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Insectoid Army
An Army List For No Limits Sci-Fi Wargames
Spug Background
heavily armoured
durability.
frontal
assaults
and
Appearance
Spugs are generally about 2 meters in height,
although smaller sub species are known to work in
the deepest regions of a Spug hive.
Technology
How their technology has evolved is a mystery, a
species with a hive collective mentality does not
normally possess individual creativity able to
develop new concepts. Perhaps it has been the
scavenger Spugs who have brought back
technology from other species which has been
adapted to their own use.
Hierarchy
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Exosuit
The Exosuit is the pinnacle of Spug bio-technical
knowledge. An injured Spug warrior may be
selected to be surgically grafted into an Exosuit.
Once installed, the warrior will live out the rest of
his life encased in a toughened armoured shell
bristling with powerful weaponry.
Omega Drone
Nexus
The Nexus is a communications specialist able to
rapidly disseminate hive mind instructions. The
Spugs have produced a technological device to
allow for concurrent rather than sequential hive
mind instructions to be issued. This process allows
a single Spug to be in constant communication
with the hive mind and allow other members of a
unit to concentrate on combat.
Drones
The drones are the most numerous of the combat
Spugs. Drones operate in small units as the
infantry for the hive mind. There are light, regular
and heavy infantry units, these are deployed by
the hive as required.
Spug army
Acknowledgements
The Spugs have been created by Spriggan
Miniatures.
Scavenger Scouts
As the Spugs harvest a new territory, the use of
mounted scavenger scouts is vital to determine
the disposition of hostile forces or even the best
location for a new underground hive.
Spugs are copyright Spriggan Miniatures 20042006 and are used with kind permission.
The complete range of Spugs may be found online
at www.SprigganMiniatures.co.uk.
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Units
Omega Drone
AC
9
RA
6
CC
6
ST
4
T
4
W
1
CO
5
AR
-
Hive Mind
Shard Carbine (UC5, 8/+1, 16/+0, 24/-1, RoA2, ST5)
Omega Power Claw (UC6, ST7, PM-1)
Points Cost 44
Unit Profiles
Vinculum
AC
10
RA
7
CC
7
ST
6
T
6
W
2
CO
6
Hive Mind
Powered Armour (2D10 save)
Resilience (+2)
Determined (re-roll failed CC attacks)
Heavy Shard Carbine
Points Cost
AR
5
Omega Drone
95
RA
5
CC
5
ST
4
T
4
W
1
CO
5
AR
-
Hive Mind
Communications Specialist (Focal Model)
Shard Carbine (UC5, 8/+1, 16/+0, 24/-1, RoA2, ST5)
Points Cost 32
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RA
5
CC
5
ST
4
T
4
W
1
AR
-
AC
8
RA
5
CC
5
ST
4
T
4
W
1
CO
5
AR
-
Hive Mind
Shard Rifle (UC5, 10/+1, 20/+0, 30/-1, RoA1, ST6)
Options
One trooper in three may take a heavy weapon.
Refer to Heavy Weapon Drone
Points Cost 24
Hive Mind
Scanner (Focal Model)
Shard Carbine (UC5, 8/+1, 16/+0, 24/-1, RoA2, ST5)
Points Cost 29
RA
5
CC
5
ST
4
T
4
W
1
CO
5
AR
-
Hive Mind
Shard Carbine (UC5, 8/+1, 16/+0, 24/-1, RoA2, ST5)
Options
One model per unit may be equipped with a
specialist close combat weapon
Shard Injector (+20 points)
RA
5
CC
5
ST
4
T
4
W
1
CO
5
AR
-
Hive Mind
Options
Trooper may take one of the following weapons
at the points cost indicated.
Toxcannon (+25 points)
Toxflamer (+18 points)
Shard Cannon (+33 points)
Duo-Laser Cannon (+35 points)
Points Cost 16
Light Infantry
Toxcannon Heavy Weapon
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RA
6
CC
6
ST
5
T
5
W
1
CO
5
AR
5
Hive Mind
Powered Armour (2D10 save)
Resilience (+2)
Determined (re-roll failed CC attacks)
Heavy Shard Carbine
(UC6, 10/+1, 20/+0, 30/-1, RoA2, ST6)
Power Grappler
Jump Spug
Options
One trooper in three may take a heavy weapon.
