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Matt Hawrilenko
MIT: Poker Theory and Analytics
Game Theoretic
Approach
Read-Based
Approach
Computer Scientists
Humans
Audience
Practice
Theory
Toy Games
Real Hand
Rules/How-To
Why Game
Theory?
Training Principles
Strategy for
Continual
Development
For example . . .
Pot: $119,000
Pot: $160,000
Pot: $310,000
Pot: $720,000
$119,000
$310,000
$160,000
$720,000
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12
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RULE #1
1. Forget her hand
1 (a). Forget her range
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1,000,000,000,000,000,000
games
Film still of Harry Potter and Ron Weasley staring into a crystal ball
during Divination class. Image removed due to copyright restrictions.
17
3.
4.
Only you see the coin after the flip, then you can bet.
You choose to bet $1 or check. Your opponent can only
check/call or fold.
18
Scenario 1
Scenario 2
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Two Questions
1. How often should she call?
2. How often should you bluff?
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P (1 - C) = 1*C
Amount
won by
bluffing
C = P / (P + 1)
Amount
lost by
bluffing
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b (P+1) 1 = 0
b = 1 / (P + 1)
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Calling % = 1 / (1 + S)
Bluff ratio = S / (1 + S)
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game?
24
Observations
Its not about value-betting or bluffing, its about the
combination of the two
Were trying to maximize the value of our entire set of hands,
not just the hand were currently playing
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RULES:
1. Each player antes $1 and is dealt 1 card
2. Player 1 can check or bet
3. Player 2 can only check/call, or fold
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Case 1
YOU
OPPONENT
CHECK OR BET?
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Case 2
OPPONENT
YOU
CALL OR FOLD?
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Case 3
OPPONENT
YOU
CALL OR FOLD?
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Case 4
YOU
OPPONENT
CHECK OR BET?
30
Case 5
YOU
OPPONENT
CHECK OR BET?
31
Case 6
OPPONENT
YOU
CALL OR FOLD?
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50%
16.67%
beats
a bluff
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Observations
Its not about value-betting or bluffing, its about the combination
of the two
Were trying to maximize the value of our entire set of hands,
not just the hand were currently playing
Useful to map hands as value, bluff catchers, and bluffs
You strategy for one hand determines your strategy for other
hands
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1. Know Thyself
2. Nothing in Excess
3. Make a Pledge and
Mischief is Nigh
$119,000
$310,000
$160,000
$720,000
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$720,000
37
+ + + E.V. at
showdown
99%
Call/Raise %
1/(1+S)
Value Betting
Beats a Bluff
Bluff-to-Value Ratio
S/(1+S)
- - - E.V. at
showdown
1%
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39
Hand Combos
Hand Combos
pairs 22
6
no gap AK
16
33
6
KQ
16
44
6
QJ
16
55
6
JT
16
4
66
6
one gap 86s
97s
4
77
6
T8s
4
88
6
J9s
4
99
6
QT
16
TT
6
KJ
16
JJ
6
AQ
16
QQ
6
2 gaps KT
16
KK
6
AJ
16
AA
6
4
3 gaps K9s
4
suited conn T9s
98s
4
AT
16
87s
4
A2s-A9s
32
76s
4
65s
4
total
310
Preflop
Distribution
$119,000
40
Flop Card
