Professional Documents
Culture Documents
Carl
Wilson
1831
1831
Rules of Play
Copyright 1996 Carl M. Burger
Copyright 2014 All-Aboard Games, LLC
Version 2.0, July 31, 2014
4.5 Stock Round Phases................................................................. 6
4.6 Selling Stock ............................................................................... 6
4.7 Buying Stock ............................................................................... 8
4.8 Ending a Stock Round............................................................. 9
Overview ............................................................................. 2
1.0 Parts List ........................................................................ 2
1.1 Money ............................................................................................. 2
1.2 Station Tokens and Rail Yard Tokens ............................... 2
1.3 System/Company Mats.......................................................... 2
1.4 Trains .............................................................................................. 2
1.5 Track Tiles ..................................................................................... 2
1.6 Game Map .................................................................................... 2
1.7 Rule Book ...................................................................................... 2
1.8 First Buy Deck ............................................................................. 2
1.9 Stock Certificates...................................................................... 2
1.10 Stock Spilt Markers ................................................................ 2
1.11 Other Markers - Par Value, Stock Marker, Last Run
Markers, Earnings Markers ........................................................... 2
Page 1
Overview
1.1 Money
The players must provide a bank. The bank size ranges from
$16,000 to $40,000 depending on the number of players and
whether a standard or extended game is played as detailed in Section 3.1 Money.
1.4 Trains
Trains are numbered and can reach different types of destinations.
The breakdown is:
Total
12
11
10
6-Trains
7-Trains
9-Trains
12-Trains
15-Trains
12
18
2Ts - 6Ts
20
13
16
49
7Ts - 15Ts
12
27
39
2-Trains
3-Trains
4-Trains
5-Trains
Total
36 2x markers are supplied to designate stock or bond certificates that have split.
Rail
Yards
The cards with the 1831 logo on the back, and either a train, Government Intervention, or Priority Deal printed on the front.
Mixed
Stations
Trains
88
Page 2
Table 1.9
Company
Abbreviation
Presidents
Other
Share
Preferred
(Preferred)
Stock
Common
Stock
Common
Stock for
Mergers
Station
Rail Yard
Tokens
Tokens
Pennsylvania Railroad
PRR
1-10%
4-10%
5-10/5/0*%
5-5%
12
NYC
1-10%
4-10%
5-10/5/0*%
5-5%
B&O
1-10%
4-10%
5-10/5/0*%
5-5%
C&O
1-10%
4-10%
5-10/5/0*%
5-5%
P&R
1-10%
4-10%
5-10/5/0*%
5-5%
1-10%
4-10%
5-10/5/0*%
5-5%
NYNH&H
1-10%
4-10%
5-10/5/0*%
5-5%
B&M
1-10%
4-10%
5-10/5/0*%
5-5%
LIRR
1-20%
3-10%
5-10/5/0*%
5-5%
B&LE
1-20%
3-10%
5-10/5/0*%
5-5%
Erie Railroad
New York, New Haven and Hartford Railroad
Boston and Maine Railroad
DL&W
1-20%
3-10%
5-10/5/0*%
5-5%
D&H
1-20%
3-10%
5-10/5/0*%
5-5%
NKP
1-20%
3-10%
5-10/5/0*%
5-5%
LV
1-20%
3-10%
5-10/5/0*%
5-5%
MEC
1-25%
1-25%
5-10/5/0*%
5-5%
GTW
1-25%
1-25%
5-10/5/0*%
5-5%
NYC&HR
1-20%
3-10%
5-10/5/0*%
5-5%
CNJ
1-20%
3-10%
5-10/5/0*%
5-5%
NYO&W
1-25%
1-25%
5-10/5/0*%
5-5%
1-25%
1-25%
5-10/5/0*%
5-5%
DTI
1-30%
1-20%
5-10/5/0*%
5-5%
BR&P
1-30%
1-20%
5-10/5/0*%
5-5%
THB
1-30%
1-20%
5-10/5/0*%
5-5%
EBT
1-30%
1-20%
5-10/5/0*%
5-5%
BAR
1-25%
1-25%
5-10/5/0*%
5-5%
PM
1-25%
1-25%
5-10/5/0*%
5-5%
WM
1-30%
1-20%
5-10/5/0*%
5-5%
LNE
1-30%
1-20%
5-10/5/0*%
5-5%
C&PA
1-50%
None
5-10/5/0*%
5-5%
PS&N
1-50%
None
5-10/5/0*%
5-5%
3 players
4 players
5 players
6 players
7 players
8 players
9 players
10 players
Chart
MX
YD
MX
YD
MX
YD
MX
YD
MX
YD
MX
YD
MX
YD
MX
YD
2-Trains
2
2
3-Trains
4-Trains
5-Trains
6-Trains
7-Trains
9-Trains
12-Trains
15-Trains
11
12
Page 3
3.1 Money
Players must decide if they are playing the standard game or an
extended game. The extended game will last longer but allow
players to run their companies and systems longer, so the focus
will be on the longer term. Having decided which game to play,
the currency that makes up The Bank will have to the following
levels. All transactions that use The Bank will be with these monies.
