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Original Game by
Drew Chamberlain
Re-themed by
Jeffrey W. Barnes
Goal
Make it through an entire patrol with
a surviving hero.
Rules
Pick one of the four super heroes
that you will use for the game.
Your starting vitality is shown on
the card. This is used for both your
health and your attack value.
Damage will drop your vitality and if it
ever reaches zero the game is over.
Powers will modify your attack value
when determining the outcomes of
battles, but they do not add to your
health.
For example, if your base vitality is 5,
and you have taken 4 damage, 1 more
damage will end the game even if you
have a Power that adds 2 to your attack.
Pick one non-epic Power to start the
game with. Unless otherwise specified, your hero can only have two
powers.
Enemy
Fight enemies by determining your attack and comparing it to the number
on the enemy card.
To determine your attack, use your
base vitality minus any damage you
have previously taken and then add
any modifiers from powers.
If your number is higher, you win
discard the enemy card.
Powers
If your hero cannot use the power,
simply discard it.
If your number is the same or lower, you lose place the enemy card
upside down next to your hero as
damage.
Campaign mode
Play the next game with the powers
that you have at the end your last
game.
Wins attacks
in the event
of a tie
Defeats all
disasters
Can have up to
four Powers
at a time
instead of
just 2
Power
Power
Super Strength
Heat Vision
Paragon
Paragon
Heal 2 damage
+3
Power
Power
Med Kit
Med Kit
+3
Power
Power
Power
Power
Smoke Grenade
Flash Grenade
Sonic Grenade
Utility Belt
Gadgeteer
Gadgeteer
Gadgeteer
Gadgeteer
Discard this card and find
up to three Grenades in the
discard or draw piles and
equip them
Shuffle the draw pile if used
Power
Power
Power
Power
Nunchaku
Martial Arts
Nunchaku
Mech Suit
Gadgeteer
+1
+2
+1
+4
Epic Power
Power
Epic Power
E.M.P. Rifle
Beastal Rage
Advanced Mutation
Gadgeteer
Epic Power
Cosmic Power
Mutant
Mutant
Paragon
Automatically wins
against Robots
Does not take up
a power slot
Automatically wins
against Hero Hunters
Does not take up
a power slot
Automatically wins
against Aliens
Does not take up
a power slot
Power
Power
Power
Energy Blast
Side Kick
Team Up with
Grenade Girl
Mutant/Mystic/Paragon
+2
+4
+2
Ninjas
Death Clan
...!
Ninja Master
Death Clan
Prototype Mk. II
Robots
Immune to Mystic
attacks
Life signs detected...
battle system armed!
Henchmen
Street thugs
Nexus 12
Robots
Henchmen
Street thugs
Master Beast
10
Immune to Mystic
attacks
The virus known as humanity
must be purged from
the system!
Super Villain
Master Beast
automatically wins
against Mutants
GRRRAHHHHHHH! Smash!!
Drone 4k
Robots
Immune to Mystic
attacks
Beep!
Hate King
Super Villain
Hate King
automatically wins
against Paragon
Face it... we are two sides
of the same coin, you and i!
Xeno-cryptid Minion
Aliens
Xeno-cryptid Warrior
Aliens
Xeno-cryptid Champion
Aliens
Xeno-cryptid Queen
Aliens
Power
Power
Power
Power
Telekinesis
Psychic Blast
Mind Control
Emergency Hotline
Mystic
Mystic
Mystic
+3
+5
Mystic/Gadgeteer
Mutant
Power
Tornado
Meteor
Volcano
Alien Techno-Virus
Disaster
Disaster
Disaster
Gadgeteer/mutant/Mystic
Must be equipped and cannot
be discarded except when a
disaster or enemy card
specifies to discard a power
Earthquake
Disaster
Major Stalker
Super Villain
Psychotica
Super Villain
Psychotica wins
automatically against
Mystics
Either discard
one power
or turn this card
into one damage
Grunt Soldier
Terrorist
Commando
Terrorist
kILLER kITTY
fEMME fATALES
Assault Leader
Terrorist
12
fOREST fIRE
Disaster
bLOOD Widow
Speed Queen
fEMME fATALES
fEMME fATALES