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CONTENTS
Basics:
What is Emitters ?
Emitter Tool.
Working with type Emitters: omni, directional and volume.
Create Emitters from Object.
Examples:
Emitters Basics
1) BASICS
Emitters Basics
1) BASICS
1) EMITTERS BASICS
1.1.1) What is Emitters ?
Emitters generate moving or stationary particles as an animation plays. You
can use emitters to create smoke, fire, fireworks, rain, and similar objects.
1) EMITTERS BASICS
1.1.1) What is Emitters ?
Types of emitters:
o Point emitters (directional and omni) emit particles from a position in
the workspace or from particles, vertices, CVs, edit points, or lattice
points.
o Surface emitters emit particles from random, evenly distributed
positions on the outer faces of NURBS or polygonal surfaces.
o Curve emitters emit articles from random, evenly distributed positions
of a NURBS curve.
o Volume emitters emit particles from a closed volume. You can choose
from cube, sphere, cylinder, cone and torus.
Emitters Basics
1) BASICS
1.1) What is Emitters ?
1) EMITTERS BASICS
1.2) Emitters tool.
The tools used to create and control Emitters
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1) EMITTERS BASICS
1.2.1) Basic Emitter Atributes.
Emitter type : Select one of these choices from
the pop-up menu
o Omni: Sets the emitter type to an
omnidirectional point emitter.
o Directional: Sets the emitter type to a
directional point emitter.
o Surface: Emits particles from randomly
distributed positions.
o Curve: Emits particles from randomly
distributed positions on or near a curve.
o Volume: Emits particles from a closed volume.
Rate (Particle/Sec): average rate at which particles are emitted per second.
Scale Rate by Object Size: the size of the object emitting the particles affects the rate of particles
emitted per frame.
Need Parent UV (NURBS Surface emitters only): adds parentU and parentV attributes to the particle
shape and sets the needparentUV attribute to on.
Cycle Emission: Cycle Emission lets you restart the random number sequence of the emission.
Cycle Interval: Defines the interval in frames for restarting the random number sequence when
using Cycle Emission.
1) EMITTERS BASICS
1.2.1) Basic Emitter Atributes.
Note: difference between created Emitter by Create Emitter and Emit From Object.
1) EMITTERS BASICS
1.2.2) Distance/Direction Atributes.
1) EMITTERS BASICS
1.2.2) Distance/Direction Atributes.
Speed : Sets a speed multiplier for the original emission speed of
the emitted particles.
Speed Random : Speed Random attribute lets you add
randomness to your emission speeds without using expressions.
Each particles speed is a random value between:
Speed - Speed Random/2 Speed + Speed Random/2
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1) EMITTERS BASICS
1.2.3) Volume Emitter Atributes.
Use the Attribute Editor instead of the Channel Box.
Volume Shape: Specifies the shape of the volume that the
particles are emitted into.
Volume Offset: Offsets the emitting volume from the
location of the emitter.
Volume Sweep: Defines the extent of rotation for all
volumes except cubes. This can be a value between 0 and
360 degrees.
Section Radius (Torus only): Defines the thickness of the
solid portion of the torus, relative to the radius of the
toruss central ring.
Die on Emission Volume Exit: the emitted particles die
when they exit the volume.
1) EMITTERS BASICS
1.2.3) Volume Speed Atributes.
Emitters Basics
1) BASICS
1.1) What is Emitters ?
1.2) Emitter Tool.
Omni Emitters
Directional Emitter
Volume Emitter
1) EMITTERS BASICS
1.3.1) Omni Emitters
1.3.1.1) Basic Emitter Attributes.
1) EMITTERS BASICS
1.3.1) Omni Emitters
1.3.1.1) Basic Emitter Attributes.
1) EMITTERS BASICS
1.3.1) Omni Emitters
1.3.1.2) Distance/Direction Attributes.
1) EMITTERS BASICS
1.3.1) Omni Emitters
1.3.1.3) Basic Emission Speed
Attributes.
1) EMITTERS BASICS
1.3.1) Omni Emitters
1.3.1.4) Livespan Mode
1) EMITTERS BASICS
1.3.1) Omni Emitters
1.3.1.5) Types of Particle render.
1) EMITTERS BASICS
1.3.1) Omni Emitters
1.3.1.5) Types of Particle render.
Emitters Basics
1) BASICS
1.1) What is Emitters ?
1.2) Emitters Tool.
Directional Emitter
Volume Emitter
1) EMITTERS BASICS
1.3.2) Directional Emitter
1.3.2.1) Basic Emitter Attributes.
1) EMITTERS BASICS
1.3.2) Directional Emitter
1.3.2.2) Distance/Direction Attributes.
1) EMITTERS BASICS
1.4.2) Directional Emitter
1.3.2.3) Basic Emission Speed Attributes.
1) EMITTERS BASICS
1.3.2) Directional Emitter
1.3.2.4) Livespan Mode
1) EMITTERS BASICS
1.3.2) Directional Emitter
1.3.2.5) Types of Particle render.
1) EMITTERS BASICS
1.3.2) Directional Emitter
1.3.2.5) Types of Particle render.
Emitters Basics
1) BASICS
1.1) What is Emitters ?
Volume Emitter
1.3) Create Emitters from Object.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.1) Basic Emitter Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.2) Distance/Direction Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.3) Basic Emission Speed Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.3) Basic Emission Speed Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.3) Basic Emission Speed Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.3) Basic Emission Speed Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.4) Volume Emitter Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.4) Volume Emitter Attributes.
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.4) Livespan Mode
1) EMITTERS BASICS
1.3.3) Volume Emitter
1.3.3.5) Types of Particle render.
Emitters Basics
1) BASICS
1.1) What is Emitters ?
1.2) Emitters Tool.
1.3) Working with type Emitters: omni, directional and volume.
1) EMITTERS BASICS
1.4.1) Make Emitter on curve.
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1) EMITTERS BASICS
1.4.2) Make Emitter on object.
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1) EMITTERS BASICS
1.4.2) Make Emitter on object.
1) EMITTERS BASICS
1.4.3) Make Emitter on surface.
1) EMITTERS BASICS
1.4.3) Make Emitter on surface.
1) EMITTERS BASICS
1.4.3) Make Emitter on surface.
1) EMITTERS BASICS
1.4.4) Make Emitter on vertex.
1) EMITTERS BASICS
1.4.5) Make Emitter on other Emitter.
Step 1: Create a Emitter.
Step 2: Select created Emitter, then Create new Emitter.
Emtters Basics
2) EXAMPLES
Emtters Basics
2) EXAMPLES
2.1) The spacecraft flight.
2.2) Open Water Tap.
2) EXAMPLE
2.1) The spacecraft flight.
Emtters Basics
2) EXAMPLES
2.1) Create a text effect.
2) EXAMPLE
2.2) Open Water Tap.
Thanks!