Standard
Extended
3 Players
$16,000
$26,000
4 Players
$18,000
$28,000
5 Players
$20,000
$30,000
6 Players
$22,000
$32,000
7 Players
$24,000
$34,000
8 Players
$26,000
$36,000
9 Players
$28,000
$38,000
10 Players
$30,000
$40,000
3.1.1 Each player receives $800 from The Bank as starting capital.
This amount is for all games regardless of the number of players
or the initial size of The Bank.
3.1.2 The Bank is public, and players are entitled to know the
amount of funds in it at any time.
Certificate
Holding
Limit
3 or 4
20
5 or 6
18
7 or 8
16
9 or 10
14
# of
Players
3.3 Trains
Not all trains are in use for all games. Refer to the Table 3.3 and
place the appropriate number and type of trains in their respective areas on the map above the Stock Market. These trains are
The Banks trains. Leftover trains are removed from play. S refers to trains that run to Stations only; MX refers to trains that
run to mixed-type tokens; YD refers to trains that run to Rail
Yards only.
During Stock Rounds players may purchase and sell stock certificates in companies or systems. A company is a single rail line
operating by itself. A system is created when two or more companies merge.
4.2.3 The player holding the PRIORITY DEAL card plays first. The
round then continues to the left and so on until the round is
over.
Page 5
4.4.1 The Stock Marker Token is used on the Stock Market area
of the map board. The location of the marker describes both the
common stock and preferred stock prices. The number to the
right of the C is the current value of a companys or systems
common stock and the number to the right of the P is the value of the preferred stock. Bond Marker Tokens follow the same
general rules as the Stock Marker Token. The bond price is the
P value.
4.6.1.1 The Stock Bank Pool may hold a maximum of five shares
of any one company or system at a time. If selling a certificate
would violate this limit, then that certificate may not be sold.
The certificates type is irrelevant (common, preferred, bond) to
the five share limit.
4.6.1.2 It may happen that a company merges with or takes over
another company, and the combined total of the shares of both
companies already in the Stock Bank Pool exceeds the five maximum shares allowed. In this case, the Stock Bank Pool will hold
more than the five share limit. No player, company, or system
would be forced to buy any of that system's stock in the Stock
Bank Pool, and the excess shares can legally remain there. However, no further shares of that system could be sold into the
Stock Bank Pool until the total there was reduced below five
shares.
4.6.1.2 The Stock Bank Pool may temporarily hold more than
five shares of the stock of a single company or system if a player
will immediately have the corporation buy back enough of the
common shares to reduce the total shares in the Stock Bank Pool
to a maximum of five. (See rule 4.6.4.1.)
4.6.2 A player may never sell the Presidents Share certificate.
This certificate may only be transferred. The transfer occurs
when the President of a company or system sells enough preferred stock so that some other player holds more preferred
stock than the President does. The amount held by the player to
receive the Presidents share must be greater than or equal to
the share amount of the Presidents share. This means that comPage 6
cates. The certificates are placed in the ASSETS area of the company mat. Companies and systems may not purchase preferred
stock, except during a merger. All cash, bonds, and stock owned
by a company or system are considered ASSETS of the company
or system. In regard to stock, only common stock shares that
have been bought back into the company or system treasury are
considered to be ASSETS. Unsold original shares of common
stock are not considered assets, nor do they count toward a
corporations net worth.
