Professional Documents
Culture Documents
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FIRSTTHINGSFIRST:
importantlytheyaretheretoensureeverybodyhasagreattime.Afterall
itsonlytoysoldiers!
Games will be driven by the narrative of the campaign. This means that
during the course of the event various games may appear a bit onesided
whenviewedfromtheusualgamingperspective.
Inanywar,commandershavetodealwithunfairandunbalancedsituations,
usingcunningandskilltoprevailagainstoverwhelmingodds,andthesame
may be true for you. However, whatever the scenario or battlefield
conditions,yourgameandyourstorywillalwayscountinthebigschemeof
things; the Tempus Fugitives will always try to make sure that you are not
askedtoplayagameyousimplycan'twinbeforeanydicearecast.Therewill
alwaysbecriticallyimportantmissionobjectivesthatyouwillneedtostrive
toachieve.
Most importantly remember that, as this is a team event, even if you lose
yourindividualbattleyourtaskforceorfactionmaystilldowelloverall;don't
worryabout'winning',justthinkabouthavingagoodtime.
Itisourhopethatwecanrepaysomesmallpartofthekindnessthatthe
gamingcommunityhasshownusovertheyearsandorganiseatopnotch
eventthateveryonecanenjoy.
TheTempusFugitiveshavedesignedthiscampaignweekendtobe(wehope)
as enjoyable as possible. Once again (all together now) it is important to
remember that the campaign weekend is not a tournament. If you are
expectinganythingotherthantojusthavefunturnbacknow!Thegames
youplayareallconnectedtopartofagreaterbattletheclashofempires
overtheThirteenthBlack.
GamesWorkshophasareallyfantasticGrandTournamentprogrammeand
shouldyouwanttogetinvolvedinatruetestofyourskillatWarhammer
40,000pleasecontactDirectSaleson01159140000orseetheeventspage
atwww.uk.gamesworkshop.com
TheThirteenthBlackCrusadecampaignweekendpresentsGamesWorkshop
hobbyists with an opportunity to play in a different style than they may be
usedto.Inshort,TempusFugitivescampaignsareallabouttryingoutnew
ideas and contributing to an adventure. In fact the story is almost as
importantastheactualgamesthemselvesandplayersshouldbepreparedto
getintothe mindsetofthearmytheyhavebroughttobattlewith.Youare
playingwithyouropponentnotagainstthem.
Theteamrunningtheeventistheretohelpdescribethecampaignstoryasit
unfoldsandtheywillworkoutwhatimpactyourgameshaveuponit.Most
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Acknowledgments
Thisweightytomeyouholdinyourslightlyclammyhandsisthe
roadmap for the fourth Tempus Fugitives Warhammer 40,000
campaignweekend.Wehavenotarrivedatthispointbymere
chance or by some whim; instead we are here because of a
numberofimportantpeoplehelpedusalongtheway.Thebad
news is that the list is quite lengthy so well group them
togethersoastohopefullynotleaveanyoneout.
And last but not least wed like to thank all those who have
visited our website and forums. The feedback and support
giventoourcampaignweekendshasencouragedustotryand
put together the best Warhammer 40,000 campaign weekend
wepossiblycould.
