Professional Documents
Culture Documents
H E R OE S
OF
Ultra mar
After math 20
3
6
Credits
21
New rules 8
Missions 10
I: Outer Bastions 10
II: Contingency 12
III: Waste Disposal 14
IV: Uplink 16
V: Last Stand 18
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Magos Varnak, the ocean planet of Tyran
housed a monitoring station with four
hundred staff. Swarmed by a cloud of living
ships, and mysteriously unable to send a
warning via astropath, Varnak ordered a
data codex made of all the information
garnered from the attackers before hiding
it deep in a bore shaft. A last garbled
message, of the skies of Tyran turned black
with beasts, escaped the horror, before the
planet shuddered and died.
INQUISITOR KRYPTMAN
The respected Inquisitor Kryptman received
word of the last message months after the
attack. After a journey buffeted by warp
phenomena, the Inquisitor's ship translated
into the system nearly a year later. Unable
to reconcile the dead, dry world he
found with oceanic Tyran, the Inquisitor
descended to the surface of the planet.
After a long search, the Inquisitor and
his team uncovered the data-codex hidden
by Varnak, and the terrible knowledge it
contained of this most alien of threats.
Returning to his ship, Kryptman then
discovered the acid-eaten hulk of the
Investigation, a ship declared missing
months before the attack.
Crew missing, and the ship drifting,
it was clear the same enemy that had
destroyed Tyran had been at work here. The
implications were grave: this threat was not
confined to one world.
RACE TO THANDROS
Shrouded beneath a shadow on the warp,
Kryptman's astropath was unable to send
a warning to the Imperium. Desperate
to contact his superiors and colleagues,
Kryptman forged for Thandros, the nearest
telepathica booster matrix.
On arrival, he found the planets of
Thandros as lifeless as Tyran, the poorlydefended miners long-gone and the worlds
themselves shrunken and dead. Salvaging
the remains of the matrix, the team sent
warning to the Imperium, and was ordered
to Ultramar, to rendezvous with the
mobilising Ultramarines chapter.
PRELIMINARY BATTLES
The planet Belios IV was the site of the
Ultramarines first contact with the Tyranid
menace. The Ultramarines 5th Company
launched a fierce assault, but were beaten
back. The Dauntless class light cruiser
Benedictio, along with her escorts, was
dispatched home ahead carrying geneseed
from the fallen marines.
After some initial skirmishing with Tyranid
vanguard flotillas, the main hive fleet
launched an assault on Prandium, a world in
the Ultramar region. The Ultramarine fleet
was engaged in a battle where the Battle
Barge Seditio Opprimere was reduced to
a near hulk, and Ultramarines units on the
ground were slowly whittled down. The
survivors, led by Chaplain Cassius, took to
just three Thunderhawk gunships to escape.
INVASION OF MACRAGGE
Outrider vessels of the Tyranid fleet
soon attacked Macragge, sweeping aside
the Ultramarines Strike Cruisers. Soon,
thousands of spore-birthed beasts scurried
and ramped across Macragge, even as the
Ultramarines fleet rallied and counterattacked. The Vae Victus led the assault,
and five Strike Cruisers crippled two of the
larger Tyranid vessels. The Strike Cruiser
Cassius was destroyed, taking a dozen
Tyranid vessels with it as its plasma drive
went critical. The four remaining strike
cruisers destroyed the two crippled bioships and then shadowed the hive fleet
while conducting repairs.
The Benedictio, having met with trouble
en route from Belios IV, arrived in Macragge
orbit bereft of her escorts, damaged, and
with fighting raging aboard ship. The
ship broke up in the upper reaches of
Macragges atmosphere. Lieutenant Varras,
a Chapter serf, crash-landed an Aquila
lander bearing the precious gene seed.
Calgar dispatched the Second Company
to recover the geneseed, rescue survivors,
and terminate any Tyranids they found.
What was to follow would be the opening
skirmishes of the Battle for Macragge.
