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FRONT SIDE

Fairy

Version 2.0
This reference
sheet is
designed to
be printed 2sided to take
up less space
on the table.

Point Value

Type

Faction

Types

Factions

Tale
SEQUENCE
SEQUENCE OF
OF PLAY
PLAY
Deal
Deal 55 cards
cards to
to each
each player.
player.

Character

Dragonvale Holy Empire

Print and cut


along outline.
Home

Enjoy!
-Eddy Bee

Fairywood

Shadow

Story
Effect

Condition

Type

Faction

Play
Play Cards:
Cards: Simultaneously
Simultaneously play
play 11 card
card and
and apply
apply
effects.
effects. Repeat
Repeat until
until 33 cards
cards played.
played. Discard
Discard the
the
22 unplayed
unplayed cards.
cards.
Repeat
Repeat Deal-Draft-Play
Deal-Draft-Play 33 more
more times
times (each
(each player
player
will
end
up
with
12
played
cards).
will end up with 12 played cards).
Score
Score the
the played
played cards.
cards.

Fairy
Point Value

Draft
Draft Cards:
Cards: Pick
Pick 11 card
card and
and pass
pass hand.
hand. Repeat
Repeat
until
until 55 cards
cards picked.
picked. 1st
1st && 3rd
3rd drafts:
drafts: pass
pass all
all
hands
hands left.
left. 2nd
2nd && 4th
4th drafts:
drafts: pass
pass all
all hands
hands right.
right.

Types

Factions

Tale
SEQUENCE
SEQUENCE OF
OF PLAY
PLAY
Deal
Deal 55 cards
cards to
to each
each player.
player.

Character

Dragonvale Holy Empire

Home
Fairywood
Story
Effect

Condition

Shadow

Draft
Draft Cards:
Cards: Pick
Pick 11 card
card and
and pass
pass hand.
hand. Repeat
Repeat
until
5
cards
picked.
1st
&
3rd
drafts:
until 5 cards picked. 1st & 3rd drafts: pass
pass all
all
hands
hands left.
left. 2nd
2nd && 4th
4th drafts:
drafts: pass
pass all
all hands
hands right.
right.
Play
Play Cards:
Cards: Simultaneously
Simultaneously play
play 11 card
card and
and apply
apply
effects.
effects. Repeat
Repeat until
until 33 cards
cards played.
played. Discard
Discard the
the
22 unplayed
unplayed cards.
cards.
Repeat
Repeat Deal-Draft-Play
Deal-Draft-Play 33 more
more times
times (each
(each player
player
will
will end
end up
up with
with 12
12 played
played cards).
cards).
Score
Score the
the played
played cards.
cards.

BACK SIDE

Card Flipping Effects (resolve in this order)

HUNT

Flip currently played target card(s),


face down. All effects, on target
are cancelled, except Hunt.

OPEN

Flip previously played target


card(s), face up

Target Specifiers
The person who played
YOU the
card. Your cards.

Specific number of cards


of a specific faction

ALL

Specific number of cards


of any faction

All players

CLOSE Flip previously played target


card(s), face down

Variable Scoring

Conditional Scoring

* is equal to number of specified


target cards in play

Points on card are only scored


if specified condition is met

Contributes to variable score of


indicated target card

You must have the most cards


of the target faction. Ties for
most all score.
You must have the required
number of cards of the target
faction

Card Flipping Effects (resolve in this order)

HUNT

Flip currently played target card(s),


face down. All effects, on target
are cancelled, except Hunt.

OPEN

Flip previously played target


card(s), face up

The Trickster (only 1 in deck)

Almighty
When scoring, can designate this
card to take the name (not faction)
of any card in the deck.
Scores -1 points.

Target Specifiers
The person who played
YOU the
card. Your cards.

Specific number of cards


of a specific faction

ALL

Specific number of cards


of any faction

All players

CLOSE Flip previously played target


card(s), face down

Variable Scoring

Conditional Scoring

* is equal to number of specified


target cards in play

Points on card are only scored


if specified condition is met

Contributes to variable score of


indicated target card

You must have the most cards


of the target faction. Ties for
most all score.
You must have the required
number of cards of the target
faction

The Trickster (only 1 in deck)

Almighty
When scoring, can designate this
card to take the name (not faction)
of any card in the deck.
Scores -1 points.

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