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FLASH POINT: FIRE RESCUE illustrated cheat sheet (experienced game)

Situation

You and your teammates are firefighters

Your goal

Get at least 7 victims

1. Take
actions

called in to fight a blazing fire.

to the rescue spot before the building collapses!

On each turn, you take actions using your actions points (AP):
MOVE to adjacent space
Cannot end your turn at a fire

EXTINGUISH smoke or fire


In current or adjacent space

Move to a space without fire

1 AP

while carrying 1 victim/hazmat 2 AP


Move to space with fire
2 AP

Reduce fire to smoke


Remove smoke
Thus, to remove fire

1 AP
1 AP
2 AP

fire

POI token

victim

CHOP axe to damage/destroy adjacent wall


Destroyed walls no longer block movement etc.
Damage wall (place 1st damage token)

2 AP

Open a door

1 AP

Destroy wall (place 2nd damage token)

2 AP

Close a door

1 AP


damaged wall
with 1 damage
token i.e. still

blocks movement destroyed wall with 2 damage
etc. tokens i.e. no longer blocks
movement etc.
FIRE DECK GUN while at engine

Drive to next parking space 2 AP


ambulance

ambulance parking

engine

For the engine, you must there to


drive it. For the ambulance, you can
also drive it remotely. After riding
either, you choose which half of the
parking space to end up on.

engine parking

Other firefighters ride for free.

Fire the deck gun


4 AP
Roll dice for target. Flip* dice to opposite
sides if needed to keep target within same
quadrant (red dotted lines). Remove fire or
smoke from target and 4 adjacent spaces
(unless blocked by wall or closed door).
Cant fire if any firefighter in quadrant.
[*] Flipping it should give you 9 minus the number.

After each players actions, the fire spreads unpredictably, and sometimes dramatically!
1. ROLL FOR FIRE TARGET

2. SPREAD THE FIRE AT TARGET

3. RESOLVE ANY EXPLOSION(S)

4. RESOLVE ANY FLARE UP(S)

Roll the red and black die to


determine target on board grid

If target
is an open space add smoke
is already smoke it become fire
is already a fire EXPLOSION!

From the spot of the explosion, shockwaves spread


out in all 4 directions.

The fire jumps! Roll for a new fire


target and spread the fire at that
target according to normal rules.

Its helpful for team


communication to say I rolled
5-6 i.e. always red then black.

3. Update
points of
interest
(POIs)

smoke

open
door

DRIVE ambulance or engine


to a matching parking space

RESCUE a victim
Carry victim to the
ambulance (or drive the
ambulance to victim).
Victim is now rescued!
Put victims token on
rescue area.
DISPOSE hazmat
Carry it outside house.

closed
door

How many action points do you get each turn?


Around 4, depending on your specialist role. See below.

hazmat

The rescue spot "


on the corner of the board

OPEN/CLOSE adjacent door


Interior doors only; exterior
doors are always open.

Whenever you reach a POI token, flip it


over (for free). If its a false alarm (blank),
remove it.

2. The fire
spreads!

For setup, see page 7 of the official rules.

If smoke is ever next to a fire


it immediately becomes a fire
Additionally, if fire target has
a hot spot FLARE UP!

EXPLODING HAZMATS

KNOCKED DOWN FIREFIGHTERS

If fire ever appears on hazmat


EXPLOSION!
hazmat turns into hot spot

If fire ever appears on a firefighter,


they are knocked down, i.e. moved to
the ambulances current parking
space (either half of space).

At end of each turn,


make sure board
still has 3 POIs on it.
1. ROLL FOR POI LOCATIONS
Roll the die to determine location on
board grid for any new POI tokens.
2. SHIFT LOCATIONS IF OCCUPIED
If any rolled POI location is occupied by smoke,
fire, a firefighter, or another POI or victim, shift it
according to colored arrows on the board.
At the end of each turn, also remove any smoke
or fire tokens outside of the house.

If a shockwave
passes open door removes door, keeps going
passes destroyed wall keeps going
hits existing fire keeps going
hits closed door removes door, stops
hits undestroyed wall adds 1 damage*, stops
reaches an open space adds fire there, stops
VICTIMS LOST
If fire ever appears on a victim/
POI, the victim /POI is lost. Move
the token to the lost spot on
board, revealing it if needed. "

If the new fire target also


has hot spot its another
FLARE UP! (Roll again, etc)
When you finally get a target
without a hot spot, add one there!
[*] COLLAPSE!
If the last damage
token gets placed,
the building collapses
and the game is over!

Specialist roles

Saving actions

Each player picks a specialist card to start the game. As noted on the
cards, specialists have unique abilities, a certain number of normal APs
each turn, and sometimes free additional APs each turn.

You can save normal action


points for later turns up to
4 total. Keep track using
saved action tokens "
You cannot save free
additional APs.

CHANGING ROLES
To change your role during the game, spend 2 APs while at the engine
at the start of your turn and pick a new role. Keep saved action tokens.
You can now use new specialists points less the 2 you spent to change.

Colored player cards matching your


firefighter figure are a good place to put
your saved action tokens.

This fan guide created by Ien Cheng, ghopper21 on BGG. Thanks to BGGs JeVo, Beloch, Robrob, Momerath, and costguy for edits. Not for commercial use. Artwork copyright Indie Boards and Cards. Used without permission. [v1.1]

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