COLD STEEL RIDGE
The Battle of Cold Steel Ridge was fought
to delay the vast Tyranid swarm as it swept
across the frozen northern seas. Marneus
Calgar himself led this bold rearguard
action, deploying the Second Company
and elements of the First, Fifth, and Tenth
Companies to slow the aliens advance and
eliminate key hive control organisms. Their
vital goal was to buy time while the Polar
Fortresses, defended by the First Company,
were made ready to face the onslaught of
the Behemoth.
The Ultramarines stubborn defence
of Cold Steel Ridge cost them the lives
of many battle brothers for little gain.
Marneus Calgar himself was wounded
gravely at the height of the battle,
necessitating
his withdrawal to his battle
barge, high in orbit above
Macragge. The Tyranid swarm was
barely slowed and now nothing stood
between it and the Polar fortresses.
Calgar withdrew to the orbiting Battle
Barge Octavius. Refusing all but the most
vital medical attention, the Master of
Macragge took command of the fleet, and
sought to save his world from destruction.
TERMINATORS
Crucially Calgar, master of strategy, had
prepared his defences well, leaving the
fortresses manned by the planetary defence
Auxilia and the awesome titans of the Legio
Praetor. The crown of this powerful force
were the elite Astartes of the Ultramarines
veteran First Company, led by the dauntless
Captain Invictus. Most of these staunch
warriors were formed into fearsome
Terminator squads, equipped with tactical
dreadnought armour and the best personal
weaponry in the Imperium.
W ith the bulk of the Chapter locked in
combat in the glittering vastness of space,
the First Company grimly looked to their
defences. Company upon company of
eager and well-trained guardsmen were
stationed behind a cunning and massive
nest of trenchworks, bastions and redoubts.
Facing invasion for the first time on their
home soil, and with a hundred heroes at
their head, the defenders were confident of
their victory.
Far out in the ice fields of the polar
regions, the hideous spore scracked open
as they hit the snowy ground, disgorging
a ghastly cargo of Genestealers and other
Tyranid shock organisms. Soon, thousands
of Tyranids were teeming across the wastes.
In space, their loads disgorged, the hive
ships turned about ponderously. Desperate
to prevent their escape, and with the
ancient wisdom of the Codex failing him,
Calgar reluctantly gave the order to pursue
the Behemoth into the deep.
SHADOW
OF THE
BEHEMOTH
H E R OE S
OF THE
U LT R A M A R I N E S
TEXT
C A P TA I N
INVICTUS
SERGEANT
DARDINIUS
E P I S TO L A R
RY
Y
ARCADIUS
A N T I Q UA
S Q UA D D A R D I N I U S
Sergeant Dardinius:
Storm bolter and power axe
Brother Numinor:
Storm bolter and chainfist
Brother Gregorian:
Assault cannon and power fist
Brother Baltus:
Storm bolter and power fist
Brother Sericon:
Storm bolter and power fist
T H E L I B ATO R S
S Q UA D C O N J E C T U S
Sergeant Conjectus:
Storm bolter and power sword
Brother Vehemens:
Storm bolter and chainfist
Brother Locrian:
Heavy flamer and power fist
Brother Helicon:
Storm bolter and power fist
Brother Dardax:
Storm bolter and power fist
SERGEANT RUBICUS
THUNDERHEADS
S Q UA D I O N
Under-strength after disastrous
initial sallies, Ion and Falx are keen
to avenge their fallen comrades.
Sergeant Ion:
Lightning claws
Brother Falx:
Thunder hammer and storm shield
SERGEANT
CON J E CT U S
IRONCL ADS
S Q UA D R U B I C U S
Sergeant Rubicus:
Storm bolter and power sword
Brother Lamens:
Storm bolter and chainfist
Brother Murdico:
Assault cannon and power fist
Brother Theodoton:
Storm bolter and power fist
Brother Ventris:
Storm bolter and power fist
SERGEANT ION
NEW RULES
This section contains rules for new models and equipment.
They are not used in every scenario in this campaign pack,
just in the scenarios indicated.