Weekend Schedule
Friday5thSept2008
Sunday7thSept2008
19:0021:00 PreRegister&Chatin
Bugmans
09:1509:45 DoorsOpen
09:4510:00 TheStorysoFar
08:3009:30
09:3009:45
09:4510:00
10:0010:20
10:2012:30
12:3013:30
13:3013:50
13:5015:50
15:5016:10
16:1016:30
16:3019:00
19:0020:00
20:0023:00
Arrive&CheckIn
WelcomeandIntroductions
TheStorysoFar
Game1Briefing
Game1:ReconDoubles
Lunch&ArmyNominations
Game2Briefing
Game2:MainBattlegroup
Break
Game3:Briefing
Game3:HeavyAssault
Dinner
QuizandrelaxinBugmans
10:0010:15 Game4Briefing
10:1512:15 Game4:MainBattlegroup
12:1513:15 Lunch&ArmyJudging
13:1513:30 Game5Briefing
13:3017:15 Game5:HeavyAssault
Doubles
17:1517:30 Break
17:3018:00 Debrief and Award
Ceremony
IMPORTANT! This material is completely unofficial and in no way endorsed by
GamesWorkshopLimited.AdeptusAstartes,BattlefleetGothic,BlackTemplars,
Blood Angels, Blood Bowl, Catachan Jungle Fighters, Chaos Space Marines, the
Chaos device, Codex, Dark Eldar, Dark Angels, Dark Future, the Double
Headed/Imperial Eagle device, the 40k device, Dwarfs Crossed Hammer logo,
Eavy Metal, Epic, Eldar, Eldar symbol devices, Eye of Terror, the Games
Workshop logo, Games Workshop, Genestealer, Golden Demon, Gorkamorka,
Grey Knight, Hammer of Sigmar, Horned Rat logo, Inquisitor, the Inquisitor
device, Khorne, the Khorne device, Kislev, Kroot, Leman Russ, Mordheim,
Necron, Necromunda, Nurgle, Nurgle logo, Ork, Ork Skull devices, Skaven,
Skaven logos, Slaanesh, Slaanesh logo, Slottabase, Space Hulk, Space Marine,
Space Marine chapter logos, Space Wolves, Sisters of Battle, Steel Legion,
Talisman,Tau,theTaucastedesignations,Tyranid,Tyrannic,Tzeentch,Tzeentch
logo,Ultramarines,VampireCountlogo,VonCarstein,VonCarsteinlogo,Chaos,
40k, GW, Warmaster, Warhammer, White Dwarf, and all associated marks,
names, characters, illustrations and images from the Warhammer world and
Warhammer40,000universeareeither(r),TMand/or(c)GamesWorkshopLtd
20002008,variablyregisteredintheUKandothercountriesaroundtheworld,
used without permission. No challenge to their status intended. All Rights
Reserved.
Outline of Play
In addition to your army and this campaign
packyouwillneedthefollowing:
th
TheWarhammer40,0005 Editionrulebook.
TheApocalypseexpansion
Dice,TemplatesandTapemeasure
Superglue
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Commander.TheroleoftheTaskForceCommander
is of crucial importance to the team and it is the
Commander'sresponsibilityattheendofeachgame
tocollateresultsandhandthosebacktoyourFaction
Marshal, who will be represented by a member of
the event team. Do not elect an incompetent
TaskforceCommanderyouwillregretit!
Asyourgamesfinishyoumustreporttheresult(Win,
LoseorDraw)tothestagealongwithyouropponent.
You cannot give your results in without your
opponentpresent.
Initiative
Theinitiativeinthefirstroundisdeterminedbythe
narrative for each Warzone and is indicated under
the Warzone description. Initiative in each
subsequentroundisdeterminedbytheresultsofthe
previousround.
BattleStance
Eachroundyoumaysethowyourtaskforceintends
to fight Aggressive, Defensive or Balanced.
Aggressive stance awards bonus points for wins but
nothingfordrawsorlosses,defensivelyrewardswins
and draws equally. As you must decide your Battle
Stance before you play your games each round you
have to rely on your judgement as to its outcome.
Chosecarefully,pickingaggressivestancemakesyour
WhatYouWillNeed
You will require a paintedWarhammer 40,000 army
designedtocreatethreedistinctforces,asindicated
inthefollowingsections.Youwillrequiretwocopies
of both of your army lists. These must include all of
the models in your army, their point values, the
pointsofanyupgradesorwargearandanyStrategic
Assetstaken.Oneoftheseyoushouldkeepwithyou
duringtheentireweekend,andtheothershouldbe
handed in at registration for inspection by a Task
ForceMarshal.
RulesofEngagement
Allmodelswithinyourarmiesshouldconformto
"what you see is what you get" (WYSIWYG). In
other words, all equipment that can be
appropriately shown should be clearly modelled
oneachminiature.
