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The Nagas

Warhammer armys:
The Nagas

by
W/Lileath
Sommaire
The nagas army

The inhabitants of the seas only appeared roads for the naga forces.
recently during the last great war against Naga men, stronger and tougher than women,
chaos, and many country still see them as a act as front line soldiers and as bodyguards.
myth. However the naga exist and few They are adept at using the terrain to their
survived to say it. In the name of their Queen advantage, and their lack of ranged weaponry
Azshara, they sweep aside all their enemies, (it’s not very useful under water) makes then
for none can stand against them. canny about sight lines and flanking
maneuvers. Naga myrmidons are strong melee
The naga have an army composed of various combatants and willingly come to grips with
races. Murlocs slaves are used as staging the enemy. Naga royal guard, as their name
troops and cannon fodder, with artillery implies, serve as protection for important
support from mighty dragon turtles. individuals.
Naga males serve as shock troops; they deploy Naga women take the field as spellcasters,
as infantry in close formations wielding
usually magi drawing from the most ancient
scimitars, tridents and nets while females arcane legacy in the world. Some few are
stand back hurling spells at the enemy. Males priestesses of the tides. Naga women act as
may have command over small numbers of both a source of support magic for their allies
troops but females will always be in overall and as offensive magic punishers. Naga leaders
command of any Naga force. tend to be women adept at both strategie and
The naga have a powerful military, though magic — naga sea witches are some of the
they have yet to truly make their presence felt most powerful champions the race has to offer.
in the world. So far, their efforts are limited to Naga sirens are more common but still deadly,
certain select engagements (such as against the using their magic to incapacitate foes so the
high elf during the last great war against naga myrmidons can sweep in and finish them
chaos) and various exploratory missions along off.
the old world's coasts and other removed As far as anyone knows, the only real naga
locales. Rumors say that the naga are armies that currently exist are beneath the
preparing for a major invasion of the land; waves, in Nazjatar. Other, smaller groups are
they are now building their forces, securing scattered across the world, where they
strategic locations, claiming important items investigate items and places of importance to
and information, and probing the defenses of the naga’s mysterious purposes. These forces
the High elves, the lizardmen's, the empire, usually have a single leader — a powerful
and their numerous other rivals. Whispers say spellcaster (female) or warrior (male) — a
that Azshara seeks to regain her position as dozen or so naga myrmidons, and a few naga
queen of the land. sirens. They may have some murlocs slaves to
Naga society is ancient and cunning, and their serve as expendable troops and do the dirty
warriors are the same way. All naga enjoy work, and some groups include a couple of
using their aquatic natures against their foes, snap dragons, or couatl, depending on the
particularly against generals who have not nature of the mission. In addition to these
fought naga. A naga commander attempts to groups, naga explorers travel out from the
maneuver her forces to meet the enemy on a coasts and from naga bases, gathering
battlefield with rivers, lakes, marshes or information for their queen.
similar features; such bodies of water are no
impediment to naga, but serve as barriers for
land-based forces as well as hiding spots and
What is in this book ?
The book breaks down into the following
sections.

History of the nagas


This describes the origins of the nagas, and
dwelves into the mysterious and esoteric
history.

Collecting a nagish army


This section shows you how to begin collecting
and painting your own army. It features the
nagish glyph and colour schemes of the nagas
to aid you when deciding how to paint your
own army. You will also find a host of
« superbly » painted models from the « W
team » to inspire your own modelling
creations.

A realm underseas
here you can read about the recent history of
the nagas after the time of the first encounter
with land walkers, examine the detailed
timeline of this mysterious realm.

The army of the seas


Here you will find all taht you need to take
your nagas army onto the battlefild. In this
section, you will find the rules for mystical and
powerful magic items as well of the secrects of
the potent magics practiced in Nazjatar.

At the end of this volume are details on some


of the migthy heroes of the nagas: Illidan the
traitor, Lady vashj the queen's servant and of
course Queen's Azshara.
History of the nagas

Naga are sinister, ophidian humanoids that to defeat the elves in battle and many colonies
dwell beneath the ocean. Theirs is an ancient where founded. The elves where living in a
and mystical culture, for five thousand years perfect world. However, the chaos was coming
ago they were Asurs..... . back, in a way where the invincible swords of
the elves would be useless. A canker began to
infect Ulthuan: cults dediated to slanesh and
The Sundering pleasure began to flourish and spread, despite
The Cult all efforts to curb their excesses.

