Professional Documents
Culture Documents
The 9
Age
th
contents
introduction
u n dy i n g dy n a s t i e s :
9
11
13
14
16
17
19
Skeleton Cavalry
Great Vultures
Scarab Swarms
Sand Scorpions
Sphinxes
Shabti
Sand Stalkers
n a p ta a n m a g i c
21
22
22
23
25
27
28
Tomb Cataphracts
Necropolis Guard
Colossi
Charnel Catapult
Winged Reapers
Dread Sphinx
The Casket of Phatep
29
30
32
34
35
37
39
41
43
t r e a s u r e s o f t h e t o m b 46
a r m y l i s t 49
e p i l o g u e 63
q u i c k r e f e r e n c e s h e e t 64
army special rules
the
9th
age team
texts
Thomas Karlsson cover art, pages 11, 14, 17, 23, 28, 32, 39 and ornamental art. Ollie Cuthbo pages 9, 35,
41, and 46. Francesco Sturlese pages 3, 8 and 30. Adalidsilvano pages 5, 21, 25 and ornamental art.
Alberto Bontempi pages 19 and 29. Davide Castelluccio pages 27 and 37.
design
kingdoms
of the dead:
my travels in Naptesh
by Beatrix von Ueblingen, Wizard of the Imperial
Society of Eichtal
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
t h e g r e at dy i n g
The following excerpt is from Abd al-Latifs seminal translation of the
Naptaan Book of the Dead. It is reproduced here in the Imperial tongue by
permission of the Great Library of Eichtal.
Vizier to Phatep was Setesh the Outlander, whose heart grew hard with envy
of his king. In secret he brought together others of the younger houses of Naptesh, promising them wealth and power when he came to rule. First among
Seteshs conspirators was Nepharet, the
queen of Hanaphuk. Nepharet had long
resented the rule of the kings of Teh5
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
Unknown to Setesh, one of his followers Tekhamun, the Twice-Turned already grew sick with guilt at what they
had done, the taste of the kings blood
turning foul on his tongue. So it was that
on his journey home, Tekhamun threw
the chest containing Phateps head into
the great River Napaat, which carried it
to the feet of Queen Teput.
Setesh threw open the gates of the underworld, dragging the dead from their
rest to fight for him again, and the armies of Teput were thrown back. For
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
realised the terrible truth of his promise. She cried to the gods of Naptesh to
spare her, and she was answered. The
gates of the underworld were shut forever, sealing Setesh in as god of his own
prison. In turn, the people of Naptesh
were condemned never to know peace
in the halls of the afterlife, wandering
instead in this world as the restless dead.
So it was that the Kingdom of Naptesh became the Kingdom of the Dead.
Those living who remained in the haunted lands soon fled, their fields already
turned to ash by the curse of the gods.
Only those nobles who could not bear to
leave the proud history of their ancestors remained. Waited on by households
of the dead, they lingered in their palaces of marble and alabaster until death
came for them. Then their undead servants would embalm them according to
the ancient custom, and carry them to
their tombs, to wait down the long ages
against the day that Setesh the betrayer could be destroyed, and their path to
paradise made clear once more.
Variations on this myth have been found in the Annals of the Dust Sea and in the oldest catacombs of Avras. Records exist of another account encountered by the crusaders of Equitaine
under the rock formations on the north coast of Naptesh known as the Pillars of Har-Khowar
- regrettably, these carvings were destroyed at the order of the priesthood of Sunna - B. U.
k i n g d o m s o f t h e d e a d : m y t r av e l s i n n a p t e s h
Gilles DAuvigne - a
Johannes Grunstein
Gunther Helmgart grim fellow, and the
head of our porters from - a scholar of ancient hisnewly-appointed leader
tory from the University
the Imperial Society. A
of our guards. Gunther
of Narrenwald. He seems
stout and reliable man,
found him close to the
singularly useless to me,
he has been invaluable on
the journey thus far. I fear but Master Aldebrand in- docks, and says he fought
sisted we take him along. in the last crusade. From
however that the heat is
He claims some knowl- his scars it certainly seems
getting to him.
plausible.
edge of Naptaan hieroglyphs, and chews so much
qat that his hands tremble
incessantly if he goes one
day without it.
monarchs
of the dead
introduction
These can be seen as typical for the kings of Naptesh. Though during
the time of their empire all the cities of Naptesh answered to the King
of Tehmet, each city had its own royal line. The kings, or pharaohs,
were glorified as demigods, separate from and superior to the common
people who laboured to build their great monuments.
Each pharaoh kept a court, filled with lesser nobles (or nomarchs)
who claimed various degrees of proximity to the royal blood. Those
whose relation was too distant to hope to inherit sought glory on the
battlefield, or else joined the orders of the empires priests. Those of
higher birth attended closely to the wishes of the pharaoh, seeking always to be confirmed as his heir. The history of the greatest dynasties of
Naptesh could be traced for many centuries, and the throne of Tehmet
changed hands between them on several occasions. Since the fall of the
Naptaan empire, it is the tombs of the pharaohs that have formed the
most enduring symbol of their kingdom. According to legend, the mummified bodies of the kings still sleep fitfully within, waking sometimes in
kingly anger to direct their armies against the lands of the living. Thankfully, Valdes specimen showed no such inclinations - but the Society has
placed powerful wards on the chamber in which it is kept. Just in case.
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nomarch
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10
d e at h p r i e s t s
d e at h
priests
Akhamun? Is that you? You know me. Ages have passed and seas have dried
since last we fought, but I know the smell of your magic.
subject:
11
d e at h p r i e s t s
d e at h p r i e s t s
M.H.: I am Witchfinder General Matthias Horst, and you will answer my questions.
Who is this Akhamun?
subject:
Akhamun is a worthy foe. All beings are measured by their enemies, and so he makes me
mighty. Once before we battled. He was only a mortal then, like you, and I was yet to rise
in my masters favour. But that was many centuries ago.
M.H.: How does he still live?
He died long ago. In life, he was the slave of kings, dressed up in a pretty
gown. His order saw to their safe passage to the afterlife. How ironic that he should now
call them back from the grave.
subject:
In the past, his lands were fertile ground for my masters, and we vied for the souls of his
people. Now that kingdom is a barren desert, but Akhamun remains. He is cursed, like all
his people - he cannot rest in death. But his magic is still strong. It would have to be, to
make him an enemy worthy of my power.
