Professional Documents
Culture Documents
a r t i c l e
i n f o
Article history:
Received 30 July 2008
Received in revised form 29 April 2009
Accepted 1 May 2009
Keywords:
Adult learning
Interactive learning environments
Country-specic developments
a b s t r a c t
In the last few decades, the implementation of information technology has given rise to several organizational training needs that have to be satised, in order to empower organizational IT performance. The
users of new technologies have to be trained quickly and efciently, and since they are usually distributed to different remote locations, web-based training is the preferred, and sometimes the only, process
for employee training. This study deals with the prognosis of employees intention to use a web-based
training process, by extending the technology acceptance model using some other related factors, such
as learning goal orientation, management support, enjoyment, self-efcacy and computer anxiety. Two
hundred and eighty seven employees participated in this study to test the validity of the research model.
The ndings of the structural equation modeling indicate that enjoyment, perceived usefulness and perceived ease of use directly affect employees intention to use web-based training, while learning goal orientation has the strongest indirect impact on employees intention. Finally, three new causal relations are
proposed for further research.
2009 Elsevier Ltd. All rights reserved.
1. Introduction
The combined effect of reduced cost and the improved capabilities of information technology has inevitable led to signicant increased
in computer delivered training, such as computer- and web-based training, e-learning and multimedia learning environments (Brown,
2001). Welsh, Wanberg, Brown, and Simmering (2003: 246) dene e-learning as the use of computer network technology, primarily over
an intranet or through the internet, to deliver information and instruction to individuals [employees], while Sun, Tsai, Finger, Chen, and
Yeh (2008) describe it as a web-based system that makes information or knowledge available to people for education and training purposes
in a modern society. Moreover Galagan (2000), stressed the increased use of internet technologies to deliver training, introducing the elearning Revolution period. For DeRouin, Fritzsche, and Salas (2005) and Burgess and Russell (2003), e-learning is a powerful tool which
helps rms to deliver many and varied instructional technologies and methods to employees (DeRouin et al., 2005: 921).
One of the major benets of such systems is the allowance of individuals to control the pace of the training and to tailor learning according to their personal needs (Ely, Sitzmann, & Falkiewicz, 2009). As training is regarded as a one of the most pervasive means for productivity
and job performance enhancement in the work environment (Gupta & Bostrom, 2006), organizations of all sizes should capitalize on the
advantages of such technologies to provide employees with the continually increasing demand for new skills acquiring. That is particularly
evident in relation to new technology usage, where evidence from the US conveys that one third of the employee-sponsored programs in
2004 targeted for computer skills improvement (Dolezalek, 2004). The enhancement of skills and abilities of employees in relation to information and telecommunication technologies (ICT) is of vital importance for European organizations, as well. Support for the importance of
ICT skills, namely professional skills, user skills and e-business skills, the competitiveness and growth of the European economy can be found
in various European Commission documents and initiatives (European Communities, 2008: The European e-Business Report 2008).
This issue is especially signicant for small and medium sized enterprises (SMEs) whose lack of ICT skilled human resources and inability to keep up with current market demands may jeopardize their viability (Duan et al., 2002). Realizing the importance of SMEs for national economies, since in the European Union (EU) 99.8% of the rms are SMEs, contributing to two-thirds of all employment (Carayannis,
Popescu, Sipp, & Stewart, 2006), several EU funded projects, such as the Leonardo da Vinci were set up to assess training needs and
provide SMEs with a web-based training system that is exible, low cost and easily accessible (Duan et al., 2002). Statistics regarding
the penetration of new technology in Greek business environment looks promising. According to The European Innovation Scoreboard
878
report for 2008 (EIS, 2009) broadband access by Greek rms has increased by 51.6%, over the past 5 years. Yet, the European Information
Technology Observatory (EITO) reported that in 2004, IT expenditure in Greece was still among the lowest in EU countries. These steps
forward can be largely attributed to several projects that have been developed to help SMEs and very small enterprises keep up with ebusiness and e-commerce technologies, such as the Go-digital project, funded by the Greek Ministry of Development and approved in
2000 by the European Commission as a part of the eEurope action plan. An example of actions undertaken in line with this project include
a model for the design of a web-based electronic train systems (ETS) for Greek agribusiness SMEs proposed by Costopoulou, Vlachos, and
Tsiligiris (2002). The basic aims of this system include building awareness on ICT and e-business practices, teaching of necessary skills in
using the Internet for e-commerce, provision of necessary education material and provide on-line training and consultancy. Despite those
signicant developments, little is known regarding the acceptance of such system by users in the organizational context. This is because
most of prior studies on user acceptance have focused on specic information systems in Management Information Systems elds, other
than education (Lau & Woods, 2008). Moreover, investigating the acceptance and use of such systems by employees is as important as
building web-training systems, specically designed to address the needs of Greek enterprises.
