Professional Documents
Culture Documents
2: INTRINSIC INFLUENCES
Behavioral Learning
Persuasion
3: EXTRINSIC INFLUENCES
Group Influences
Subculture
OVERVIEW
CONSUMER BEHAVIOR
the study of exchange processes involved in
acquiring, consuming, and disposing of
goods, services, experiences, and ideas
The study of consumer behavior (CB) incorporates theories and concepts from all of the behavioral
sciences:
sociology
anthropology
economics
- etc.
Acquisition:
The factors that influence the product/service choices of consumers. Much of CB research has focused
on this stage. E.g., how did you decide to purchase one brand of car over another?
Consumption:
How consumers actually use a product/service. E.g., what sorts of attitudes are you forming during the
time that you own a car, and how does this affect future purchases?
Disposition:
What consumers do with a product once they have completed their use of it. E.g., if you purchase a new
car several years later, do you keep the old one, trade it in, sell it yourself through the newspaper, give it
to a friend, or have it towed to a junk yard?
Intrinsic:
Individual, internal influence factors: personality, motivation, beliefs, attitudes, etc.
Extrinsic:
External factors of influence:
problem recognition
search
alternative evaluation
choice
E.g., we might go through the above steps in buying an expensive product such as a car or
house. In the study of consumer behavior, we are less interested in whether or not this generic
model is the "correct" model, and are more interested in the sorts of factors that influence this as
a generic model. Hence, we are interested in the intrinsic and extrinsic influences on this model.
Experiential:
Pople do not always make purchases according to a rational decision-making process; they sometimes
buy products to have fun, create fantasies, and obtain emotions and feelings.
E.g., concerts, movies, camping: these are experiences that do not result in the ownership of a
physical thing, but rather result in a pleasant (or unpleasant) memory. Why would someone go
out to eat at a fancy restaurant when they could make dinner at home for less cost in money and
time?
Behavioral:
Environmental forces propel consumers to make purchases without necessarily first developing strong
feelings or beliefs about the product.
E.g., using a coupon, responding to a contest, feeling proud when the national song is played. If
the national song is played during commercials for a political candidate, we might later associate
a feeling of pride with that candidate (classical conditioning) even though we otherwise know
nothing substantial about the candidate.
EXCHANGE
a transfer of something,
tangible or intangible
actual or symbolic
between two or more social actors
Exchange occurs between organizations as well as between organizations and household consumers.
Exchanges can be
complex: involves a set of three or more actors enmeshed in a set of mutual relations
RESOURCES OF EXCHANGE:
money
goods
services
information
status
feelings
PUBLIC POLICY
REGULATORY ENVIRONMENT
the laws and regulations that federal, state, and local governments develop to exert control over business
practices
e.g., in the U.S.:
These organizations attempt to ensure that all marketers are on an even playing field, and that the market
is fair for buyers.
NOTE: Industry self-regulation is just as important as government regulation. E.g., DMA, local BBB. The
Direct Marketing Association would like to ensure as much as possible that people are not being bothered
by unscrupulous telemarketers; the local Better Business Bureau would like to ensure as much as
possible that people have trust in the local business community.
CONSUMERISM
the set of activities of government, business, independent organizations, and concerned consumers that
are designed to protect the rights of consumers
e.g.:
Nader's Raiders
Deceptive Advertising:
an ad which has the capacity to deceive a measurable (20 to 25%) segment of the public
Advertising Substantiation:
FTC (U.S.) idea that companies must provide evidence for the truth of their claims
Corrective Advertising:
advertising that is mandated by a federal agency (U.S.) to correct consumer impressions that were
formed by previously misleading advertising
PERCEPTION
the process through which individuals are
exposed to information,
Exposure:
consumers receive information through their senses
Attention:
consumers allocate processing capacity to a stimulus
Comprehension:
consumers interpret the information to obtain meaning from it
e.g., zipping and zapping through a video tape (fast forwarding through commercials or turning off
the sound during commercials)
sensation:
the stimulation of a person's sensory receptors and the transmission of the sensory information to the
brain
Whether or not a stimulus is actually detected depends on its intensity:
absolute threshold:
the lowest level at which a stimulus can be detected 50% of the time.