SPACE MARINE CAPTAIN
The Captains of the Space Marines are all
mighty champions of humanity; experienced
warriors with unmatched skill at arms and
hundreds of years of tactical experience to
draw upon.
Captains add +2 to their combat score.
Additionally, they follow the same rules
as Sergeants in respect to redrawing
command points.
AIR DUCTS
Some areas of the northern polar fortress
are riddled with air ducts large enough to
allow humanoid creatures passage. While
the marines of the First Company are not
agile enough to make use of them, they
allow Genestealers swift passage through
the fortress, unseen by human eyes.
Air ducts are marked on the appropriate
mission maps in brown and are treated like
corridors with the following exceptions.
PLASMA BLASTER
Plasma Blasters are ancient and rare
artefacts, few of which still function in the
41st millennium. Only the mightiest heroes
of a Chapter would be granted the honour
of carrying one into battle. These arcane
guns combine the portability of a Storm
Bolter with the destructive potential of a
plasma gun. Their only downside is their
comparatively slow rate of fire.
Plasma Blasters follow all the rules for
Storm Bolters, with the exception that they
kill on a 5+. Additionally, a plasma blaster
cannot fire on Overwatch as it cannot
sustain such a high rate of fire.
LICTORS
Lictors are deadly Tyranid vanguard
organisms that specialise in infiltration
and scouting. They will infiltrate ahead of
the Tyranid swarm using their incredible
chameleonic powers to remain undetected,
then striking from the shadows before
disappearing once more, leaving only death
in their wake.
Lictors follow the rules for Broodlords in
all respects, although their survivability
should be attributed to their inhuman
reflexes and chameleonic scales rather than
the fighting prowess and psychic might of
the Broodlord.
A lictor vanguard organism regards the
carapace of a fallen Ultramarine veteran.
SERGEANT DARDINIUS
SOMEWHERE
LAND RAIDERS
DOWN. NOTHING IN
SOMEONE SCREAMED.
S U S TA I N E D
F I R E , O R D E R E D
DARDINIUS,
EVERY
B O LT R O U N D B L A S T E D A PA R T A L I E N F L E S H
A N D S H AT T E R E D C H I T I N , A N D A S E A C H
TYRANID
S C O U T T I TA N S A N D C R A C K I N G O P E N
D AY L I G H T S P I L L I N G I N B E H I N D T H E M , B U T A L L H E S A W
A L L H I S L O N G Y E A R S O F W A R H A D P R E PA R E D H I M F O R
THIS, BUT HIS TRAINING AS A
U LT R A M A R I N E
DIDNT
ALLOW IT TO SHOW.
W A S A N E V E N F O U L E R C R E AT U R E R E A D Y T O TA K E T H E
PLACE OF THE ONE HED JUST KILLED.
T H U N K . T H U N K . THUNK. BOOM! S O M E W H E R E
M A I N TA I N F I R E D I S C I P L I N E , H E R E M I N D E D H I S
SQUAD, BUT THE ORDER WAS POINTLESS, EVEN
SWARM.
D A R D I N I U S L O O K E D D O W N AT H I S S C A N N E R .
+++300 M +++ B E S T I A L R O A R S S P L I T T H E A I R ,
S O U N D I N G S T R A N G E LY D I S T O R T E D T H R O U G H H I S
A U T O S E N S E F I LT E R S .
+++200 M +++ T H E
D R A M AT I C A L LY .
THE
DARDINIUS
H I S O R D E R S F R O M T H E S TAT I C .
S Q U A D ,
A S S U M E TA C T I C A L W I T H D R A W A L
F O R M AT I O N B E TA , H E S A I D S U D D E N LY ,
B E N E AT H H I S F E E T W A S N O T I C E A B L E N O W .
+++100 M +++ C L I C K . H I S S T O R M B O LT E R R A N
DARDINIUS RELOADED IN A FLASH.
+++C O N TA C T +++ T A L O N S S L A S H E D L E F T A N D
RIGHT THROUGH THE BUNKERS VISION SLITS, AS
S W I F T A S Q U I C K S I LV E R A N D A S T O U G H A S S T E E L .