Stemming from the importance, diversity of form, effectiveness and impact of e-learning, this study concentrates, primarily, on employees training approach and, more specic, their training through the web (web-based training). The signicant growth of the World Wide
Web has enabled it to emerge as a powerful new tool, which provides organizations the necessary facilities to strengthen and improve their
operational and managerial processes. Web-based training indicates the planned efforts to increase job-related knowledge and skill
(Welsh et al., 2003: 246) through the web. With the intention of achieving a successful and useful web-based training in organizations,
managers have to take into account different views, such as the eld of design and development, different departments, like marketing,
human resources, research and development (R&D) and information technology (IT), and different employee needs, roles and capabilities
(Chan et al., 2002). Web-based training can be seen as a vehicle that may increase the speed, decrease the barriers, disperse the geographical range and reduce the costs of knowledge sharing within an organization and improve and accommodate the communication between
users. Nevertheless, there are also a few inhibitors that limit its adoption and implementation by organizations, such as software and hardware constraints or psychological factors (Chan et al., 2002).
Web-based training has generated the noteworthy interest of scholars from social psychology and information system elds who have
identied specic constructs which inuence the intention of employees to use it for their educational purposes (Sun et al., 2008; Yi &
Hwang, 2003). The technology acceptance model (TAM), introduced by Davis (1986) is one of the most frequent used models for predicting
and explaining user behavior and IT usage. According to Davis, Bagozzi, and Warshaw (1989: 985), the main goal of TAM is to provide an
explanation of the determinants of computer acceptance that is general, capable of explaining user behavior across a broad range of enduser computing technologies and user populations.
However, many scholars (Venkatesh, 2000) underlined the parsimony of the initial TAM and proposed several extension constructs from
related theories, such as economic, psychology and marketing (Xu & Yu, 2004). Based on another similar research (Yi & Hwang, 2003), this
study makes an effort to extend original TAM and its constructs (perceived usefulness and perceived ease of use), by incorporating additional ones, namely, management support, enjoyment, self efcacy, computer anxiety and learning goal orientation, for predicting the
intention of Greek employees to adopt web-based training. Although similar models have been widely utilized in the past to examine user
intentions, it is signicant to further test the applicability of the model and the generalizability of results produced from Western-European, Northern-American and Asian samples in the Greek context.
This paper is organized as follows. In Section 2, a theoretical framework and the research hypotheses are presented. Section 3 provides
an overview of the methodological approach adopted concerning the data collection instrument and process. The results of the data analysis are discussed in Section 4, while some concluding remarks, managerial implications, limitations and directions for future research are
provided in Section 5.
879
Management
Support
H5
H4
H7
Enjoyment
H6
H17
Perceived
Usefulness
H2
H8
H14
Learning Goal
Orientation
H15
Intention
H12
H3
H1
Self Efficacy
H11
H13
H10
Perceived
Ease of Use
H9
Computer
Anxiety
H16
Fig. 1. Employees acceptance of web-based training.
2.3. Enjoyment
Davis, Bagozzi, and Warshaw (1992) and Igbaria, Schiffman, and Wieckowshi (1994) introduced perceived enjoyment and placed it in
parallel to the main belief constructs of TAM as a cognitive response (Al-Gahtani & King, 1999). Perceived enjoyment is dened as the
extent to which the activity of using the technology is perceived to be enjoyable in its own right, apart from any performance consequences
that may be anticipated (Davis et al., 1992: 1113). Scholars argue that the perceived enjoyment of using a system positively inuences the
perceived ease of use (Koufaris & Hampton-Sosa, 2002; Moon & Kim, 2001; Venkatesh, 1999, 2000; Yi & Hwang, 2003), the perceived usefulness (Agarwal & Karahanna, 2000; Koufaris, 2002; Yi & Hwang, 2003) and the behavioral intention to use a system (Davis et al., 1992;
Venkatesh, Speier, & Morris, 2002). Consequently, the following hypotheses are proposed:
H6. Perceived Enjoyment has a positive effect on Perceived Ease of Use.