Why do TV commercials seem louder than the program material?
subliminal perception:
the idea that stimuli presented below the level of conscious awareness might influence behavior and
feelings
voluntary attention:
consumers actively search out information that has personal relevance
selective attention:
consumers selectively focus attention on relevant information
involuntary attention:
consumer is exposed to something surprising, novel, threatening, or unexpected
- e.g.:
o
surprise
movement
unusual sounds
size of stimulus
contrast effects
color
Expectations:
prior beliefs about what should happen in a given situation can influence the interpretation of information
Semiotics:
how it is that people interpret meaning from signs
signs: words, gestures, pictures, products, and logos used to communicate information
CONSUMER INVOLVEMENT
the process through which individuals are influenced by the
interest
evoked by a stimulus
Personal importance increases as perceived risk increases.
As involvement increases, consumers have greater motivation to comprehend and elaborate on
information salient to the purchase.
Higher levels of involvement are expected to result in
increased arousal
situation
product
personality
communication
Sensory
o
preattention stage
Short-Term
o
Long-Term
o
encoding:
the process of transferring information from short- to long-term memory for permanent storage
retrieval:
the process of accessing information stored in long-term memory so that it can be utilized in short-term
memory
Sensory Register(s)
o
the immediate impression caused by the firing of the sensory nerve cells
rehearsal can be used to refresh STM, as when silently repeating a phone number prior
to dialing
Sensory Register(s)
o
limited in capacity
"unlimited" capacity
MILLER'S LAW:
Expanding the Limits of STM
Recall:
STM seems to be capacity limited at around seven bits of information, plus or minus two
Chunking:
the mental process of grouping together several pieces of information and treating them as a single set
A chunk uses about the same amount of capacity as a bit.
INFORMATION OVERLOAD:
when more information is received than can be processed in short-term memory
LONG-TERM MEMORY
Two basic types of interest to consumer researchers:
Episodic
refers to memories associated with events or episodes in our experiences
Semantic
refers to facts and other information that we store through language; verbal material
(Note: Mowen also distinguishes between semantic and visual memory. The notion of an associative
network suggests that we do not simply store most information in a language format: the storage is in a
holistic form much like a laser hologram. Mowen notes that pictorial information is recognized and
recalled more readily than verbal information.)
LONG-TERM MEMORY
Schema:
a cognitive structure that represents a person's knowledge about a given object or behavior
an organized set of expectations held by a person about an object
Script:
an organized sequence of behavioral events
Information salience:
refers to the level of activation of a stimulus in memory
ATTENTION
the momentary focusing of our information processing capacity on a particular stimulus
One school of thought is that attention lies on a continuum, anchored by processes that are:
controlled
o
effortful
automatic
o
"effortless"; "mindless"
STRENGTH OF LEARNING
Importance (effort)
Reinforcement (consequences)
Repetition (refresh)
Activation
Stored cognitive representations are made available for retrieval from memory for processing.
Spreading Activation
Activation of one representation will spread to and activate other representations with which it is
associated.
Capacity Limits
The cognitive processing system has a finite limit in the amount of information that can be
processed at one time.
Automatism
As cognitive processes are practiced (i.e., the limited capacity system is used), they eventually
require less conscious control and less capacity.
FORGETTING
retroactive interference
after old material has been learned, new material interferes with the retrieval of old material from
memory
proactive interference
material learned prior to the new material interferes with the learning of the new material
advertising pulsing
forgetting occurs rapidly at first, and then levels off: why do advertisers often use a pulsing
strategy?