The history of the nagas begins with the


Sundering, about five thousand years ago, at The birth place of the cult was
that time the nagas where still beautiful and presumably in nagaryth, and was supposed to
graceful elves, that lived for the most of them be led by Morathi. Many city fell under the
in Nagaryth. crontol of the cult one of those city was named
After the death of Aemarion and the Azshara.
end of the great war against chaos, the elves
where begging for peace, that is why Bel-
The city of Azshara
Shanaar was chosen by the Council of Princes
over the more obvious successor, Prince
Malekith, the son of Aenarion. In spite of great The city of Azshara was named after
support from his homeland and his insidious the name of their beloved princess Azshara,
mother, Malekith did not contest the ascension said to be one of the most beautiful women in
and Bel-Shanaar was crowned king. Initially the world rivalising with Morathi's beauty.
Bel-Shanaar's reign was peaceful and Altougth few knew it, she was also a powerful
prosperous: Malekith made contact with the sorceress. During The Sundering the cult
dwarves and together established many gained the city and soon Azshara herself used
settlements in the lands that would become the her power to help the cult to gaine in power. It
Empire, destroying hordes of Orcs, Daemons is said that Aszhara, fell in love with slaanesh,
and other creatures of Chaos in great battles. has she thougth that only him was her equal.
Trade flourished between the two realms and She was so eager to see more of her perfect
Bel-Shanaar and Snorri Whitebeard, High chaos prince that she created a magic well,
King of the Dwarves, signed a treaty of eternal that was draining the chaos energie and
friendship between Elves and Dwarves. concentrating it into is Dark water. Soon
A golden age had began, the city where Demon camed out of the well and served the
made of gold, and jewelerie, no one where able princess as a personnal guard, perfect guards
for the perfect princess. Soon it seen that she far north the chaos realm was boilling, eager
had complete control under the demons as she to crush the world once again. In the high elve
took over their minds, only responding to her camp caledor prayed for help.
oders and no more to the demons heralds. Yes As all the dark elves wizards Azshara
the power of the princess was great. And her and her minions casted the incantations, by
army and power would be a great help in the doing this she was sure to meet her love and
upcoming civil war. live an immortal life with him. But as the sky
turned red and the laugh of the dark gods
could be heared, the wizard inprisonned in the
The death of the Phoenix king
vortex camed out of it and launch a powerful
spell upon nagaryth. The spell was so powerful
When Malekith returned to Ulthuan the that many of the dark elves wizard were
purged against the cult began, Morathi was instantly change into rock, the sky was only
said to be the cult leader, and soon even the thunder and the dark elve's land were
Phoenix king was said to be a follower of the destroyed by many earthquakes, soon a migthy
cult, by Malekith. Before this claim could be waves high of more then a thousands feets
ratified, Malekith murdered Bel-Shanaar and submerge the most of the land.
claimed he had killed himself. Malekith During the last hours when the country
demanded the crown pass to him, but the was flooding the most powerful wizard of the
Council was sceptical: unfortunately, this dark elves casted a spell on their donjon to
didn't stop Malekith, and he tried to take the make them fly above the seas and that way
crown by force. To prove his right to be king save themselves. They are knowed today as the
Malekith passed through the sacred Flame of dark arch.
Asuryan, but the flames terribly burned him.
However Azshara wasn't willing to end
As his followers fled with their badly injured
master, they left Ulthuan without a king and the spell to break the vortex and she didn't
even realised that the city was drawned into
poised on the brink of civil war... .
the deepth. As many other elves of nagaryth
and tiranoc.... .
The civil war

