1. Knowledge or Recall knowledge of terminology and conventions, trends and sequences, classifications and categories, criteria and methodologies, principles, theories, and structures. 2. Comprehension relate to translation, interpretation, and extrapolation. 3. Application use of abstractions in particular situations. 4. Analysis objectives relate to breaking a whole into parts. 5. Synthesis putting parts together in a new form such as a unique communication, a plan of operation, and a set of abstract relations. 6. Evaluation judging in terms of internal evidence or logical consistency and external evidence or consistency with facts develop elsewhere. Andersons taxonomy of Cognitive Domain 1. Remembering 2. Understanding 3. Applying 4. Analysing 5. Evaluating 6. Creating Krathwohls taxonomy of Affective Domain (1964) 1. Receiving (attending) refers to the learners sensitivity to the existence of certain ideas, materials, or phenomena and the willingness to particular phenomena of stimuli such as classroom activities, textbook, music, etc. 2. 2. Responding is not only being aware of the stimulus but reacting and responding to the stimulus. 3. 3. Valuing is concerned with the worth or value a student attaches to a particular object, phenomenon, or behavior. 4. 4. Organizing organization is to relate the value to those already held and bring it into a harmonious. 5. 5. Characterization - at this level, students behave consistently with their value system. Harlows taxonomy of Psychomotor Domain (1972) 1. Reflex Movements are actions elicited without learning in response to some stimuli. 2. Basic Fundamental Movements - inherent movement patterns which are formed by combining of reflex. 3. 3. Physical Activities require endurance, strength, vigor, and agility which produces a sound, efficiently functioning body. 4. 4. Skilled Movements are the result of acquisition of a degree of efficiency when performing a complex task. 5. 5. Non-discursive Communication is communication through bodily movements ranging from posture to gestures, creative movements, facial expressions, act a part in a play through sophisticated choreographics.