BEHAVIORAL LEARNING
TWO SCHOOLS OF THOUGHT
Cognitive
"learning is knowledge"
Behavioral
"learning as behavior"
BEHAVIORAL LEARNING
a process in which experience with the environment leads to a relatively permanent change in behavior or
the potential for a change in behavior
Three major approaches:
classical conditioning
operant conditioning
vicarious learning
CLASSICAL CONDITIONING
behavior is 'elicited'
OPERANT CONDITIONING
CLASSICAL CONDITIONING
unconditioned stimulus (UCS)
any stimulus capable of eliciting autonomically an unconditioned response (note that it can be possible for
an unconditioned or 'unconditional' stimulus to have previously been conditioned)
unconditioned response (UCR)
the reflexive, involuntary response elicited by an unconditioned stimulus
conditioned stimulus (CS)
a previously neutral stimulus that, when paired with an unconditioned stimulus, may elicit a conditioned
response
conditioned response (CR)
the response elicited by the conditioned stimulus when classical conditioning occurs
OPERANT CONDITIONING
operant
naturally occurring actions of an organism in the environment
reinforcements
stimuli that occur after the behavior, affecting the likelihood that the behavior will be emitted again by an
organism
extinction
the disappearance of a response due to lack of reinforcement
shaping
a process through which a new operant behavior is created by reinforcing successive approximations of
the desired behavior
Guilt
o
COGNITIVE CONSISTENCY
Imagining an Event
o
decision====>increase in "cost"
VICARIOUS LEARNING
Overt Modeling
consumer observes modeled behavior and consequences
e.g., commercial shows how to apply cosmetic and consequences of usage
Covert Modeling
consumer is told to imagine a model (or self) performing behavior and consequences
e.g., travel agency ad: ""imagine you're on the warm, sunny beaches of Florida"
Verbal Modeling
consumer is given a description of how others similar to her/him self behave in purchase or usage
situation
e.g., door-door volunteer collecting for worthy cause: "others on this street have been giving five
dollars on average"
MOTIVATION
MOTIVATION
an activated state within a person that leads to goal-directed behavior
motive:
a construct representing an unobservable force that stimulates and compels a behavioral response and
provides specific direction to that response
Needs occur when a perceived discrepancy exists between an actual and a desired state of being
Note that there are many theories of motivation:
MULTIPLE MOTIVES
Consumers usually have multiple motives for particular behaviors. These can be a combination of:
Manifest
known to the person and freely admitted
Latent
unknown to the person or the person is very reluctant to admit
Note: different motives can lead to the same behavior; observing behavior is not sufficient to determine
motives.
1. Physiological
2. Safety
3. Social
4. Esteem
5. Self actualization
You may use this theory as a conceptual guide; it is intuitively appealing. However, there is no real
evidence to support it!
(E.g., why would a person like Dr. Bob spend a few years in a doctoral program, attempting to raise a
family of four on $725 per month, if "self actualization" shouldn't occur without first meeting lower order
needs?)
Nonetheless, one point that can be made from looking at Maslow's theory and from others is that we can
expect different people in different situations to be motivated in different ways and toward different goals
depending on what needs have been met. That is, while the specific factors of Maslow's idea are not valid
in all situations, the idea that motivation can work in a hierarchical fashion is a valid concept.
nACH:
need for achievement: drive to excel: drive to achieve in relation to a set of standards; to strive to
succeed.
nPOW:
need for power: the need to make others behave in a way that they would not have behaved
otherwise.
nAFF:
need for affiliation: the desire for friendly and close interpersonal relationships.
High nACH:
Some people like goals, some do not. These people are high achieves.
High nPOW:
High nAFF:
McClelland's idea suggests why it is that different people behave in different ways. We all have more or
less of a need on some of these factors, making each of us motivated toward different personal goals.
People who have a higher nACH would probably make better entrepreneurs or salespeople and be lousy
team players. People who have a higher nPOW would probably make better leaders but could be
obnoxious "armtwisters" as salespeople. People who have a higher nAFF would probably make the best
team players but would lack the "self drive" to be salespeople running their own territory.
The point of this is to note that different people have different personalities.
PERSONALITY
reflects the common responses (behavior) that individuals make to a variety of recurring situations
Personality deals with relatively long lasting personal qualities that allow us to respond to the world
around us.
PERCEIVED RISK
Performance - might the car break down and leave me unable to get to school?
Time - what if I have to drive 100 miles each month to that dealer for warranty service on a new
car?
Psychological - what if I attend the more rigorous college but flunk out?
Opportunity loss - if I go to college now, how much will I lose by not working a "real" job?
age
gender
occupation
education
marital status
expenditures
income
location
- etc.
culture/subculture
social class
reference groups
- etc.
innovativeness
perceived risk
motivation
attitudes/opinions
class consciousness
personality
- etc.
AIO INVENTORY
Activities
work
hobbies
social events
vacation
entertainment
community
shopping
sports
club membership
Interests
family
home
job
community
recreation
fashion
food
media
achievement
Opinions
themselves
social issues
politics
business
economics
education
products
future
culture
LIFESTYLE
how one lives
Lifestyle is a function of inherent individual characteristics that have been shaped through social
interaction as one moves through the lifecycle.
Influenced by:
values
demographics
social class
reference groups
family
individual characteristics
o
motives
emotions
personality
PSYCHOGRAPHICS
quantitative investigation of consumers' life-styles and personality characteristics
a way of describing the psychological makeup or lifestyle of consumers by assessing such dimensions as:
attitudes
values
demographics
media patterns
usage rates
difficult to measure
somewhat subjective
There are disputes over terms, misuse of data, and problems with reliability.
