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Shuffle the remaining non-hero

cards. This is the draw deck.


Start turning over the cards in the
draw deck, one at a time and resolving them until you either reach the
end of the deck and have won, or
your hero is dead.

Original Game by
Drew Chamberlain
Re-themed by
Jeffrey W. Barnes

Goal
Make it through an entire patrol with
a surviving hero.

Rules
Pick one of the four super heroes
that you will use for the game.
Your starting vitality is shown on
the card. This is used for both your
health and your attack value.
Damage will drop your vitality and if it
ever reaches zero the game is over.
Powers will modify your attack value
when determining the outcomes of
battles, but they do not add to your
health.
For example, if your base vitality is 5,
and you have taken 4 damage, 1 more
damage will end the game even if you
have a Power that adds 2 to your attack.
Pick one non-epic Power to start the
game with. Unless otherwise specified, your hero can only have two
powers.

Cards are resolved as follows. Note


that any text on the card takes precedence to these rules:

Enemy
Fight enemies by determining your attack and comparing it to the number
on the enemy card.
To determine your attack, use your
base vitality minus any damage you
have previously taken and then add
any modifiers from powers.
If your number is higher, you win
discard the enemy card.

Powers
If your hero cannot use the power,
simply discard it.

If your number is the same or lower, you lose place the enemy card
upside down next to your hero as
damage.

If it is in a power that your hero can


use, you must decide if you want to
use up one of your power slots to
hold it.

Place the cards representing damage


in any way that makes it easy to readily determine how much vitality your
hero currently has.

You can discard an power you currently hold if needed.


If it can be used immediately, such as
a med kit, you do not have to have a
free power slot to do so.
powers like this can also be stored
in one of your power slots and used
at a later time as well.
Disaster
Follow the instructions on the card
unless you have a hero or power
that allows you to ignore disasters.

Campaign mode
Play the next game with the powers
that you have at the end your last
game.

Good luck and happy delving!


Notation
This re-theme is a fan tribute to the
original game, Dungeon Delve by Drew
Chamberlain. No ownership by myself
is implied or claimed.
Drew has several other games of
equally awesome design, check them
out at Boardgamegeek.com.

Wins attacks
in the event
of a tie

Defeats all
disasters

Can have up to
four Powers
at a time
instead of
just 2

Anytime you win


against an
enemy,
heal one damage

Power

Power

Super Strength

Heat Vision

Any can use

Paragon

Paragon

Heal 2 damage

+3

Power

Power

Med Kit

Med Kit

Any can use


Heal 2 damage

+3

Power

Power

Power

Power

Smoke Grenade

Flash Grenade

Sonic Grenade

Utility Belt

Gadgeteer

Gadgeteer

Gadgeteer

Gadgeteer
Discard this card and find
up to three Grenades in the
discard or draw piles and
equip them
Shuffle the draw pile if used

Defeat one enemy


Discard after use

Defeat one enemy


Discard after use

Defeat one enemy


Discard after use

Power

Power

Power

Power

Nunchaku

Martial Arts

Nunchaku

Mech Suit

Any can use

Any can use

Any can use

Gadgeteer

+1

+2

+1

+4

Epic Power

Power

Epic Power

E.M.P. Rifle

Beastal Rage

Advanced Mutation

Gadgeteer

Epic Power
Cosmic Power

Mutant

Mutant

Paragon

Automatically wins
against Robots
Does not take up
a power slot

Heal two damage when


equiped

Automatically wins
against Hero Hunters
Does not take up
a power slot

Automatically wins
against Aliens
Does not take up
a power slot

Power

Power

Power

Energy Blast

Side Kick

Team Up with
Grenade Girl

Mutant/Mystic/Paragon

Any can use

+2

+4

+2

Discard to defeat one enemy


holy (Fill in the blank)!!

Ninjas
Death Clan

Any can use


Defeat one enemy
Discard after using
(Counts as a Grenade)

If you lose you can


discard one power
instead of taking
damage

hee hee... boom!

...!

Ninja Master
Death Clan

If you lose you can


discard one power
instead of taking
damage
It will bring great honor
to kill you!

Prototype Mk. II
Robots

Immune to Mystic
attacks
Life signs detected...
battle system armed!

Henchmen

Street thugs

If you have any powers,


you may discard them all
instead of taking
damage if you lose

Nexus 12
Robots

Henchmen
Street thugs

If you have any powers,


you may discard them all
instead of taking
damage if you lose

Master Beast

10

Immune to Mystic
attacks
The virus known as humanity
must be purged from
the system!

Super Villain

Master Beast
automatically wins
against Mutants
GRRRAHHHHHHH! Smash!!

Drone 4k
Robots

Immune to Mystic
attacks
Beep!

Hate King
Super Villain

Hate King
automatically wins
against Paragon
Face it... we are two sides
of the same coin, you and i!

Xeno-cryptid Minion
Aliens

Xeno-cryptid Warrior
Aliens

Xeno-cryptid Champion
Aliens

Xeno-cryptid Queen
Aliens

Damage from aliens


cannot be healed

Damage from aliens


cannot be healed

Damage from aliens


cannot be healed

Damage from aliens


cannot be healed

This ones genetic structure is


remarkable...
prepare the instruments!

Resistance is not acceptable...


you will be subjugated!

For the Queen!

Your world will feed


my brood for eons!

Power

Power

Power

Power

Telekinesis

Psychic Blast

Mind Control

Emergency Hotline

Mystic

Mystic

Mystic

+3

+5

Mystic/Gadgeteer
Mutant

Automatically win against


Femme Fatales.
Does not take up a power slot
Youre fast...
but not as quick as thought!

Defeat all disasters

Power

Tornado

Meteor

Volcano

Alien Techno-Virus

Disaster

Disaster

Disaster

Gadgeteer/mutant/Mystic
Must be equipped and cannot
be discarded except when a
disaster or enemy card
specifies to discard a power

Earthquake
Disaster

Discard one power


or turn this card
into one damage

Discard one Item

Turn this card into


one damage

Major Stalker
Super Villain

Psychotica
Super Villain

Major Stalker wins


automatically against
Gadgeteers

Psychotica wins
automatically against
Mystics

my toys will always beat your


toys!

Your law means nothing to me,


your mind even less!

Either discard
one power
or turn this card
into one damage

Grunt Soldier
Terrorist

If you lose you must


also discard one power
if you have one

Commando
Terrorist

If you lose you must


also discard one power
if you have one

kILLER kITTY
fEMME fATALES

Assault Leader
Terrorist

12

fOREST fIRE
Disaster

If you lose you must


also discard one power
if you have one

iF YOU HAVE POWERS,


DISCARD THEM AND TURN
THIS CARD INTO ONE DAMAGE,
OTHERWISE, IGNORE THIS
CARD

bLOOD Widow

Speed Queen

fEMME fATALES

fEMME fATALES

iF YOU DONT ATTACK WITH


gRENADES, tAKE ONE
DAMAGE ONLY IF YOU
WOULD HAVE WON

iF YOU DONT ATTACK WITH


gRENADES, tAKE ONE
DAMAGE ONLY IF YOU
WOULD HAVE WON

iF YOU DONT ATTACK WITH


gRENADES, tAKE ONE
DAMAGE ONLY IF YOU
WOULD HAVE WON

Its like trying to bell a cat!


I cant get a bead on her!

Its no use, she copies every


move i make!

Get ready! here she comes...


too late!

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