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Documentation > User Manual
Templates
Category:Getting Started
Contents
1 What do Images Contain?
1.1 Raster Data
1.2 Vector Data
1.3 Operation Data
2 Meta Data
3 Image size
3.1 DPI/PPI
3.2 Color depth
3.3 Image color space vs layer color space vs conversion.
4 Author and Description
4.1 Setting the canvas background color
4.2 Basic transforms
5 Cropping and resizing the canvas
5.1 Trimming
6 Resizing the canvas
6.1 Resizing the image
6.2 Separating Images.
7 Saving, Exporting and Opening Files
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If you have a text document, it of course contains letters, strung in the right order, so the computer loads them as
coherent sentences.
Raster Data
This is the main data on the paint layers you make. So these are the strokes with the paint brush and look pixely up
close. A multi-layer file will contain several of such layers, that get overlaid on top of each other so make the final
image.
A single layer file will usually only contain raster data.
Vector Data
These are mathematical operations that tell the computer to draw pixels on a spot. This makes them much more
scalable, because you just tell the operation to make the coordinates 4 times bigger to scale it up. Due to this vector
data is much more editable, lighter, but at the same time it's also much more CPU intensive.
Operation Data
Stuff like the filter layers, that tells Krita to change the colors of a layer, but also transparency masks, group layer
and transformation masks are saved to multi-layer files. Being able to load these depend on the software that initially
made the file. So Krita can load and save groups, transparency masks and layer effects from PSD, but not load or
save transform masks.
Meta Data
Meta Data is information like the creation date, author, description and also information like DPI.
Image size
The image size is the dimension and resolution of the canvas. Image size has direct effect file size of the Krita
document. The more pixels that need to be remembered and the higher the bit depth of the color, the heavier the
resulting file will be.
DPI/PPI
DPI stands for Dots per Inch, PPI stands for Pixels per Inch. In printing industry, suppose if your printer prints at
300 DPI It means it is actually putting 300 dots of colors in an area equal to an Inch. This means the number of
pixels your artwork has in a relative area of an Inch.
DPI is the concern of the printer, and artists while creating artwork should keep PPI in mind. according to the PPI
you have set, the printers can decide how large your image should be on a piece of paper.
Some standards:
72 PPI
This is the default PPI of monitors as assumed by all programs. It is not fully correct, as most monitors these
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days have 125 PPI or even 300 PPI for the retina devices. None the less, when making an image for
computer consumption, this is the default.
120 PPI
This is often used as standard for low-quality posters.
300 PPI
This is the minimum you should use for quality prints.
600 PPI
The quality used for line-art for comics.
Color depth
We went over color depth in the Color Management page. What you need to understand is that Krita has image
color spaces, and layer color spaces, the latter which can save memory if used right. For example, having a lineart
layer in greyscale can half the memory costs.
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You can edit these things in File > Document Information, and for the author's information Settings > Configure Krita
> Author Information. You can switch between profiles under Settings >Active Author Profile.
Basic transforms
There's some basic transforms available in the image menu.
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Shear Image
This will allow you to skew the whole image and it's layers.
Rotate
This will allow you to rotate the image and all it's layers quickly.
Mirror Horizontal/Vertical
This will allow you to mirror the whole image with all it's layers.
But there's more options than that...
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In this, constraint proportions will make sure the height and width stay in proportion to each other as you change
them. Offset makes indicates where the new canvas space is added around the current image. You basically decide
where the current image goes(if you press the left-button, it'll go to the center left, and the new canvas space will be
added to the right of the image).
Another way to resize the canvas according to the need while drawing is when you scroll away from the end of the
canvas, you can see an arrow appear. Clicking this will extend the canvas in that direction. You can see the arrow
marked in red in the example below
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Separating Images.
This powerful image manipulation feature lets you separate an image into its different components or channels.
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This is useful for people working in print, or people manipulating game textures. There's no combine functionality, but
what you can do, if using colored output, is to set two of the channels to the addition blending mode.
For greyscale images in the RGB space, you can use the copy red, copy green and copy blue blending modes, with
using the red one for the red channel image, etc.
Note Since Krita's file format is compressed data file, in case of corrupt or broken file you can open it with
archive managers and extract the contents of the layers. This will help you to recover as much as possible
data from the file. On windows you need to rename it to filename.zip to open it.
Templates
Category:Getting Started
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Content is available under GNU Free Documentation Licence 1.3 or later unless otherwise noted.
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