- - "TOUCHY FEELY" - Demographic data alone, however, are inadequate.
AFFECT
Affective responses range on a continuum of higher levels of arousal and activation to lower levels of
arousal and activation.
This equates to a continuum from stronger levels of intensity or strength to lower levels of intensity or
strength.
This equates to a continuum from emotions to feelings and moods to evaluations and attitudes.
anger
joy
fear
sadness
grief
jealousy
increased perspiration
blood pressure
Note: some social scientists distinguish between affect and emotion; I don't.
ATTITUDE
a learned predisposition to respond in a consistently favorable or unfavorable manner with respect to a
given object
ATTITUDE OBJECTS
An evaluation is always made with respect to some entity or thing that is the object of evaluation. Entities
that are evaluated are known as attitude objects.
- e.g.:
Direction
Such evaluative responses are regarded as differing in valence or direction because they can be
classified into positive and negative evaluations.
Magnitude
In addition, evaluations of a given valence differ in intensity or extremity. E.g., slightly positive vs. very
positive.
MEASURING ATTITUDE
One-item Rating Scale
Compared to other brands, how much do you
like this product?
dislike it :__:__:__:__:__:__:__: like it
very much
very much
MEASURING ATTITUDE
Likert Scale
a large number of people express the extent of their own agreement or disagreement with each of
the statements
the scale assumes that each of the items measures the same underlying attitude
the responses to each individual item are summed to obtain a total test score
any items that do not correlate highly with the total test score are eliminated from the scale
a person's overall attitude is taken to be the sum of the individual items, or the average of the
items
MEASURING ATTITUDE
Semantic Differential Scale
Rate how you feel about this product
on each of the scales below.
high priced :___:___:___:___:___: low priced
good value :___:___:___:___:___: poor value
dislike it :___:___:___:___:___: like it
MEASURING ATTITUDE
Semantic Differential Scale
assemble bipolar adjective pairs that represent the evaluative dimension of interest
the person's attitude score would be the sum of the numbers corresponding to the positions
checked on the individual subscales (or average)
cognition (beliefs)
affect (feelings)
observable=======>inferred=======>observable
cognitive
/=======>responses
/
stimuli that
/
affective
denote atd.=======>attitude=======>responses
object
\
\
\=======>behavioral
responses
TRIPARTITE MODEL
Cognitive
thoughts that people have about the attitude object
Affective
feelings or emotions that people have in relation to the attitude object
Behavioral
peoples' actions with respect to the attitude object
Cognitive, affective, and behavioral responses to a stumulus are taken to suggest an overall attitude
about some object.
NOTE: an assumption is that these components tend to be consistent.
attributes
characteristics or features than an object might or might not have
benefits
the positive outcomes that attributes might provide to the consumer
Note: people buy a bundle of benefits, not product attributes; hence, benefit segmentation as a basis for
segmentation beliefs can differ between people beliefs and attitudes are directed toward some specific
object of those beliefs and attitudes
BELIEFS
Three types of beliefs:
1. object-attribute beliefs
2. attribute-benefit beliefs
3. object-benefit beliefs
A person's attitude about an object can be a function of the beliefs that a person holds with regard the
attitudinal object, but can also be a function of the importance of the individual attributes about which a
person has beliefs.
classical conditioning
operant conditioning
o
e.g., friends make positive or negative responses to your comments about a particular
car model
vicarious learning
o
mere exposure
o
PERSUASION
PERSUASION
the explicit attempt to influence beliefs and attitudes
Communication
all aspects of a message, including the source of the message, the type of message, and through what
channel it moved
Message
information about some topic
Message Source
an individual or character who is presenting information about some topic
Channel of Communication
media through which information flows
Boomerang Effect
attitude changes in direction opposite to what was intended
Cognitive Responses
the thoughts that a person might develop in response to a message
SOURCE CHARACTERISTICS
our interest here is in source effects on persuasion
Source Credibility
the extent to which a source is perceived to have expertise and trustworthiness
Source Expertise
the extent of knowledge that the source is perceived to have about the subject on which s/he is
communicating
Source Trustworthiness
the extent to which the source is perceived to provide information in an unbiased, honest manner
Source Physical Attractiveness
Source Likability
positive or negative feelings that people have toward a source of information
MESSAGE CHARACTERISTICS
our interest here is on the effects of the content and construction of the message on persuasion
Message Content
Message Construction
Some Factors:
message complexity
comparative message
fear
humor
vividness
Imagery
the extent to which an ad causes consumers to imagine their use of the product and to connect the ad to
their own feelings
HIGH involvement
LOW involvement
HIGH INVOLVEMENT
A person under conditions of high involvement is likely to be thinking more or feeling more strongly.