Laser Cannon (+22 points)
Shard Cannon (+20 points)
Scout On Toranant
Hive Mind
Rapid Move (1AC = 2)
Shard Rifle
AC
10
RA
5
CC
6
ST
5
T
6
W
2
CO
5
AR
4
Points Cost
66
Heavy Infantry
Jump Spugs
AC
10
RA
5
CC
5
ST
4
T
4
W
1
CO
5
AR
-
Spug Cavalry
Hive Mind
Jump Pack
AC
10
Shard Rifle
(UC5, 10/+1, 20/+0, 30/-1, RoA1, ST6)
Points Cost
40
RA
5
CC
6
ST
6
T
6
W
2
CO
5
Hive Mind
Rapid Move (1AC = 2)
Shard Carbine (UC5, 8/+1, 16/+0, 24/-1, RoA2, ST5)
Tail Attack
Shard Lance
Points Cost
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AR
5
83
Support
Tactical Exosuit
AC
10
RA
6
CC
6
ST
6
T
6
W
4
CO
5
AR
6
Exosuit Chassis
AC
10
Hive Mind
Large Model
Resilience (+2)
2 x Power Claws
2 x Shard Cannon
Options
2 x Shard Splinter Launchers (+14 points each)
Points Cost 156
RA
6
CC
6
ST
6
T
6
W
4
CO
5
CC
6
ST
6
T
6
T
6
W
4
CO
5
AR
6
Points Cost
84
Hive Mind
Large Model
Resilience (+2)
Firedown Exosuit
RA
6
ST
6
AR
6
Hive Mind
Large Model
Resilience (+2)
4 x Heavy Power Claws
Points Cost
AC
10
CC
6
Assault Exosuit
AC
10
RA
6
W
4
CO
5
AR
6
Hive Mind
Large Model
Resilience (+2)
2 x Duo-Laser Cannons
2 x Shard Cannon
Options
2 x Shard Splinter Launchers (+14 points each)
Points Cost 160
Normal
Points
Build
Cost
83
33
25
21
19
83
33
13
11
10
150
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Vehicles
Support Drone
AC
8
RA
5
CC
5
ST
4
T
4
W
1
CO
5
AR
2
Hightower Tripod
Hive Mind
Scanner
Remote Shard Cannon
Points Cost
50
Hightower Tripod
AC
10
RA
6
CC
6
ST
6
T
7
W
5
CO
5
AR
6
Points Cost
148
Hive Mind
Large Model
Giant Strides
Resilience (+2)
1 x Scatter Laser
2 x Electro-Lashers
Damage Tracker
Mv Wp
Drone Variants
Customisation of the Spug Drones allows players
to create their own unique unit armed with any
weapons that fit in with the style of the Spugs.
The basic Drone profile is given below, all that is
needed is the addition of weapons and any
appropriate equipment.
Drone
AC
8
RA
5
CC
5
ST
4
T
4
W
1
CO
5
AR
-
Points Cost
16
Hive Mind
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Harvester
Firebug
Havester
AC
9
RA
6
CC
6
ST
6
T
7
W
5
CO
5
Firebug
AR
6
AC
9
Hive Mind
Large Model
Rapid Move
Resilience (+2)
1 x Scatter Laser
2 x Electro-Lashers
Points Cost
141
RA
6
CC
4
ST
6
T
6
W
5
CO
5
AR
5
Points Cost
130
Hive Mind
Large Model
Rapid Move
Resilience (+2)
1 x Toxflamer
2 x Light Shard Cannon
Damage Tracker
Damage Tracker
Mv Wp
Mv Wp
Firebug
(Converted ZOIDS model)
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Armoury
Weapon profiles are detailed with the individual
points cost. Model profiles previously listed
already have the weapons points cost included.
Toxcannon
Shard Rifle
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Points Cost
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
25
Toxflamer
Shard Carbine
UC
SR
MR
LR
RoA
ST
DA
8/+1
16/+0
24/-1
Points Cost
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Points Cost
13
SR
MR
LR
Large (TTL)
RoA
ST
DA
18
Heavy Weapons
Infantry units have access to several heavy
weapons, but they tend to be available in small
numbers.
Shard Cannon
UC
SR
MR
LR
RoA
ST
DA
12/+1
24/+0
36/-1
33
Scatter Laser
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
Points Cost
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UC
18
27
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SR
MR
LR
RoA
ST
DA
15/+1
30/+0
45/-1
Indirect
3 Blast
Knock Prone
SR
5
Points Cost
22
MR
LR
Close Combat
RoA
ST
DA
Laser Cannon
UC
SR
MR
LR
RoA
ST
DA
15/+1
30/+0
45/-1
35
SR
MR
LR
Close Combat
RoA
ST
DA
Penetration Modifier 1
Points Cost
Harpoon Cannon
UC
SR
MR
LR
RoA
ST
DA
10/+1
20/+0
30/-1
15
Electro-Lasher
UC
MR
Close Combat
LR
RoA
ST
DA
Reach 2
Points Cost
19
SR
18
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SR
MR
LR
Close Combat
RoA
ST
DA
UC
+1
SR
MR
LR
Close Combat
MR
RoA
ST
DA
Penetration Modifier 2
Residual Damage: When
LR
RoA
ST
DA
Close Combat
Penetration Modifier 1
10
Shard Injector
UC
SR
Points Cost
21
a target model is
damaged by a Shard Injector, place a single residual
damage counter next to the model. Each time the
model is subsequently activated, it will suffer another
immediate strength (ST) 7 damage roll. There is no
need to roll to hit and the target does not get an armour
save, just the damage roll is made.
Points Cost
24
Future Updates
Shard Injector Residual Damage Liquefying Counters
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Large Teardrop
(TTL) Template
Medium Teardrop
(TTM) Template
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1 Blast
1 Blast
2 Blast
2 Blast
3 Blast
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3 Blast
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3 Blast
4 Blast
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