Professional Documents
Culture Documents
Team Members:
S.N
ROLL NUMBER
NAME
O
1.
AM.EN.U4ECE13021
G. NAVYA
2.
AM.EN.U4ECE13047
P.TEJA
3.
AM.EN.U4ECE13052
T.ROHITHA
4.
AM.EN.U4ECE13163
T.VIJAYA LAKSHMI
Course
Batch Semester
S6 ECE-A
Program
Department
Instructor
Taught in
(Semester)
engineering
Dr. Smitha Chandran.S
S6
ABSTRACT:
As far as the environment is concerned plants play
a vital role. So we planned to do a project that is helpful
for watering the plants without the human effort.
In this project we use a moisture sensor that is used
to keep a track of moisture level in the soil. In this, user
puts a minimum moisture threshold value and code the
moisture sensor. When the moisture level is below the
threshold value moisture sensor indicates to the water
supplier and automatically device starts to water the
plants.
In this way one can design a watering device that
can water the plants and useful when people are
unavailable to take care of plants.
Introduction:
In the world of advance electronics, life of
human beings should be simpler. Hence to make life
simpler and convenient, we have made AUTOMATED
WATERING SYSTEM. A model of controlling irrigation
facilities to help millions of people. Watering is the most
important cultural practice and most labor intensive task
in daily greenhouse operation.
Watering systems ease the burden of getting water
to plants when they need it. Knowing when and how
much to water is two important aspects of watering
process. Irrigation accounts for 55-70% of water usage in
India. Nearly 60% of the water used in irrigation is
wasted. This model uses sensor with microcontroller to
make a smart switching mechanism of Water using
sensors from any part of field by sensing the moisture
present in the soil.
Background:
The motivation for this project came from the
countries where economy is based on agriculture and the
climatic conditions lead to lack of rains & scarcity of
water. The farmers working in the farm lands are solely
dependent on the rains and bore wells for irrigation of the
land. Even if the farm land has a water-pump, manual
intervention by farmers is required to turn the
Pump on/off whenever needed.
The aim of our project is to minimize this manual
intervention by the farmer, which is why we are using a
Micro-controller (ATmega328).
Need:
The micro-controller based Automated Irrigation system
will serve the following purposes:
Concept Definition:
Start End
Date Date
Extent
Person
ble
We have some
difficulty in
Surfed the
1.
getting the
net for
7/3/1 25/4/1
working of
60
All
components on
the device
replacing the
component as
it got burnt
Searching
for
2.
availability
of the
10
All
members
components
.
3.
Model
Fabrication
4. Model
Navya and
10
vijayalaks
10
hmi
Teja and
5.
testing
Report
writing
10
rohitha
Teja and
rohitha
Project
Description:
Arduino Uno:
The Arduino Uno is a microcontroller board based on the
ATmega328 .It has 14 digital input/output pins (of which 6
can be used as PWM outputs), 6 analog inputs, a 16 MHz
crystal oscillator, a USB connection, a power jack, an ICSP
header, and reset button. It contains everything needed
to support the microcontroller; simply connect it to a
computer with a USB cable or power it with a battery to
get started.
Usb cable:
This is a standard USB cable, for USB 1.1 or 2.0. Perfect
for connecting a PC to your Arduino .
JUMPER WIRES:
A jumper wire, is a short electrical wire with a solid tip
at each end , which is normally used to interconnect
the components in a breadboard.They are also used to
transfer electrical signals from anywhere on the
breadboard to the input/output pins of
a microcontroller.
Variation of jump wires with insulated terminals as
per male-female combinations:
Male - Male
Male Female
Female female
WATER PUMP:
The water pump is used to artificially supply water
for a particular task.It can be electronically controlled by
interfacing it to a microcontroller. It can be triggered
ON/OFF by sending signals as required. The process of
artificially supplying water is known as pumping.
Yl - 38 interface:
Outcomes:
The main outcome of the project is water
conservation by providing only sufficient water whenever
it is needed and reduced the human effort.
Implemented in our homes and tested and it gives
the best results to save water.
Experiences:
It was a learning as well as fun experience. . This
project has taught us teamwork, coordination and taking
up responsibilities. We also learned aurdino programming
which can be used in our future.
References:
1. https://en.wikipedia.org/wiki/Soil_moisture_sensor
2. http://www.gardena.com/uk/water-management/watercontrols/soil-moisture-sensor/
3. http://www.instructables.com/id/Automatic-PlantWatering-and-Soil-Moisture-Sensing/