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3 6
elements
indices
x1
x2
x3
x4
1 2 1
2
1
x1
x2
Vector basics
if more than three elements, hard to draw, but can still
think of as point in high-dimensional space
x = x1
x2
x3
Vector basics
simple operations
dot product: x y = x1 y1 + x2 y2 + ... + xn yn
takes two n-D vectors and outputs scalar
norm: kxk =
2
x1
2
x2
+ ... + x2n
Vector basics
simple operations
x
=
finding a unit vector: x
kxk
Vector basics
tells you how
the dot product of y with unit vector x
defined by x
= 0 , we say that y is orthogonal to x
if y x
...
7.2
7.0
6.8
...
5.1
5.0
4.9
0.1 0.0
0.1
argument (index)
in the real world (pun intended) the values that t can
take on are infinitely close together, but intuitively its
easier to think of them as having some small spacing
Monday, January 13, 14
...
x(t)y(t)dt
a
x(t)2 dt
a
projections: hy(t)|x(t)i =
y(t)
x(t)dt
a