Professional Documents
Culture Documents
[11]
4,216,965
Morrison et al.
[45]
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MICRQCOMPUTER CONTROLLED
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OTHER PUBLICATIONS
Popular Electronics, Logidex An Electronic Game for
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ABSTRACT
[22] Flled'
Dec 30 1977
[51]
[56]
3,367,653
3,367,663
3,376,041
References Clted
U-saPATENT DOCUMENTS
2/1968
2/1968
4/1968
3,417,995 12/1968
3,654,710 4/1972
3,6901665 9/1972
Creeley
Barnard
Becker
273/1 E
273/1 E
273/237
3'779553
3869812
3,922,665
3 942 151
12/1973
3/1975
11/1975
3/l976
Seter_""" "
Arakeha
Curry et a1. ..
Takeuchi
273/237
35/22 R
340/279
180/99 X
3:982:764
9/1976
4,0o0,4s9
12/1976
Bench ......... ..
..
273/1 E
4,060,242
11/1977
273/1 E x
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56 58
26
30
32 34 36 38
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START RETAIN
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US. Patent
Aug.12,1980
Sheet2 0f4
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4,216,965
.5
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US. Patent
Sheet 3 of4
4,216,965
CLEAR OUTPUT
CLEAR MEMORY
INCREMENT
RANDOM NO.
GENERATOR
INCREMENT
ROUND COUNT
m0. NO.
ASSOCIATED
_
wnu swncn
ASSOCIATE LAMP
TO SWITCH
ERASE sw/mn.
ASSOCIATION
TABLE
(A?
UPDATE
DISPLAY
UPDATE
DISPLAY
INITIALIZE
WRONG SWITCH
MELODY
INITIALIZE
comzec'rswrrcu
M_ELODV
MELODY
U.S.v Patent
INITIALIZE
Sheet 4 of4
4,216,965
E5 5
TURN TIMER
DECREMENT
TURN TIMER
TIME
YES
up
'4
INCREMENT
ROUND COUNT
READ SWITCHES
CONTROL IND.
UTPU
10? YES
ENABLE
TONE
GENERATOR
DISABLE
TONE
GENERATOR
1
DETERMINE
NEXT TONE
TYPE
DETERMINE
N0
MELODY TYPE
4,216,965
MICROCOMPUTER CONTROLLED
ELECTRONIC GAME APPARATUS
to the participant.
segments.
vided with a plurality of lights to indicate the position 35 U.S. Pat. No. B 4,060,242 which issued to T. L.
Huang et al on Nov. 29, 1977, is directed to a game
of each player along the race track. The light bulbs are
including a series of lights that are rapidly and repeat
randomly connected to the push buttons with the play
edly illuminated in succession to simulate a rapidly
ers attempting to actuate their corresponding light bulbs
moving light path. The speed of the illumination may be
varound the race track'as fast as possible. The push but
tons are connected to the light bulbs by means of rotary 40 varied and a player attempts to stop the path on a partic
ular light or a light with a high score associated there
switches and solenoids; the connections being alterable
with. Various patterns of lights are described.
by a mechanical switch arrangement. Thus, the players
Other board games of the prior art including electri
do no know the correspondence between the positions
cal switches and light indicators are found in the follow
on the race track and the push buttons.
An electronic tic-tac-toe game is disclosed in U.S. 45 ing U.S. Pat. Nos: 3,563,552; 3,626,698; 4,002,340; and
4,021,044.
60
65
4,216,965
PREFERRED EMBODIMENT
through 58.
the game.
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4,216,965
that is operated.
For example, if the indicators A, B, C, D, E and F are
actuated thus far and the participant operates the push
button associated with indicator B, the indicators F, E,
D, C and B will be extinguished and only indicator A
will remain actuated. The participant has then been
penalized for operating a push button corresponding to
an indicator already actuatedin the sequence and thus
must continue the play of the game by attempting to
actuate indicators B, C, D, E and F.
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GAME 3
quished state.
working toward A. Play continues until all the indica 65 in December 1975 by Texas Instruments, Inc. Further,
the microprocessor 100 is readily programmed in a
number of indicators that each participant has actuated
manner described in this data manual to perform the
4,216,965
10
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of the timer 150 while the R11 and R12 outputs provide
two different operational states to the discharge input
utilized for the connection of an external timing capaci
tor. The generation of various tone sequences and melo
the game selection switch 60; the state of the K1 input 20 sor 100 to control the operation of the game according
during the R0 output interval denoting the game selec
to the invention are illustrated and further define the
tion switch 60 being in the Game 1 position. The moni
programming of the microprocessor 100. In this regard,
toring of the K1 input during the Rl-RS output inter
the flow charts illustrated in FIGS. 4 through 6 gener
vals being associated with the Game 2, 3 and 4 positions
ally describe operations and programming to implement
respectively. Further, the state of the game start switch 25 the play of the Game 1 type described hereinbefore,
62 is monitored on the K2 input during the R0 output
although it should be understood that the basic pro
interval and that of the retain switch 64 on the K2 input
gramming illustrated in FIGS. 4 through 6 also apply to
during the R2 output interval.
the other three games and various other games with
The R0 through R9 outputs are also utilized to se
suitable modi?cations.
35
through 120 between the base lead and ground poten 55 control switches), the logic control flow or path contin
tial.
The tone sequence or melody generation produced
through speaker 92 is generated under the control of the
R10, R11 and R12 outputs of the microprocessor 100
I wherein respective combinations of these outputs are 60 marker A of FIG. 4 to marker A of FIG. 5 whereupon
4,216,965
gramming. Next a determination is made in the TIME
12
a tone sequence or melody is currently being performed 30 for the generation of a game end melody.
by the tone generator (which of course is much a slower
The logic control path proceeds through the refer
4,216,965
13
14
ble means;
quence.
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cies.
said ?rst plurality of manually actuable means and said 45 predetermined number of different operational modes.
19. An electronic game device comprising:
second plurality of indicating means.
6. An electronic game device as recited in claim 1
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a base;
4,216,965
15
16
l0
25
and
indicator control means responsive to said entry con
and
signal.
20. An electronic game device comprising:
35
a base;
plurality of indicators;
plurality of indicators;
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I1.
65
II
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