The first encounter with nagas


Civil war gripped Ulthuan. Imrik, the
prince of Caledor, was chosen and crowned to
oppose Malekith. He gathered an army of pure You can find many tales on seapeoples
elves, and upon his coronation took the name in all the tavern of marienburg. How they
Caledor the First. Caledor was a silent and survived the wrath of 4 feets tall seamens,
resolute elf, but he was also a mighty leader, armed with a 7feets tall triden, or how they
and unequaled warrior. The united elves where charmed by the song of a siren. But
started to win against their dark brother. And those are only drunk tales and can't realy be
soon the Dark elves asked for the help of the taked seriously.
demons. The demons of the Azshara city The real first encounter of the nagas on
joined there forced to the other dark elves and a battlefield, is during the last great war
demons and figth back the high elves in battle. against chaos. High elves chronicles talk about
But with Caledor still alive the high elves an encounter with snakelike mosnter on the
could'nt be defeated. As part of a final, coast of some nagaryth city ruins. It was said
desperate plan; Malekith attempted to collapse that they where most likely looking for
the vortex created by Caledor Dragontamer, something.
thus releasing the minions of Chaos fully into
the world again. The earth was trembling an d Since then many repport can be found
the mountain shaking. Once again a brigth on skirmish with snakelike creatures around
ligth covered the sky and all Ulthuan. In the the world. But they always bisappear after the
figth. Those Skirmish attack are usually of the attack, began to see the form of their
unclear, what are their goals, are they testing ennemi, He was about 4 feet tall, big arms, no
the defences? Or looking for artefacs? legs but something like a snake body with
Anyways skirmish attacks are not realy dorsal fin and handing a massif triden. The
monster charge and easly smashed Elwë who
considered, except maybe by the high elves,
who are mostly trouble by the rare names of was too scared to move, Fëanor grab is
magical sword and jumped on the creature,
nagas in the reports.
wounding his shoulder. Fëanor dodge the
triden and this time kill him by stabing him in
The Surannar event the back 3 times before he finally fell down to
the floor. Fëanor was exhausted, but seeing
In the year 2524 of the imperial their master die in front of them made the
calendar, the eternal queen revenge a high elves bipedal creature flee. It was their chance to get
galley patroled in the north west coast of back the the galley. Some of Fëanor mens
Ulthuan and found out, some mysterious where poisonned by the javelin of the little
archipelago, that wasn't on any map. The creature, too weak they where left behind for
captain of the the eternal queen revenge, the sake of the others.
Fëanor, landed is mens on the coast of one of They run back to the coast where they
the island, the vegetation was exotique, jungle left the galley, the rest of the mens where
like but in the same time you could see some figthing more of those snake like monster and
coral and algae as if you where underwater. where about the take off. Somehow Fëanor
Eager to know more about this strange and is mens found a way in the galley and fleed
landFëanor and is man push forward in the the Snakemens who suprise Fëanor by not
jungle and found out some ruins, in some way poursuing them. However the reason wasn't
familiar. They entered what it seen to be a far away, something like a mermaid was
temple and find out some high elves glyphs. standing in front of them on a migthy rock.
They were no more doubt. This was ancient She yelled at the high elves and said « Pitiful
nagaryth ruin, Fëanor presumed it was the land walker, who are you to enter queen's
ancient city of Surannar, that he once saw. Azshara domain, you must be punished for
They had to go back to there galley and report follishness, for are we the nagas» and then she
to the phoenix king. But it was too late some, started to cast some spell the water was
strange bipedal creature ambush them from boiling, moving, agitating, each of the
the bassin of the temple, throwing javelin to mermaid word changed the current and finally
suprised high elves. They were too much of she changed the sea into somekind of vortex
them for the litle troop, they retreat in the that draw the galley into the sea's depth.
sanctuary closed the door and barricaded it. Three days later an other galley found
When they fanally look at something else then Fëanor incoscious, deriving and the sea. And
the door they where amazed to see a statue of told all about the surannar event to the
some high elves « modified » , they were captain.
haded snake tails and tridens. It was more Weeks later the king was informed,
likely the work of the aquatic creature they and the council was troubled by the name of
just saw, but why would they do such things? Azshara the wicth, and those snakelike mens
After a while the creature stop trying to that call themselves the nagas.
push there way in, a complete silence followed,
broke only by a loud snake noise followed by
some word in a strange language, answerd by
one of the creature. It was like the creature
feared him or maybe worship him, the elves
couldn't tell. But a few second after the
creature answerd the voice, something just
smashed the door away in just one blow of a 7
feets triden. The elves still dazed by the power
The inhabitants of the seas

racial. Additionally, M.E.H.T.A. (Mages for


An nagish army is composed of several races the Ethical and Humane Treatment of
and monster, not only nagas, each of them has Animals) representative King Mrgl-Mrgl (an
a personnal history, and are only bind together jade mage disguise into a murloc) discovered,
by the steel hands of the nagas. after he had learned their language, that
the Winterfin tribe of murlocs in
The murlocs the Nordland are as intelligent as any of old
world's more "civilized" races.
The murloc is a bipedal,
Murlocs tend to dwell in amply-
amphibious humanoid race residing along
populated coastal settlements, and it is unusual
coastlines, lakeshores, and riverbeds. Murlocs
to find individuals wandering too far from
possess bulbous bodies, large mouths lined
their compatriots. Murlocs organize into small
with rows of sharp fangs, and slime-coated
tribes and larger clans. The clans can muster
skin. Individuals range in coloration from
their tribes into a fighting force when needed
turquoise to darkish grey, while their heights
for invasion. Rarely, clans may join each other
vary from 3-1/2 feet to 6 feet. Depending on
to form larger forces.
the variety, murlocs may lean towards a closer
resemblance to frogs or to fish.