M.H.: If you are so mighty, why take this body? Speak!
After many centuries, I returned to those lands to claim them for my masters. There I found Akhamun, rotted body and empty eyes, yet the same power within.
My followers battled his, and broke through his lines. I advanced to victory, only to be
engulfed in light and cast into this prison of flesh. A feat your pitiful priests could hardly
have achieved. They have not had millennia to study their craft.
subject:
My legion fell as he summoned his army to life again. But this is not the end, merely
a setback. My star will rise again, my allies will return through the Veil and we will
march once more. Your chains will hold me no more than this mortal vessel. And when
I have claimed my rightful place as master of Naptesh, I will come for you, Matthias. The
last thing you see in this life will be my true form and I will await you on the other side.
Death is no escape from the Dark Gods.
[Subject began to emit smoke from his mouth and eyes. Subject was destroyed by fire.]
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Soul Conduit
d e at h p r i e s t s
12
tomb harbingers
tomb
harbingers
mong the grave goods Valdes brought us was the golden icon. It
incorporates common elements from the Naptaan religion, such
as the winged scarab and the radiant sun. It is also inscribed with hieroglyphs proclaiming the praises of the king. It seems likely that this
formed a part of the kings banner.
Most interesting to me, however, was a carving we found on the decayed remains of the banner pole. From what legible sections we could
recover, it read:
l oya l s h e kt u k , f i r s t a m o n g t h e fa i t h f u l s o l d i e r s o f t h e
k i n g , b e a r s t h i s s ta n da r d .
l e t a l l w h o o p p o s e h i s l o r d t r e m b l e at i t s s i g h t .
This constitutes one of the few mentions in the written history of the
Naptaan of anyone not of the royal blood, for we can presume from his
name and lack of titles that Shektuk was a simple soldier. Valdes men
claim they found this artefact inside the tomb of Kharatep himself, a
position of great honour for one so lowly born.
One of Valdes crew in particular one Miguel was willing to tell
me a little more. According to Miguel, the banner-pole was found still
clutched in the hands of an intact skeleton, at least a head taller than
the other bodies in the tomb. Valdes was forewarned about how lightly
the dead sleep in Naptesh, and ordered the men to smash it to powder with clubs and hammers. If Miguel is to be believed, it killed three
men before the icon could be prised from its phalanges and even
then, one fleshless hand kept hold of the banner pole long after the
rest of the undead creature had been destroyed.
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d e at h p r i e s t s
13
tomb architects
tomb
architects
e are four days out of Port Reynaud, and have come to the landmarks Abdullah tells me are called the Teeth of the Asp. The
name is certainly apt - these two great obelisks jut up out of the desert
hills like the fangs of a great snake.
tomb harbingers
14
tomb architects
tomb architects
In the glory days of the Naptaan empire, these monuments would have
marked the boundary of the Naptaan territory, standing as a statement
of the empires great power and a warning against invaders. Now they
are eroded and half-buried in the dunes, but some of the intricate carvings recording the victories of the king who erected them still remain.
I had Gunthers porters shovel away six feet of the sand obscuring the
base of the columns much to the amusement of Abdullah and his
guides, who were content to sit and watch our northerners labouring in
the hot sun. Beneath the dedication to the Pharaoh Oseput we found
what I was searching for the makers mark of the Naptaan mason
who built the Teeth.
From the texts recovered by earlier expeditions, we already know that
among the common-born Naptaan the monument-makers were held in
high regard, second only to the priesthood. They were commissioned
to build the immense tombs of the pharaohs, and great statues glorifying their rule. The inscription we found on the Teeth says that this
architect one Ammtunek oversaw two thousand slaves in their
construction, and was favoured in the eyes of the pharaoh. Intriguingly,
the inscription also says that Ammtunek is buried under the obelisks,
and whosoever disturbs him by destroying his work will suffer his curse.
These great monuments must have been his lifes work.
I put forward the idea of sinking a mine pit under the right-hand obelisk to try to locate the burial chamber, but our guard captain Gilles refused outright, saying the obelisk might topple and crush us all. These
people have no vision!
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tomb architects
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15
ark of ages
ark of ages
n the second obelisk of the Teeth, we discovered another inscription. Though very worn by time and the elements, the hieroglyphs
were still legible, but of a variety I was not familiar with. A few pointed
prods of my staff woke Grunstein and set him to work translating the ancient script (I suppose this proves he is good for something, at least). It
would have taken him weeks to study the entirety of this inscription, but
we had only until sunset Abdullah and his men insisted we had to depart before dark. In the few hours we had available, what Grunstein did
manage to decipher made extremely interesting reading.
The inscription told of the great River Napaat, and the high priestess
of the river god who cruised its waters in a gilded barge crewed by eunuch slaves. A loyal servant of the pharaohs, her power brought wealth
and glory to the dynasty. Barbarous kings from far and wide brought
annual tribute to her temple.
When she died, she was mummified within her ark, which was buried intact in a great tumulus along with its crew to serve her in the afterlife. According to the curse-script chiselled upon the obelisk, she would serve her
masters in death as she had in life, and sail the waters of the underworld
to bring divine retribution on any who defiled the lands of the great river.
We had no time to decipher any more of the legend. With the fading of the
light, Grunstein and I were all but dragged away from the hieroglyphs by
our native porters. Abdullah never ceased scanning the darkening skies,
eyes wide with fear, until we were far from the ancient monuments. He
asked me what the two of us had found from our translation, but I thought
it best not to tell him. These Qassari are evidently even more superstitious
than our own men.
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ark of ages
necropolis guard (2)
bound spirits
4
4
5
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4
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60100 mm
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Chariot
special rules
Necromantic Aura
tomb architects
16
s k e l e t o n wa r r i o r s
skeletons
wo days past the Teeth, we have passed through the hills and entered what is known as the Great Desert. Before the fall of the
Naptaan empire much of this was supposedly fertile farmland. Now
there is nothing but windblown sand - the curse of the gods, or so the
legend says. I have my own theories - the Naptaan civil war was a bitter
arc of ages
17
skeletons
s k e l e t o n wa r r i o r s
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skeletons
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skeletons
18
skeleton chariots
skeleton
chariots
s k e l e t o n wa r r i o r s
19
skeleton chariots
skeleton chariots
Before the rise of the horseman, chariots were the first use of horses in war. As a means of carrying nobles into the heart of battle with speed and style, chariots were highly prized in Naptaan armies.