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NoVDRrulesarepermittedinthecampaign.
TheWarhammer40,000CitiesofDeathexpansionwill
notbeusedinthiscampaign.
YoumayincludeSpecialCharactersfromtheir
army Codex as normal but please rename
them where appropriate. So Commissar
Gaunt might become Commissar Tanner as
Gaunt was not present during the Thirteenth
Black Crusade but Abaddon is taken as
Abaddonbecausehemostcertainlywas!
Noalliesofanykindmaybetaken(including
KrootMercenaries,GreyKnightsetc).Instead
Armies may use the Faction Specific Units
insteadwhicharefoundinthisdocument.
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AnnihilationKillPoints:EachunitisworthoneKill
Point. An Imperial Guard Infantry Platoon
comprising of two Infantry squads, a command
squad and a chimera is therefore worth four Kill
points. Units brought back into play after being
destroyed(suchassustainedassaultbydaemons)
are worth a Kill point each time they are
destroyed.
Youmaynevermoveintocombatwithanenemy
unit unless as part of an assault move at the
beginning of the assault phase. So no sweeping
into an enemy unit after wiping out their next
door neighbour, no rolling up the Imperial Guard
gunlineandnoRighteousZealmovestakingBlack
Templarsintocombataftertheiropponentsshoot
them.
LastManStanding:ThereisnoruleforLastMan
Standingin5thEdition.
Leadership:Aunitunderhalfstrengthnolonger
receivesapenaltyof1totheirleadership.
Powerfists&ThunderHammers:Youcannotget
+1attackforanadditionalclosecombatweapon
withtheseunlessthatadditionalweaponisalso
aThunderHammerorPowerFist.
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Game 1 - Recon
Smallforcessentaheadofthemainarmy,ReconDetachmentsareselectedaccordingtothefollowing
restrictions. Part of the fun of these small armies is doing something a bit unique that you might not
havethetimetodowithalargerarmy.
Mustbenomorethan1000points.
ReconDetachmentsfightamissionfrompage91ofthe5thEditionWarhammer40,000rulebook.
ReconDetachmentsmusthaveonetroopchoice.Youmayspendremainingpointsfromanywhereinthe
CodexsubjecttotheReconDetachmentForceOrganisationchartprovided.
NoFormations,LegendaryUnitsorunitswithStructurepoints
Noflyers.ReconnaissanceaircraftdonotundertakethetypeofmissionsfoughtbyaReconDetachment.
Noordnanceweaponsareallowed.
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Main Battlegroups usually (but not always) fight Seize Ground, Capture and
Control or Annihilation missions from page 91 of the 5th Edition Warhammer
40,000rulebook.Remember:Taskforceswith theinitiative maydecidewhich
mission to undertake to achieve their objective. They must inform their
opponents.
Mustbenomorethan1500points.
MayincludemodelsorunitsfromtheReconDetachment.
IsselectedusingtheStandardMissionsForceOrganisationChartfoundinthe
5thEditionWarhammer40,000Rulebook.
May NOT include units with Structure points, Gargantuan Creatures or any
ApocalypseFormations.
AnyFlyersusetherulesforaircraftfoundintheApocalypseexpansion.
VehiclesdetailedonlyinForgeWorld'sImperialArmourpublicationsmaybeused.Ifa
vehicle is described in more than one Forge World publication (for example the
Griffon),themostrecentversionmustbeused.
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Exceptwherenotedbelow,allrulesfromtheWarhammer40,000ApocalypseExpansion
areusedwhenplayingwithaHeavyAssaultForce(includingthefreestrategicasset).The
StrategicAssetcannotbechangedbetweengamesandmustbeincludedonthearmylist.
AHeavyAssaultForcecomprisesofthe1500pointMainBattlegroupusedinGame2and
4andaHeavyReinforcementDetachmentof1500points.Asaresultoffieldingthesetwo
armiestogether,aHeavyAssaultForceis3000points.