LOW INVOLVEMENT
the consumer will invest less energy into their thoughts or feelings
proposes that people are neither universally "thoughtful" in evaluating a persuasive message nor
universally "mindless"
central and peripheral routes represent positions on a continuous dimension ranging from high to
low elaboration likelihood
CENTRAL ROUTE
When the person has the motivation and ability to engage in issue-relevant thinking:
person is likely to scrutinize and elaborate upon the message, draw inferences
Outcome:
this is expected to result in an attitude change that is more enduring, more temporally stable, more
accessible in memory
PERIPHERAL ROUTE
As various factors in the situation reduce a person's motivation or ability to think about an issue:
person will conserve cognitive resources or expend them on some other irrelevant task
person will tend to engage in a superficial analysis of the issue, drawing a "reasonable" attitude
based on non-issue-relevant cues
Outcome:
this is expected to result in an attitude change that is less enduring, less temporally stable, less
accessible in memory
more thinking will occur in response to a source of high credibility than of low credibility
thinking will be guided primarily by the quality of the arguments presented in the communication
highly credible speakers will be more persuasive than speakers of low credibility primarily for
appeals with strong arguments
the credibility effect should be attenuated or reversed for appeals with weak arguments or no
arguments
more thinking will occur in response to a source of low credibility than of high credibility
this thinking will be guided primarily by the person's preexisting attitude on the issue
highly credible speakers will be more persuasive than speakers of low credibility primarily for
counterattitudinal appeals
this credibility effect should be attenuated or reversed for pro attitudinal appeals
note: use two sided message to stimulate thinking if supportive of your view
stimulate thinking with a source of low credibility (i.e., don't stimulate with high credibility)
emphasize the recipient's preexisting attitude on the issue using a source of low credibility
and/or
intrinsic
extrinsic
environmental/situational
PROBLEM RECOGNITION
occurs when there is a difference between a desired state and an actual state.
The desire to resolve a particular problem depends on two factors:
the magnitude of the discrepancy between the desired and actual states
SEARCH
internal search
external search
Internal Search
awareness set
brands about which the person is aware
evoked set
brands which come to mind in a particular situation
o
consideration set
brands which are considered acceptable for further consideration
o
inert set
brands about which the person is indifferent
inept set
brands considered unacceptable
SEARCH
Sources of Information:
ALTERNATIVE EVALUATION
associated with the formation of beliefs and evaluations
Perceived risk can be an important influence in how people evaluate potential outcomes.
Measurement of Evaluative Criteria:
direct methods:
indirect methods:
o
projective techniques:
allow a person to indicate what criteria someone else might use
perceptual mapping:
consumers judge the similarity of alternative brands (often by ranking), which is
processed by a computer to derive a spatial configuration
PRODUCT POSITIONING
refers to the place an offering occupies in consumers' minds on important attributes relative to competitive
offerings
E.g., which is more sporty, Porsche, Mercedes, or Cadillac? More prestigious? Expensive? Escort, Miata,
Neon, Viper?
What are some dimensions, or characteristics, that you might use to assess business schools?
On each of these dimensions, where would you position several schools relative to each other? E.G.,
Harvard University, Michigan State, Podunk College, Branfield Community Tech.
PERCEPTUAL MAP:
a means of displaying or graphing on two dimensions the location of products or brands in the minds of
consumers
REPOSITIONING:
changing the place an offering occupies in consumers' minds relative to competitive offerings.
QUALITATIVE RESEARCH
Uses nonstatistical, unstructured research methods in which consumers are enticed to reveal what they
can about their innermost thoughts, feelings, and motivations.
focus group
projective tests
PROJECTIVE TESTS
sentence completion
story completion
cartoon techniques
picture
ALTERNATIVE EVALUATION
Surrogate indicator:
readily observable attribute of a product used to represent the performance level of a less observable
attribute
e.g., price and brand name are often used by consumers as surrogate indicators of quality
Framing:
how a person perceives the value of something in relation to something else
CHOICE
Note that some people are satisficers and some people are optimizers in specific situational contexts.