The prevalence of chariots in the Naptaan empire is disputed, yet my studies have unearthed evidence
of the vast scale of their usage. A tablet inscribed with a record of the battle of Qashek was uncovered
some fifty years ago and I have spent most of those years attempting to translate the hieroglyphics. It
tells the story of King Kentak the First, who led a force of ten thousand chariots against the Edu people. Allowing for poetic licence, this is still the greatest use of war machines in ancient times, or possibly even to this day.
As described on the tablet, each chariot was part of a squadron of one hundred headed by a noble, with
gilded hieroglyphics proclaiming the honour of the squadron leaders dynasty. I have often dreamt
of that sight; the lines of chariots as they crested the dunes, glittering in the sun like a golden wave
poised to crash down and wash away their foes. What I wouldnt give to possess a specimen for the Society, to display and to prove that Naptaan society predated the spread of modern cavalry, which was
only developing among the more nomadic peoples of the Edu and the ancestors of the Qassari.
Doctor Eckhardt Friedman - The Golden Dynasty (Eichtal Press, 937 A.S.)
The messengers said, the Edu stand ready. We have strong men and strong horses, our arrows are
swift and our spears are long. We are more numerous than the grains of sand in the desert.
And Pharoah said unto them, just as the sand of the desert, we shall crush your armies beneath our
wheels.
- Excerpt from inscription on the Qashek Stone
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Free Reform
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20
s k e l e t o n c a va l ry
skeleton cavalry
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riders
skeletal horse
2550 mm
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Cavalry
skeleton chariots
21
g r e a t v u lt u r e s , s c a r a b s w a r m s
g r e at v u lt u r e s
5th of Blhenzeit, 962 A.S.
e are in the deep desert now. The nights are freezing, the days
are baking hot. This damned sand gets everywhere, even into my
books. Gunther has turned as red as a beetroot, but soldiers gallantly on.
A growing flock of vultures have been circling us as we progress. Tiring of
their attention, one of Gilles' men managed to bring one down with his
bow. Thinking it might make a decent supper, when he went to retrieve it
he found its flesh was putrid and decayed, as if it had been dead for many
months. It seems that in the kingdom of the dead, even birds and beasts
can find no rest in death.
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great vulture
4040 mm
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War beast
s ca ra b s wa r m s
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scarab swarm
10
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Swarm
skeleton horsemen
22
sand scorpions
sand scorpions
g r e a t v u lt u r e s , s c a r a b s w a r m s
23
sand scorpions
sand scorpions
slaying three of our guards with its claws and striking another with its
sting. The spears of the guards could draw no blood from it only a
trickle of desiccated dust. Like the carrion birds, I do not believe it
was truly alive. Even my strongest spells appeared to have little effect.
When it became apparent that our numbers were too great for it to
overcome, it burrowed back out of sight. The last we saw of it was
a fast-moving wave of sand, rolling away from us and out into the desert.
Whatever venom is in these creatures stings must be extremely
powerful the entire arm of the man who was stung is now severely necrosed, and the rot is spreading to his torso. It is a testament
to the strong constitution of Gilles guards that the man is still alive,
but he surely will not last the night. I must secure some samples
of venom from the wound to show to the alchemists back home.
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Monstrous Beast
sand scorpions
24
sphinxes
sphinxes
e have arrived! Our scouts sighted the necropolis early this morning,
and we pushed the men hard to reach it before dusk. The Pyramid
of Kharatep is a magnificent sight. A man-made mountain, it towers over the
desert. Looters have stripped it of much of its marble facing, but much still
remains around the apex, shining a brilliant white in the sun. The necropolis
stretches for some distance around it, half-submerged beneath the shifting
sand scorpions
25
sphinxes
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battle sphinx
riders (4)
50100 mm
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Ridden Monster
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royal sphinx
50100 mm
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Monstrous Beast
shinxes
26
shabti
shabti
a crocodile and an eagle and a fox. Its hard to see
their movements in the flicker of those damn lamps,
but theyve got giant bows, biggern me. The rats get out
their pistols and start firing back, but its no good. Behind us, the other statues are coming alive too, one right
I used to fight for the empire, but the verminnext to me. This thing is fifteen feet tall if its an inch,
kin caught me. Made a slave out of me, sweating all stone and bone, with a blade even bigger than those
down in the dark, til they rounded a dozen of us damn bows. Ive never been so scared in my life.
up for their expedition into the desert. All us humans had heard the stories about that place, but After that it was a blur. The rats stolen horses are
shrieking and the monster is slamming its jaws open
you dont say no to a rat with a whip.
and shut, making an awful clacking sound as it kills.
Some people call the rats cowards. Theyre probSeeing the rats running, I grab the pack horse beside
ably right. But rats are damn good at saving their me, motion my friend Lora to do the same and we
skins a rat will be running before a man has flee the cave, out into the storm. Never looked back,
even soiled his breeches. We were about three days not once.
into the journey when suddenly the rats went all
Wulli Schmidt,
twitchy. There was a big sandstorm blowing in,
once of the Seventh Auldheim Spears
and they could feel it in their whiskers. The overseer screams something in their filthy language and
next thing were all running for cover in a crack in
the cliff-face. Us slaves in the back barely make it
in before the storm hit.
You want to hear about the Kingdom of the Dead,
you say. You ever heard about statues that walk,
twelve feet tall and swinging blades bigger than
a man? I thought not.
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shabti
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Monstrous Infantry
shinxes
27
s a n d s ta l k e r s
s a n d s ta l k e r s
I remember as a boy I once went out into the desert. Some friends and I had wanted to do it for weeks
but my father had always forbidden it. I stole one of his camels and we took a tent between us. We
took it in turns, two of us would ride the camel and the other would walk.