H7. Perceived Enjoyment has a positive effect on Perceived Usefulness.
H8. Perceived Enjoyment has a positive effect on Behavioral Intention.
880
H16. Learning Goal Orientation has a positive effect on Perceived Ease of Use.
Moreover, considering the adoption of a new system, it has been found that learning goal orientation enhances the enjoyment which
individuals are expected to have from the challenge of learning new features of the technology. Yi and Hwang (2003) tested this positive
relationship, but they did not nd any signicant effect on it. Thus, the following nal hypothesis is proposed:
H17. Learning Goal Orientation has a positive effect on Perceived Enjoyment.
881
3. Research methodology
3.1. Sampling and data collection
A structured questionnaire was designed and used for collecting data. This study measures eight (8) constructs and the questionnaire
was divided into nine sections. The rst section refers to the general characteristics of the correspondent and the rm, while each one of the
following sections refer to (includes questions that measures) each of the constructs used in the research model: correspondents perceived
ease of use, perceived usefulness, rms management support for web-based training usage, correspondents enjoyment, computer anxiety,
self efcacy, learning goal orientation and, nally, the last section measures correspondents intention to use web-based training. All items
(totally 44) were measured using a seven point Likert scale ranging from 1 (totally disagree) to 7 (totally agree) (Appendix A). Table 1
shows the questionnaire constructs, their operational denition, the number of items used to measure each construct and the related
literature.
Table 1
The questionnaire constructs and operational denitions.
Constructs
Operational denition
Items
References
Intention to use
web-based
training
Management
support
Perceived enjoyment
A persons subjective probability that he will perform some behavior (use Web-based
training).
Perceived usefulness
Perceived ease of use
Learning goal
orientation
Self-efcacy
Computer anxiety
4
4
8
10
4
882
Table 2
Respondents prole.
Employees
Measure
Items
Percentage
Gender
Male
Female
Mean: 37.24 years
Std. 9.816
High school
Undergraduate studies
Postgraduate studies
Mean: 12.39 years
Std. 9.583
Mean: 10.54 years
Std. 5.745
Full time
Part time
Management
Production
Support (Technical & clerical)
59.8%
40.2%
Manufacturing
Trade
Construction
Banks
Services
Leader
Big player
Competitive
Small player
Follower
28.9%
25.1%
6.6%
21.3%
18.1%
28.6%
27.5%
33.1%
10.5%
0.3%
Age
Education
Work experience
Computer experience
Occupation
Position
Firms
Sector
Competitive position
31.4%
59.3%
9.3%
95.1%
4.9%
50.8%
22.8%
26.4%
Table 3
Conrmatory factor analysis.
Construct
Items
Mean
St. deviation
Loadings
CMIN/DF
GFI
CFI
RMR
Ease of use
EOU1
EOU2
EOU3
EOU4
5.55
5.58
5.45
5.43
1.403
1.359
1.454
1.456
0.904
0.922
0.902
0.917
7.545
0.967
0.986
0.029
Usefulness
US1
US2
US3
US4
5.87
5.67
5.77
5.70
1.237
1.354
1.253
1.367
0.860
0.902
0.863
0.916
5.764
0.976
0.986
0.025
Management support
MS1
MS2
MS3
MS4
MS5
MS6
5.46
5.18
5.03
5.05
5.25
5.22
1.570
1.721
1.770
1.680
1.660
1.658
0.709
0.932
0.901
0.866
0.854
0.830
1.624
0.985
0.997
0.035
Enjoyment
ENJ1
ENJ2
ENJ3
5.56
5.55
5.39
1.375
1.318
1.404
0.910
0.977
0.834
1.452
0.926
0.931
0.061
Computer anxiety
CA1
CA2
CA3
CA4
1.90
2.10
1.94
1.71
1.608
1.666
1.603
1.506
0.854
0.887
0.943
0.934
8.500
0.957
0.980
0.042
Self efcacy
SEF1
SEF2
SEF3
SEF4
4.64
4.87
5.02
5.21
1.896
1.756
1.735
1.599
0.909
0.911
0.869
0.756
3.795
0.987
0.994
0.042
LGO1
LGO2
LGO3
LGO4
LGO5
LGO6
LGO7
LGO8
6.05
6.31
5.90
6.27
6.27
6.20
6.31
6.10
1.149
1.149
1.231
1.012
1.021
1.116
9.935
1.127
0.673
0.761
0.631
0.822
0.790
0.758
0.840
0.700
3.250
0.945
0.965
0.037
Intention
INT1
INT2
INT3
INT4
INT5
5.88
5.88
5.27
5.82
5.97
1.482
1.324
1.545
1.379
1.303
0.725
0.884
0.785
0.822
0.776
4.203
0.964
0.977
0.057
883
Table 4
Overall t of the CFA model.