B E S T I A L FA C E S R O A R E D A N D T R I E D T O S Q U E E Z E
T H E M S E LV E S T H R O U G H T H E FA R - T O O - N A R R O W
V I E W I N G P O R T S . D A R K I C H O R A N D B I L E S P R AY E D
I N , H I S S I N G O F F T H E T E R M I N AT O R S A R M O U R .
DRY.
B L A S T D O O R FA I L E D .
B R O T H E R
G R E G O R I A N , L AY D O W N C O V E R W I T H Y O U R A S S A U LT
C A N N O N . C A P TA I N I N V I C T U S H A S O R D E R E D U S T O
FA L L B A C K A N D A S S U M E S E C O N D L I K E D E F E N S I V E
P O S I T I O N S I N T H E L O W E R L E V E L S .
FIRIRING
DARDINIUS
TURNED AND
M O T I O N E D H I S S Q U A D T O W A R D S T H E H AT C H T H AT
L E D T O W A R D S T H E L O W E R L E V E L , W A R I LY R E G A R D I N G
T H E B L I P S T H AT C I R C L E D A R O U N D T H E M O N H I S
MOTION SCANNER.
OBJECTIVES
The Space Marines must escape by exiting through the
stairs, marked X, in the lower right-hand corner of the map.
FORCES
Marines
The Marine player has the following forces:
Squad Dardinius
1 Marine Sergeant with Storm Bolter and Power Sword
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Assault Cannon and Power Fist
Genestealers
The Genestealer player starts with 1 blip and receives 1
blips as reinforcements per turn.
DEPLOYMENT
Marines
The Marine player may deploy his Marines in the rooms
marked A, B and C, in any square and facing any direction.
There must be at least one Marine in each of the rooms.
Genestealers
The Genestealer reinforcements can enter at any of the
marked entry points.
SPECIAL RULES
Escape: Any Marine model may use the stairs marked X
on the map to escape to safety.
ENDING THE MISSION
The mission ends when there are no more Marines left in
play. If three or more Marines escaped then the Marines
win. Any other result is a draw.
M I S S I O N II C O N T I N G E N C Y
SERGEANTS CONJECTUS
AND
RUBICUS
MOVED
MONTHS OF SIEGE.
AT D O U B L E - PA C E .
D I R E C T LY A H E A D O F T H E M .
TYRANIDS? HE WONDERED.
S I R , I D E T E C T M O V E M E N T , R E P O R T E D B R O T H E R
S T R O M B O S U D D E N LY , I N D I C AT I N G T H E A P P R O X I M AT E
AT T H E N O R T H E R N
A S S A U LT C A N N O N .
THE
N AV I G AT I O N I N S I G N I A O N
T H E W A L L S I N D I C AT E D T H E R E S E R V E A R M O U R Y W A S
MACRAGGES
POLAR CONTINENT.
SOUNDS
O F B AT T L E
C A P TA I N I N V I C T U S
SQUADS CONJECTUS
AND
REBICUS
S P R E A D
WOULD IT BE ENOUGH TO
RUBICUS
IT
L O O K E D D O W N AT H I S S U I T S S C A N N E R .
ON THEIR POSITION.
THE TYRANIDS
WERE SWARMING
T H R O U G H T H E F O R T R E S S FA R FA S T E R T H A N H E W O U L D
BUT
O U T , O V E R W AT C H P O S I T I O N S , O R D E R E D
C O N J E C T U S A S T H E Y R E A C H E D T H E I R D E S T I N AT I O N .
THE ARMOURY WAS SPLIT ACROSS EITHER SIDE OF THE
C O R R I D O R , T H E T W O S Q U A D S S E PA R AT I N G T O S E C U R E
EACH ALL APPROACHES TO THE ROOMS.
G AT H E R A S M U C H A S Y O U C A N , O R D E R E D
RUBICUS, SURVEYING THE ROOM. AMMUNITION
H AV E T H O U G H T P O S S I B L E .