TheHeavyReinforcementDetachmentmayincludemodelsfromtheReconDetachment
andmayincludeGargantuanCreaturesandunitswithStructurePoints.Upto500points
of the Heavy Reinforcement Detachment may be spent on Strategic Assets (at a cost of
250pointsperStrategicAsset).StrategicAssetscannotbechangedbetweengamesand
mustbeincludedonthearmylist.
UnitsintheMainBattlegroupmaybecombinedwithmodelsintheHeavyReinforcement
DetachmenttocreateFormations(suchasaSpaceMarineBattleCompany)buttheunits
fromtheMainBattlegroupcannotbechangedinanywayinordertodoso.Itissuggested
youplanyourMainBattlegrouparoundyourintendedHeavyAssaultForceandnotvisa
versa.
UnitsintheHeavyReinforcementDetachmentmaybechosenfreelyfromanyarmylistin
thesamefaction(soaSpaceMarineplayermayhaveImperialGuard,DaemonHunters,
WitchHuntersandCultMechanicusunitsbutmaynotincludeDaemonsorKroot).
VehiclesdetailedonlyinForgeWorld'sImperialArmourpublicationsmaybeused.Ifavehicleis
describedinmorethanoneForgeWorldpublication(for examplethe Griffon),themost recent
versionmustbeused.IfthevehiclehasanApocalypseDatafaxavailableforitthenthatshouldbe
usedinstead.PleasecontacttheTempusFugitivesifindoubt.
HeavyAssaultForcegamesdeploymentisdifferentdependingonwhetheritisasingleplayer
ordoublesgame.Seethechartoppositefordeployment.Thenomanslandisthediagonal
acrosshalfofboarditdoesnotscatter,unlikeinnormalgamesofApocalypse.
Allofthe1500pointMainBattlegroupmustbedeployedatthebeginningofthegameunlessthey
arepartofaformationwithdifferentdeploymentrulesorcomeinasreservesaspartofanability
(suchasDeepStrike).
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Warzones of the
Eye of Terror
Warzone:BelailIV
Arcane Eldar artefacts dot the surface of this agri world. The
Xenos Eldar appear to be actively involved in defending this
Imperial world against our assaults. The Eldar have the Initiative
here.
Warzone:BelisCorona
OurfirstBlackCrusadeoccurredmerecenturiesafterthecorpsegodworshippershad
cheated us of our victory on Terra. Utilizing the region of calm known as the Cadian
Gate,WarmasterAbaddonledthecombinedforcesofthetrueinheritorsofthegalaxy
against scores of worlds. We struck without warning and millions of the defenders
were culled like cattle before the acursed Imperium and their Primarchs could fight
back effectively. Since this time the fool Rogal Dorn and his brothers were forced to
heavilyfortifythesurroundingCadiansector.
Over the course of the intervening ten thousand years, Warmaster Abaddon has
launchedafurtherelevenBlackCrusades,eachoneachievingourgoalsbutdenyingus
total victory. Millions of other attacks have been made on the worlds of the Cadian
GatebyDaemonPrincesandotherwarlords,buttheglorioustitleofBlackCrusadeis
reservedforthetimeswhentheWarmasterunitesallofChaosinonegoal.
The41stMillenniumhasalreadyseenaBlackCrusade.TheTwelfthBlackCrusade,also
knownastheGothicWar,wastheWarmastersattempttocapturetheancientEldar
artefacts known as the Talismans of Vaul, but known to the Imperium as the six
Blackstone Fortresses. The Imperium allied with the foul Eldar like mewling grox calf
sucklingatitsmothersdiseasedteat.Combinedtheywereabletodefeatourforces,
butourgoalwasachievedandwetookthetoolsneededtoconquertheImperiumin
theThirteenthCrusadetwooftheBlackstoneFortresses.
TheBelisCoronasubsectoristheheartoftheImperium'snaval
efforts.ItissaidthattheentiretyofBattlefleetObscuruscould
dock in the vast orbital shipyards in orbit above Belis Corona.