We only stayed out there one night; we awoke to find our camel frozen into stone. I was sick I
think what kind of a thing can do that? All around our tent were ridges and valleys of sand, rising over and under one another for tens of feet in every direction. To the south of us, five valleys met
and carried on together as far as the eye could see. Must have been their tracks, whatever they were.
Needless to say we packed up the tent and fled. Ive never been comfortable in the desert since.
Funny thing is, when I got back, I thought my father would be angry about the camel, but other than
me, he seemed more worried that he would lose the tent.
Adil El-Amin, Qasari trader
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Monstrous Beast
Underground Ambush
shabti
28
t o m b c a ta p h r a c t s
tomb
cata p h ra c t s
Dear Joanna, I close my eyes and picture you every day. I want to hold you close to me again, now
more than ever. The Caravan was attacked three
days ago, but thank Sunna, I am safe.
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amuut
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Monstrous Cavalry
Underground Ambush
s a n d s ta l k e r s
29
n e c r o p o l i s g ua r d
necropolis
g ua r d
t o m b c a ta p h r a c t s
30
n e c r o p o l i s g ua r d
n e c r o p o l i s g ua r d
t h e l a s t l i v i n g p r i n c e s p r e pa r e t h e i r f o r e v e r
i n t h e i r o w n h o m e s t h e i r a n c e s t o r s s e rva n t s
3
4
pa l a c e s i n t h e i m m o rta l c i t y .
wa i t u p o n t h e m .
i n t h e i m m o rta l c i t y t h e i r a n c e s t o r s
s l e e p , w ra p p e d i n b a n da g e s ,
[ a r r i va l o f t h e i r
armed, shield-bound.
wa l l e d u p awa i t i n g t h e
[a
[entered]
sir hezek of
[ . . .
10
food.
c u t b u t n o t e at .
[no
[armies]
m a s t e r s ],
. .
blade-
t h e y ca n ]
l at e n a p ta a n s p l i n t e r ]
t h at g r e at c i t y .
h e t o o k t h r e e g ua r d s a n d
p o rt e r s .] w e n e e d e d g o l d f o r t ra d e .
o n e t o m b wa s o p e n e d . d u s t i s s u e d
hezek entered.
[ f o rt h ].
h e z e k s fa m i ly n o w c o u n t s i t s e l f fat h e r l e s s .
a p o rt e r r e t u r n e d .
t h e t o m b h a d g ua r d s , u n b r e at h i n g , d u s t - f l e c k e d , d e a d ly .
As anyone of the meanest intelligence can see, the most valuable information contained in these
verses is not the robbers fate, but rather the guards cursed with undeath as the legends of the
old kingdom say, and sealed inside their masters tombs! A journey to the ruins of Luxopolis is all
that is required for proof that I am correct. I dispatched my assistant Beppe on a south-bound ship
to investigate such a possibility, but he has not yet returned. No doubt the lazy boy has absconded
with the money I gave him...
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necropolis guard
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Infantry
n e c r o p o l i s g ua r d
31
colossi
colossi
n e c r o p o l i s g ua r d
Parzeval Schalle
32
colossi
colossi
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colossus
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Monster
colossi
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33
c h a r n e l c a ta p u lt
charnel
cata p u lt
I beg yer forgivness Sire. The lads and me, we marched on the hill like we was ordered. There was a
few of the skellingtons there, but nuthin we couldnt handle. Until the bits of bodies started fallin.
One first, then two, it were just rainin bones and gristle. We went from 50 brave lads to just a handful of us
in minutes. We tried ta stand, we truly did Sire, but we was dyin by the score. But that werent the worst.
They spoke. I eard them in my head, whispering and laughin. I aint heard nuthin like it. Told us
they was coming fer us, they wanted to kill us all. Like they was alive and mad, and they wanted
to be chucked at us. And we knew those voices. Friends who died last week. Me wife, dead these five
years. Me old mam. Our own friends, our family, whisperin how they were coming for us, how we
failed them all, laughin at us. I know I shouldnt have run. Shoulda have stayed, shoulda reported to
the army. But once we was running, we couldnt stop to save oursels. And now I cant get the voices
out me head. I hafta ask Sire, beg you, please take me home with you. Dont bury me here. The laughin
wont stop, and I dont want ta be one of them. Lady and Land have mercy on me.
Final words of Robert de Sadoul, leader of the 2nd Levy of Lord Auvrays Crusade
before being hanged for desertion. Recorded by the scribe Lukas Bernstein.
profile
ws
bs
ld
base size
catapult
skeletons (3)
7
3
3
-
75 mm
round
troop type
special rules
War Machine
Charnel Catapult
colossi
34
winged reapers
winged reapers
When we made camp this evening, one of Gilles men found a curious
onyx bauble in the sand. It was marked with Naptaan hieroglyphs, so
they brought it to me for study. I deciphered some parts most intriguingly the infamous name Setesh, and a strange mention of winged
guardians. Finding Grunstein in a rare moment of lucidity (the way
c h a r n e l c a ta p u lt
35
winged reapers
winged reapers
the qat juice blackens his lips is repulsive!), I got him to confirm my
findings before tiredness got the better of me, and I fell asleep with
the thing in my hand.
In my sleep, angelic figures visited my dreams. They reached out to
me, gently but as their fingers brushed my face they became talons
of sharp bone. The flesh shrivelled from their faces, showing snarling,
inhuman skulls, and I sat bolt upright, tearing myself from sleep.
To my dismay, the precious artefact was gone. Bursting out of my tent,
I saw the thief had not got far. It was one of Gunthers porters, the thin
boy with the weasel eyes he was still clutching his pilfered prize as
he ran. Woken by my shout of alarm, Gilles went to intercept him with
a dagger in his hand.
I still do not trust my senses as to what happened next, but I will record what I saw all the same. It seemed that something huge dropped
suddenly from the sky, its wings hiding the moon for a brief instant. It
landed heavily, blocking the boys path, towering over him.
It appeared only in silhouette, but in the moonlight that filtered through
its ragged wings I thought I caught the gleam of bone. With a sweep of
its blade it severed the heads of both Gilles and the boy, then stooped
down to recover the stolen treasure. With a single beat of its wings, it
disappeared into the night sky, leaving nothing in its wake but dancing
motes of sand.
