ### #0#
| |
12 | 3 3 |11* 11* 11* 11* 11 ### ### ### ### ### ###
| |
11 | 3 3 |### 11 11 11 11 8 ### ### ### ### ###
| \---\
10 |### 3X 3T|10 11 11 11 11 11 11 9X ### ###
| |
9 |### 3 3 |### 11 11 11 11 11 11 11 11 9
| \---\
8 |### 3 3 3T|### 11 11 11 11 11 11 11 11 EXITS
| \-----------\ -----
7 |### ### 3 3 3 3 3T|### 11 11 11 11 11 (10,10)
| \-------\ (8,5)
6 |### ### ### ### 3 3 3 3 3T|### 11 11 11 (1,10)
| \---\ (1,13)
5 |### ### ### ### ### ### ### 3 3X 4 |11 11 10 (0,13)
| |
4 |### ### ### ### ### ### ### ### 3 4 |11 11 10
| |
3 |### ### ### ### ### ### ### ### 4 4 |### 10 10
| \---
2 |### ### ### ### ### ### ### ### 4 4 4 7 9
|
1 |### ### ### ### ### ### ### ### 3 3 4 5 6
|
0 |#0# ### ### ### ### ### ### ### ### 3 3 5 5
|
---+---------------------------------------------------> x
| 0 1 2 3 4 5 6 7 8 9 10 11 12
Location Treasure Trap
(8,6) Perseus Bow Death Trap
(6,7) Robe of Lords Death Trap
(3,8) Ragnarok Sleeping Gas
(2,10) Elixir Steel Needle
H O R R O R
Don't worry about the steep drops here--you can easily jump from island to
island until you can walk down around to the lower reaches.
y
^
9 |#0# ### 1 1 1 1 1 1 ### ### ### #0#
|
8 | 1X 1 1 1 2 2 1 1 1 1 1 1
| /-------\
7 | 1 1 ###| 9* 9*| 2 2 1 1 2 2X 1
| | |
6 | 1 2 ###| 9* 9*| 2 2 ### ### 2 2 2 EXITS
| | \---\ /---\ /------- -----
5 | 1 2 2X| 9* 9* 9 | 3 | 9 | 2T 2 | 8 8 (2,1)
| | | | \---\ | (10,7)
4 | 2 2 2 | 9 9 9 | 3 | 9 8T| 2 | 8 8 (0,8)
| \-----------/ \-------/ | (0,3)
3 | 2X 2T ### ### ### 3 3 ### 1 1 | 7 8 (2,5)
| |
2 |### ### ### ### ### 3 3 1 1 1 | 7 8
| -------/
1 |### ### 4X 5 5 5 6 6 7 7 7 7
|
0 |#0# ### 4T 5 5 6 6 6 7 7 7 #0#
|
---+-----------------------------------------------> x
| 0 1 2 3 4 5 6 7 8 9 10 11
Location Treasure Trap
(8,4) Grand Helmet Death Trap
(2,0) Maximillian Sleeping Gas
(8,5) Venetian Shield Death Trap
(1,3) Elixir Steel Needle
E N D
Well, there are no exits to find on this level--because it's the last one!
But a picture of what's going on is still in order. The starting position
is odd. It changes after the first time you fight here. The first battle
here is kind of a "story" battle. You have to bring Ramza, and you have a
guest fighting with you. It's a Byblos monster, and it's unique. It's of
the same general type as the Apandas you'll be facing, though. They don't
reproduce. The Byblos starts the battle on the square marked (B). In the
first battle you fight here, you can put your characters on any squares of
height 1 or height 2. But if you fight here later on, your characters may
only begin on the height 1 squares, and you won't have any guests.
y
^
12 |#0# ### ### ### ### 15T 15 15T ### ### ### ### #0#
|
11 |### ### ### 13 13 15 15 15 ### ### ### ### ###
|
10 |### ### 13 13 13 15T 15 15T ### ### ### ### ###
|
9 |### 12 12 13 13 13 ### ### ### 1* 1* 1* ###
| (B)
8 |### 12 12 12 ### ### ### ### ### 1* 1* 1* ###
|
7 |11 12 12 12 ### ### ### ### ### 1* 1* 1* 2
| (*)
6 |11 11 9 ### ### ### ### ### ### ### 2 2 2
| (*) (*) (*)
5 |11 11 9 ### ### ### ### ### ### 3 3 2 2
| (*) (*)
4 |### 9 9 9 ### ### ### ### ### 3 3 3 ###
|
3 |### 9 9 8 8 7 ### 5 5 3 3 3 ###
|
2 |### ### 8 8 7 7 6 5 5 5 5 ### ###
|
1 |### ### ### 5 6 6 6 6 5 5 ### ### ###
|
0 |#0# ### ### ### ### 6 6 6 ### ### ### ### #0#
|
---+---------------------------------------------------> x
| 0 1 2 3 4 5 6 7 8 9 10 11 12
Location Treasure
(5,12) Chirijiraden
(7,12) Elixir (No traps here.)
