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Merit)
For every human ability, there are those who have a natural flair for it. Within your characters
specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily,
speaking without any trace of accent, and a crack driver can perform phenomenal car tricks with
ease. This Aptitude functions
for one Ability, but it can be taken multiple times for a character whos a natural with, say,
computers and technology.
Acute Senses (1 or 3-pt. Merit)
Your mage has an exceptionally sharp natural sense, be it vision, taste, hearing or whatever. She
can manage about twice the natural sensitivity of a human, which allows you to get a two-point
reduction on difficulty for all rolls with the appropriate sense. For three points, all of your
mages senses are incredibly acute.
Ambidextrous (1-pt. Merit)
Your mage has equal facility with either hand. You never suffer a penalty for your characters use
of either hand in performing a task, since the character has no off-hand. The character can use
both hands at once to perform two physical tasks without splitting dice pools, but he may suffer a
concentration penalty (at the Storytellers discretion), especially if the tasks are wildly different
or in different arcs of vision.
Bruiser (1pt. Merit)
Your appearance is sufficiently thug-like to inspire fear (or at least disquiet) in those who see
you. While youre not necessarily ugly, you do radiate a quiet menace, to the point where people
cross the street to avoid passing near you. All Intimidation rolls against those who have not
demonstrated their physical superiority to you are at -1 difficulty.
Catlike Balance (1-pt. Merit)
Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all
balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.
Code of Honor (2-pt. Merit)
Your mage has some personal ethic or code of honor, above and beyond normal, by which she
lives. This code guides her actions, promotes higher standards and gives a clear ethical path.
Your mages belief in and struggle to uphold this code grants you two additional dice to all
Willpower rolls when he acts in accordance with this code or when resisting some compulsion
that might force him to violate the code. You should work with the Storyteller to describe and
flesh out the code. Note that if your mage does not uphold the code and ponder its impact on his
lifestyle regularly, this Merit may be revoked.
Coldly Logical (1pt. Merit)
While some might refer to you as a cold fish, you have a knack for separating factual reporting
from emotional or hysterical coloration. You may or may not be emotional yourself, but you can
see clearly when others are clouding the facts with their feelings (-1 difficulty on all related
rolls).
Common Sense (1-pt. Merit)
Your mage has an exceptional body of everyday wisdom and a tendency to deduce clear courses
of action in puzzling situations. Although this Merit does not give you a benefit to any die rolls,
it means that the Storyteller will warn you when your characters actions violate common sense.
He may even give you suggestions. This Merit is good for new players, as it gives the Storyteller
an excuse to treat them lightly.