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Crystal Martin

IDT 7062 Weaver


Due: June 30, 2016
Emerging Technologies
Horizon Report
The New Media Consortium (NMC) Horizon Report is a formal annual effort
to discover and communicate which emerging technologies are most likely to
have a substantial impact in education over the next five years (Johnson,
Becker, Estrada, & Freeman, 2014). It is the consensus of the work of a
panel comprised by an international group of experts in the fields of
education, technology, and other fields. The core of the project is a series of
five organizing questions designed to stimulate a complete listing of trends,
challenges and interesting technologies in education. From this inclusive list,
those that emerge from a ranking process are further researched for possible
impact and potential application.
The refined list is categorized chronologically by foreseeable adoption
rate: Fast, mid-range, and long-trends. The trends perceived as ready for
immediate adoption were related to the changing role of educators in the
classroom from the traditional to flipped classrooms and a shift in the
approach to learning to provide real, project-based applications in a studentcentered environment. For mid-range adoption, the report identified an
enhanced focus on using open educational resources (OER) as well as an
augmented utilization of hybrid learning designs. In the case of long-range
trends, the NMC report foresees intuitive technology classroom integration

accelerating and revolution in the paradigm shift in how schools work


altogether.
Most interesting for me was the greater utilization of hybrid learning
designs. These designs blend the current and virtual educational
environment to enhance learning. For the classroom teacher, an expansion
of hybrid learning designs when implemented effectively can extend the
opportunity for learning beyond just traditional school hours and walls by
providing the students tools, methods and means for meaningful
independent learning outside of the classroom. Moreover, face-to-face
classroom time may then be used more effectively because independent
learning happens off site during off-hours leaving the classroom time
available for peer-to-peer collaborative space, project-based assignments,
and thoughtful teacher-student interaction. The report describes it as
leveraging the best of both environments (Johnson, et al., 2014).
Reference
Johnson, L., Adams Becker, S., Estrada, V., and Freeman, A. (2014). NMC
Horizon Report: 2014 K-12 Edition. Austin, Texas: The New Media
Consortium. Retrieved from: http://cdn.nmc.org/media/2014-nmc-horizonreport-k12-EN.pdf
7 Things You Should Know AboutLearning Technology Topics
7 things you should know about CBE describes the role competencybased education movement plays in todays scholastic environment. CBE
are tools that can provide flexible, custom-built solutions to support studentcenter, individualized needs and interest. The specifics regarding CBE vary
with the individual solution for which each tool was designed. These tools

maybe used for establishing and detailing learning outcomes, to map a


particular competency to a curriculum, confirm prior knowledge, or track
learner progress to name a few uses.
CBEs significance and future potential impact lie in their potential to
revolutionize many the tenants of traditional education: pedagogy,
assessment, etc. Thus, allowing a more holistic view of education by
acknowledging that learning does not always happen in only the traditional
classroom environment. CBE can be used effectively in the classroom by
providing the student a method to demonstrate knowledge gained outside of
the classroom, and thus, instead of spending precious class time repeating
topics already ascertained, the instructor can focus on the gaps in skill. This
brings more meaning to the education environment instead of it being a
means to an end.
7 things you should know about development in instructional design
details the various significant changes in the field to meet the changing
educational environment. Students can now have access to learning via
multiple modalities, virtual and face-to-face. This, therefore, increases how
dynamic and individualistic a learning experience can be.
Changes in the instructional design field forecast a closer connection
between the instructional designer and the students to whom they provide
material. Moreover, as instructional designers move closer to the end-user
his or her role may augment by allowing them the opportunity to assist
academia by demonstrating how a cross-disciplinary approach to teaching

may provide tools from one field into the realm of another in new useful
ways. This can impact the classroom by bringing the instructional designer
into the classroom to customize tools that meet a school, region and studentbodys particular needs instead of cookie-cutter lesson in the one size fits all
mode of thinking. This will enrich the learning environment and motivate
student interest.
Reference
EDUCASE (2015). 7 things you should know about CBE.. Retrieved from:
https://library.educause.edu/~/media/files/library/2014/7/eli7110-pdf.pdf
EDUCASE.(2014). 7 things you should know about development in
instructional design. Retrieved from:
https://library.educause.edu/~/media/files/library/2015/5/eli7120-pdf.pdf

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