Though murlocs are relatively new to


Faith
the old world, it is increasingly believed that Murloc faith is strange. Some accounts report
they are actually a very ancient race. Several that religion plays a dominant role in their
accounts and clues seem to substantiate this. Insociety, though they do not revere a single,
fact, it is now believed that murlocs (or, more common deity (to our knowledge, at least).
appropriately, their ancestors) may even pre- Their religion is then polytheistic, animistic,
date ancients. Of course these ancient murlocs and even a bit shamanistic. They have rituals
lived in the oceans' depths and therefore were involving communication with the sea and its
never known to the world's early land- powers, and they worship the water and the
dwelling races. powerful entities within it. Murloc beliefs
In the last few years, the vile naga have begun incorporate powerful creatures that live
reemerging from their watery abodes, causing around them, and their pantheons are
historians to speculate that their migration dynamic, changing to include new creatures
may have triggered the murlocs' slow they encounter. They may add or remove
encroachment onto land. creatures to their worship structure to reflect
recent events. A tribe may venerate a whale (or
These creatures have been moving in-
may even raise its status to whale-god) until a
land steadily from their oceanic dwelling
giant sea serpent drives it away, at which point
places and inhabiting more areas of Bretonnia
their beliefs change to center on the sea
and the holy empireof signar. This move in-
serpent as the chief object of their
land has resulted in them adapting to fresh-
reverence. Another tribe may worship a naga
water lakes and rivers. Their supposed
sea witch until she is killed by sharks, at which
intelligence has been debated. Some argue
point she is replaced by the sharks. A nearby
that, since their guttural language is
creature that exemplifies murloc values —
impossibly difficult to decipher, they have
such as a strong shark or a quick fish —
limited intelligence. However, their use of
weaponry and uncanny fighting abilities imply becomes a living symbol of the murloc faith.
a rather sinister intellect. As the animals die or move on, the murloc
faith mutates to find new symbolism in their Languages
surroundings. All this maybe example why
murlocs so easly follow nagas into war. Murlocs speak a dialect of Nerglish (aka
Some are known to revere the Deep Mother, a Murloc) and usually no other languages.
representation of the ocean. All things in the
water are her children. Though murlocs have
not been observed to unite behind a single Tactics
deity, some rumors claim that all murlocs Murlocs are pack fighters, preferring to
revere an entity called "the One in the Deeps". swarm opposing forces with overwhelming
However, it is unclear whether this is also a numbers. When pressed, the pack breaks and
representation of the ocean or if it is even an murlocs run back to the safety of water, often
entity at all, but one thing's sure, it seens that leaving their allies behind. Some warriors view
nagas also worship a similar god or entity. murloc tactics as cowardly. More experienced
warriors know better.
Villages Those who pursue the murlocs to the water are
Murloc villages consist of a collection of rough crushed without mercy. Despite their
mud-and-twig huts strewn about without monstrous appearances and weak bodies,
pattern. These villages typically have no fire, murlocs are cunning foes with sharp senses
no clear walkways, and no fortifications. The and sharper reflexes. Naturally, murlocs are
huts are crude and plain, and the settlement is incredible warriors underwater. All too often,
otherwise featureless except for the shallow when a murloc group retreats to water, it’s to
basin often found behind the shaman's hut. draw enemy forces into the numerous hidden
Most huts stand on stilts to protect them from murlocs waiting claws. Underwater, murlocs
the tides and flooding. use their aquatic skills and numbers to
decimate enemy forces.
In sharp contrast to their primitive exteriors,
the interior walls of most murloc huts are oftenWhen engaging in battle underwater, murlocs
elaborately decorated. Some depict branching attack from all directions, using their numbers
coral while others contain mosaics of shell and and amphibious bodies well. Like a swarm of
stone and yet others possess surprisingly piranhas, murlocs dart out of the swarm and
delicate tapestries of shaded seaweed. The huts attack quickly, then retreat back into the
are usually open to the air, with small wooden safety of the swarm. Even trivial wounds are
pillars to hold the roof. Murlocs sleep in the considered great hits, as the more the swarm
water or on woven mats of seaweed, tied firmly attacks, the weaker the enemy becomes.
enough to maintain their shape but still loose Furthermore, the swarm does not allow the
enough to look like small rectangular nets. victim to escape. The strongest combatants can
Hooks of coral hold weapons and other items die of drowning or blood loss when engaging in
on the walls or pillars. underwater combat with a murloc army.
On land, murlocs are not nearly as dangerous.
Artisans Despite their agility, most murlocs are slow
and clumsy on land, ill-equipped for the rigors
Murlocs rarely work in metal and almost of dry worlds. Murloc forces rarely move far
never touch fire. They are expert carvers, inland (except to find large bodies of water),
however, and can work stone, shell, coral, or preferring to stay near the safety of water.
wood into fabulous shapes and amazing scenes When forced to battle on land, murlocs employ
and designs. One such example is a lifelike similar hit and run tactics, attempting to
piranha carved from a short piece of coral. weaken the foe before going for the kill.
Shaman staffs are also works of art, carved to
hold bone and shell chips as well as teeth,
flippers, and claws of various sea creatures not Magics
seen by most land dwellers.

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