4.6.4.1 A player may sell six or seven shares simultaneously provided that he will immediately buy back any excess shares over
the five that the Stock Bank Pool is permitted to retain (rule
4.6.1.1). The sale of the shares of common and preferred stock
would be simultaneous, so their sale prices would be from the
same location on the Stock Market Chart occupied by their
Stock Marker Token at the time of sale. Buying back the shares
takes place immediately after they have been sold. The one or
two shares of common stock bought back by the company
would be purchased at the new, lower price of the stock after its
Stock Marker Token has been moved to reflect the original sale.
4.6.3.3 Monies earned from the sale of stock and bonds are received from The Bank. Certificates that are sold are placed in the
Stock Bank Pool. These shares are now available for purchase by
other players. The value of the stock or bonds for the sale, is the
value of the location of the Stock Marker Token or Bond Marker
Token before it moves. Preferred stock is valued at the number
to the right of the P in the square, and the Common stock is
valued at the number to the right of the C in the square. Bonds
are valued at the P value.
4.6.5.1 Each system may hold up to four bonds (beyond the 25%
common stock limit) of its own bonds. Any interest due to the
bonds is paid to the company treasury.
4.8.8 Once a player has sold a certificate (preferred stock, common stock, bonds) in any company or system, he may not purchase certificates of any type in any company or system he has
sold for the duration of the current Stock Round.
4.6.3.3.1 If a certificate being sold has 2x markers on it, the money received from the sale is the sum of all the 2x markers multiplied by the posted value of the stock (the value before the
Stock Marker Token moves), multiplied by the number of shares
of the certificate. Selling stocks with 2x markers is never considered cycling (4.6.8), regardless of the stock price or par value.
4.6.3.4 If The Bank has insufficient funds to pay the seller, the
sale is canceled. The player may still sell certificates if The Bank
is able to pay the amount due.
4.6.8.2 Stock that has been Cycled, is valued at the final price
4.7.6 When all of the PREFERRED stock of any one company is purchased, the company becomes active and will participate in all
subsequent Operation Rounds. Additionally, the Par Marker on
the Par Bar Chart moves up one value and all common stock
shares will be sold at this new par value.
4.7.6.1 If a block purchase of stock bumps up the par price of a
company or system, then the preferred stock price is the old par
value and the common stock price is the new par value (see
4.7.6).
4.7.2 Players must use their own cash holdings to pay for stock
purchases.
4.7.3 The number of certificates that a player may buy varies
throughout the game. Initially it is one certificate per buy phase,
but may be modified by a companys or systems train purchases.
4.7.3.1 Stock Rounds following an Operation Set of two Operation Rounds, allow for the block purchase of two certificates of
a single companys or systems stock. The purchase must be
made in the same company or system, but may be any combination of preferred stock, common stock, or bonds of that company. The purchase may be from the Stock Bank Pool, Initial Offerings, or both.
4.7.3.2 Stock Rounds following an Operation Set of four Operation Rounds, allow for the block purchase of four certificates of
a single companys or systems stock as in 4.7.3.1.
4.7.3.3 When the Government Intervention rules apply, they supersede rules 4.7.3.1 and 4.7.3.2 and once again only one certificate may be purchased during a stock buy phase.
4.7.9 If a player buys more preferred stock than the current President of a company or system, the presidency is transferred to
the player with more preferred stock. The new President takes
the Presidents certificate and gives the former President an
equal number of shares of preferred stock as indicated on the
Presidents certificate.
4.7.5.1 The company mat associated with the rail line purchased
is given to the President complete with the appropriate number
of Stations and Rail Yards as indicated in Chart 1.9 and printed
on the mat. All tokens, trains, stock, and assets of the company
on the company mat or map, belong exclusively to the company
and may not be mixed with the Presidents money or stock.
5.0.4 Companies and systems operate one-at-a-time and in sequence. The sequence of operation is determined by the common stock price of each company or system as indicated by the
Stock Marker Token at the start of the Operation Round.
Movement of the Stock Marker Token during an Operation
Round does not change this order. Companies and systems with
higher prices go first. If two or more have the same price but are
on different squares, the rightmost one will operate first. If two
or more company or system Stock Marker Tokens are on the
same square, then the topmost one will operate first and then
the one underneath that, and so on. Only active companies and
systems will participate in an Operation Round.
4.8.2 Immediately following a Stock Round is one or more Operation Rounds. If there are no active companies or systems to
operate, another Stock Round immediately commences.
