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Roger Kandell

FBI Special Agent


Strength: 3
Dexterity: 3
Constitution: 3
Intelligence: 3
Perception: 4
Willpower: 4

Life Points: 34
Endurance Points: 35
Speed: 12
Essence Pool: 20

Qualities
Contact 1: [Social] Ally in CIA (William Sanders) shares rumors, hearsay that provides information, warnings,
and help; gives access to Pulling Strings: CIA Caches, CIA Maps, CIA Training Facilities, Lab/Workshop, Mobility,
Satellite Surveillance (Intelligence) at -2, using own Influence.
Influence (Law Enforcement) 2: [Social] Connections within law enforcement due to position; +2 to Tasks
when using Pulling Strings (plus some Intimidation and Smooth Talking Tasks).
Resources 2: [Social] Middle Class.
Status 1: [Social] Standing in community due to occupation.
Drawbacks
Adversary 2: [Social] Has upset supervisors in FBI, limiting opportunities for advancement.
Bad Luck: [Paranormal] -1 penalty can be applied to a Task or Test once per game session.
Emotional Problem (Anger): [Mental] Has trouble managing rage; prone to fly off the handle in relatively
minor circumstances and reacts violently when truly aroused.
Impaired Senses: [Physical] -3 to Perception-based Tasks and Tests if not wearing contacts/glasses.
Obligation: [Social] Extreme; duty to FBI; always on call and not much time for personal life; severe penalties
for disobedience or selfishness.
Skills
Acting 1
Brawling 2
Bureaucracy 4
Cheating 1
Computers 1
Disguise 1
Dodge 3
Driving (Car) 1
Electronic Surveillance 2
Guns (Handgun) 4
Language (English) 5
Mechanic 3
Notice 2
Questioning 1
Research/Investigation 3
Smooth Talking 1
Stealth 1
Streetwise 1
Surveillance 3

Pulling Strings
Arrest Powers: May detain almost anyone; can hold a person for [D6x4] hours (more with evidence);
Willpower and Bureaucracy Task to hold for more than 1 hour (-1 per targets Influence Quality).
CEASEFIRE: Willpower and Bureaucracy Task grants access to IBS ballistic comparison system; Perception and
Research/Investigation Task to match projectiles and shell casings with previous crimes.
Counterintelligence Files: Willpower and Bureaucracy Task grants full access to files of FBIs
counterintelligence division with extensive information on anyone who has lived in or visited the US.
Criminal Tracking: Willpower and Bureaucracy Task to access criminal activity databases, licenses, permits,
records, fingerprints, background information; -2 if no legitimate reason, -3 to leave no evidence of search.
DNA Database: Willpower and Bureaucracy Task grants access to CODIS, which contains DNA profiles on most
Americans and foreign residents.
FBI Forensic Laboratory Analysis: Comprehensive scientific analysis of normal priority sample provided in 7
days; Willpower and Bureaucracy Task for priority treatment (within 24 hours).
Fingerprinting: Intelligence and Research/Investigation Task provides fingerprints and ID of US citizen (if
criminal record or law enforcement background) via IAFIS; penalties to find others.
Intel File: Willpower and Bureaucracy Task to reveal information on anyone who has been investigated.
Law Enforcement Personnel: Willpower and Bureaucracy Task grants interview (with law enforcement, court
employee, or prisoner) or unrestricted access to any federal facility; no roll for reliable info on same.
Quantico Training Facility: Willpower and Bureaucracy Task provides 1 week of instruction (up to Level 5 at
various Skills) at superior training facilities used by many agencies.
Random Surveillance: Willpower and Bureaucracy Task to launch basic surveillance on target with FBIs
National Security Division; Intelligence and Surveillance Task for full surveillance.
Search and Seizure: Willpower and Bureaucracy Task secures a warrant for a private home or small business;
penalties for larger buildings or other conditions.
Vehicle Check: Willpower and Bureaucracy Task reveals vehicle and owner information, and might show
outstanding warrants and traffic tickets.
Brawling
Jab 2*: Light, fast punch that can be used twice in a Turn without incurring MAP; damage: D4 x 2.
Trip 2*: Dexterity and Trip Task knocks opponent prone; damage: D6.
* = Core Combat Moves

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