(5,10) Elixir
(7,10) Chaos Blade
For the "story" battle, you're fighting a boss called Elidibs. He has the
Serpentarius stone, which is the 13th Zodiac Stone. (And you thought that
there would only be 12 Zodiac Stones. Shows what you know.) Elidibs can
cast a spell called Zodiac, which can be learned by any human character in
the battle, if they go into battle as a Summoner and get hit by the spell,
and survive. This is the ONLY way in the game to learn the Zodiac summon,
at least initially. Once you know it, there are reliable reports that you
can teach it to others in your group. Some ways to do this include: Find
a battle with an enemy Summoner and hit him with Zodiac. If he survives,
he might cast it on members of your party, or you can kill him and hope he
turns into a crystal, and then you can learn the ability from the crystal.
Another possible method is to let the person that knows Zodiac get Charmed
by an enemy Thief. Your own party member may cast Zodiac on you, in that
case.
The best method to use when trying to survive getting hit by Zodiac (it is
a very powerful attack) is to use MP Switch. Alternatively, you could use
Magic DefendUP in combination with Shell. Both methods usually work. Oh,
I almost forgot: the Byblos will offer to join up as a playable character
when you defeat Elidibs, and of course you get the Serpentarius stone too.
Gotta collect 'em all, huh?
§ THE MOVES §
In the text of this Guide, I've made reference to a few abilities that you
may be unfamiliar with. Instead of adding a long, and possibly redundant,
explanation at each place an ability is mentioned, I've compiled a list of
skills here. Keep in mind that this is not a complete list of abilities.
It's not even a complete list of movement skills. For each ability, I've
listed which job you need to train in to learn the skill originally, which
type of skill it is, how much JP you have to earn to learn that skill, and
what the skill is good for. Hopefully, this will help you to navigate the
Deep Dungeon more easily.
Ability Job Class Skill Type JP Cost What it does
-------------- ----------- ---------- ------- ----------------------
Any Ground Geomancer Movement 220 No river penalty
Float Time Mage Spell 200 " " "
Float Time Mage Movement 540 " " "
Fly Bard/Dancer Movement 1200 " " " , sail
over top of obstacles,
scale heights & depths
Ignore Height Lancer Movement 700 Any vertical jump made
Jump+3 Dancer Movement 1000 Jump factor plus 3
Magic DefendUP Priest Support 400 Magic damage minus 1/3
Move-Find Item Chemist Movement 100 Get hidden treasures
Move in Water Ninja Movement 420 No river penalty
MP Switch Time Mage Reaction 400 Attack by others hurts
MP, not HP, as long as
you have at least 1 MP
Shell Priest Spell 70 Magic damage minus 1/3
Teleport Time Mage Movement 600
No river penalty, move
anywhere you want, can
fail if you go too far
Walk on Water Samurai Movement 300 No river penalty
Zodiac Summoner Summon (Get hit) Most powerful summon
§ THE LOOT §
Well, it's now a lot easier to find the exits. But you still have to have
Move-Find Item on one of your characters to find the treasures. It's hard
to get characters set with Move-Find Item through the obstacle course that
is the Deep Dungeon. Is it worth it? Absolutely, it's worth it! But if
you want to decide on an individual basis which treasures you'd like to go
for, here's a complete list, with stats, of all the loot you can dig up in
the Deep Dungeon. The abbreviations of the class types are the same ones
used in the game--Sq for Squire, and so forth. The evasion percentage of
the weapons helps you evade physical attacks, if you have the Knight skill
Weapon Guard set. PA and MA stand for Physical Attack and Magical Attack.
PA is the number next to the little sword icon on your status screen. MA
is the number next the little magic rod icon. When these numbers increase
it means your physical (/magical) attacks will be stronger. P-EV and M-EV
are increased chances to evade physical and magical attacks, respectively.