4.8.3 At the end of a Stock Round, if any company or system is
fully funded (that is if none of its common stock and preferred
stock is in either the Stock Bank Pool or Initial Offerings) the
Stock Marker Token of that company or system moves up one
square (or right one if it is unable to move up). All such Stock
Marker Tokens move simultaneously and preserve the operation
order.
5.0.7 From this point on in The Rules, the word corporation will
mean either a company or a system. Companies are still single
operating entities, and systems are still companies that have
merged with one or two other companies.
5.0.2 All monies paid out for any Operation Round activity come
from a companys or systems cash assets. EXCEPTION: A company
or system in receivership may sequester the Presidents cash to
purchase a train or pay its debt, or take a loan from The Bank to
purchase a train or pay for tokens and tile lays.
Page 9
were part of the original city hex. At the start of the first Operating Round of the game, these cities already have a total of four
locations each for stations or yards. For example, both Cleveland
and Buffalo would each have one open station location upon
placement of the first yellow large city tile, plus the extra station and two yards of the special red hex. New York would have
an open station upon placement of its initial yellow tile, but it
would also have two more stations and a yard available in the
special red city hex. Always make sure that the track tiles are
oriented correctly, especially those that border on the Red City
Hexes of Cleveland, Buffalo, and New York City.
5.2.3.11 There are twelve named cities on the map. Each of these
cities has its own tiles and only tiles with the cities names may
be played on these hexes.
5.2.3.12 Only small city tiles may be placed on small city hexes,
and only large city tiles may be placed on large city hexes. The
token types on the tile must match the token types on the map.
5.2.4 If a corporation decides to lay track (hex tiles) it must pay
for each initial lay or upgrade with cash, and may not upgrade
the same tile twice, or make an initial tile lay and then upgrade
that (that is it may only alter any hex only once per track lay
phase).
5.2.4.1 In order to place a tile on a hex, the corporation must
have a route to that hex, that is it must be able to trace a direct
path from one of its Rail Yards or Station tokens to the hex to be
laid or upgraded. If a city hex is full with other corporations
tokens, that tile becomes a block and the operating company
may not pass beyond, except by another route, unless the corporation upgrades the city to make a vacancy (an unused Rail Yard
or Station). If a corporation upgrades a city to create a vacancy,
it must also lay a token there. If a corporation with a token in a
city upgrades the city, it does not have to lay a token there and
may leave a vacancy. This still counts as a city laid. If a city is
fully tokenized, and further upgrading would not produce a vacancy, then only the corporations with tokens in the city may
upgrade it further.
5.2.4.2 Systems may lay up to 7 tiles during a track lay phase.
They may lay or upgrade at most five cities. They may build up
to six Stations or Rail Yards.
5.2.4.3 Companies may lay up to 4 tiles during a track lay phase.
They may lay or upgrade at most two cities. They may build up
to three Stations and Rail Yards.
5.2.5 When a company operates for the first time, its first play
will be to lay a tile on its home city if this is not already done. It
must pay for the tile lay if it must lay a tile. It is also required to
purchase its home token, as indicated on the map by its logo,
and place it on the tile. If it laid its home city tile this counts
towards its total track lay, and its purchase of its home token
counts toward its token limit. Note that the home token is not
special in any way except that its location is reserved for exclusive use by the company. The home token acts and is used as any
other Rail Yard or Station token would be used.
5.2.5.1 The home token must match the type (Station or Rail
Yard) as indicated on the map. If the city tile has no vacancies,
the company must upgrade the home city tile to create one.
Page 10
SPECIAL: If the proper upgrade tile has not yet become available
by train purchases, then the company may violate normal token
lay rules and place its home token in a black (filled in) city site.
The home token does not have to match the correct type (Station or Rail Yard). This is the only time a corporation may violate
this rule.
5.2.6.3 Brown tiles (track series 300, city series 700) upgrade to
gray tiles only.
5.2.6.4 Gray tiles (track series 400, city series 800) are permanent and may not be upgraded.
5.2.6.5 To upgrade a tile, the corporation must be able to trace
an unblocked path from one of its Rail Yards or Station tokens
to the tile to be upgraded. When upgraded, all tokens that were
on the old tile remain intact on the new tile, and any existing
track must be preserved (duplicated) on the new tile. The old tile
is removed from the map and placed in the track pool, and is
immediately available for use.