Model-t index
Scores
2.944
0.974
0.974
0.079
0.082
.23***
Management
Support
(R2= .09)
.11**
Perceived
Usefulness
(R2= .43)
***
***
.31
Enjoyment
(R2= .27)
.28
.31***
.44***
.39***
.24***
Learning
Goal
Orientation
- .23***
.27***
.21***
Self
Efficacy
2
(R = .19)
.41***
Perceived
Ease of Use
(R2= .55)
**
- .23
.20***
Intention
(R2= .52)
.26***
Computer
Anxiety
(R2= .07)
.16**
- .18***
Notes: *** Significant at the p < 0.01 level, ** Significant at the p < 0.05 level
________: Originally Proposed Causal Paths
- - - - - - - : Additional Relationships Proposed by Modification Indexes
Table 5
Hypotheses testing results.
Hypothesis
Path
Path coefcient
Remarks
H1
H2
H3
H4
H5
H6
H7
H8
H9
H10
H11
H12
H13
H14
H15
H16
H17
0.16**
0.31***
0.26***
0.11**
0.24***
0.28***
0.39***
0.18***
0.41***
0.23**
0.21***
0.27***
0.20***
0.44***
Accepted
Accepted
Accepted
Accepted
Dropped
Accepted
Accepted
Accepted
Accepted
Dropped
Accepted
Dropped
Accepted
Accepted
Accepted
Accepted
Accepted
0.23***
0.23***
0.31***
Accepted
Accepted
Accepted
**
***
884
Table 6
Direct and indirect standardized effects of the model constructs.
ENJ
SEF
CA
MS
EOU
US
Intention
D
I
T
D
I
T
D
I
T
D
I
T
D
I
T
D
I
T
D
I
T
LGO
ENJ
0.436
0.019
0.455
0.269
0.096
0.372
0.212
0.002
0.214
0.084
0.084
0.308
0.308
0.198
0.274
0.472
0.227
0.283
0.511
0.411
0.411
0.049
0.049
0.241
0.099
0.340
0.280
0.092
0.372
0.393
0.186
0.565
SEF
CA
MS
EOU
US
0.230
0.003
0.233
0.410
0.059
0.469
0.179
0.077
0.256
0.107
0.262
0.137
0.137
0.031
0.031
0.107
0.104
0.104
0.172
0.172
0.033
0.033
0.262
0.163
0.080
0.243
0.306
0.306
Note: ENJ, enjoyment; SEF, self efcacy; CA, computer anxiety; MS, management support; EOU, ease of use; US, usefulness; D, direct effect; I, indirect effect; T, total effect.
885
perceptions regarding the utility of a web-based training application. On the other hand Saad (2007), proposed that LGO comprises,
along with extrinsic (outcome expectations and performance goal orientation) and intrinsic motivation (enjoyment), the three subdimensions of perceived usefulness. The author developed an extended TAM model to study students intention to use an Internet-based learning tool, in which perceived usefulness was replaced by the three aforementioned dimensions. Saad (2007: 296) postulates that . . .LGO can be considered equivalent to perceiving the system that is being used to be useful, but for reasons of selfimprovement.