Uprisings have put this cityworld into our hands and we have
theInitiativehere.
Warzone:Cinchare
Cinchare is a mineral rich rock orbiting a rogue star wandering
throughintheHaloZoneoutsideSegmentumObscurus.Cinchare
itself follows an almost figure eight orbit around its sun. This
strange orbital pattern creates extremely unpredictable
gravitational fluxes and as a consequence, the formation of
extremelyrareminerals.TheImperiumhastheInitiativehere.
Warzone:Eidolon
The appearance of this daemon world in the material plane
heraldsourtriumphantreturn.AstheThirteenthBlackCrusade
began,Eidolon appearedonce more at the edge of theOculus
Terribus and disgorged hordes of daemonic entities. The Eldar
appeared to be waiting for such activity and began to assault
thedaemonworlddirectly.HoweversuchisthepowerofChaos
thatwehavetheInitiativehere.
Warzone:Medusa
Warzone:Agripinaa
10
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Warzone: Cadia
ThefortressworldofCadiaisakeywarzoneattheheartoftheImperiumsdefenceofthe
EyeofTerror.Itcomprisesofsevenkeyregions:
KASRBELLANTheWhiteshieldAcademyishere.
KASR DERTH The largest castellum and host to the regional
governmentofCadia.
KASRGESHShortlybeforetheoutbreakofwar,theInquisitor
General'sOfficeofCadiamovedhere.
KASRHOLNKeyMunitoriumDepot.
KASRPARTOXTheInteriorMinistryhasbeenmovedhere.
KASRSONNENPrimaryOrdoHospitalerhalls
KASARTYROKHousesthemainstarport.
Warzone:RuinsofCaliban
Caliban was a Death World and the homeworld to the Dark
Angelschapter.Itwasanobleplanet,beingclosetotherealm
ofChaos.Duringanunspecifiedpointtowardsthefinaldaysof
Horusscampaign,theplanetwasreducedtorubble.Aswirling
vortex of warp power was created around Caliban and it
eventuallybrokeup,beingpulledintothewarp.Afewscattered
chunks of planetary debris are now all that remains. The Dark
Angelsarevigilantforanyactivitynearthisregionandassuch
holdtheInitiativehere.
Warzone:Scelus
Scelus is a lonely, isolated planetoid on the Western edge of the
EyeofTerror.Ableak,windswept,mountainousworld,Scelushas
littleatmosphericmoistureandexistenceislargelyconfinedtothe
flanksofthemountainranges.AjustifiablehatredoftheImperium
is harboured in the whole sector, although fear prevents these
sentiments from being frequently manifested in word or action.
TheLegionsofChaoshavetheInitiativehere.
Warzone:StJosmanesHope
A prison world located near Cadia, once our forces seize control,
the inmates would become a fanatically loyal force to do the
Despoilersbidding.TheImperiumhastheInitiativehere.
11
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"Horuswasweak.Horuswasafool.Hehadthewholegalaxywithinhis
graspandheletitslipaway."
EzekyleAbaddonisWarmastertothelargestassembledChaostothreatentheImperium
sincethedarkdaysoftheHorusHeresy.HisgoalisthedestructionoftheCadianGate
whichwillallowhisforcestosweepunchallengedfromtheEyeofTerrorandconquer
theImperium.ButtheforcesoftheCorpseGodareheavilyfortifiedandwellequipped.
The battle ahead will be long and costly, but this is the Thirteenth Black Crusade the
Despoiler has led against the Imperium and the patience of the Dark Gods is wearing
thin
ThelistsonthefollowingpagespresenttheallowedlistsfortheLegionsofChaos.Inall
cases the most recent edition of the Codex will be used. These are the only armies
permittedinthisFactionduringtheweekendandifyoucannotfindyourarmylisted,inall
likelihooditisnotpermitted.Ifyouhaveanyfurtherquestionsregardingarmyselection,
please contact the event organisers before the weekend and check the forums at
www.tempusfugitives.co.uk.