The camp is now in a state of ferment. Abdullah and his guides have
struck their tents, saying they will leave at dawn they say I am
cursed. Half of Gilles guards are leaving with them. The remainder
I have persuaded to press on whatever the thing was that struck in
the night, we have come too far to turn back now.
profile
ws
bs
ld
base size
winged reaper
10
5075 mm
troop type
special rules
Monstrous Infantry
winged reapers
36
dread sphinx
dread sphinx
runstein was right. I was too quick to doubt him, too quick to
dismiss his ideas about the Naptaan priesthood and their cursed
statues. He has paid for the proof with his life.
With some hesitation after our experience last night, we made our entry
to the pyramid of King Kharatep this morning, using the secret passage
we were told of by Valdes and his men. Inside, we located the entrance
winged reapers
37
dread sphinx
dread sphinx
profile
ws
bs
ld
base size
dread sphinx
50100 mm
troop type
special rules
Monstrous Beast
dread sphinx
38
t h e c a s k e t o f p h at e p
ca s k e t
o f p h at e p
dread sphinx
39
c a s k e t o f p h at e p
c a s k e t o f p h at e p
bottom of the narrow passageway, each sealed with a stone slab. One
had been broken, no doubt by Valdes men. This then was the burial
chamber of King Kharatep. Inside, the light of our torches reflected
from a dazzling hoard of treasure.
A golden casket of exquisite craftsmanship stood on a stone dais above
the other grave goods. If the histories of Kharateps reign are true, this
was one of the nine funerary caskets of the god-king Phatep himself,
recaptured by King Kharatep at the Battle of the Burning Sands. It
shone magnificently in the light of our torches, as bright and untarnished as the day it was made.
Before I could shout a warning, Gunther and the porters rushed forwards to open it, overcome by greed. The moment they had levered
open the lid, a searing light burst from inside, and howling spirits
swarmed from the casket, babbling curses on those who defiled the
mortal remains of their god. Where they struck, men fell dead without a mark on their bodies, faces contorted in terror.
To my shame I fled, leaving the others to die. I ran until I could no
longer hear the screams of the hunting ghosts. Now I hide in an alcove of the pyramids internal passageways, writing these words. I
will never forget what I saw not only when the casket was opened,
but during my flight. The second archway we passed the one still
sealed with a stone slab that would have taken a giants strength to
move is now open.
profile
ws
bs
ld
base size
casket
necropolis guard
7
4
3
-
75 mm
round
troop type
special rules
War Machine
c a s k e t o f p h at e p
40
n a p ta a n m a g i c
n a p ta a n m a g i c
n a p ta a n m a g i c
sun-bleached skeletons decked out in ill-fitting armour. In moments we were upon them.
I crushed two beneath my hammer, feeling their
bones shatter beneath each blow. The long forgotten
scent of cardamom filled my senses and my limbs
became weak, drained by more Naptaan sorcery.
Looking around, I saw my comrades stagger under
the weight of the same witchcraft. I thank the gods
we had destroyed so many, or in that moment we
might have been overwhelmed.
Behind me, I heard Klaus cry out: Father, they
are rising from the dead! I realised in horror that
he was right. As the silk-wrapped corpse before us
croaked her dry words, the shattered bodies of her
guards rose again and staggered back into the fray.
The mage! I shouted. We kill her and this ends.
Strike at the mage! At last, Berthold battled
Wed fought for most of the day to reach their mage, through the scrum, smashing her from her pedestal with a single blow of his hammer although
a desiccated woman, shrouded in tattered silk
and surrounded by her honour guard. As we rode, not before he had been pierced a dozen times by the
hammers raised, towards that final confrontation blades of her bodyguards. As the skeletons fell to
dust around us, that noble knight breathed his last.
I felt my throat parch. Magic, of some unknown
kind.
He did not die in vain. Magic so strong cannot
be left to survive. Magic stronger than the sands,
I was nearly thrown from my horse. Looking
stronger than the bodies of men. Magic stronger
down, its forelocks were sinking into sand which
had until moments ago been firm. I pulled the reins than death.
and my horse struggled free, moving slower now.
Grand Master Jonas Kortig, commander of the
The group of soldiers loomed larger, perhaps twenty
Knights of the Silver Hammer
t h e c a s k e t o f p h at e p
41
n a p ta a n m a g i c
t h e pat h
of the sands
name
ca s t i n g
va lu e
type
d u rat i o n
Universal
Instant
Instant
n o r e s t i n d e at h
Setesh, the dead of Naptesh drag the living
down into the dunes or swell the ranks of their
deathless kings.
effect
7+
(11+)
24 (12
Aura),
Universal
cursed blades
6+
(10+)
protection
o f p h at e p
8+
(17+)
righteous smiting
9+
(14+)
Augment,
24 (12
Aura)
shifting sands
9+
(12+)
Hex,
24 (48)
Lasts one Target has -D3 Movement (to a minimum of 1) and treats all terrain (inturn
cluding open ground) as Dangerous
Terrain, failing tests on 1 and 2.
deadly desiccation
7+
(9+)
Hex,
24
a n c i e n t g l o ry
10+
(15+)
[17+]
Augment
Range 18
(Range 9
Aura)
[Range 15
Aura]
t h e d e s e rt w i n d
that choke their enemies.
3
4
The shrivelled bodies of tomb robbers are testament to the deadly power of the priesthoods curses.
n a p ta a n m a g i c
42
Lasts one
Turn
(Remains
in Play)
[Remains
in Play]
army
special rules
rulers of the dead
An Undying Dynasty army requires the Player to field a special model called an Hierophant. The Hierophant of the army must be a Wizard using the Path of Sands and must be designated as the Hierophant on
the army list. The chosen character gains Regeneration (6+) and grants this effect to any unit it joins. Units
suffer one less wound than normally inflicted by Unstable and Dust to Dust if within the range of the Battle Standard Bearers Hold Your Ground.
dust to dust
At the end of any phase in which the Hierophant is removed as a casualty, every unit in the army with one
or more models with Dust to Dust must pass a Leadership test or suffer an amount of wounds with no
saves of any kind allowed, equal to the amount by which the test was failed. These wounds are distributed
following the rules for Unstable except they can never be distributed to models that do not have Dust to
Dust.