The suggested relationship between LGO and perceptions of management support, to the best of the authors knowledge, has not
indicated before in the relevant literature, although the impact of various environment features has been widely examined in training-relevant studies. For example, evidence of a positive impact of organization climate (which includes management support) on
valence, i.e. according to expectancy theory, individuals beliefs regarding the desirability of outcomes obtained from training. . . (Colquitt & LePine, 2000: 680). Moreover, past literature has advocated that the extent to which environmental features as a whole are perceived by learners as barriers or enablers has an inuence on their motivation to learn; these perceptions are not necessarily based on
actual events or conditions (Klein, Noe, & Wang, 2006). As Klein et al. (2006) explains, learner characteristics, including learning goal
orientation, inuence the likelihood that certain features are perceived as enablers or barriers; accordingly, the impact of LGO on motivation to learn is proposed to be, at least partially, mediated by those perceptions. Seen from this angle, individuals with high LGO could
view management support as an enabling environmental feature, being more sensitive to realizing the efforts on behalf of top
management for promoting and supporting the utilization of such systems and viewing it as a means to achieve further personal
development.
Alternatively, there is evidence in the literature that LGO may be inuenced by environmental factors (e.g. Button, Mathieu, & Zajac,
1996; Dweck, 1986; Sample, 2004; VandeWalle, Cron, & Slocum, 2001). VandeWalle (2001) postulates that the dispositional goal orientation that an employee brings to the workplace can be supported or discouraged by the organizational culture. Although goal orientation is
mainly regarded as a dispositional factor, and is conceptualized as such in this study, literature has also been focusing on situational goal
orientation (also categorized as learning and performance) that can be induced via normative instruction (Loraas & Diaz, 2009). This has
given rise to a number of studies concerned with the design of goal orientation-based training interventions, which seem to yield consistent ndings with those of trait-based research (Kozlowski et al., 2001). Sample (2004), proposes a series of strategies that practitioners
may use in order to effectively combine learning a performance, among which are the assessment of employees goal orientation and
the design of human resource management strategies that emphasize and enhance learning for long-term results. However, further qualitative research is granted to study the dynamics between these constructs, as well as more empirical investigation to examine whether the
aforementioned relationship can be replicated.
Similarly to other studies (Koufaris, 2002; Venkatesh et al., 2002; Yi & Hwang, 2003), all the hypotheses for the perceived enjoyment
construct have been conrmed by the results of this analysis (H7, H6, H8 and H14). The strongest direct relationship is between perceived
enjoyment and a trainees intention to use web training (0.39***, H8), indicating that the level of the trainees perceived enjoyment mainly
affects the intention construct. Focusing on this relationship, it can be said that an employee, possibly, intends to use a web-training platform when he/she believes that the training process will be an interesting, helpful and enjoyable one. In other words, if the employee
thinks that the training program will be boring and without any real value for him/her, he/she will not be excited enough to participate
in the training process.
Moreover, if the training program is enjoyable for and considered as interesting by the trainee, its on-the-job usefulness (H7) and ease of
use (H8) will be realized more easily and faster. The relationship between perceived enjoyment and self efcacy conrms the fact that an
interesting and joyful training program may lead trainees to develop new initiatives, to overcome difcult and anxious on-the-job situations and to improve their personal job-esteem (H14).
Further, there is also a proposed negative relationship ( 0.23***) between perceived enjoyment and computer anxiety. This relationship
possibly indicates that, when the trainee enjoys his participation to a web-training program, his computer anxiety level is low. On the other
hand, if the trainees perceived enjoyment is low then he is unsure of his computer usage capabilities, he is not condent to use the computer for the training program and he may possibly put relatively limited effort into the training process.
Further, self-efcacy positively affects a trainees perceived ease of use (H11), as Venkatesh (2000) also found, because of the fact that
trainees perceived ease of use is possibly based on their perception of their capabilities. In other words, if trainees have a strong condence
in their computer usage capabilities (judgment, skills and abilities) then they more easily realize the easiness of the training program.
As Brosnan (1998) also found, there is a negative relationship ( 0.23**, H13) between self-efcacy and computer anxiety, probably because, when trainees are condent of their computer usage capabilities (judgment, skills and abilities) then they are not fearful and anxious
about using a web-training platform.