Removal
Update
$160,000
Hand
22
33
44
55
66
77
88
99
TT
JJ
QQ
KK
AA
T9s
98s
87s
76s
65s
Combos
6
6
6
6
6
6
3
6
6
3
6
3
6
4
3
3
4
4
Hand Combos
AK
12
KQ
12
QJ
12
JT
12
86s
3
97s
4
T8s
3
J9s
3
QT
16
KJ
9
AQ
16
KT
12
AJ
12
K9s
3
AT
16
A2s-A9s
31
total
263
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Flop Action
Update
Villain checks,
hero bets 75,000
$160,000
Hand
22
33
44
55
66
77
88
99
TT
JJ
QQ
KK
AA
T9s
98s
87s
76s
65s
Combos
6
6
6
6
0
0
3
0
0
3
6
3
6
4
0
0
4
4
Hand Combos
AK
12
KQ
12
QJ
12
JT
12
86s
0
97s
0
T8s
0
J9s
3
QT
16
KJ
9
AQ
0
KT
12
AJ
12
K9s
3
AT
0
A2-A9s
0
total
160
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Turn Card
Removal
Update
Villain checks,
hero bets 205,000,
Villain calls
Hand
22
33
44
55
88
JJ
QQ
KK
AA
T9s
76s
65s
Combos
6
6
6
3
3
3
6
3
6
4
4
3
Hand
AK
KQ
QJ
JT
J9s
QT
KJ
KT
AJ
K9s
Combos
12
12
12
12
3
16
9
12
12
3
$310,000
total
156
43
Turn Action
Update
Villain checks,
hero bets 205,000,
Villain calls
$310,000
Hand
22
33
44
55
88
JJ
QQ
KK
AA
T9s
76s
65s
Combos
0
0
0
3
3
3
6
3
6
4
4
0
Hand
AK
KQ
QJ
JT
J9s
QT
KJ
KT
AJ
K9s
Combos
12
12
12
0
0
16
9
12
12
3
Hows our
proportion of
bluffs here?
total
120
44
River Card
Removal Update
$720,000
Hand
55
88
JJ
QQ
KK
AA
T9s
76s
AK
KQ
QJ
QT
KJ
KT
AJ
K9s
Total
Combos
3
3
3
6
1
6
4
4
8
12
16
12
2
102
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River Decision
S = 1,080,000 / 720,000
= 1.5
$720,000
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Know
Thyself!
beats a bluff
KK
KJ
JJ
88
55
AK
KQ
KT
K9s
AA
QQ
AJ
QJ
QT
T9s
76s
1%
9%
13%
17%
21%
31%
41%
51%
54%
62%
69%
85%
100%
Call
1/(1+S)
Nothing
in
excess!
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Recap
Solved! Fold AA, Even fold KT
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KK
KJ
JJ
88
55
AK
KQ
KT
K9s
AA
QQ
AJ
QJ
QT
T9s
76s
1%
9%
13%
17%
21%
31%
41%
51%
54%
62%
69%
85%
100%
Rule of thumb:
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KK
KJ
JJ
We can add some
88
55
hands in . . .
AK
KQ
KT
K9s
AA
QQ
AJ
QJ
JT
J9s
Beats a bluff
QT
T9s
76s
1%
8%
11%
14%
17%
26%
34%
43%
45%
52%
58%
71%
84%
97%
100%
Call
1/(1+S)
50
KK
KJ
JJ
We can also
88
55
construct a
AK
distribution where
KQ
KT
we call with AA
K9s
AA
AJ
QJ
JT
1%
6%
9%
11%
14%
21%
27%
34%
36%
41%
46%
56%
67%
77%
100%
Call
1/(1+S)
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RYOH Redux
Check for balance on all streets
Dont overthink it: focus on the glaring errors
Dont needlessly bifurcate your distribution
Identify situations where you tend to become imbalanced,
then watch opponents for the same tendency
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INSINCERE APOLOGY
BRIEF MONOLOGUE
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+ + + E.V. at
showdown
99%
Value Betting
If they call too much,
expand the marginal
bets and contract
the marginal bluffs
Beats a Bluff
- - - E.V. at
showdown
1%
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With our
Example Hand
KK
KJ
JJ
88
55
AK
KQ
KT
K9s
AA
QQ
AJ
QJ
JT
J9s
QT
T9s
76s
1%
8%
11%
14%
17%
26%
34%
43%
45%
52%
58%
71%
84%
97%
100%
Call
1/(1+S)
Beats a Bluff
55
+ + + E.V. at
Know
Thyself!
showdown
Bet
50% vs.
random
Fold
42
o
33% vs.
random
56
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Four Principles
1.
2.
3.
4.
Know thyself
Nothing in excess
Mischief
Exploit at the margins
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References
61
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