At the beginning of your next Players Turn following the death of the Hierophant, a new Hierophant may
be selected. In order to do so, the Player must nominate another eligible character who is a Wizard using
the Path of the Sands. This character is your new Hierophant. If the army does not have any eligible character, every unit with the Dust to Dust rule must once again pass a Leadership test or suffer wounds as described above. This effect will repeat itself at the start of each of the owning Players turn until the game
ends.
undead constructs
Models with this Special Rule are subject to Undead and Dust to Dust, but reduce the number of wounds
caused by Dust to Dust and Unstable by 1.
u n dy i n g w i l l
A character with this rule may confer its unmodified Weapon Skill to all Undead models that are part of its
unit. The Player may chose to do so at the start of any Close Combat phase. If the Character is mounted on
a Large Target, it may instead choose to confer this bonus to a friendly Undead unit within 6 or, if engaged
in combat, to one friendly Undead unit engaged with the same enemy unit as the Character. In either case,
the effect lasts until the end of the phase.
n e c r o m a n t i c au ra
Units within 6 of a model with Necromantic Aura suffer one less wound than normally inflicted by Unstable
and Dust to Dust. A model with a Necromantic Aura rule cannot benefit itself from the effects of this rule.
mummys curse
When a model with this rule is removed from play, the model which caused the final wound automatically
suffers a Strength 6 hit with Armour Piercing (6). If more than one model was part of the action which
brought the downfall of the character, the hit is randomly distributed like shooting
n a p ta a n m a g i c
43
underground ambush
A unit with this rule follows the same rules for Ambush with a one exception: instead of entering the
battlefield from a table edge, the designated unit must enter the board from a location called the Underground Point. To designate an Underground Point, the Undying Dynasties Player may select any
point on the battlefield more than 3 from an enemy unit and outside more than 1/2 of impassable terrain. The point is then scattered 2D6 in a random direction. The Underground Ambush unit may be
placed with with the front of its first rank, or back of its rear rank, touching the Underground Point.
If the point ends beneath an enemy unit, place the Ambushing unit in base contact with this enemys
front facing instead (maximizing contact as normal). The arriving unit counts as having successfully
charged with no charge reaction allowed. If it is not possible to place the Underground Ambushing
unit for whatever reason, the ambush is failed and the Player may roll again next turn.
risen
Each units profile contains a Risen sub-section that determines the number of wounds healed or raised
with No Rest in Death.
a r m o u ry
aspen bow
Shooting Weapon. Range 24, Strength 3, Volley Fire; This weapon ignores all modifiers To Hit.
g r e at a s p e n b o w
Shooting Weapon. Range 36, Strength 5, Volley Fire; This weapon ignores all shooting modifiers
To Hit. Counts as Hand Weapon, -1 Strength in Close Combat
44
m o n a r c h s o f u n d e at h
monarchs
o f u n d e at h
These options represent various kinds of Undead forces that can be encountered in the world.
commander
of the terracotta army
Skeletons, Skeleton Cavalry andNecropolis Guard must
be upgraded with +1 Toughness, -1 Initiative and UndeadConstruct for +3 pts/model.
Necropolis Guard may only add up to 20models to the
unit.
All other non Undead Construct units (including characters) must be upgraded with +1 Toughness, -1 Initiative
and Undead Construct for +5 pts/model.
Skeleton Chariots may only add up to 3models to the
unit.
All models reduce their Risen characteristic to 1.
- Excerpt from Chapter VI of Death Knows No Borders, Alberich Hauptmann, Eichtal Press 911 A.S.
- Excerpt from Chapter IX of Death Knows No Borders, Alberich Hauptmann, Eichtal Press 911 A.S.
45
treasures
of the tomb
46
magic weapons
va n q u i s h e r
e t e r n a l
55 pts
scourge of kings
focused strike
50 pts
magic armour
crown
o f the pharaohs
45 pts
None (6+ armour save). The wearer may use his Undying
Will special rule on a single friendly unit within 6. If a character
is engaged in close combat, it may only choose to confer its
unmodified WS to one friendly Undead unit engaged with the
same enemy unit as the Character. In addition, the player may
choose to use the Undying Will special rule in the shooting
phase by bestowing his unmodified BS instead of his WS.
The Undying Will special rule may be used only in a single phase
of each turn. A wearer mounted on a mount with the Large
Target rule adds 6 to the items range.
armour
of eternities
35 pts
type
type
brooch of the
sun
15 pts
47
enchanted items
d e at h m a s k
o f t e p u t
30 pts
Enemy units in base contact with the wearer cannot benefit from
the Inspiring Presence or the Hold Your Ground rule. Choose
before your opponent performs a Leadership test at the end of a
round of close combat.
sandstorm
cloak
60/40
pts
chariot
o f n e p h e t - ra
25 pts
a r ca n e i t e m s
35 pts
magic banners
unyielding
s ta n da r d
40 pts
48
army list
army list
lords
pharaoh
175 pts single model
4
armour
Light Armour
undead special rules
ws
bs
ld
10
risen
2020 mm
infantry
o p t i o n s
pts
ws
bs
ld
risen
o p t i o n s
2020 mm
infantry
pts
If a friendly model with this rule is present on the battlefield at the beginning of the
Magic Phase, the owning player rolls 7+D3 instead of 2D6 to determine the effects
of the Magic Flux roll. The number of Dispel Dice designated to the opposing player
is always 6 plus any generated through channeling and other means.