5.2.5.2 Because of the Special rule in 5.2.5.1 it is theoretically possibly for hexes that have locations reserved for home tokens of
companies to end up having an extra one or two tokens. When a
site is reserved for the start of a company, it just means that the
company can always start there with the proper Station or Rail
Yard token, even if the space with the logo is already occupied
by another token. For example, if other companies had filled
both of the two Station locations for Cleveland before green
tiles became available, the C&O could still start there by placing
its token on the black Station location on the yellow track tile,
per rule 5.2.5.1. However, if the C&O started after the brown tile
was laid and there were already three Stations placed over the
three available Cleveland Station locations, the C&O could start
a fourth Station token on the Cleveland hexes. This could also be
done by the Nickel Plate or the Erie if their home logo locations
were already occupied by another token. In essence, a "reserved"
location does not prevent another company's token from occupying the space, for the company with the "reserved logo site"
cannot be prevented from placing its proper token in the city
hex reserved for it. Placement of an extra token or two on a hex
tile or red city hex probably wont happen very often, but should
a company in receivership disappear during play and then later
reappear, it would at least never be blocked (due to a shortage
of open token locations) from "resurrecting" as a new company
again. The logos for companies reserve a token placement for
those companies in that hex, but do not reserve the exact location shown by the logo on the map. Thus there is never a problem with placing tokens on logo locations of companies that
happen to not be available for play in the current game being
played.
5.2.6.6 Different track types (colors) become available at different times during the game. Initially only yellow tiles are available. With the purchase of the first 3-Train by any corporation,
green tiles immediately become available to all corporations.
With the purchase of the first 4-Train, brown tiles become available. With the purchase of the first 7-Train, gray tiles become
available.
5.2.6.7 The availability of colored track tiles (other than yellow)
does not change the strict progression of upgrades. An unoccupied hex must first be laid with a yellow tile, and then that upgraded to green, then brown, then gray. No skips in the progression are allowed.
5.2.6.8 If a corporation lays an initial tile (yellow) in a city site, it
must also purchase a token for that site.
5.2.6.9 SPECIAL: Brown Track tile #301 and Gray Track tile #401
may only be placed in the blank hex that separates Baltimore
and Washington, and only in an orientation that connects Baltimore and Washington.
5.2.7 Buying Rail Yards and Stations
5.2.7.1 Each company comes with 19 Rail Yards and 19 Stations,
although not all may be used in a game. If you look at Chart 1.9,
you will see a list detailing the number of Station tokens and Rail
Yard tokens that a company starts with. This is the maximum for
the company, but may be modified if the company becomes a
system by merging with another company. The company receives the number of Rail Yards and Stations listed in Chart 1.9
and on the company mat when it becomes active. They are
placed on the company mat.
5.2.6 The initial tile lay on a hex with no tiles will be a yellow tile.
The color of a tile on a hex does not change the hex type (plains,
river, mountain). Tile upgrading is when an already existing tile is
changed to another tile of a different color. Upgrades must always be to a superior track type (a tile of the next higher series
number).
5.2.6.1 Yellow tiles (track series 100, city series 500) upgrade to
green tiles only.
5.2.6.2 Green tiles (track series 200, city series 600) upgrade to
brown tiles only.
Page 11
5.2.7.3 All monies paid for tokens are from corporate cash to The
Bank, except corporations in receivership which add to their
debt.
5.2.7.4 The cost of tokens varies throughout the game. Initially
Stations cost $40, but increase to $70 when the first 5-Train is
purchased, and increase to $110 when the first 9-Train is purchased. Initially Rail yards cost $70, but increase to $110 when
the first 5-Train is purchased, and increase to $210 when the first
9-Train is purchased.
5.2.7.5 Stations and Rail Yards increase the value of running a
train to a city with the token. Station tokens increase the value
of a city (to the owner of the token) by $10 initially, but add $20
when the first 5-Train is purchased, and add $30 when the first 9Train is purchased. Rail Yards increase the value of a city by $20
initially, but add $30 when the first 5-Train is purchased, and add
$50 when the first 9-Train is purchased.
