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KINEMATICS (motion of objects without reference to the forces that cause the motion)
Distance: is the total length covered irrespective of direction of motion
Displacement (x, d, s): is the linear distance in a given direction from a reference point.
Speed: is the rate of change of distance travelled
Velocity (u or v): is the rate of change of displacement
Acceleration (a): is the rate of change of velocity
DISPLACEMENT-TIME (
) GRAPH
s
On s-t graph, gradient of s-t graph = (instantaneous) velocity
s1
C
B
A
t
J
-s2
At A: stationary, A-B: accelerating (slope increasing), B-C: moving with constant velocity
(slope constant), C-D: decelerating (slope decreasing), D-E: stationary
E-F: accelerating and moving back towards the starting point, F-G: moving with constant
velocity, At G momentarily at the starting point,
G-H: moving away from the starting point with constant velocity in the opposite direction to the
original direction, H-I: decelerating, At I momentarily stationary, I-J: accelerating and moving
back towards the starting point, J-K: decelerating, At K: stationary at the starting point.
At the end of the period under consideration the engine is back at its starting point and therefore
has zero displacement; the distance it has travelled, however, is 2s 1+2s2
Average velocity =
Uniform velocity means displacement changes by equal amounts in equal intervals of time
Instantaneous velocity =
or
in calculus notation
VELOCITY-TIME (
) GRAPH
v
C
A1
E
0 A
A2
G
a=-g
gravity
speed
velocity
+ v-
R
v
R t2
t1
-v
Take upwards
+,
R = height ball
rises,
t1 = time taken
to reach
maximum
point,
t2 = 2t1 = time
taken to return
to starting point
time
distance
displacement
t1
time
t2
2R
t1
t2
time
e.g 2: Ball released from rest and bounced off the ground:
Take downwards +
t1
t2
v
v1
h0
h0
v2
h1
h1
-v2
v1
displacement
H
s
y
H
y
time
time
ground
Level
time
1.
2.
3.
4.
Note: These equations apply only if the motion takes place along a straight line and the
acceleration is constant (e.g in the case where air resistance is neglected)
EXPERIMENT TO DETERMINE THE ACCELERATION OF FREE-FALL USING A
FALLING BODY
Steel ball is dropped from rest. The electronic timer starts when the ball is released by opening
switch and stops when it breaks the contact plates. The time t measured is the time the ball takes
to fall through h metres. From
,
Vary h and measure t. Plot a graph of h against t2.
Average value of g = 2 gradient
Electromagnet
ball
timer
contact
plates
Horizontal components
ay = - g
vy = u-gt
sy = ut - gt2
ax= 0
vx = 0
sx = 0
Second case: A body projected horizontally with a constant velocity u (initial vertical
velocity zero)
Ignoring air resistance, the horizontal velocity component vx remains constant and its horizontal
acceleration component ax is zero as gravity acts vertically downwards. The vertical velocity
component vy which is initially zero increases at a rate of 9.8 ms -2. A stroboscope can picture the
path of the projectile at regular time interval t. This gives multiflash photographs.
2t
3t
x-axis
y-axis
vx
Horizontal components
ay = g
vy = 0
ay = + g
v = u + at
vy = gt
s = ut + at2
sy = 0 + gt2
sy = gt2
ax = 0
vx = u
ax = 0
Initially (t = 0)
At time t
vx = u (constant)
sx = ut
Note: Only t is a scalar (no direction), i.e. common to both x- and y-directions.
Third case: A body projected with a velocity
vx
usin
sy
ucos
-usin
t
vy
vx
sx
sy
sx
ax
ay
T = time of flight
R = range
H = maximum height
t
-g
t
at all times
Initially, t = 0
At time = t
At maximum point/height
ax= 0
vx= u (constant)
vx= ucos
vx= ucos
sx = (ucos)t
vx= ucos
ay = - g
vy varies by g
vy= usin
vy= usin-gt
sy = (usin)t - g t2
vy=0