49
heroes
heroes
nomarch
115 pts single model
4
armour
Light Armour
undead special rules
heroes
bs
ld
risen
2020 mm
infantry
o p t i o n s
pts
4
undead special rules
ws
ws
bs
ld
risen
2020 mm
infantry
o p t i o n s
pts
50
heroes
tomb harbinger
70 pts single model
bs
ld
risen
Light Armour
undead special rules
2020 mm
infantry
o p t i o n s
armour
r oya l g ua r d
ws
pts
Should a Pharaoh or Nomarch in the same unit as a Tomb Harbinger be attacked in Close Combat, before rolling
to wound, one hit may be transferred onto the Tomb Harbinger instead. A Tomb Harbinger may intervene against
only a single attack per round of Close Combat and cannot intervene against hits suffered during a Challenge.
heroes
51
heroes
tomb architect
70 pts single model
ws
bs
ld
risen
o p t i o n s
armour
Light Armour
undead special rules
Flammable
2020 mm
infantry
pts
master of stone
At the beginning of the owning players Turn a single friendly Undead Constructs unit within 12 of a model
with this Special Rule may be given the Regeneration (5+) Special Rule. The Regeneration save lasts until the
beginning of the next owning players turn, or until the Tomb Architect is removed from play, which ever comes
first.
a rt i s a n s w rat h
At the beginning of the owning players Close Combat phase a single friendly nonUndead Construct unit within
6 of a model with this Special Rule may be given the Hatred Special Rule. The Hatred lasts until the end of the
owning players turn, or until the Tomb Architect is removed from play, whichever comes first. If the unit already
in a second or subsequent round of combat the unit counts this turns close combat round as the first for the
purposes of Hatred. If the Tomb Architects unit is engaged the rule may only be used on his unit. The Hatred
Special Rule does notwork on mounts. Artisans Wrath cannot be used in the same turn as Master of Stone.
masons menagerie
If a Tomb Architect is your army General one unit of Shabtis may be taken as a Core rather than a Special
choice.
heroes
52
core
core
skeletons
50 pts 10 models, may add up
to 40 models 5 pts/model
ws
bs
ld
risen
D3+3
o p t i o n s
armour
2020 mm
infantry
pts
skeleton cavalry
65 pts 5 models, may add up
to 15 models 11 pts/model
Rider
Skeletal Horse
armour
Vanguard, Scout,
Free Reform
heroes
ws
bs
ld
risen
4
8
3
2
2
-
3
3
3
3
1
1
2
2
1
1
6
3
D3+2
o p t i o n s
2550 mm
Cavalry
pts
53
core
skeleton chariots
135 pts 3 models, may add up
to 7 models 35 pts/model
Chariot
Charioteer (2)
Skeletal Horse (2)
weapons
core
ws
bs
ld
risen
3
2
2
-
4
3
3
4
-
3
-
2
2
2
1
7
-
D3+1
o p t i o n s
50x100 mm
Chariot
pts
54
special
special
necropolis guard
80 pts 10 models, may add up
to 30 models 10 pts/model
4
armour
Light Armour
undead special rules
scarab swarms
70 pts 2 models, may add up
to 5 models 25 pts/model
ws
bs
ld
risen
2020 mm
infantry
D3+1
o p t i o n s
pts
ws
bs
ld
risen
10
D3+3
ws
bs
ld
risen
40x40mm
Swarm
shabtis
120 pts 3 models, may add up
to 7 m
odels 40 pts/model
6
armour
Undead Construct
special rules
Fear
core
o p t i o n s
40x40mm
Monstrous Infantry
pts
55
special
tomb cataphracts
165 pts 3 models, may add up
to 3 models 55 pts/model
4
7
Rider
Amuut
weapons
Light Lances
armour
ws
4
3
bs
3
-
4
5
4
4
1
3
3
3
2
3
ld
8
8
risen
50x100mm
Monstrous
Cavalry
o p t i o n s
pts
Undead Construct
special rules
great vultures
60 pts 2 models, may add up
to 7 models 20 pts/model
ws
bs
ld
risen
D3+1
ws
bs
ld
risen
40x40mm
War Beast
sand scorpion
85 pts single model
50x50mm
Monstrous Beast
armour
Undead Construct
special rules
special
56
special
sand stalkers
150 pts 3 models, may add up
to 4models 50 pts/model
ws
bs
ld
risen
o p t i o n s
weapons
Halberd
50x100mm
Monstrous Beast
pts
armour
Undead Construct
special rules
Models with this rule may perform a special shooting attack with the following profile: Range 12, Strength 2,
Armour Piercing (6), Multiple Shots (D6+1), Quick to Fire. When rolling To Wound, use the highest Initiative
of the target model as its Toughness.
battle sphinx
220 pts single model
Battle Sphinx
Riders (4)
weapons
Light Lances
armour
ws
bs
ld
6
-
4
4
5
4
8
-
5
-
1
3
4
2
8
8
risen
50x100mm
Ridden
Monster
o p t i o n s
pts
Undead Construct
special rules
special
57
rare
rare
winged reapers
160 pts 2 models, may add up
to 3 m
odels 75 pts/model
6
armour
Undead Construct
special rules
dread sphinx
225 pts single model
bs
ld
10
risen
o p t i o n s
50x75mm
Monstrous Infantry
pts
6
armour
ws
ws
bs
ld
risen
o p t i o n s
50x100mm
Monstrous Beast
pts
Undead Construct
special rules
special
58
rare
colossus
180 pts single model
ws
bs
ld
risen
o p t i o n s
armour
Undead Construct
special rules
50x50mm
Monster
pts
s ca l e s o f d e s t i n y
Close Combat Weapon. Type: Hand Weapon, -1 Attack in Close Combat. The
Colossus has two Bound Spells: Burning Brightness (Power Level 4) and Touch
of the Reaper (Power Level 4).
casket of phatep
115 pts single model
Casket
Necropolis Guard (3)
ws
bs
ld
risen
7
4
3
-
75mm round
War
Machine
weapons
Halberds
armour
Light Armour
undead special rules
A Casket of Phatep may perform a special shooting attack which has the following properties: Range 36,
Armour Piercing (6), Magical Attacks, Multiple Wounds (Ordnance). Instead of rolling to hit and to wound
as normal, the target of this attack must take a Leadership test on 3D6. If the test is failed, the target is
automatically hit and wounded. Hold Your Ground cannot be used for this Leadership test.
rare
59
rare
charnel catapult
130 pts single model
Charnel Catapult
Skeletons (3)
ws
bs
ld
risen
7
3
3
-
75 mm round
War
Machine
This is a Catapult (5) Artillery Weaponwith Range 48, Strength 3, Flaming Attacks, Magical Attacks. Units
that suffer at least one casualty from this weapon must take a panic test just as if had suffered 25% casualties.