Heuristics are the "rules of thumb" that people use to make judgments and decisions.
- e.g.,
POSTACQUISITION
the consumption, disposition, and postchoice evaluation of goods, services, and ideas
consumption
use and depletion of the product
Consumer satisfaction is the overall attitude associated with a good or service after its
acquisition and use.
Satisfaction or dissatisfaction is the difference between what was what is experienced and
what was expected.
o
o
o
o
o
outcomes of A
outcomes of B
------------- ~ ------------inputs of A
inputs of B
Also, recall attribution theory, which is concerned with how people identify the causes
for action.
Also, recall the notion of cognitive dissonance, where a person experiences doubts
about the wisdom of a decision.
POSTACQUISITION
A consumer has low-performance expectations for a product, and after use, performance is perceived as
worse than expected. This consumer will be dissatisfied.
A consumer has low-performance expectations for a product, and after use, performance is perceived as
better than expected. This consumer will be satisfied.
PURCHASE BEHAVIOR
impulse purchases
occur when a consumer experiences a sudden urge to buy something immediately without a buying
intention formed prior to entering a store
compulsive consumption
a response to an uncontrollable drive to use or experience something that leads to a repetitive behavior
that will ultimately cause harm to the person or others
variety-seeking purchases
associated with the tendency of consumers to buy a new brand of product even though satisfied with the
previously purchased brand
PURCHASE INVOLVEMENT
level of concern for, or interest in, the purchase process relevant to a particular purchase
a problem is recognized
information acquisition
shopping
purchasing
consumption/usage
disposition
When are grapes most likely to be consumed and enjoyed? Peas? Oatmeal?
Watching a TV commercial during a football broadcast at a party in a dorm room at 1:00 p.m.
Saturday afternoon
Watching a TV commercial alone during a zombie movie at 1:00 a.m. Tuesday morning.
Consumption:
Shopping:
SITUATIONAL INFLUENCES
temporary environmental factors that form the context within which a consumer activity occurs at a
particular time and place
a set of factors outside of and removed from the individual consumer
GROUP INFLUENCES
GROUP
two or more individuals who share a set of norms, values, or beliefs
a set of individuals who interact with one another and who share some common need or goal; their
behaviors are interdependent
Note: almost all consumer behavior takes place in a group setting of some sort.
REFERENCE GROUP
a group whose values, norms, attitudes, or beliefs are used as a guide for behavior by an individual
a group whose presumed perspectives or values are being used by an individual as the basis for her/his
current behavior in a specific situation
Note: as the situation changes, so do reference groups and so does out behavior.
E.g.:
colleagues at work
friends at school
roommates
GROUP INFLUENCE
aspiration group:
a group to which an individual would like to belong
o
dissociative group:
a group with which a person does not wish to be associated
o
Conformity:
the tendency to want to be like relevant and significant others
a change in behavior or belief toward a group as a result of real or imagined group pressure
Conformity is often viewed as following the crowd, not acting and thinking as an individual.
compliance:
the person merely conforms to the wishes of the group without really accepting the group's
dictates
private acceptance:
the person actually changes his/her beliefs in the direction of the group
Group norms:
general expectations about behaviors that are deemed appropriate
Violation of norms can result in sanctions.
SOCIAL COMPARISON
the process through which people evaluate the 'correctness' of their opinions, the extent of their abilities,
and the appropriateness of their possessions
GROUP INFLUENCE
Role
prescribed pattern of behavior expected of a person in a given situation by virtue of the person's position
in that situation
Sanctions
punishments imposed on individuals for violating role parameters
Role parameters
range of behavior acceptable within a given role
Role overload
results when a person attempts to fill more roles than the available time, energy, or money allows
Role conflict
results when a person faces incompatible role demands in which roles demand different behaviors
Role stereotype
a shared visualization of the ideal performer of a given role
What sorts of products might a 'supermom' buy? How do product choices differ between a traditional
mom of the 1950s and a working mom, going to college, in the 1990s?
Joe Girrard: we each have about 250 friends, relatives, and acquaintances and will tell them
about good or bad experiences
OPINION LEADERS
those consumers who influence the purchase decisions of others
a group member who consistently filters, interprets, or provides information for others
Opinion leaders are likely to be used under conditions where an individual has low knowledge but is in a
high involvement situation. E.g., interview outfit.