5.2.7.6 A corporation may own at most one Rail Yard or one Station in any one city hex, until the first 3-Train is purchased. Then
it may own one Rail Yard and one Station in the same city hex if
the hex can support it and has the appropriate token types.
of trains to operate, it also must buy a train even if it has insufficient cash assets to make the purchase. If these rules force a
corporation to purchase a train, and the corporation has insufficient cash assets to make the purchase from The Bank or Stock
Bank Pool, then:
1) The President may solicit Presidents of other corporations (including corporations this President owns) to
sell a train to this corporation at any mutually-agreed
price, but it must be at least $1 and no more than the
real cost (as printed on the train), and must be fully
funded by the corporations cash assets. Any train(s)
thus purchased are USED and will not run this Operation
Round. The President is not forced to accept any offers.
2) If the President is unable to purchase a train from other
corporations, the corporation must sell its common
stock (if any is held) to add to its cash. Selling the stock
moves the Stock Marker Token one-half square (rounded up) left (or down if it cannot move left) for certificates sold, and no more may be sold than a sufficient
number to make the lowest appropriate train purchase.
Once this step is reached (even if there is no common
stock to sell), the President may no longer buy a train
from any corporation. If the corporation still does not
have enough cash to buy a train from the Stock Bank
Pool or The Bank, it must sell its bonds. Each bond sold
moves the Bond Marker Token one square down (or left
if it cannot move down) and no more bonds may be
sold than a sufficient number to make the lowest appropriate train purchase. Note that the sale of common
stock or bonds may not violate the five certificate
Stock Bank Pool limit, and the company or system must
immediately sell its common stock or bonds if space in
the Stock Bank Pool becomes available during a Stock
Round. It may not sell if doing so would deplete The
Bank (4.6.3.4).
3) If after selling its common stock and bonds, the corporation still does not have enough capital to purchase a
train, the President of the corporation must supply a
sufficient amount of cash from his own personal holdings to the corporation to make the purchase (and only
enough to make the purchase). He may not sell any
stocks or bonds to raise cash. Any cash sequestered by
the corporation is placed directly in the corporations
treasury (assets). If the President cannot supply enough
cash to buy a train, the corporation takes all the cash
the President has.
4) If the five certificate limit prevents the sale of bonds,
all bonds of the system are immediately closed at onehalf value (rounded down) and the system enters receivership even if the revenue from the bonds provides
enough money to purchase a train. (See 5.4.14 for bond
closing and its repercussions.)
5) If after step #3 there is still insufficient cash to purchase
a train, the corporation goes into receivership. The receivership rules will guide the corporation until it is no
longer in receivership.
5.3.5 The purchase of trains may modify the rules. With the purchase of the first train of any particular number, the rule modifications apply immediately. The rule changes are printed in the
map boxes that contain The Banks trains, and are summarized
here:
Initially:
Corporations may own a maximum of five trains. (Systems
may modify this by one or two trains.)
Yellow tiles are available.
There is one Operation Round each Operation Set following any Stock Round.
Stations cost $40 and add $10 to a city.
Rail Yards cost $70 and add $20 to a city.
Corporations may have at most one token per city hex.
With the purchase of the first:
2-Train
Mergers may now take place.
3-Train
Systems must maintain a minimum of two trains.
Green tiles are available.
Corporations may have one Station and one Rail Yard in
the same city hex.
4-Train
Corporations may own a maximum of four trains. (Systems may modify this by one or two trains.)
Brown tiles are available.
There are two Operation Rounds in an Operation Set following any Stock Round.
Block purchases of two certificates begin (if Government
Intervention does not apply).
5-Train
Corporations may own a maximum of three trains. (Systems may modify this by one or two trains.)
2-Trains are RETIRED.
Stations cost $70 and add $20 to a city.
Rail Yards cost $110 and add $30 to a city.
6-Train
3-Trains are RETIRED.
7-Train
4-Trains are RETIRED.
Gray tiles are available.
There are four Operation Rounds in an Operation Set following each Stock Round.
Block purchases of four certificates begin (if Government
Intervention does not apply).
9-Train
Corporations may own a maximum of two trains. (Systems may modify this by one or two trains.)
Stations cost $110 and add $30 to a city.
Rail Yards cost $210 and add $50 to a city.
5-Trains are RETIRED.
12-Train
Mergers cease.
15-Train
6-Trains are RETIRED.