Weapon Type Can Equip Power Ev% Special
-------------- ------- ----------- ----- --- ------------------------
Blood Sword Sword Sq Kn Ge 8 5% Absorbs HP damage
Save the Queen Kn. Swd Knight 18 30% Get Protect
Excalibur Kn. Swd Knight 21 35% Get Haste, Absorbs Holy,
" Strengthens Holy
Ragnarok Kn. Swd Knight 24 20% Get Shell
Chaos Blade Kn. Swd Knight 40 20% Get Regen, Cause Petrify
Yoichi Bow Bow Archer 12 --- Range 5
Perseus Bow Bow Archer 16 --- Range 5
Mace of Zeus Staff Pr TM Su Or 6 15% PA+2, MA+1
Sage Staff Staff Pr TM Su Or 7 15% ---
Faith Rod Rod Wi Su Or 5 20% Get Faith, Cause Faith
Blaze Gun Gun Ch Me 20 5% Ice elemental
Glacier Gun Gun Ch Me 21 5% Fire elemental
Blast Gun Gun Ch Me 22 5% Lightning elemental
Koga Knife Nj. Swd Ninja 15 5% ---
Iga Knife Nj. Swd Ninja 15 10% ---
Kiyomori Katana Samurai 12 15% (Buy in stores)
Chirijiraden Katana Samurai 25 15% ---
Fairy Harp Harp Bard 15 10% Range 3, Cause Charm
Shield Can Equip P-EV M-EV Special
--------------- ----------- ---- ---- ------------------------
Kaiser Plate Kn Ar Ge Ln 46% 20% Strengthens Fire Ice Lit
Venetian Shield Kn Ar Ge Ln 50% 25% Half Damage Fire Ice Lit
Helmet Can Equip HP+ MP+ Special
--------------- ----------------- --- --- ------------------------
Grand Helmet Kn Ln Sm 150 (0) Cancel Dark, Sleep
Armor Can Equip HP+ MP+ Special
--------------- ----------------- --- --- ------------------------
Secret Clothes All but: Kn Ln Sm 20 (0) Get Transparent, Speed+2
Robe of Lords Kn Pr Wi TM Su Me 100 80 Get Protect, Get Shell,
" " " -Or Ge Ln Sm Cl- PA+2, MA+1
Maximillian Kn Ln Sm 200 (0) ---
Accessory Effect
------------ ------------------------------------------------------------
Cursed Ring PA+1, MA+1, Speed+1, Get Undead, Cancels Invitation
Item Effect
------------ ------------------------------------------------------------
Phoenix Down Used by Chemist's Item ability, Cancels Dead (buy in stores)
Elixir Used by Chemist's Item ability, Restores target's HP and MP
" completely
§ POACHING §
The Deep Dungeon is a poacher's paradise. I think you can find every kind
of monster here on some level. (Just not Wildbows. To get a Wildbow, you
have to Invite a Porky or Uribo to your side, and breed them. Walk around
from city to city and invited monsters will lay eggs, assuming you have an
opening in your group. You can never have more than 16 people or monsters
in your group, including eggs. Monsters breed other monsters of the same
type, and Uribos, Porkies, and Wildbows are the 3 teddy bear types.) You
can poach if one of your characters has the Thief's support ability Secret
Hunt. That character must kill the monster you want to poach by using the
plain old Attack option, although they can Charge their weapon too. Using
skills like Jump or Earth Slash to kill a monster won't allow you to poach
successfully. Once you poach a monster, you can take it to a Fur Shop and
buy whatever they can make out of its carcass. (Ewwww.) For some reason,
SOMEONE in your group still has to have Secret Hunt set as a support skill
whenever you go to buy at the Fur Shop. Otherwise, they just pretend they
don't have anything to sell. You can find Fur Shops at any city with the
name "(something) Trade City". Hey! Warjilis Trade City is right nearby.
How convenient. You can get things from poaching you can't get any other
way, just like the hidden treasures in the Deep Dungeon. To find out what
you can get from each monster, check out the Poaching List, by Matt Hobbs:
www.gamefaqs.com/console/psx/file/final_fantasy_tactics_poaching.txt
§ THE LINKS §
FFT continues to receive a lot of attention on the Internet, as it should.
In fact, more people are discovering the game all the time. This list of
FFT sites isn't complete, and isn't trying to be. It's a list of sites I
think could potentially be useful or entertaining to people at every level
of experience in FFT. By some strange coincidence, they're alphabetized.
http://cgi.gamefaqs.com/boards/gentopic.asp?board=20051
http://cod.dragonfire.net/fftactic.htm
http://ffguides.telefragged.com/fft/
http://ffgurus.xgamers.com/ubbcgi/forumdisplay.cgi?action=topics&number=6
http://square-net.com/fft/
http://tacticshq.virtualave.net/
http://www.ffnet.net/cgi-bin/forumdisplay.cgi?action=topics&number=11
http://www.fftactics.org/
http://www.fusionwerks.com/gigaboard/show-forum.php?id=3
http://www.gamefaqs.com/console/psx/game/20051.html
http://www.gamewinners.com/playstation/FinalFantasyTactics.htm
http://www.geocities.com/TimesSquare/Fortress/1112/
http://www.icybrian.com/fftactics/index.html
http://www.playstation.com/games/categories/roleplaying/fftactics/
§ SUMMARY §
I hope that's everything relevant to the topic. It probably isn't. So if
you think I've left out something crucial, let me know. If you think I've
(gasp!) made a mistake, I suppose you'd better let me know about that too.
Please try to verify potential mistakes or omissions on my part before you
pass them on to me. My email address, one more time, is: bm92@juno.com
Final Fantasy Tactics: Deep Dungeon Exits Guide by Gastrifitis
Version 1.1, Last Updated 2000-10-01 View/Download Original File Hosted by
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