Panic tests caused by a Charnel Catapult are taken at -1 Leadership.
rare
60
mounts
mounts
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
skeletal horse
8
armour
ws
bs
ld
25x50 mm
War Beast
o p t i o n s
pts
amuut
ws
bs
ld
ws
bs
ld
50x100mm
Monstrous Beast
armour
Undead Construct
special rules
royal sphinx
6
undead special rules
Undead Construct
special rules
chariot
o p t i o n s
bs
ld
Chariot
pts
ws
rare
armour
50x100mm
Monstrous Beast
50x100 mm
Chariot
o p t i o n s
pts
61
mounts
ark of ages
ws
bs
ld
Ark of Ages
3
2
3
-
4
2
3
2
1
6
8
-
Bound Spirits
armour
60x100 mm
Chariot
o p t i o n s
pts
weapons
Undead Construct
special rules
A Wizard mounted on an Ark of Ages adds 3 to the range of his spells and gains three additional spells: Wind
Blast from the Path of Heavens, Curse of the Westerlies from the Path of Heavens and Shifting Sands from the
Path of Sands. The wizard gains these spells in addition to any spell(s) he might already have. Duplicate spells are
resolved following the normal rules for duplicate spells in the Rulebook.
mounts
62
epilogue
epilogue
A single figure stepped out of the darkness. Armoured in bronze scales, she carried a tall spear, and her face was hidden
behind a serene death mask of shining gold.
For a moment, her blank eyes passed over
where I crouched on the pyramids side
and I froze, convinced against all reason
that she had seen me. I did not need to
understand the dry syllables she uttered
to the legion below to know who she was.
Mahatesh, handmaiden of Teput, wife of
Kharatep, Queen of Djedesh, whose deeds
were written in chronicle and whose slumber we had disturbed with our reckless
rummaging through her husbands grave.
t has taken what feels like an eternity, but I have found a way out of the
pyramid. In the kings chamber, I found a
narrow shaft behind a faded tapestry that
fell into dust at my touch. Barely wide
enough to crawl through, it led upwards
into darkness at a steep angle. With few
other choices, I crawled into it and began
the laborious ascent.
Hours later, my shoulders cramping, I
reached the top. A narrow aperture led onto
the flank of the pyramid, two hundred feet
above the ground. Taking a deep gulp of the
sweet night air, I inched out onto the narrow ledge and looked down. Lights were
glimmering down below, and for a moment
I thought Abdullah and the others had returned to rescue us. When I saw the scale
of the gathering, however, I quickly realised
the lights did not come from honest torches. They burned in the eye-sockets of an
army of the dead, standing in orderly regiments in the ruins of the great plaza.
Through the gates beneath her, a procession of skeletal guards carried out the casket, now firmly shut again. They loaded it
onto a gilded chariot, and the army began
to file out of the square, heading north into
the desert in a winding column of bronze,
bone and ancient stone. The queen rode
with them, riding beside the precious chariot that carried the casket. Having seen its
power first-hand, I have no doubt she intends to use it as a weapon.
army list
quick
reference sheet
l - l o r d s , h - h e r o e s , c - c o r e , s - s p e c i a l , r - ra r e , m - m o u n t s o n ly
l
h
CHARACTERS
WS
BS
Ld
Pharaoh
Death Cult Hierarch
Death Cult Acolyte
Nomarch
Tomb Harbinger
Tomb Architect
4
4
4
4
4
4
6
3
3
5
4
4
3
3
3
3
3
3
5
3
3
4
4
4
5
4
3
5
5
4
4
3
2
3
2
2
3
2
2
3
3
3
4
1
1
3
3
2
10
8
7
9
8
7
4
4
2
3
2
3
3
4
3
4
1
1
2
3
1
1
6
8
6
6
4
5
2
3
5
5
4
5
3
4
3
4
3
3
8
10
CAVALRY
WS
BS
Ld
Skeleton Cavalry
- Skeletal Horse
4
8
3
2
2
-
3
3
3
3
1
1
2
2
1
1
6
3
4
7
4
3
3
-
4
5
4
4
1
3
3
3
2
3
8
8
8
4
3
2
3
2
2
3
-
4
3
3
4
4
2
4
5
-
3
4
-
2
2
3
2
2
1
1
6
7
8
-
MONSTROUS CAVALRY
Tomb Cataphract
-Amuut
INFANTRY
c
s
Skeleton
Necropolis Guard
CHARIOTS
Skeleton Chariot
- Charioteer (2)[0]
- Skeletal Horse (2)[2-4]
m Ark of Ages
- Necropolis Guard [2]
- Bound Spirits
c
MONSTROUS INFANTRY
s
r
Shabti
Winged Reaper
WAR BEASTS
s
m
Great Vulture
Skeletal Steed
2
8
3
2
4
3
4
3
2
1
3
2
3
1
4
3
MONSTERS
MONSTROUS BEASTS
s
r
m
Sand Scorpion
Sand Stalker
Dread Sphinx
Amuut
Royal Sphinx
7
7
6
7
6
4
3
5
3
4
6
-
5
4
5
5
5
5
4
8
4
6
4
3
5
3
5
3
3
1
3
1
4
2
5
3
4
8
8
8
8
8
Scarab Swarm
10
6
-
4
4
5
4
8
-
5
-
1
3
4
2
8
8
7
4
3
-
7
3
3
-
RIDDEN MONSTERS
Battle Sphinx
- Rider (4)
WAR MACHINES
SWARMS
Colossus
Casket of Phatep
- Necropolis Guard
(crew)
Charnel Catapult
- Skeleton Crew
Sand Stalkers
Casket of Phatep
Charnel Catapult
Petrifying Gaze
Wailing Spirits
Charnel Catapult
Catapult (5)
Range
Multiple Shots
Multiple Wounds
Armour Piercing
12
36
48
2
*
3
D6+1
*
-
Ordnance
-
6
6
-
risen
All Characters
All Undead Constructs
All War Machines
epilogue
1
1
1
Skeleton
Scarab Swarm
Skeleton Cavalry
D3+3
D3+3
D3+2
64
Necropolis Guard
Skeleton Chariot
Great Vultures
D3+1
D3+1
D3+1