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Baroque chess starting setup. Immobilizers are repre- later, then one may readily see how similar they are to
sented by inverted rooks.
the castling maneuvers in chess. They have the practical function of multiplying the number of games that are
Baroque chess is a chess variant invented in 1962 by possible from the initial starting position.
Robert Abbott. In 1963, at the suggestion of his publisher, he changed the name to Ultima, by which name it
is also known. Abbott considers his invention awed, and
he has suggested amendments to the rules, but these suggestions have been substantially ignored by the gaming
community, which continues to play by the 1962 rules.
Since the rules for Baroque were rst laid down in 1962,
some regional variation has arisen, causing the game to
diverge from Ultima.
1.2 Moving
In Baroque, the king is the one piece alone that is limited
to moving exactly one square at a time; it moves and takes
just like the king in chess.
2
The pawns - or pincers or squeezers, as it were - move
like standard chess rooks. A pawn captures any opposing piece horizontally or vertically between the
square to which the pawn moved and a friendly piece
(i.e. there may be no gaps between any of the three
pieces). This is considered a custodial form of capture because it has been likened to two men coming
up on the sides of the person to be seized, and taking hold of his arms to carry him o. Pawns never
capture diagonally, only horizontally or vertically.
PIECES
2.1 King
The white king moves c4-d5 delivering checkmate. Normally it would not be possible for the two kings to be
adjacent, but here the black king is unable to move due
to the white immobilizer on f4, thus the d5 square is not
under attack by black, and the white king is not moving
into check.
Note that White could not play c4-d4, as that would place
his own king in check from the black withdrawer. Capturing the Withdrawer with c4-d3 would result in stalemate,
The remaining pieces all move like standard chess queens,
as black would then have no legal moves.
but have unique methods of capture.
The Pincers movement
The Withdrawer (or Retreater), represented by the
queen, captures by moving directly away from an
adjacent piece.
The long-leapers, represented by the knights, capture by jumping over an opposing piece in a straight
line. A long-leaper may make multiple captures in
the same line as long as each piece is jumped independently. Those variants of Baroque prohibiting
multiple leaps call this piece the Leaper, and restrict
it to capturing the rst enemy piece it encounters,
provided the next space is empty or open. It appears that the choice between a Long-Leaper and a
Single-Leaper tends to aect game play by encouraging hunkering down and overdefending pieces,
and allowing pieces to spread across the board more,
with less attention to bulky blockades.
The Coordinator, represented by the unmarked
rook, captures any opposing piece that is on either
of the two squares found at a) the intersection of its
own le and the kings rank, and b) the intersection
of the kings le and its own rank; these are found
after the Coordinator has moved.
2.2 Pawn/Pincer
2.3 Withdrawer
2.7
Chameleon/Imitator
2.5
Coordinator
2.7 Chameleon/Imitator
On the diagram on the right, the white chameleon moves
g6-e6-c6, capturing all seven black pieces except the king
in one move and delivering check.
It captures the black withdrawer by moving away
from it.
It captures the black long-leapers by jumping over
them.
It captures three black pawns by surrounding them.
(A chameleon can only capture pawns on a horizontal move or vertical move, not on a diagonal move.)
2.6
Immobilizer
3 Variants
3 VARIANTS
pairs and destroy pieces at a distance. You form a rectangle with the coordinators at the opposing corners of the
rectangle. The pieces at the other corners are removed.
Note that all pieces are removed, both opponents as well
as your own. If the coordinators are on the same line,
then no pieces are removed.
Castle Tank (pusher). Can move one square in any
direction even if the square is currently occupied. If it
moves into an occupied square it pushes against the other
piece and forces it into the next square in the line. If
there is more than one piece in a line, then the whole line
of pieces is moved. If a piece is moved o the board
it is destroyed. If a piece is moved into a coordinated
eld, it is destroyed. If a tank pushes against an immobilized eld, then all immobilized pieces are moved including the immobilizer (remember that only opponent pieces
are immobilized).
3.4 Renaissance
As shogi is to chess, Renaissance to BaroquePieces
may be revived and reborn. Renaissance is played on a
99 board with a Swapper (or Resurrector or Ankh)
that moves like a queen for all ordinary purposes, but for
swapping actions must move like a king, trading places
with any adjacent piece (both friend or foe), never capturing it. Consistent with the concept of the Swapper' (or
Resurrector) being a piece wholly incapable of killing, it
can also step into any adjacent empty square, and leave
behind a previously captured piece resurrected by placing it in the square just vacated. Although, seen in that
light, though the Swapper is like a piece of life, it can
be transformed into a 1 square Bomb when captured and
readmitted to the board - but capable only of death. Instead of moving, a Bomb need merely explode to eect
the destruction of both friendly pieces and enemy pieces
adjacent to itself, and suiciding in the process. The destruction of pieces in this way causes all aected to be
unrevivable.
3.5 Rococo
3.2
Maxima
3.3
Optima
5
is the way the pawns work; they are called cannonball
pawns and move like a king, stepping 1 square in all directions, or leap over any adjacent piece (friend or foe).
The only way that they can eect capture is by leaping,
and landing on the enemy piece. They cannot capture
like a king does. Cannonball pawns can be promoted into
other pieces when they reach the other side of the board.
The pawn formations unique to the parent game,
Baroque, already signicantly dierent from traditional
chess, are not seen in Rococo. Instead, Rococos cannonball pawns seem to hang away from enemy pieces by
two or three squares, rarely coming into contact with each
other without advance preparation. In both chess and
Baroque, however, ne nuances in maneuvering are made
possible by locking positions together, made concrete by
the establishment of well-dened pawn structures. This
sort of thing is lacking in Rococo.
See also
Penultima
References
Pritchard, D. B. (1994). Ultima. The Encyclopedia of Chess Variants. Games & Puzzles Publications. pp. 32930. ISBN 0-9524142-0-1.
Pritchard, D. B. (2000). "18 Ultima. Popular
Chess Variants. B.T. Batsford Ltd. pp. 10407.
ISBN 0-7134-8578-7.
Pritchard, D. B. (2007). "17.9 Multiple forms of
capture. In Beasley, John. The Classied Encyclopedia of Chess Variants. John Beasley. pp. 15556.
ISBN 978-0-9555168-0-1.
External links
Ocial website
Ultima by Hans Bodlaender, The Chess Variant
Pages
Rococo by Peter Aronson and David Howe, The
Chess Variant Pages
An Illustrated Guide to Ultima Pieces animated
GIFs illustrate captures
Play.Chessvariants.org the Ultima PBM Game
Courier
Ultima at BoardGameGeek
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