TheCodicesusedinthiscampaignfortheLegionsofChaos:CodexChaosSpaceMarines;
CodexChaosDaemonsandCodexImperialGuard.WiththeexceptionoftheArmoured
Companylist,articlesfromChapterApprovedorothersourcesarenottobeusedinthis
campaign.AllsupplementaryrulestoyourCodexcanbefoundinthispack.
TaskforceName
PermittedArmies
CultoftheVoice
ChaosSpaceMarines,Lostandthe
Damned,TraitorGuard,ChaosDaemons
LegioMortis
DarkMechanicusandTraitorGuard
RedCorsairs
ChaosSpaceMarines
12
TaskforceName
PermittedArmies
SinisterCompany
ChaosSpaceMarines,LostandtheDamned,
TraitorGuard,ChaosDaemons
ScionsofAdramalech
ChaosSpaceMarines,LostandtheDamned,
ChaosDaemons
TheAnointed
TraitorGuardandTheLostandtheDamned
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UsingtheTraitorGuardintheThirteenthBlackCrusade
Armies must be selected using the most recent edition of Codex Imperial Guard with the latest FAQ from Games
Workshopswebsite.PleasecontactusattheTempusFugitivesifyoudonotunderstandthispoint.
You may use the Armoured Company rules found on the Games Workshop website. You may use the rules for
ArmouredBattleGroupsfoundinImperialArmourVolume1.
YoumaytakeanarmyusingtheDropTroopRegimentusingrulesfromImperialArmour:Volume1ortheD99rules
fromImperialArmour:Volume4.YoumaytakeaSiegeRegimentarmyusingrulesfromImperialArmour:Volume5.
YoumaytakeaVraksianRenegadesarmyusingrulesfromImperialArmour:Volume5.
InalltypesofImperialGuardarmy,InfernusShellstakenforGriffonmortarsmustusetherulescontainedinImperial
Armour:Volume5.
Traitor Guard armies using Codex Imperial Guard rather than army lists from Imperial Armour may take doctrines.
Commissars,SanctionedPsykersandPriestsmaybetakenbutitisassumedthatthesearehereticalcorruptionsofthe
originalunits(preachingtheWordofLorgarratherthantheImperialCreedforexample).
YoumaytaketroopchoicesfromCodexChaosSpaceMarinesasEliteschoices.TheChaosSpaceMarineunitshave
theoptionsavailabletothemfromtheirCodexincludingRhinos.
YoumaytakeDaemonPrincesfromCodexChaosSpaceMarinesasHQchoices.ThesemaybeyourcompulsoryHQ
choice.
YoumaytakeDefilersfromCodexChaosSpaceMarinesasHeavySupportChoices.
TraitorGuardvehiclesreceivetheirupgradesfromeitherCodexChaosSpaceMarinesorCodexImperialGuard.
TraitorGuardmayNOTtakecampaignunitsfromtheImperiumEditionofthecampaignpack!
13
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UsingtheChaosSpaceMarinesintheThirteenthBlackCrusade
Armies must be selected using the most recent edition of Codex Chaos Space Marines with the latest FAQ from Games Workshops
website.PleasecontactusattheTempusFugitivesifyoudonotunderstandthispoint.
Hordes of Chaos
The Lost and the Damned
An army of the Lost and the Damned represents a combined force of Chaos featuring all of these
elements.SuchforceswillbecommandedbypowerfulChaosSpaceMarines,Daemonprincesorsome
othergreatDemagogue,TraitororArchHereticwhoscaughttheeyeoftheChaospowers.Theirarmies
areofteninsanepersonalcreationspursuingapathofstrategyandtacticswhichdefiesrationalmilitary
explanation. Their followers may be disciplined and well armed, backed with prodigious amounts of
armourandfirepowerorateeminghordeofprimitivelyarmedmutants,monstersanddaemons.The
seemingly insane, unpredictable assaults of such Chaos forces are a nightmare for strategic planners
andlowlytroopersalike.