H U R R Y , G AT H E R A S M U C H A S Y O U C A N - B E G A N
RUBICUS, BUT HIS FELLOW SERGEANT CUT HIM OFF
MID-SENTENCE.
N O , S A I D C O N J E C T U S , B R O T H E R , T H E
APPROACHES TO THIS ARMOURY ARE VOID FIELD
P R O T E C T E D , A N D T H E A C T I VAT I O N C O N T R O L S A R E
N O T FA R F R O M H E R E .
WE
LET
U S A C T I VAT E T H E S H I E L D S T O
B U Y O U R S E LV E S M O R E T I M E .
A S O U N D P L A N , B R O T H E R ,
S Q U A D , M O V E O U T !
NODDED
RUBICUS,
OBJECTIVES
The Space Marines must secure the armoury area and
eliminate the Genestealer threat.
FORCES
Marines
Squad Conjectus
1 Marine Sergeant with Storm Bolter and Power Sword
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Heavy Flamer and Power Fist
Squad Rubicus
1 Marine Sergeant with Storm Bolter and Power Sword
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Assault Cannon and Power Fist
Genestealers
The Genestealer player starts with 2 blips and receives 2
reinforcement blips per turn.
DEPLOYMENT
Marines
The Marine player may deploy one squad in the rooms
marked A, and the other squad in the room marked B.
Marines may be deployed in any square and facing
any direction.
Genestealers
The Genestealer reinforcements can enter at any of the
marked entry points.
SPECIAL RULES
Armoury Lockdown Protocol: The entire armoury area is
designed to enable its complete isolation from the rest of
the fortress in the event of an emergency. A Marine may
activate this protocol by standing on the square marked
o in the far right room and spending 4APs. These points
must be spent in one go on the same turn, but can include
command points.
If a Marine successfully manages this then the area has
been sealed. For the rest of the game the Genestealer
player may not bring on any more Genestealers or blips
from any of the marked entry points. Remove the spawn
point marker arrows to remind you of this.
ENDING THE MISSION
The mission ends if there are no Genestealers or blips
remaining in play at the end of any Genestealer turn.
If all the Marines are killed before they can achieve this,
then the Genestealer player wins. Any other result is a
Marine victory.
M I S S I O N III W A S T E D I S P O S A L
THE
T E R M I N AT O R S
FIVE HULKING
SPLASHED
ARCADIUS
W A S L E A D I N G T H E B AT T L E - S C A R R E D
P U R P O S E F U L LY F O R W A R D T H R O U G H T H E P U D D L E S O F
B R A C K I S H W AT E R .
THESE
H A D P R O B A B LY N E V E R F E LT T H E T R E A D O F A N
RENDEZVOUS POINT.
U LT R A M A R I N E S I N C E T H I S F O R T R E S S W A S F O U N D E D ,
B R O T H E R -L I B R A R I A N A R C A D I U S T H O U G H T R U E F U L LY
TO HIMSELF, YET HERE THEY WERE SLINKING THROUGH
T H E M L I K E R AT S I N A D R A I N .
T H E Y H A D L I T T L E C H O I C E I N T H E M AT T E R ; T H E
AND THEIR
C A P TA I N I N V I C T U S
H A D O R D E R E D A FA L L B A C K T O
DYING
W H E R E T H E Y S T O O D W O U L D H AV E S E R V E D N O
P U R P O S E , I T M A D E FA R M O R E TA C T I C A L S E N S E T O
REGROUP AND POOL THEIR FIREPOWER ONCE MORE.
B E FA R
IN THE
H E K N E W T H AT T H E T Y R A N I D S
G E N E S T E A L E R VA N G U A R D C O U L D N O T
BEHIND. SOMETHING NEW HAD APPEARED
L A S T W AV E O F T H E S W A R M T O O , G I A N T ,
L I T H E K I L L E R S W I T H M A S S I V E M A N T I S TA L O N S A N D
FLICKERING, CHAMELEONIC SCALES.