As far as the computer anxiety construct is concerned, only one of the two causal relationships is valid. Firstly, there is a negative relationship ( 0.18***, H9) between computer anxiety and perceived ease of use as Igbaria and Iivari (1995) also found. This relationship is
possibly extracted because when trainees are anxious and fearful about their computer use, then it is more difcult for them to realize
or understand the easiness of a web training learning method.
As far as the perceived ease of use is concerned, its positive relationships with intention and usefulness (H1, H3) have been conrmed,
as many other studies also found (Liu & Wei, 2003; Moon & Kim, 2001; Vijayasarathy, 2004). These ndings imply that if a trainee has
realized the easiness of a training program then he or she also realizes its on-the-job usefulness and intent to use it. Finally, a positive
relationship between perceived usefulness and intention (H2) also appears, as Moon and Kim (2001) and Liu and Wei (2003) also found,
suggesting that when a trainee understands the usefulness of the web-training program then the lack of his/her intention to participate
increases.
Overall, all these direct relationships between enjoyment, ease of use, usefulness with intention have been found to be statistically signicant (Table 6). Interestingly, the relationship with the highest magnitude is the one between enjoyment and intention (0.393***) suggesting that, apart from anything else, web-training program designers must pay particular attention to make the whole process more
joyful for the trainees. The second more important relationship seems to be between usefulness and intention (0.306***) and the third between ease of use and intention (0.163**). Surprisingly, though, when taking into consideration the indirect impact as well, learning orientation arises as the relationship with the second highest total importance for intention (0.411***). This is a very signicant result indicating
886
that training programs must be directly related to trainees real task-execution problems and that managers must explain to trainees the
usefulness of these programs to each one of them.
As regards to the three relationships of the originally proposed model, they are not supported by the statistical analysis; therefore, they
must be removed from the model. In detail, the relationship between management support and perceived ease of use (H5) found to be
insignicant (as Wu, Chen, & Lin, 2007 also found). This nding is in contrast with other previous researches (Igbaria & Iivari, 1995; Igbaria
et al., 1995, 1997) where there is, indeed, a signicant relationship between management support and perceived ease of use. However, it
must be stressed here that in these previous researches the relationship coefcients are too weak (0.09 in Igbaria & Iivari, 1995; 0.14 in
Igbaria et al., 1995; 0.07 in Igbaria et al., 1997) and as Igbaria and Iivari (1995: 601) stated managers . . . are most likely to have a great
impact on the users belief in the systems usefulness and benets implying that management support inuences mostly perceived usefulness than perceived ease of use.
The nding that management support is not related to perceived ease of use probably indicates the fact that managers stress out mainly
the benets for the employees derived from using a web-based training system and thinking that their employees will eventually use the
training platform regardless its degree of easiness. This nding is in line with the aspect that perceived usefulness is more inuential than
perceived ease-of-use in determining usage (Igbaria & Iivari, 1995: 602).
The second relationship that has to be removed from the model is between computer anxiety and perceived usefulness (H10). The ndings indicate no direct inuence to perceived usefulness, but a weak negative ( 0.031) indirect inuence to perceived usefulness through
perceived ease of use. As Igbaria and Iivari (1995) also pointed the effects of computer anxiety to perceived usefulness are mainly indirect
and channelled through perceived ease of use. Since this form of anxiety is a dynamic feature of the trainees, it can be changed by improving trainees abilities via training. This nding probably indicates that as trainees use the training platform systematically their anxiety is
reduced and their condence is increased, thinking now that the training platform is an ease one to handle and eventually try to utilize it in
the most useful way for them.
Furthermore, as Igbaria and Iivari (1995) and Wu et al. (2007) also found, the relationship between self-efcacy and perceived usefulness (H12) has also to be removed from the model as the ndings indicate that their relationship is not a signicant one. However, again
there is a weak (0.137) indirect inuence to perceived usefulness through perceived ease of use. According to Venkatesh (2000: 347) there
is experimental evidence supporting the causal ow from computer self-efcacy to system-specic perceived ease of use (Venkatesh &
Davis, 1996). and their relationship can be . . .justied on the basis that in the absence of direct system experience, the condence in ones
computer related abilities and knowledge can be expected to serve as the basis for an individuals judgment about how easy or difcult a
new system will be to use Venkatesh (2000: 347).
887
888
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