UsingtheLostandtheDamnedintheThirteenthBlackCrusade
ArmiesmustbeselectedusingtheThirteenthBlackCrusadeEditionoftheTempusFugitivesCodexLostandtheDamnedwiththelatestFAQfromGames
Workshopswebsite.PleasecontactusattheTempusFugitivesifyoudonotunderstandthispoint.
14
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UsingtheSoulForgeintheThirteenthBlackCrusade
ArmiesmustbeselectedusingtheThirteenthBlackCrusadeEditionofthe
Tempus Fugitives Codex Soul Forge which is available to download from
www.tempusfugitives.co.uk.PleasecontactusattheTempusFugitivesif
youdonotunderstandthispoint.
UsingChaosDaemonsintheThirteenthBlackCrusade
15
Armies must be selected using the most recent edition of Codex Chaos
Daemons with the latest FAQ from Games Workshops website. Please
contactusattheTempusFugitivesifyoudonotunderstandthispoint.
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AbaddonsChosen
Pg14
TzeentchTerminatorCabal
Pg16
BerzerkerTerminators
Pg15
TheCoven
PlagueMarineTerminators
Pg15
NoiseMarineTerminators
Pg16
01ABADDONSCHOSENHQORELITES
AbaddonsChosen
WS
5
UnitComposition
5AbaddonsChosen
UnitType
Infantry
VanguardoftheDespoiler
The 01 restriction on Abaddons
Chosen is removed if the army
includesAbaddontheDespoiler.
BS
4
S
4
T
4
W
1
I
4
Pg17
PlagueZombies
Pg17
CHAOSSPACEMARINESONLY
A
3
LD
10
Sv
2+
Wargear
CombiBolter
TerminatorArmour
PowerWeapon
250POINTS
SpecialRules
Fearless
Relentless
Invulnerable5+Save
IconofChaosGlory
Options
The Squad may include up to five additional
AbaddonsChosenfor+50pointspermodel.
16
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CHAOSKHORNEBERSERKERSQUAD
ELITES
CHAOSSPACEMARINESONLY
340POINTS
TerminatorSkullChampion
TerminatorBerserker
WS
5
5
UnitComposition
1TerminatorSkullChampion
7BerserkerTerminators
UnitType
Infantry
BS
4
4
S
4
4
T
4
4
W
1
1
I
4
4
A
4
3
LD
10
10
Sv
2+
2+
Wargear
CombiBolter
TerminatorArmour
PowerWeapon
SpecialRules
Fearless
Relentless
Note:KhorneBerzerkerTerminatorsmaybetakenin
placeofBerzerkersquadsinthemaelstromofGore
Invulnerable5+Save
ApocalypseFormation.
FuriousCharge
IconofKhorne
Rage
Options
The Squad may include an additional eight
Terminatorsfor+300points.
AnyTerminatormayreplaceitspowerweapon
with a power fist or a single lightning claw for
+10points,achainfistfor+25points.
AnyTerminatormayreplaceitspowerweapon
CHAOSPLAGUEMARINETERMINATORSQUADELITES
WS
TerminatorPlagueChampion 4
TerminatorPlaguemarine
4
UnitComposition
1TerminatorPlagueChampion
6PlaguemarineTerminators
UnitType
Infantry
BS
4
4
S
4
4
T
4(5)
4(5)
W
1
1
Wargear
CombiBolter
TerminatorArmour
PowerWeapon
I
4
4
A
3
2
LD
10
10
Sv
2+
2+
CHAOSSPACEMARINESONLY
SpecialRules
Fearless
SlowandPurposeful
FeelNoPain
Invulnerable5+Save
IconofNurgle
Options
TheSquadmayincludeanadditionalsevenTerminatorsfor
+300points.
AnyTerminatormayreplaceitspowerweaponwithapower
fistorasinglelightningclawfor+10points,achainfistfor
+25points.
AnyTerminatormayreplaceitspowerweaponandcombi
bolterwithapairoflightningclawsfor+10points.