LIBRARIAN
THEIR
APPROACH
A W AY A N D H E W O U L D N E V E R K N O W
OBJECTIVES
The Marines must pass through the waste processing area
and link up with their brothers on lower levels.
FORCES
Marines
The Marine player has the following forces:
1 Marine Librarian with Storm Bolter and Force Axe
1 Marine with Lightning Claws
1 Marine with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Heavy Flamer and Power Fist
Genestealers
The Genestealer player starts with 1 blip in either of the
two rooms and receives 1 reinforcement blip per turn.
DEPLOYMENT
Marines
The Marine player sets up his forces as he wishes in the
marked corridor.
Genestealers
The Genestealer reinforcements can enter at any of the
marked entry points.
SPECIAL RULES
Escape: Any Marine model may use the stairs marked X
on the map to escape to safety.
Lictor: The Lictor is available for the Genestealer player to
use in this mission.
ENDING THE MISSION
The mission ends when there are no Marines left in play.
If the Librarian and one additional Marine managed to
exit the map via the stairs marked X then this is a Marine
victory. If two or more Marines exited to safety but the
Librarian did not then this is a draw. Any other result is a
Genestealer victory.
To admit defeat is
to blaspheme against
the Emperor.
Roboute Guilliman
M I S S I O N IV U P L I N K
B R O T H E R S , I W I L L S P E A K P L A I N LY . T H E S I T U AT I O N
I S D I R E , B U T W E A R E N O T W I T H O U T H O P E , S A I D
INVICTUS, ADDRESSING THE ASSEMBLED SURVIVORS OF
T H E F I R S T C O M PA N Y I N T H E R O O M . T H E T Y R A N I D
S W A R M H A S T E M P O R A R I LY B E E N H A LT E D I N F R O N T
O F O U R F I N A L D E F E N S I V E L I N E , A LT H O U G H
N O T D O U B T T H AT A S
DO
F O R A N O T H E R AT TA C K .
EVEN
W I T H A L L AVA I L A B L E H A S T E .
I S V I TA L W E A P P R A I S E H I M O F O U R S I T U AT I O N .
THE
T H E
N E A R E S T U P L I N K I S N O T FA R F R O M H E R E ,
R E T R I E V I N G
I T W I L L B E N O E A S Y TA S K , A S I T W I L L
M E A N L E AV I N G T H I S P O S I T I O N A N D H E A D I N G I N T O
TERRITORY HELD BY THE
TYRANIDS. I
W A S N O T P R E PA R E D T O D O , S O
THE MISSION.
HOWEVER
WILL LEAD
T H I S I S N O T A TA S K
A C C O M P L I S H S I N G L E H A N D I LY .
IS
CAN
THERE A SQUAD
W H O W I L L V O L U N T E E R T O A C C O M PA N Y M E ?
M Y
MEN AND
REPLIED SERGEANT
W I L L A C C O M PA N Y Y O U , S I R ,
CONJECTUS
I N S TA N T LY , C U T T I N G
V E R Y
W E L L , A N S W E R E D
T H A N K S T O T H E B R AV E O F F I C E R ,
I M M E D I AT E LY , T H E R E I S N O
OBJECTIVES
The Marines must retrieve the vox-uplink relay, then exit
the map via the Imperial entry point.
FORCES
Marines
1 Marine Captain with Plasma Blaster and Power Fist
1 Marine Sergeant with Storm Bolter and Power Sword
(Squad Conjectus)
2 Marines with Storm Bolter and Power Fist
1 Marine with Storm Bolter and Chain Fist
1 Marine with Heavy Flamer and Power Fist
Genestealers
The Genestealer player starts with blip in either of the two
rooms and receives one reinforcement blip per turn.
DEPLOYMENT
Marines
The Marine player may deploy in the marked corridor.
Genestealers
The Genestealer reinforcements can enter
at any of the marked entry points.
SPECIAL RULES
Vox-uplink Relay
The vox-uplink relay is an object, and
follows all the rules for objects. It is
deployed on the square marked o.