Page 13
5.3.6 When a train type Retires, it becomes obsolete and is immediately removed from play. All corporations surrender the
trains to The Bank, and they are placed off the map. EXCEPTION: A
corporation in receivership does not surrender obsolete trains,
but may still run them until it is no longer in receivership.
5.3.7 A corporation at its train limit may still purchase trains. It
must give its extra trains to the Stock Bank Pool, with no compensation, to make room for the new trains.
5.3.8 When a corporation buys a train from The Bank, it must
purchase the lowest numbered train available. All 2-Trains must
be purchased before a 3-Train may be purchased; All 3-Trains
must be purchased before a 4-Train may be purchased; Etc.
5.3.9 Corporations in receivership pay a 10% (rounded up) interest charge on their debt at the end of this phase. This charge is
added to their paper debt.
5.3.10 7-Trains and higher are permanent trains. They will never
retire although they may still be sold to other corporations or
placed in the Stock Bank Pool.
5.3.11 The President of a system may use his own cash holdings
to subsidize the purchase of a train for his system. All of the cash
in the system must be used first, and then the President may add
enough to buy the trains he desires, but he may not put any extra cash into the system. The system will have no cash holdings
after the train buys.
its trains needs (rule 5.4.9) it may still lay track, but such lays are
restricted to yellow or green tiles and are also added to its debt.
It may not buy tokens beyond the necessary minimums. Note
that the added debt of buying more tokens and track to meet
the requirements of rule 5.4.9 may cause a corporation to be
unable to get out of receivership by the end of an Operation Set,
thereby causing it to remain in receivership for another full Operation Set.
5.4.11 A corporation will no longer be in receivership if it has paid
off its debt and has any cash asset at the end of an Operation
Set.
It is still considered to be in receivership until the absolute end
of the Operation Set, and not when it is finished operating or has
paid off its debt.
5.4.12 The President of a corporation in receivership may not
transfer the presidency while the corporation is in receivership.
5.4.13 No shares of any corporation in receivership may be sold
by any players during a Stock Round.
5.4.14 If a system with bonds goes into receivership, the bonds
are immediately closed at one-half value. The original company
from which the bonds came will be available for sale during the
next Stock Round. The systems allocation of Rail Yards and Stations drops to its pre-final-merger limit, and its train limit drops
by one (see 4.3.3). It must also immediately reduce it tokens similar to 5.9.7.8, if it is over its new reduced limit. It may again
merge to create bonds, when it is no longer in receivership.
5.4.15 Corporations in receivership may not add to their debt by
laying track or buying tokens once The Bank has run out of money.
During this phase, monies collected from running trains are disbursed according to the Presidents will. Monies owed to shares
of any type in the Stock Bank Pool are paid to The Bank. Monies
owed to shares in Initial Offerings are kept by the company or
system.
5.7.1 If the corporation did not run a train (it only had used
trains), it automatically takes DID NOT RUN A TRAIN status.
5.7.2 The corporation may do any of the following with the monies collected during Phase 6: Run Trains:
5.7.4 It may PAY ALL + 200%. With this option, the corporation
takes an amount of cash from treasury (it must have enough cash
to select this) equal to twice the amount collected in Phase 6,
adds it to the run money, and disburses those funds as in PAY ALL.
Page 16
5.9.8.6 Each of Bs 10/5/0% common stock certificates is replaced with As 5% common stock for mergers regardless of
where it is (Stock Bank Pool, players hands, Initial Offerings). As
10/5/0% common stock certificates are now 5% holdings. Bs
common stock (both 10/5/0% and 5%) are removed from play.
(Note that maximum corporation holding rules may force a
player to reduce his holding during the next Stock Round.)
5.9.8.7 Bs former President receives one-half of Bs cash (rounded up).
5.9.8.8 Former company A, now system A, gets all of Bs assets
(cash & stock) and equipment (trains & tokens). From its pool of
extra tokens, A adds to its Stations and Rail Yards any not used
on Bs company mat. A also replaces any Stations and Rail Yards
of Bs on the map with its own. As new Station limit is the sum
of As and Bs Station limits, up to nineteen. As new Rail Yard
limit is the sum of As and Bs Rail Yard limits, up to nineteen.
