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Table of Contents
Quiz game system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Step 1: Schematics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Related Instructables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Advertisements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
http://www.instructables.com/id/Quiz-game-system/
Step 1: Schematics
Some comment about schematics. Skip this step if you want to build without understanding :)
The goal of the system is this. The competitor reserves to answer the question by pushing the button, his lights turn on and a sound is emitted. Immediately the other
stations are disabled, until the presenter resets the system.
To obtain this behavior you may want to proceed in two different ways:
** microcontroller or digital circuitry : one or more chips on electronic board are enough to make the logical part of the quiz system. PRO: fully customizable, cheap
(especially for on-scale production), centralized. CONTRO: more design time is needed, realization of one prototype needs time.
** electromechanical circuitry : the logic is reached through diodes and relays. PRO: cheap, easy to build, reliable. CONTRO: not for on-scale production, not
customizable, complexity grows up with number of stations.
The second way was initially only a challenge, but then I've started to figure it out as the best choice. The interesting thing is that the electromechanical circuit is a
skeleton onto which you can build, in a future, an eventual digital/computerized management.
Take a look at the schematics.
The relays are decentralized as they are part of the pushbutton/lamp system circuit. In this way the circuit is more logical and easy to build. The buttons are Normally
Closed, so they keep the relay excited closing its circuit. When the button is pressed the relay is released so two things happen: the button-relay circuit is opened, so if
the button is released nothing happens (this ensures precise survey of the push instant), and the other circuit is closed turning on the luminous indicator, the acoustic
indicator, and forcing the others relays on. The last matter is achieved through a network of diodes. Of course, the more stations you want, the more complicated is the
network. Last but not least, reset and inhibit switches (logically different, electrically the same) will force all the relays on, closing again their circuits until a big red button
is pressed.
The part of the circuit where a microcontroller is most missing, is acoustic signal. It has to be limited in time so some kind of timer is needed. A microcontroller would have
done this by software with no problems (fully customizable meant also this). The network on the bottom of schematics provides a good enough timer (not precise,
because the Capacitors have to discharge between one reservation and the other), with the possibility of choice between short, long and none.
http://www.instructables.com/id/Quiz-game-system/
Image Notes
1. PSU (output around 15V not stabilized)
2. quiz station
3. main controller with diode network and leds
4. buzzer with it's timing network
http://www.instructables.com/id/Quiz-game-system/
Image Notes
1. small 12V relay
http://www.instructables.com/id/Quiz-game-system/
Image Notes
1. leds and switches. Some hot glue will help fix them
Image Notes
1. buzzer, beeper, acoustic signal or whatever you want to call it :)
2. internal PSU. Output voltage is arount 15V (not stabilized).
3. diode network, unfortunately not well visible
Image Notes
1. system switch
2. beeper lenght switch
3. system status (bi-colour led)
4. quiz request led's
5. quiz stations connectors
6. mains connector (IEC type)
7. optional "option" connector
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http://www.instructables.com/id/Quiz-game-system/
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http://www.instructables.com/id/Quiz-game-system/