ENDING THE MISSION
The mission ends when a Marine carrying
the vox-uplink relay exits the board via the
Imperial controlled entry point at the top
of the map.
M I S S I O N V L A S T S TA N D
INVICTUS
S E E M I N G T O C O M E F R O M A L L D I R E C T I O N S AT O N C E .
I N T R U T H , I T P R O B A B LY D I D .
I N V I C T U S T U R N E D B A C K T O FA C E T H E B A R R I C A D E S ,
DONNING HIS HELMET. HE KNEW A CHALLENGE WHEN
HE HEARD ONE, REGARDLESS OF LANGUAGE. AS
T H E R O A R D I E D A W AY , T H E C L AT T E R A N D R AT T L E O F
G R I N N E D R U E F U L LY T H AT
H A R D C L A W S A N D H O O V E S B E AT I N G O U T A N I N S A N E
HE
PA R T O F T H E P O L A R B A S T I O N S T I L L I N
U LT R A M A R I N E
H A N D S H A D B E E N S A F E F O R O N LY A S H O R T P E R I O D O F
TIME
THE
TYRANIDS WERE
INVICTUS
A N O T H E R AT TA C K .
THE
PENITORIUM
P R E PA R E
IT
S E E M E D G R I M LY P O E T I C .
Y O U R S E LV E S , B R O T H E R S H E
C L E A R LY B E H E A R D .
THE
B L I P S D R E W I N E X O R A B LY
C O M M A N D E D , T U R N I N G A W AY F R O M H I S A U S P E X
TO REGARD EACH OF HIS WARRIORS IN TURN,
R H Y T H M O N M E TA L F L O O R S A N D W A L L S C O U L D
THE
E N E M Y M A S S E S F O R T H E F I N A L AT TA C K , A N D O N LY
O N E S P E C I E S W I L L L E AV E T H E S E C O R R I D O R S A L I V E .
L O R D C A L G A R T H E E M P E R O R B L E S S H I S
N A M E N O W K N O W S O F O U R S I T U AT I O N A N D H A S
D E S PAT C H E D C A P TA I N F A B I A N A N D H I S T H I R D
C O M PA N Y T O A S S I S T U S S O O N . W E N E E D M E R E LY
H O L D B A C K T H E X E N O S T I D E U N T I L T H E N .
A MASSIVE ALIEN ROAR ECHOED DOWN THE
C O R R I D O R S S U R R O U N D I N G T H E T E R M I N AT O R S ,
N O
M AT T E R W H AT H A P P E N S T H I S D AY , A LW AY S
R E M E M B E R W H O Y O U A R E , S A I D
INVICTUS
INTO THE
INVICTUS
OBJECTIVES
The Marines have little hope of surviving the waves of
Genestealers assaulting them without reinforcements, but
every minute they survive brings Captain Fabian and the Third
Company relief force nearer to Macragge.
FORCES
Marines
1 Space Marine Captain with Plasma Blaster and Power Fist
2 Marine Sergeants with Storm Bolter and Power Sword
6 Marines with Storm Bolter* and Power Fist
2 Marine with Storm Bolter and Chain Fist
Genestealers
The Genestealer player starts with 2 blips and gains 2
reinforcement blips a turn.
DEPLOYMENT
Marines
The Marine player may deploy his Marines in the rooms marked
A, B, C and D, in any square and facing any direction. There
must be at least one Marine in each of the rooms.
Genestealers
The Genestealer reinforcements can enter at any of the marked
entry points.
SPECIAL RULES:
Last Stand: The Marines may have additional forces to aid
them depending on how well they performed in the previous
missions.
If they won Mission I, replace one of the Storm Bolters marked
* with a Heavy Flamer.
If they won Mission II, replace one of the Storm Bolters marked
* with an Assault Cannon.
If they won Mission III, the Marines gain a Librarian armed with
Storm Bolter and Force Axe.
If they won Mission IV, the Marines gain a Marine Sergeant
armed with Lightning Claws and a Marine armed with Thunder
Hammer and Storm Shield.