DIFFUSION OF INNOVATION
continuous innovation
Turning a discontinuous innovation into a continuous innovation, or, the best marketing move that I've
ever seen:
George Eastman couldn't sell his new strippable film to even photography amateurs of the day: it was too
difficult to develop and print.
His solution: the world's first 'disposable' camera. A box camera came loaded with enough strippable film
for 100 pictures. The user paid $25 for the preloaded box and sent the whole box back to the factory
when all of the pictures had been taken. The promotion: "You press the button; we do the rest."
Teletronix has just introduced a new wristwatch which contains a "personal communicator." It will transmit
and receive picture and voice signals with another wristwatch on the same frequency code within a halfmile distance.
Picture and voice clarity is constrained due to the small physical size of the device. In size, the wristwatch
is a little larger and about twice as thick as a standard wristwatch. Price: $999; not discounted due to
limited distribution channels.
1. Would you buy one of these?
2. Do you know anyone who would?
innovators
early adopters
early majority
late majority
laggards
family
nonfamily
family
household in which at least two people are related
What are some changes in the "typical" American family?
nuclear family
two adults of opposite sex living in a socially approved relationship with their own or adopted children
extended family
the nuclear family plus other relatives, such as the parents of the husband or wife
Users
Influencers
Deciders
Buyers
Gatekeepers
What are some similarities in the roles of these constituents in organizational decision making and in
household and family decision making?
Recall the notion of organizational buy classes (straight rebuy/new buy). How does this relate to the
notion of routinized vs. extended decision making in household buying behavior?
CULTURAL INFLUENCES
CULTURE
refers to the learned meanings, values, and behavior patterns that are shared by a society
includes the knowledge, beliefs, art, law, morals, customs, and habits acquired by a person as a member
of society
e.g.:
CULTURE
Culture is acquired or learned: it does not include inherited responses or predispositions. Values
and behaviors are learned from cultural influences.
We are seldom aware of cultural influences; we generally take these influences for granted.
CULTURE
Culture provides loose boundaries for individual behavior.
promptness
lead time
Space
personal space
Friendship
Agreements
Things
terminal materialism:
acquisition of goods as an end in itself
instrumental materialism:
acquisition of goods to enable one to do something
Symbols
Etiquette
PROBLEMS IN TRANSLATION
The following are "urban legends" which, for the most part, probably have no basis in fact. Nonetheless,
these are repeated here because they help to make an important point.
US: "Body by Fisher"
Japan: "Corpse by Fisher"
US: Chevrolet "Nova" = "Star"
Puerto Rico: "No Va" = "it doesn't go"
U.S.: Pepsi "come alive"
Germany: "come out of the grave"
Asia: "bring your ancestors back from the death"
LESSON: translate back and forth a few times!
If people can't read your English labels and rely on the picture to indicate what is the contents of a jar,
would you attempt to distribute baby food with the picture of a baby on the jar?
SUBCULTURAL INFLUENCES
SUBCULTURE
segment of a culture which shares distinguishing patterns of behavior and values different from the overall
culture
Subcultures can be identified on the basis of:
race
nationality
religion
age
geographic location
gender
social class
- etc.
e.g.,
baby boomers: people in the U.S. born between 1946 and 1964
mature market: increasing in size in the U.S.
Note that many characteristics of subculture can be measured with demographics.
DEMOGRAPHICS
How would you estimate the number of potential consumers for a new type of diaper?
demographics
the study of human populations on the basis of age, gender, geographic location, etc.
Using demographics, we are interested in estimating:
Demographic Profile
a listing of the characteristics of the audience for a particular television show, magazine, or other medium
What was the single most significant factor contributing to U.S. population growth prior to the baby boom
era?
What are some public policy changes in different countries that affect these factors?
AGE SUBCULTURES
American baby boom
1946-1964; high birth rate
American baby bust
1965-1980; low birth rate. A.k.a. "generation X".
"Because of the group's relatively small size, employers must compete for them in the job
market." Do you agree or disagree with the claim that is made by several baby-boomer textbook
writers?
Mature consumer
Woopies?
education
occupation
income
These make up the U.S. Bureau of Census Index of Socioeconomic Status (SES)
The average of these scores results in an index with four classifications:
upper class
upper-middle class
lower-middle class
lower class
problem of definition
choice-behavior fallacy
husband-only fallacy
status crystallization
how consistent an individual is on various status dimensions