OneTerminatormayreplaceitscombibolterwithareaper
autocannonfor+20pointsoraheavyflamerfor+5points.
17
340POINTS
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CHAOSNOISEMARINETERMINATORSQUADELITES
TerminatorSonicMaster
TerminatorNoiseMarine
WS
4
4
BS
4
4
UnitComposition
1TerminatorSonicMaster
5TerminatorNoiseMarines
UnitType
Infantry
S
4
4
T
4
4
W
1
1
I
5
5
A
3
2
LD
10
10
Sv
2+
2+
Wargear
SonicBlaster
DoomSiren(Master)
TerminatorArmour
PowerWeapon
CHAOSSPACEMARINESONLY
275POINTS
SpecialRules
Fearless
Relentless
Invulnerable5+Save
IconofSlaanesh
Options
TheSquadmayincludeanadditionalsixTerminators
for+230points.
AnyTerminatormayreplaceitspowerweaponwitha
powerfistorasinglelightningclawfor+10points,a
chainfistfor+25points.
AnyTerminatormayreplaceitspowerweaponand
sonicblasterwithapairoflightningclawsfor+10
points.
OneTerminatormayreplaceitssonicblasterwitha
blastmasterfor+20pointsoradoomsirenanda
sonicblaster+15points.
CHAOSTZEENTCHTERMINATORCABAL
HQORELITES
CHAOSSPACEMARINESONLY
425POINTS
TerminatorSorcerer
ThousandSonsTerminator
UnitComposition
1TerminatorSorcerer
8Terminators
UnitType
Infantry
WS
4
4
BS
4
4
S
4
4
T
4
4
W
1
1
I
4
2
A
2
2
LD
10
10
Wargear
InfernoBolts(AP3)
CombiBolter
TerminatorArmour
PowerWeapon
ForceWeapon(Sorcerer)
PsychicPower:DoomBolt(Sorcerer)
PsychicPower:BoltofChange(Sorcerer)
Sv
2+
2+
SpecialRules
Fearless
SlowandPurposeful
Invulnerable4+Save
IconofTzeentch
Options
The Squad may include an additional nine
Terminatorsfor+375points.
18
THECOVENHQ
www.tempusfugitives.co.uk
CHAOSSPACEMARINESONLY
250POINTSPLUSCHARACTER
CovenSorcerer
WS
4
BS
4
S
4
UnitComposition
SorcererLordorAhriman
T
4
W
1
I
4
A
2
LD
10
Sv
3+
Wargear
BoltPistol
PowerArmour
ForceWeapon
Options
TheCovenmayincludeanadditionalfive
Sorcerersfor+50pointseach.
(seeCodexChaosSpaceMarinesforpointscost)
5CovenSorcerers
UnitType
Infantry
Unique
YoumayonlyhaveoneCoveninyourarmy.
SpecialRules
Fearless
Invulnerable5+Save
FoulSorcererslikeAhriman,ZaraphistonandYgethmor
surroundthemselveswithvariousacolytesandminions
to amplify their own power and assist in the
conjurationofevengrandermagiks.
CovenPowers
HellishVigourtheunitgainsthefleetuniversal
specialruleuntilthestartofthenextChaosturn.
Daemonshroudtheunitgainsa5+invulnerable
save from shooting until the start of the next
Chaosturn.
DaemonicVisage:Theunitbecomessofearsome
that enemy models in assault with it are 2 to
theirLeadershiptestsforthenextAssaultphase.
PLAGUEZOMBIES
ELITES
PlagueZombie
UnitComposition
20PlagueZombies
UnitType
Infantry
WS
2
BS
0
S
2
T
4
W
1
I
1
A
1
LD
2
Sv
Wargear
None
Options
The horde may include up to an additional ten
Zombiesfor+8pointseach.
CHAOSSPACEMARINESONLY
SpecialRules
Fearless
FeelNoPain
SlowandPurposeful
19
Nnnngh.Brains..
160POINTS
www.tempusfugitives.co.uk
20