If there are more than 12 or 13 Marines present at the start of
the game (see Last Stand below) then the Genestealer player
starts with 3 blips instead of 2. If there are 14 Marines present
at the start of the game then the Genestealer player starts with
4 blips instead of 2.
Lictor: The Lictor is available for the Genestealer player to use
in this mission.
All out attack!: Genestealers, Lictors and Blips are not forced
to Lurk in this mission.
ENDING THE MISSION
The mission ends after 20 turns. If there are any Marines still
alive at the end of turn 20 this is a Marine victory. Any other
result is a Genestealer victory.
A F T E R M AT H
ARRIVAL OF BAKKA
Battlefleet Bakka of Segmentum Tempestus, composed of
over two hundred ships, emerged from the warp in front
of the Tyranid fleet. The Ultramar fleet clumped into a
tight wedge to keep the Tyranids at bay with their massed
batteries while the Tempestus vessels spread into a broad
avellan cross. As the Tyranids engaged Calgars ships the
arms of the cross formed by Lord Admiral Raths fleet
closed in around them like the jaws of a trap. The battle
was short and brutal as the Tyranids were caught in the
crossfire between the two fleets. Though outnumbered
by over three to one the Imperial ships blasted their way
through the hive fleet and scattered the bio-ships into
small groups, making the Tyranids piecemeal counterattacks easy to drive off. Calgar had lost half of his
remaining ships and several Imperial ships had to be
scuttled as they were overrun by Tyranid boarding parties.
The Imperial fleets headed toward Macragge, but another
hive fleet, composed of hundreds of large bio-ships along
with their smaller companions, emerged from the warp
behind them.
THE FATE OF THE FIRST
The survivors of the First Company were still fighting
underground amongst the coolant stores and capacitors of
the northern citadels defense lasers, but contact was lost.
The remaining First Company detachments at the southern
fortress were wiped out attempting to counter-attack
against a vital bastion captured by the Tyranids, but small
pockets of Ultramar resistance held out in bunkers.
Calgar sent the Third and Seventh Companies ahead
to Macragge in their strike cruisers while the rest of the
Ultramar fleet limps slowly after them.
Lord Admiral Rath declared that too many of his ships
would be caught before they reached Macragge and
turned away towards Circe. The greater part of the Tyranid
fleet followed Battlefleet Bakka, while the remaindered
dogged the Ultramar fleet with such numbers that to turn
back would be suicidal.
THE BATTLE OF CIRCE
Battlefleet Bakka achieved a defensive position over Circe.
The Tyranid fleet swept toward and were gunned down in
their hundreds. Finally, when only a fraction of the Imperial
ships remained operational, Lord Admiral Rath gave the
order for his remaining ships to scatter, and overloaded
his warp engines, dragging all of the nearest Tyranid ships
into the warp with him. Those further away were smashed
in the swirling storm of dust, rocks and other detritus
swept into the ships wake. Great flares of incandescent
gas gouted up from Circe to incinerate the handful of
surviving ships that remained in a holocaust of flame. Only
a dozen other ships of the proud Tempestus fleet survived
the battle of Circe. These limped away towards Macragge,
though the battle for the Ultramarines homeworld would
be long over by the time they arrived.
Credits:
Space Hulk, Ultramarine, Space Marines, Genestealers and associated imagery
and concepts are trademarks of Games Workshop PLC. No challenge is intended
to their intellectual property or copyrights. The authors of this document created
it as a fan-work and challenge no rights whatsoever.
Sincere and lasting thanks to:
CRasterImage of Warseer, for his fantastic map-making program;
Scott Aleric (http://striogi.deviantart.com),
Rhodri (http://rhodri.deviantart.com),
Fantasy Stock (http://fantasystock.deviantart.com),
Nikolaus Ingeneri (http://www.ingeneri.com)
and
Lord Hannu (http://lordhannu.deviantart.com) for their awesome artwork.
...and of course to Games Workshop for creating this wonderful game in the first
place, and to the Space Hulk community.