5.9.8.9 As train limit increases by one.
5.9.8.10 A must now correct its train holdings and its tokens. Any
trains beyond its current allowed limit must be placed into the
Stock Bank Pool as used trains (the President decides which)
without compensation. If A cannot absorb all of Bs tokens, then
A must decide which of the tokens that cannot be absorbed are
to be liquidated. Liquidation pays one-half the current price of a
new Station or Rail Yard. A must liquidate tokens if it has more
than two in any city hex, or if it has two or more of the same
type in any city hex. All cash from the liquidation becomes a
corporate ASSET.
5.9.8.11 System A receives from The Bank five times the value of
its par stock, placed in cash assets.
5.9.9 Type III: Hostile Takeover of Companies In Receivership
5.9.9.1 The President of company A announces a Hostile Takeover of company B, which is in receivership. A may not be a system.
5.9.9.2 As Stock Marker Token moves one square left (or down if
it cannot move left). Bs Stock Marker Token does not move.
5.9.9.3 A must have sufficient cash to buy all of Bs preferred
stock at current prices including 2x markers, plus pay all of Bs
loan.
5.9.9.3.1 If this is not the case, As and Bs Stock Marker Tokens
remain where they are. The takeover is canceled.
5.9.9.4 All of Bs preferred stock is purchased at the price of Bs
preferred Stock Marker Token multiplied by the number of
shares (including any 2x markers). Players certificates are paid to
the players, and Stock Bank Pool certificates are paid to The
Bank. Bs preferred stock retired and will not be in play unless A
becomes dosed out (4.3.2).
5.9.9.5 Each of Bs 10/5/0% common stock certificates is replaced with As 5% common stock for mergers regardless of
where it is (Stock Bank Pool, players hands, Initial Offerings). As
10/5/0% common stock certificates are now 5% holdings. Bs
common stock (both 10/5/0% and 5% are removed from play.
(Note that maximum corporation holding rules may force a
player to reduce his holding during the next stock round).
Bs preferred stock is retired and will not be in play unless A becomes closed out (4.3.2).
5.9.10.7 Bs former President receives one-half of Bs cash
(rounded up).
5.9.10.8 Bs 10/5/0% common stock certificates are now system
As bonds and acquire the 0% label. Bs Stock Marker Token is
moved under As, and Bs 5% common stock certificates are removed from play.
5.9.10.9 Bs Stock Marker Token is now As Bond Marker Token.
The certificates of B that represent system As bonds are officially part of system A.
5.9.10.10 Any bonds of system A that are in Initial Offerings because they were unsold shares of Bs common stock, are placed
in the Stock Bank Pool even if in violation of the five share limit.
5.9.10.11 As train limit increases by one.
5.9.10.12 A must now correct its train holdings and its tokens.
Any trains beyond its current allowed limit must be placed into
the Stock Bank Pool as used trains (the President decides which)
without compensation. If A cannot absorb all of Bs tokens, then
A must decide which of the tokens that cannot be absorbed are
to be liquidated. Liquidation pays one-half the current price of a
new Station or Rail Yard. A must liquidate tokens if it has more
than two in any city hex, or if it has two or more of the same
type in any city hex. All cash from the liquidation becomes a
corporate ASSET.
5.9.10.13 System A receives from The Bank two times the value
of its par stock, placed in cash assets.
Page 18
531631, 633
532632, 634
533633, 635
534634
535635
536630, 636
537631, 637
538632, 638
539633, 639
540640
541641
542642
543643
544634
545645
546646
547647
548648
549649
550650
551651
601701, 702, 703, 704
602702, 703, 704
603702, 703, 704, 705
607707, 708, 709
608707, 708, 709
609706, 707, 708, 709
610710, 711, 712, 713
611711, 712, 713
612711, 712, 713, 714
628728
629728
630730
631730
632732
633732
634734
635734
636736
637736
638738
639738
640740
641741
642742
643743
644744
645745
646746
647747
648748
649749
650750
651751
701804, 805
702804, 805
703804, 805
704804
705805
706808
707808, 809
708808, 809
709809
710813, 814
711813, 814
712813, 814
713813
714814
728828, 832
730830, 832
732832, 834
734834
Page 20
736830, 836
738832, 838
740840
741841
742842
743843
744844
745845
746846
747None
748None
749849
750850
751851
804None
805None
808None
809None
813 one
814 one
828None
830None
832None
834None
836None
838None
840None
841 one
842None
843None
844None
845None
846None
849None
850None
851None